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  1. 1 point
    i liked to much these two method, we could gett thoses ideias and put in one method: binary tree with two builds. I hope HOPLON bring upgrade soon, we need some changes to have fun back again playing heavy metal machines!
  2. 1 point
    Essas são sugestões para futuras arenas do HMM, algumas minhas outras de outros players. Como não sei desenhar irei pegar imagens de outros jogos, desenhos, animes, etc para exemplificar minha ideia. These are suggestions for future HMM arenas, some my other from other players. As I do not know how to draw I will take pictures of other games, drawings, anime, etc. to exemplify my idea. ICE ARENA Ideia: A Arena seria construida em cima de um lago congelado, teria buracos no gelo onde quem caisse sofreria o efeito de Congelamento por 1 segundo, montes de neve que diminuem a velocidade e o atrito em certas partes seria muito pequeno devido o gelo na pista. Teria varias partes em madeira alem de esqueletos de criaturas monstruosas por debaixo do gelo, poderia ficar na Cidade do Icebringer. Idea: The Arena would be built on top of a frozen lake, would have ice holes where freezing would suffer for 1 second, snowdrifts that slow down and friction in some parts would be very small due to the ice on the track. . It would have several pieces of wood besides skeletons of monstrous creatures under the ice, could stay in Icebringer City. CONSTRUCTION SITE Ideia: (@Phelx idea) : A arena seria nas ruinas do canteiro de obras de Maximatics, teria esteiras rolantes que levariam a trituradores, bate estacas gigantes, bolas de demolição, vigas, guindastes, alem de bastante sucata de maquinas de trabalho como tratores e betoneiras. Idea: (@Phelx idea): The arena would be in the ruins of the Maximatics construction site, it would have moving walkways that would lead to crushers, bumps giant piles, wrecking balls, beams, cranes, plus plenty of junk working machines like tractors and concrete mixers. UNAMUSEMENT PARK Ideia: Arena tematica para o Killer J, nela teria poços de acido (ja que dizem que é afetado pela radiação), brinquedos quebrados, bumpers para a bomba como mesas de pinball (ideia do @Soyer), canhões, etc. Seria um parque de diversões mortal Idea: Thematic arena for Killer J, there would be acid pits (since they say it is affected by radiation), broken toys, bomb bumpers like pinball tables (@Soyer idea), cannons, etc. It would be a deadly amusement park MANFALL EMPIRE ARENA Ideia: O mapa seria meio que o inverso do design da Metal God Arena, teria bastante verde e um design medieval, teria cachoeiras e poços de lava, alem de varias armadilhas como espinhos, barricadas entre outras coisas Idea: The map would be kind of the reverse of the Metal God Arena design, it would have a lot of green and a medieval design, it would have waterfalls and lava pits, as well as several traps like thorns, barricades among other things WASTERLANDS Ideia: Teria inspirações nas versões antigas da Metal God arena, com muita areia, poeira, teria trechos com lava, poços de petroleo e oleo espalhado pela arena, teria um locais com areia movediça que daria slow nas maquinas, esqueletos de vermes de areia tambem poderia estar no mapa Idea: It would have inspiration from the old versions of the Metal God arena, with a lot of sand, dust, sections with lava, oil wells and oil scattered throughout the arena, a place with quicksand that would slow the machines, sandworm skeletons. could be on the map ROCKAWAY BEACH Ideia: Baseado na tematica da quinta temporada do Metal Pass, teria trechos com agua e poços sem fundo, em algumas areas a maré poderia subir de tempos em tempos, alem de lava Idea: Based on the theme of the fifth season of Metal Pass, there would be stretches of water and bottomless wells, in some areas the tide could rise from time to time as well as lava. MILITARY BASE Ideia: Baseado na tematica da Quarta temporada, seria um campo militar cheios de minas terrestres que possuiriam um respawn de tempos em tempos, canhões atirariam em certos pontos, etc Idea: Based on Fourth Season theme, it would be a military camp full of land mines that would have a respawn from time to time, cannons would fire at certain points, etc.
  3. 1 point
    CAR NAME: Magnavox PILOT NAME: Lucas P.G. Baer CLASS: Transporter Descrição do Piloto: Seria uma criança um pouco mais velha que a Little Monster. Teria 4 braços mecanicos alem dos 2 humanos e seria bastante baixinho. Sua roupa pensei no estilo de Tron. Description of the Pilot: It would be a kid older than the Little Monster. It would have 4 mechanical arms in addition to the 2 humans and would be very short. Your outfit was in the style of Tron. Description du pilote: il serait un peu plus ancien que la Little Monster. Il aurait 4 bras mécaniques en plus des 2 humains et serait très court. Votre tenue était dans le style de Tron. Descripción del piloto: sería un niño un poco más viejo que la Little Monster. Tendría 4 brazos mecánicos además de los 2 humanos y sería muy corto. Tu atuendo estaba al estilo de Tron. Descrição da Maquina: O carro dele seria todo pixealizado estilo Voxel, pareceria um carro de corrida de rua. Machine Description: His car would be all pixelized Voxel style, it would look like a street racing car Description de la machine: Sa voiture serait entièrement de style Voxel pixelisé, elle ressemblerait à une voiture de course de rue Descripción de la máquina: Su automóvil sería todo estilo Voxel pixelado, se vería como un automóvil de carreras callejeras THEME: LORE Um garoto genio enviado pela cidade dos ciborgues para poder investigar a tecnologia de Artificer e das grandes empresas de Metal City. Hacker de carteirinha, adora causar confusões e irritar pessoas com pegadinhas. Está nas arenas como disfarce para seu trabalho real A genius boy sent by the city of cyborgs to be able to investigate the technology of Artificer and the big companies of Metal City. Card hacker, loves to cause confusion and annoy people with pranks. It's in the arenas as a cover for your real work Un garçon de génie envoyé par la ville de cyborgs pour pouvoir enquêter sur la technologie d'Artificer et les grandes entreprises de Metal City. Pirate de cartes, aime causer de la confusion et ennuyer les gens avec des farces. C'est dans les arènes comme couverture pour votre vrai travail Un niño genio enviado por la ciudad de los cyborgs para poder investigar la tecnología de Artificer y las grandes compañías de Metal City. Hacker de tarjetas, le encanta causar confusión y molestar a las personas con bromas. Está en las arenas como una tapadera para tu trabajo real PASSIVE - Breakout 3D: Quando é atingido, deixa pixels no chão que causam dano nos inimigos que passarem por cima. 2D: Fica desativado 3D: When hit, leaves pixels on the ground that damage enemies that pass over. 2D: It is disabled 3D: lorsqu'il est touché, laisse des pixels au sol qui endommagent les ennemis qui passent. 2D: il est désactivé 3D: cuando se golpea, deja píxeles en el suelo que dañan a los enemigos que pasan. 2D: está deshabilitado 1st SKILL - Insert the Coin 3D: Lança uma esfera eletrica lenta a frente do carro, a esfera dispara raios eletrocutando carros inimigos proximos a ela durante o percurso. 2D: A esfera fica parada eletrocutando carros inimigos proximos a ela. 3D: Throws a slow electric sphere in front of the car, the sphere fires rays by electrocuting enemy cars near it during the course. 2D: The sphere is stopped by electrocuting enemy cars near it. 3D: lance une sphère électrique lente devant la voiture, la sphère tire des rayons en électrocutant les voitures ennemies près d'elle pendant le parcours. 2D: La sphère est arrêtée en électrocutant des voitures ennemies près d'elle. 3D: arroja una esfera eléctrica lenta frente al automóvil, la esfera dispara rayos electrocutando automóviles enemigos cerca de él durante el curso. 2D: la esfera se detiene electrocutando coches enemigos cerca de ella. 2nd SKILL - Game Over 3D: Solta 3 minas magneticas que grudam no inimigo que passar por elas, as minas explodem 2s depois de presas. Caso o player se chocar com a parede numa velocidade muito alta, as minas se soltam. 2D: As minas explodem assim que um carro inimigo passar por cima delas. 3D: Drop 3 magnetic mines that stick to the enemy that passes through them, the mines explode 2s after being trapped. If the player hits the wall at a very high speed, the mines are released. 2D: Mines explode as soon as an enemy car passes over them. 3D: Lâchez 3 mines magnétiques qui collent à l'ennemi qui les traverse, les mines explosent 2s après avoir été piégées. Si le joueur frappe le mur à très grande vitesse, les mines sont libérées. 2D: les mines explosent dès qu'une voiture ennemie les survole. 3D: suelta 3 minas magnéticas que se adhieren al enemigo que las atraviesa, las minas explotan 2 segundos después de quedar atrapadas. Si el jugador golpea la pared a una velocidad muy alta, se liberan las minas. 2D: las minas explotan en cuanto un coche enemigo pasa sobre ellas. 3rd SKILL - ↑↑↓↓→←→←BA O carro fica 2D diminuindo sua largura por alguns segundos, suas armas e passiva mudam seus efeitos quando estiver no modo 2D. The car is 2D decreasing its width for a few seconds, its weapons and passive change its effects when in 2D mode. La voiture est en 2D en diminuant sa largeur pendant quelques secondes, ses armes et passives changent ses effets en mode 2D. El automóvil es 2D disminuyendo su ancho durante unos segundos, sus armas y pasivo cambian sus efectos cuando está en modo 2D. ULTIMATE - Malware 3D: Ativa um virus onde todos os carros inimigos sofrerão silence durante 1s. 2D: A area de ação do virus fica reduzida a uma area circular em volta do carro. 3D: Activates a virus where all enemy cars will be silenced for 1s. 2D: The area of action of the virus is reduced to a circular area around the car. 3D: active un virus où toutes les voitures ennemies seront réduites au silence pendant 1 seconde. 2D: La zone d'action du virus est réduite à une zone circulaire autour de la voiture. 3D: activa un virus donde todos los autos enemigos serán silenciados por 1s. 2D: el área de acción del virus se reduce a un área circular alrededor del automóvil.
  4. 1 point
    Dear Dev-Team, I´m a returning player (I played back then in early 2017) and I´m also a game developer myself. I started playing yesterday again and to my surprise, the game feels way too different from what I played originally back then. I would love to share my feedback with you guys which will be split into three-part in order to make it easy and clear. First "the good", then "the bad" and finally "the ugly". I hope you will find it constructive and helpful. Let´s start with the good first: - Better bomb/machines physics - Different machines sizes and the body blocking (still not perfect but I love it) - No more annoying scenes/sequences like the one played on the match start or after each round. - The new respawn system (add depth to the game I like it) - The new UI/UX: you guys did a great job. Looks clean and fits the game theme. - The addition of different effects and items: like the score effect, death effect, etc. it adds a lot of flavor to the game. - The Battlepass: the Grind I know I know, some do like them and some do not. But I think it´s a good addition to the mix. Now let´s dive to the bad: - The pace of the game: way too fast and this is due to increasing damage/burst. I get the idea behind adding more Risk/Reward by increasing the lethality and adding longer cast times for some abilities in order to make skill shots harder to hit. But IMHO there is no more back and forth during team-fights and it feels like rushing the bomb carrier (zergs swarming) and bursting him instantly without giving a chance/time for a reaction or a counterplay. Especially when you´re trying to heal or CC someone. The game still a MOBA. I know it is more than that but still, the one-shot or burst mechanic should not be the norm for this game. - the removal of the path indicator (the arrows drawn on the ground) toward the goal. It might be distracting but was really helpful especially in the Metal God Arena. Maybe add some permanent drawing/signs on the ground in the middle section to show the direction in order to guide the player toward the enemy goal? And lastly the ugly: - The removal of the upgrade shop/system: But WHY? Enough with the typical excuses like: "it might not be balanced or hard to balance" or even worst "It might confuse new players" etc. No one wants to hear those excuses. Removing the RPG elements from the game it´s like turning it into a one-dimensional game, boring and repetitive. Customization is the bread and butter of every MOBA game. Take it out and you take the MOBA identity with it. - The removal of the awesome victory/end scene/sequence. Yes, I´m talking about the MVP machine drifting around the statue. It was a beautiful way to showcase your machine skin and giving credit to a good player. And the damn good End music theme. I spent hours searching like a maniac on the internet for that particular song with no luck. I demand to have it back into the game (like please please At least can we have a link to listen to that song again? At last, I would say that the game still feels awesome and it's a pleasure to play. Your passion and dedication can be seen through the work you did put on it. Thank you for developing such a great game. keep up the good work and looking forward to playing more. Cheers, A Big fan
  5. 1 point
    CAR NAME: Bone Puppeteer PILOT NAME: Edgar McCarthy CLASS: Transporter Descrição do Piloto: Ele é um mutante magro de olhos fundos, teria a aparencia idosa e ossos amostra em certas partes do corpo, usaria preto e mascara com estilo dos medicos da praga. Description of the Pilot: He is a skinny mutant with deep eyes, he would have the old appearance and sample bones in certain parts of the body, he would wear black and mask with the style of the plague doctors Description du pilote: C'est un mince mutant aux yeux profonds, il aurait l'apparence ancienne et des échantillons d'os dans certaines parties du corps, il porterait du noir et un masque avec le style des médecins nuisibles Descripción del piloto: es un mutante flaco con ojos profundos, tendría la apariencia antigua y muestras de huesos en ciertas partes del cuerpo, usaría negro y una máscara con el estilo de los médicos de plagas Descrição da maquina: Usaria uma Ferrari Spider preta com ossos presos em certas partes, em cima da parte de trás do carro teria um design de uma aranha esqueleto, teria um design velho e enferrujado . Description of the machine: It would use a black Ferrari Spyder with bones stuck in certain parts, on top of the back of the car it would have a design of a skeleton spider, it would have an old and rusty design. Description de la machine: Elle utiliserait une Ferrari Spyder noire avec des os coincés dans certaines parties, sur le dessus de l'arrière de la voiture, elle aurait un design d'une araignée squelette, elle aurait un design ancien et rouillé. Descripción de la máquina: usaría un Ferrari Spyder negro con huesos pegados en ciertas partes, en la parte superior del automóvil tendría el diseño de una araña esqueleto, tendría un diseño viejo y oxidado. Theme: LORE A muito tempo, quando ocorreu o Apocalipse, alem dos humanos sobreviventes, uma raça acabou se formando devido a radiação. Essa nova raça eram humanos de aparencia deformada e com habilidades especiais. Devido ao medo desses seres, chamados de Grotescos, por causa de alguns usarem essas habilidades para matar humanos e outros da mesma especie, muitos foram caçados e eles tiveram que se isolar. Anos depois, um novo Grotesco chega a Metal City, representando o seu povo e mostrar que não são monstros e que podem viver em harmonia com outros seres. E agora está na arena usando suas habilidades especiais de controlar ossos para competir no torneio. A long time ago, when the Apocalypse occurred, in addition to the surviving humans, a race ended up forming due to radiation. This new race were deformed-looking humans with special abilities. Due to the fear of these beings, called Grotesques, because of some using these skills to kill humans and others of the same species, many were hunted and they had to isolate themselves. Years later, a new Grotesque arrives in Metal City, representing its people and showing that they are not monsters and that they can live in harmony with other beings. And now you're in the arena using your special bone-controlling skills to compete in the tournament. Il y a longtemps, lorsque l'Apocalypse s'est produite, en plus des humains survivants, une race a fini par se former en raison des radiations. Cette nouvelle race était composée d'humains déformés aux capacités spéciales. En raison de la peur de ces êtres appelés Grotesques, certains utilisant ces compétences pour tuer des humains et d'autres de la même espèce, beaucoup ont été chassés et ont dû s'isoler. Des années plus tard, un nouveau Grotesque arrive à Metal City, représentant ses habitants et montrant qu'ils ne sont pas des monstres et qu'ils peuvent vivre en harmonie avec les autres êtres. Et maintenant, vous êtes dans l'arène en utilisant vos compétences spéciales de contrôle des os pour participer au tournoi. Hace mucho tiempo, cuando ocurrió el Apocalipsis, además de los humanos sobrevivientes, una raza terminó formándose debido a la radiación. Esta nueva raza eran humanos de aspecto deformado con habilidades especiales. Debido al miedo a estos seres, llamados grotescos, debido a que algunos usaron estas habilidades para matar humanos y otros de la misma especie, muchos fueron cazados y tuvieron que aislarse. Años después, un nuevo Grotesco llega a Metal City, representando a su gente y mostrando que no son monstruos y que pueden vivir en armonía con otros seres. Y ahora estás en la arena usando tus habilidades especiales de control de huesos para competir en el torneo. PASSIVE - Afterlife Quando mata um inimigo, cria um morcego esqueleto que fica voando proximo ao carro preso por cordas, com o maximo de 4, se um inimigo tocar no morcego, o morcego explode causando dano. Caso mate um inimigo tendo 4 morcegos, o morcego mais antigo explode onde estiver e um novo ocupa seu lugar. When it kills an enemy, it creates a skeleton bat that is flying close to the car attached by ropes, with a maximum of 4, if an enemy touches the bat, the bat explodes causing damage. If you kill an enemy with 4 bats, the oldest bat explodes where it is and a new one takes its place. Quand il tue un ennemi, il crée une chauve-souris squelette qui vole près de la voiture attachée par des cordes, avec un maximum de 4, si un ennemi touche la chauve-souris, la chauve-souris explose causant des dégâts. Si vous tuez un ennemi avec 4 chauves-souris, la plus vieille chauve-souris explose où elle est et une nouvelle prend sa place. Cuando mata a un enemigo, crea un murciélago esqueleto que vuela cerca del auto atado con cuerdas, con un máximo de 4, si un enemigo toca el murciélago, el murciélago explota causando daño. Si matas a un enemigo con 4 murciélagos, el murciélago más viejo explota donde está y uno nuevo toma su lugar. 1st SKILL - Spit Out the Bone Cria um circulo de ossos em volta do carro que causam dano em quem tocar, depois de um tempo solta os ossos para varias direções. Segunda Ativação: Dispara os ossos mais cedo. Creates a circle of bones around the car that damage anyone who touches it, after a while loosens the bones in various directions. Second Activation: Shoot the bones earlier. Crée un cercle d'os autour de la voiture qui endommage toute personne qui la touche, après un certain temps, desserre les os dans différentes directions. Deuxième activation: tirez sur les os plus tôt. Crea un círculo de huesos alrededor del automóvil que daña a cualquiera que lo toque, después de un tiempo afloja los huesos en varias direcciones. Segunda activación: dispara a los huesos antes. 2nd SKILL - Osteokinetic Sacrifice Ativado apenas se tiver pelo menos um morcego "vivo". Explode todos os morcegos que estiverem "vivos" no local, causando dano nos inimigos que estiverem na area de explosão. Ele é curado o tanto de dano causado pelas explosões. Activated only if you have at least one "live" bat. Explode all bats that are "alive" in the location, damaging enemies in the blast area. He heals the damage caused by the explosions. Activé uniquement si vous avez au moins une chauve-souris "vivante". Explosez toutes les chauves-souris qui sont "vivantes" dans l'emplacement, endommageant les ennemis dans la zone d'explosion. Il guérit les dégâts causés par les explosions. Se activa solo si tiene al menos un murciélago "vivo". Explota todos los murciélagos que están "vivos" en la ubicación, dañando a los enemigos en el área de la explosión. Él cura el daño causado por las explosiones. 3rd Skill - Skull Wings Protection Habilidade de Carga. Invoca asas de ossos que protegem as laterais do carro de uma porcentagem de dano enquanto o botão estiver pressionado, se soltar o botão as asas se abrem, empurrando os inimigos, e dando um boost de velocidade ao carro. Quanto mais o botão é segurado maior o boost, caso chegue no limite de tempo o boost se ativa automaticamente. Charge Ability. Summons bone wings that protect the sides of the car from a percentage of damage while the button is pressed, if the button is released, the wings open, pushing enemies, and giving the car a speed boost. The longer the button is held the greater the boost, if it reaches the time limit the boost is automatically activated. Capacité de charge. Invoque des ailes d'os qui protègent les côtés de la voiture contre un pourcentage de dégâts lorsque le bouton est enfoncé, si le bouton est relâché, les ailes s'ouvrent, repoussant les ennemis et augmentant la vitesse de la voiture. Plus le bouton est maintenu enfoncé, plus le boost est important, s'il atteint la limite de temps, le boost est automatiquement activé. Capacidad de carga. Invoca alas de hueso que protegen los lados del automóvil de un porcentaje de daño mientras se presiona el botón, si se suelta el botón, las alas se abren, empujan a los enemigos y aumentan la velocidad del automóvil. Cuanto más tiempo se mantenga presionado el botón, mayor será el impulso, si alcanza el límite de tiempo, el impulso se activa automáticamente. ULTIMATE - The Real Master of Puppets Ativa a aranha esqueleto presa na parte de trás do carro por alguns segundos, se um carro inimigo se aproximar do carro ela pula e começa a causar dano nesse carro. Se o botão for pressionado novamente ela volta para o carro sendo puxada pela corda que segura ela, quando ela volta para o carro ela da para o Puppeteer todo o hp que retirou do inimigo, se sobrar tempo da ultimate quando ela voltar para o carro, ela ataca novamente o inimigo mais proximo, exceto os que ela ja atacou. Activates the skeleton spider stuck in the back of the car for a few seconds, if an enemy car approaches the car it jumps and starts to damage that car. If the button is pressed again she goes back to the car being pulled by the rope that holds her, when she goes back to the car she gives the Puppeteer all the hp she took from the enemy, if there is time left for the ultimate when she gets back to the car, she attacks the nearest enemy again, except those she has already attacked. Active l'araignée squelette coincée à l'arrière de la voiture pendant quelques secondes, si une voiture ennemie s'approche de la voiture, elle saute et commence à endommager cette voiture. Si le bouton est à nouveau enfoncé, elle retourne à la voiture tirée par la corde qui la tient, lorsqu'elle revient à la voiture, elle donne au Puppeteer tous les chevaux qu'elle a pris à l'ennemi, s'il reste du temps pour l'ultime quand elle revient à la voiture, elle attaque à nouveau l'ennemi le plus proche, sauf ceux qu'elle a déjà attaqués. Activa la araña esquelética atrapada en la parte trasera del automóvil durante unos segundos, si un automóvil enemigo se acerca al automóvil, salta y comienza a dañarlo. Si se presiona el botón nuevamente, regresa al auto que tira de la cuerda que la sujeta, cuando regresa al auto le da al Puppeteer todo el HP que le quitó al enemigo, si queda tiempo para lo último cuando regrese al auto, ella ataca al enemigo más cercano nuevamente, excepto a aquellos que ya ha atacado.
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