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49. Eternal Rest: (interceptor) An interceptor specialized in ensuring kills. (Um interceptador especializado em garantir abates.) 48. Papa Road: (transporter) A transporter whose skills require him to be always on the move forward. (Um transportador cujas habilidades o impelem a estar sempre se movendo à frente.) 47. Bubblegum: (interceptor) An interceptor designed to slow down and even stop enemy movements. (Um interceptador feito para desacelerar e até mesmo parar os movimentos do inimigo.) 46. Rattlesnake: (support) A Robin Hood of supports, stealing HP from enemies and giving it to allies. (Um Robin Hood dos suportes, roubando HP de inimigos para dar a aliados.) 45. Heartbreaker: (interceptor) An interceptor specialized in flanking. (Um interceptador especializado em flanquear.) 44. Aura Focus: (interceptor) A fragile damaging interceptor who attacks from behind walls. (Um interceptador de dano frágil, que ataca por detrás de paredes.) 43. Wrecking Boss: (interceptor) A melee area damaging interceptor to rival Rampage. (Um interceptador de dano corpo a corpo em área para competir com o Rampage.) 42. Bodyguard: (support) A support designed to shield his teamates with his own body. (Um suporte feito para escudar seus aliados com o próprio corpo.) 41. Void Breacher: (transporter) A slippery transporter, designed to fool enemies with the different usages of his similar weapons. (Um transportador evasivo, feito para enganar inimigos com os diferentes usos de suas semelhantes armas.) 40. Metal Mistress: (interceptor) A damaging interceptor that uses shield offensively. (Um interceptador de dano que usa escudo ofensivamente.) 39. Fate Juggler: (transporter) A transporter with the ability to produce clones for multiple purposes. (Um transportador com a habilidade de criar clones com múltiplas funcionalidades.) 38. Siege Breaker: (interceptor) An interceptor designed to find a way around enemy defenses. (Um interceptador feito para driblar as defesas inimigas.) 37. Powerwash: (support) A trail-based support. (Um suporte baseado em rastros.) 36. Rocketeer: (transporter) A fast transporter with 2 dashing weapons, capable of leaving pursuers behing. (Um transportador rápido com 2 armas de "dash", capaz de deixar perseguidores para trás.) 35. Sheriff: (interceptor) A hybrid damaging and sabotaging interceptor. (Um interceptador híbrido de dano e sabotagem.) 34. Gladiator: (transporter) A transporter who would reward players skilled at handling the bomb. (Um transportador que recompensaria jogadores habilidosos no manuseio da bomba.) 33. Ghost: (support) A support that steals HP from enemies and gives it to allies. (Um suporte que rouba vida de inimigos para dar a aliados.) 32. Slaughterhouse: (interceptor) A close combat interceptor designed to keep enemies close. (Um interceptador de curto alcance feito para manter seus inimigos próximos.) 31. Harvester: (transporter) A transporter that would create repairing items for himself with his weapons. (Um transportador que criaria itens reparadores para si com suas armas.) 30. Maestro: (interceptor) A dropper interceptor who'd be able to take control of enemy vehicles. (Um interceptador dropper capaz de assumir o controle de veículos inimigos.) 29. Crawler: (transporter) A transporter who'd use single-shot shields to protect itself from damage. (Um transportador que usaria escudos de ativação única para se proteger de dano.) 28. Password: (support) A support that's able to help while staying far away from the fights. (Um suporte capaz de ajudar seus aliados de longe, posicionando-se fora do combate.) 27. Thunderbird: (transporter) A transporter that rewards risk-taking. (Um transportador que recompensa riscos.) 26. Dropout: (interceptor) An obstacle on wheels, focused on bodyblocks and getting in the way of enemy transporters. (Um obstáculo ambulante, especializado em bodyblocks e em ficar no caminho de transportadores inimigos.) 25. Mama Magnet: (support) A dropper-support who'd drop repairing itens on the way of allies. (Um suporte-dropper que deixaria itens reparadores por onde passasse.) 24. Burnout: (transporter) A transporter that rewards skillful players with speed. (Um transportador que recompensa jogadores habilidosos com velocidade.) 23. Hurricane: (interceptor) A light and quick machine with pushing skills. (Uma máquina leve e rápida com habilidades de empurrar.) 22. Godfather: (support) A support who'd focus on aiding and shielding specific targets. (Um suporte focado em auxiliar e escudar alvos específicos.) 21. Frostbite: (interceptor) An intercepting-focused freezing machine. (Uma máquina congeladora focada em interceptação.) 20. Unholy Engine: (transporter) A transporter who'd be able to extend his maximum HP while dealing high damage. (Um transportador capaz de aumentar seu HP máximo e causar um bom dano.) 19. Hourglass: (Support) A time-bending support who'd manage allies' and enemies' autorepair, cooldowns and overall speeds. (Um suporte dobrador do tempo que trabalharia com autorreparo, cooldowns e velocidades em geral de aliados e inimigos.) 18. Bombshell: (Interceptor) An area-damage-dealing interceptor. (Um interceptador focado em dano em área.) 17. Chancellor: (Transporter) A dropper-transporter who'd be able to rush through the fighting crowds and score points more easily. (Um transportador-derrubador capaz de investir através do tumulto do combate e marcar pontos mais facilmente.) 16. Tool Box: (Support) A hybrid support who'd focus on shortening the way for allies and lengthening it for enemies. (Um suporte híbrido que focaria em encurtar o caminho para aliados e alongá-lo para inimigos.) 15. Spotlight: (Interceptor) An interceptor that focuses on dealing damage indirectly, rendering enemies more vulnerable. (Um interceptador que foca em causar dano indireto ao tornar inimigos mais vulneráveis.) 14. Devil's Wheelchair: (Transporter) A versatile transporter, with a diversity of battle modes that fit different moments in the match. (Um transportador versátil, com uma diversidade de modos de combate que se adequam a diferentes momentos da partida.) 13. Scrapper: (Transporter) A transporter-interceptor that gets repaired by destroying enemies. (Um transportador-interceptador que se repara ao destruir inimigos.) 12. Question Mark: (Support) A support that confuses enemies. (Um suporte que confunde inimigos.) 11. Ladykiller: (Transporter) A transporter that's able to protect himself from damage as well as push enemies away from him. (Um transportador capaz de se escudar de dano, bem como afastar interceptadores.) 10. Vulcan: (Interceptor) An interceptor that would create damaging obstacles for the enemy team, forcing them to change their routes. (Um interceptador que criaria obstáculos causadores de dano para o time inimigo, forçando-os a alterar suas rotas.) 9. Stubborn Steel: (Transporter) A big and heavy transporter that would be easy to hit, but hard to push, which would also make him a good obstacle when the enemy team has the bomb. (Um transportador grande e pesado que seria fácil de acertar, mas difícil de dropar, o que também o tornaria um bom obstáculo quando o time inimigo estivesse com a bomba.) 8. Free Speech: (Support) A support that deals no damage at all, but helps mess with enemy weapons and transform enemy damage into repair. (Um suporte que não causa qualquer dano, mas mexe com as armas inimigas e transforma dano inimigo em reparo.) 7. Road Rage: (Interceptor) An interceptor that's pure firepower. Designed to deal ranged damage and that's it. (Um interceptador que é puro poder de fogo. Feito para causar dano a distância e só.) 6. Alchemist: (Support) A "tanker support" that turns received damage into repair for allies. (Um "suporte tanque" que transforma dano recebido em reparo para aliados.) 5. Bumper King: (Interceptor) An interceptor that specializes in pushing away enemies and messing with their steering wheels. (Um interceptador que se especializa em empurrar inimigos e bagunçar seus controles de direção.) 4. Spring Breaker: (Transporter) A transporter with better mobility to make turns and dodges. (Um transportador com mobilidade melhor para fazer curvas e esquivas.) 3. Hell Shell: (Support) A support that gives shield to allies, but becomes very vulnerable when doing so. Tricky to play. (Um suporte que dá escudo a aliados, mas se torna bastante vulnerável ao fazê-lo. Difícil de masterizar.) 2. Agent #0: (Transporter) A defensive "hard-to-hit" transporter. (Um transportador defensivo, difícil de atingir.) 1. Tree Hugger: (Interceptor) An interceptor that focuses on stunning enemies rather than dealing damage. (Um interceptador que foca em dar stun ao invés de causar dano)
Hi, I just started playing this game and I think you have created something really great but I already have some suggestions: 1. The Photon is too strong atm, if u get a good start there is no way any other charakter can reach the ball first and the amount of heal is extremly high 2. The animations at the start of the game and between the goals are really long and kinda annoying 3. It would be really nice to see all the upgrades for the skills in the main menu, so u dont have to read them while playing (i know they are all listed on the website, but it would be nice to see them ingame too) also the general stats of the vehicles like the starting hp and maby exact nummbers for the skills(damage and heal amount) 4. Save the skins selected from the last game, so u wont forget to choose the one u like 5. A way to play 4v4 against my friends would be appreciated Some buggs: 1. I encountered a bug where I was not able to pick a champion when the game started. I was stuck in the "found match" scren for 1 minute and then jumped into the game with a random champ 2. It took the first minute of the game until I recieved the 500 start metal 3. Im pretty sure the stats in the profile section arent right (im sure im not doing like 24000 damage on average) 4. Sometimes the steam profile picture is displayed 3 times in small
I was playing BL and I think I know how to make him more balanced. Right now he feels like tons of damage on wheels than transporter. how about changing hic Q into some kind of ramming ability so he can have small cc and changing his W to be more often but les dmg? When he activate W and use Q he will be able to pass enemy like before. Well its just my idea.
Killmeister Backstory A legend of badass-ery from the old world. Killmeister has returned from the grave as an undead to raise chaos and havok! Upon the back of his roaring chopper he rides into the apocalypse with a newfound will for life. What powerful force of determination for insanity could bring a man back from death? Only Killmeister knows, and he shares no secrets. Weapons (Passive) Motorhead- Killmeister's motorcycle "Motorhead" is a hardcore lightweight-killing machine. Killmeister has reduced hitpoints, but drastically increased speed and damage. He cannot pick up the bomb. (1) Overkill- Killmeister revs up the Gatling gun at the core of his vehicle. After 2 seconds and giving an audio cue he begins launching shrapnel in a small cone in front of him for 5 seconds that dealing damage for each second. Enemies hit by more than once receive increased damage for each time hit. (2) Bomber- Killmeister chucks a frag grenade at the location of the mouse. Upon landing the grenade blows up knocking enemy vehicles back around the center area of effect and dealing damage. (Ultimate) Ace Of Spades - Killmeister sets his sights on a single enemy. The player loses control of the vehicle as Killmeister passively follows directly behind them for 10 seconds. If the enemy is killed within that 10 seconds, Killmeister will follow the closest nearby enemy if possible. This repeats for as long as the 10 seconds remains. For each enemy killed after Ace Of Spades finishes Killmeister gains a free use of Bomber which does not go on cooldown. Playstyle Killmeister is an Interceptor focused on kills and not on transporting the bomb. However, he is very easily killed and works better at staying on the sides of battle revving up Overkill and driving in disrupting the flow of battle with Bomber, taking out an enemy, and riding out of combat before anything can be done to stop him. His greatest weakness is his vulnerability from behind, and enemies who can keep up with his speed will find that they can finish him off quickly. Killmeister is a character you intentionally want to be in the back and not the front. His ultimate allows the player to focus on using Bomber and Overkill instead of driving as it puts you in autopilot right behind an enemy. However, an enemy can use this to trick Killmeister into stopping, or going in an opposite direction as Killmeister follows them directly until the time ends. However, if Killmeister can time his Overkill and Ace Of Spades at the right time he can tear through enemy after enemy and then release a barrage of grenades unleashing ultimate carnage.