Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 07/21/2019 in all areas

  1. 3 points
    Pensei em colocar com a maquina que queria nesse passe junto mas achei melhor não por causa do tamanho que iria ficar I thought about putting with the machine I wanted in this pass along but I thought better not because of the size that would be Je pensais mettre avec la machine que je voulais dans cette passe, mais je pensais qu'il valait mieux ne pas en raison de la taille qui serait Tema: STEAMPUNK Um tema bastante usado em varios jogos tanto para personagens quanto pra skins, ele viria junto com um personagem que pensei que é relacionado ao tema chamado ClockMaster (trarei mais tarde) e seria muito legal ver o mundo Cyberpunk/DieselPunk de HMM misturado com o vapor e as engrenagens de Steampunk Theme: STEAMPUNK A theme widely used in many games for both character and skins, it would come along with a character I thought is related to the theme called ClockMaster (I'll bring it later) and it would be really cool to see HMM's Cyberpunk / DieselPunk world mixed with steam. and the steampunk gears Thème: STEAMPUNK Thème largement utilisé dans de nombreux jeux pour les personnages et les skins, il serait accompagné d'un personnage lié au thème ClockMaster (je l'apporterai plus tard) et ce serait vraiment cool de voir le monde Cyberpunk / DieselPunk de HMM mélangé à de la vapeur. et les engrenages steampunk Skins Heavy Metal WILDFIRE Sugestão de nome: Infernal Express Aparencia do Piloto: Ela usaria roupas de condutor de trem, e estaria toda suja de carvão Aparencia do Veiculo e habilidades: Ele seria baseado numa locomotiva a vapor, teria a chaminé e tudo. Flaming Sphere seria substituido por um projetil de carvão (preto azulado para aliados e preto avermelhado para inimigos), a mesma coisa ocorrerá com Vulcanic Road que virará um percurso de carvão em brasas. Ja Blast of Fire e a Ultimate virariam circulos de vapor ferventes (Cinza azulado para aliados e cinza avermelhado para inimigos) Name Suggestion: Infernal Express Pilot's Appearance: She would wear train conductor clothes, and would be all smudged with coal Vehicle Appearance and Skills: It would be based on a steam locomotive, would have the chimney and all. Flaming Sphere would be replaced by a charcoal missile (bluish black for allies and reddish black for enemies), the same thing will happen with Vulcanic Road which will become a red-hot charcoal course. Ja Blast of Fire and Ultimate would become boiling circles of steam (bluish gray for allies and reddish gray for enemies) Suggestion de Nom: Infernal Express Apparence du pilote: Elle porterait des vêtements de conducteur de train et serait toute maculée de charbon Apparence du véhicule et compétences: Il serait basé sur une locomotive à vapeur, aurait la cheminée et tout. Flaming Sphere serait remplacé par un missile à charbon de bois (noir bleuâtre pour les alliés et noir rougeâtre pour les ennemis), il en ira de même pour Vulcanic Road, qui deviendra un parcours de charbon de bois chauffé au rouge. Ja Blast of Fire et Ultimate deviendraient des cercles de vapeur bouillant (gris bleuâtre pour les alliés et gris rougeâtre pour les ennemis) CLUNKER Sugestão de nome: Tesla Coil Aparencia do Piloto: Eles usariam smoking e ternos bem no estilo que Nikolas Tesla Aparencia do Veiculo e habilidades: Na carroceria do caminhão iria uma bobina de tesla, o guincho usaria molas. Ja Shock Away e a Ultimate seriam pulsos de Radio Name Suggestion: Tesla Coil Pilot's Appearance: They would wear tuxedos and suits well in the style that Nikolas Tesla Vehicle Appearance and Skills: On the truck body would go a tesla coil, the winch would use springs. Ja Shock Away and Ultimate would be Radio Pulse Suggestion de Nom: Tesla Coil Apparence du pilote: Ils porteraient un smoking et iraient bien dans le style de Nikolas Tesla Apparence du véhicule et compétences: sur le corps du camion, une bobine tesla était utilisée, le treuil utilisait des ressorts. Ja Shock Away et Ultimate serait Radio Pulse VULTURE Sugestão de nome: Clockwork Automaton Aparencia do Piloto: Ele usaria uma armadura Steampunk cheia de engrenagens e seu capacete seria baseado nos capacetes alemães da primeira guerra Aparencia do Veiculo e habilidades: Sua moto teria um estilo proximo as das motos da decada de 1920, porem seria cheio de engrenagens de relogio e coisas assim. Suas laminas seriam transformadas em ponteiros de relogio e Soul Ravage teria um formato de engrenagem Name Suggestion: Clockwork Automaton Pilot's Appearance: He would wear a gear-filled Steampunk armor and his helmet would be based on German First War helmets. Vehicle Appearance and Skills: Your bike would look like the style of the 1920s bikes, but it would be packed with clock gears and things like that. Their blades would be turned into clock hands and Soul Ravage would have a gear shape. Suggestion de Nom: Clockwork Automaton Apparence du pilote: il porterait une armure Steampunk remplie d'engrenages et son casque serait basé sur les casques allemands de la Première Guerre mondiale. Apparence du véhicule et compétences: Votre vélo ressemblerait au style des vélos des années 1920, mais il serait bourré d'engrenages d'horloge et de choses du genre. Leurs lames seraient transformées en aiguilles et Soul Ravage aurait une forme d'engrenage. PEACEMAKER Sugestão de nome: Gear of War (sim é uma referencia) Aparencia do Piloto: Eles usariam uniformes de soldados da primeira guerra, coisa simples Aparencia do Veiculo e habilidades: A aparencia do tanque seria proximo aos tanques franceses da primeira guerra, porem com mais engrenagens como se fosse um relogio. Os misseis seriam em formato de ponteiros e a mira de Bullseye seria um relogio gigante. Ja o percurso da Ultimate seria um maquinario de engrenagens rolando Name suggestion: Gear of War (yes is a reference) Pilot Appearance: They would wear uniforms of First War soldiers, simple thing Vehicle Appearance and Skills: The appearance of the tank would be close to the French tanks of World War I, but with more gears as if it were a watch. The missiles would be shaped like pointers and Bullseye's aim would be a giant clock. Already the Ultimate course would be a rolling gear machine Suggestion de nom: Gear of War (yes est une référence) Apparence du pilote: Ils porteraient des uniformes de soldats de la Première Guerre, chose simple Apparence du véhicule et compétences: L'apparence du char serait proche des chars français de la Première Guerre mondiale, mais avec plus de vitesse comme s'il s'agissait d'une montre. Les missiles auraient la forme de pointeurs et le but de Bullseye serait une horloge géante. Déjà le cours Ultimate serait une machine à rouler STINGRAY Sugestão de nome: Modern Times Aparencia do Piloto: Ele usaria uma roupa de trabalhador da decada 20 e 30 Aparencia do Veiculo e habilidades: O carro dele seria um pouco mais retro com engrenagens e chaminés. Discs of Doom seria 3 engrenagens enquanto todas as outras habilidades seriam baseadas em Vapor Name Suggestion: Modern Times Pilot's Appearance: He would wear a 20's and 30's worker outfit Vehicle Appearance and Skills: His car would be a bit more retro with gears and chimneys. Discs of Doom would be 3 gears while all other skills would be Steam based Suggestion de Nom: Modern Times Apparence du pilote: Il porterait une tenue de travailleur des années 20 et 30 Apparence du véhicule et compétences: sa voiture serait un peu plus rétro avec des engrenages et des cheminées. Disques of Doom serait à 3 vitesses tandis que toutes les autres compétences seraient basées sur Steam
  2. 2 points
    nome do Piloto: Derek Jayson A.K.A DJ Classe: Transportador Aparencia do piloto: Ele usaria um capuz com um boné por baixo, oculos escuros estilizados cyberpunk e uma bandana tampando o rosto Pilot Name: Derek Jayson A.K.A DJ Class: Carrier Pilot's Appearance: He would wear a hood with a cap underneath, cyberpunk stylized sunglasses and a face bandana Nom du pilote: Derek Jayson A.K.A DJ Classe: Convoyeur Apparence du pilote: il portait une cagoule, des lunettes de soleil stylisées cyberpunk et un bandana pour le visage. Descrição do Veiculo: O carro dele seria uma camionete cheia de caixas de som por todas as partes Vehicle Description: His car would be a pickup truck full of speakers everywhere. Description du véhicule: Sa voiture serait une camionnette pleine de haut-parleurs partout. Plot: Filho de um dos Patronos, apoia e trabalha secretamente para os Underdogs, pois acredita que um mundo livre da corrupção promovida pelos seus pais e pelo Secto é um mundo melhor (Por isso a mascara e o Capuz). Está na arena para auxiliar Stingray e Stargazer e tambem porque quer mais adrenalina em sua vida Plot: Son of one of the Patrons, he secretly supports and works for the Underdogs, as he believes that a world free of corruption promoted by his parents and the Secto is a better world (So the Mask and the Hood). You're in the arena to help Stingray and Stargazer and also because you want more adrenaline in your life. Parcelle: Fils d'un des mécènes, il soutient et travaille secrètement pour les outsiders, car il croit qu'un monde sans corruption promu par ses parents et le Secto est un monde meilleur (le masque et le capuchon). Vous êtes dans l'arène pour aider Stingray et Stargazer et aussi parce que vous voulez plus d'adrénaline dans votre vie. Passiva : Possui uma barra de volume que quando está alta causa Stun nos inimigos quando usa habilidades, toda vez que usa uma dessas armas o Volume abaixa e só recarrega caso uma dessas habilidades não sejam usadas. O tempo de Stun depende do volume chegando ao maximo 2 segundos. A indicação seria a parte de cima do carro e uma barrinha acima do HP (isso apenas para o player) Passive: Has a volume bar that when high causes Stun enemies when using abilities, every time you use one of these weapons the volume lowers and only reloads if one of those abilities is not used. Stun time depends on the volume reaching a maximum of 2 seconds. The indication would be the top of the car and a bar above the HP (this only for the player) Passif: possède une barre de volume qui étourdit les ennemis lors de l'utilisation de capacités, chaque fois que vous utilisez l'une de ces armes, le volume diminue et n'est rechargé que si l'une de ces capacités n'est pas utilisée. La durée d'étourdissement dépend du volume atteignant un maximum de 2 secondes. L'indication serait le haut de la voiture et une barre au-dessus des HP (ceci uniquement pour le joueur) 1ª habilidade: Uma arma de superaquecimento, enquanto estiver segurando o botão o carro irá soltar ondas sonoras em volta do carro que causa dano e um leve empurrão (caso atinja o aquecimento maximo pensei em levar 4s pra recarregar) 1st Skill: An overheating weapon while holding the button will cause the car to release sound waves around the car that causes damage and a slight push (if it reaches maximum warmth I thought it would take 4s to reload) 1er Compétence: Une arme surchauffée tout en maintenant le bouton enfoncé, la voiture émet des ondes sonores autour de la voiture qui causent des dégâts et une légère poussée (si elle atteint une chaleur maximale, je pensais qu'il faudrait 4 secondes pour recharger.) 2ª habilidade: Deixa um speaker no chão, caso um inimigo passe por cima ele recebe Silence (não pode usar habilidades) (Volume alto: carros inimigos proximos podem sofrer stun) 2nd Skill: Leaves a speaker on the ground, if an enemy passes over he receives Silence (cannot use skills) (High volume: nearby enemy cars may be stunned) 2ème Compétence: Laisse un haut-parleur au sol. Si un ennemi passe au-dessus, il reçoit le silence (ne peut pas utiliser ses compétences) (volume élevé: les voitures ennemies proches peuvent être assommées) 3ª habilidade : Solta uma parede sonora que dá um impulso de velocidade e empurra inimigos para trás (Plus: quanto mais alto volume, maior a distancia do impulso) 3rd Skill: Unleashes a sound wall that gives a speed boost and pushes enemies back (Plus: the higher the volume, the farther the distance away) 3ème compétence: libère un mur antibruit qui accélère la vitesse et repousse les ennemis (plus: plus le volume est élevé, plus la distance est grande) Ultimate - TURN DOWN FOR WHAT: Solta uma mega explosão sonora em volta do carro que junta os efeitos da primeira e segunda habilidade Ultimate - TURN DOWN FOR WHAT: unleashes a mega sound explosion around the car that brings together the effects of the first and second ability. Ultimate - TURN DOWN FOR WHAT: déclenche une méga explosion sonore autour de la voiture, qui associe les effets de la première et de la deuxième capacité. Estilo Musical: Tecno-Metal (um genero que possui instrumentos eletronicos como todos os Underdogs porem com mais metal para representar sua vida dupla) Musical Style: Techno-Metal (a genre that has electronic instruments like all Underdogs but with more metal to represent their double life) Style de musique: techno-métal (un genre qui a des instruments électroniques comme tous les outsiders mais avec plus de métal pour représenter leur double vie)
  3. 1 point
    Sim, eu sei que sou chato sobre esses dois personagens, mas na minha opinião, trazer eles de volta iria adicionar muita coisa no jogo tanto em tematica e originalidade dos carros quanto em gameplay. Então vamos começar. Yes, I know I'm boring about these two characters, but in my opinion, bringing them back would add a lot to the game in both car theme and originality as well as gameplay. So let's start. Oui, je sais que je suis ennuyeux à propos de ces deux personnages, mais à mon avis, les ramener ajouterait beaucoup au jeu, à la fois dans le thème de la voiture, l’originalité et le gameplay. Alors commençons LADY CALAVERA Para a versão atual resolvi juntar as duas versões do nome dela (Madame Calavera em portugues e Lady Muerte em ingles) pois, alem de soar melhor, faz mais sentido para um suporte do que Lady Muerte :v For the current version I decided to join the two versions of her name (Madame Calavera in Portuguese and Lady Muerte in English) because, besides sounding better, it makes more sense for a support than Lady Muerte :v Pour la version actuelle, j'ai décidé de joindre les deux versions de son nom (Madame Calavera en portugais et Lady Muerte en anglais) car, en plus de sonner mieux, cela aurait plus de sens pour un support que Lady Muerte: v Theme: Aparencia da Piloto: O estilo do cabelo, a maquiagem facial e o Cinto de ferramentas do design original iriam se manter, porem as roupas que ela usa seria mais proximo as roupas usadas por "Las Catrinas" famoso simbolo da "Festa de Los Muertos" do Mexico. Pilot's Appearance: The original design's hair style, facial make-up and tool belt would be maintained, but the clothes she wears would be closer to the clothes worn by "Las Catrinas" famous symbol of the "Festa de Los Muertos" from Mexico. Apparence du pilote: la coiffure, le maquillage du visage et la ceinture à outils du design original seraient conservés, mais les vêtements qu'elle porterait seraient plus proches de ceux de "Las Catrinas", symbole célèbre de la "Festa de Los Muertos" "du Mexique Aparencia do Veículo: Um cadillac Rabecão, preto, com pinturas branco azulados (aliado) ou branco avermelhados (inimigo) relembrando pintura de calaveras. Os drones teriam formatos de caveiras e seu formato mudaria de acordo com as skins. Vehicle Appearance: A black-tailed cadillac with blue-white (ally) or reddish-white (enemy) paintings reminiscent of calaveras. The drones would have skull shapes and their shape would change according to the skins. Apparence du véhicule: Cadillac à queue noire avec des peintures bleu-blanc (allié) ou rouge-blanc (ennemi) rappelant celle de calaveras. Les drones auraient des formes de crâne et leur forme changerait selon les peaux Plot: Com a tutoria de sua mãe adotiva Artificer, Calavera se tornou uma genia em Mecânica e robótica, porem desde criança ela sempre viveu as sombras de sua irmã mais velha, Wildfire. Ela agora está nas arenas para provar a si mesma e as outras pessoas que ela é mais do que apenas "A Irmã da Wildfire". Plot: Under the tutelage of her foster mother Artificer, Calavera became a genius in mechanics and robotics, but as a child she always lived in the shadows of her older sister Wildfire. She is now in the arenas to prove to herself and others that she is more than just "The Sister of Wildfire". Parcelle: Sous la tutelle de sa mère adoptive Artificer, Calavera est devenue un génie de la mécanique et de la robotique, mais elle a toujours vécu dans l'ombre de sa sœur aînée, Wildfire. Elle est maintenant dans les arènes pour prouver à elle-même et aux autres qu'elle n'est pas seulement "La Sœur de Wildfire". Classe: Suporte Calavera seria um carro frágil, difícil e recompensador. Baseado inteiramente em sua passiva e o "farm" da mesma. Class: Support Calavera would be a fragile, difficult and rewarding car. Based entirely on your passive and its farm. Classe: Support Calavera serait une voiture fragile, difficile et enrichissante. Basé entièrement sur votre passif et sa ferme. PASSIVA: Calavera acumula marcadores/caveiras que rodeiam o carro toda vez que acerta sua arma primária (máximo 5). Se Calavera não usar nenhuma habilidade em 5 segundos, as marcas irão se destruir retornando para 1 marcador apenas. PASSIVE: Calavera accumulates markers / skulls that surround the car each time it hits its primary weapon (maximum 5). If Calavera doesn't use any skills within 5 seconds, the marks will be destroyed by returning to 1 marker only. PASSIF: Calavera accumule les marqueurs / crânes qui entourent la voiture à chaque fois qu’elle frappe son arme principale (maximum 5). Si Calavera n'utilise aucune compétence dans les 5 secondes, les marques seront détruites en retournant à 1 marqueur seulement. 1ª HABILIDADE: Calavera lança um projetil em parabola na frente do veiculo causando dano X vezes número de marcadores. Ela vai ter 3 cargas, se usar os 3 tiros ela vai ter um reload maior pra carregar tudo, caso só use 2 ou 1 ela vai ter um tempo menor. Se os marcadores forem igual a zero o dano será igual a 10. 1st SKILL: Calavera throws a parabolic projectile in front of the vehicle dealing damage X times the number of markers. She will have 3 charges, if you use the 3 shots she will have a bigger reload to load everything, if you only use 2 or 1 she will have a shorter time. If the markers are zero, damage is equal to 10. 1er COMPETENCE: Calavera lance un projectile parabolique devant le véhicule, infligeant des dégâts X fois le nombre de marqueurs. Elle aura 3 charges, si vous utilisez les 3 coups, elle aura un rechargement plus important pour tout charger, si vous n'en utilisez que 2 ou 1, elle aura un temps plus court. Si les marqueurs sont à zéro, les dégâts sont égaux à 10. 2ª HABILIDADE: Calavera designa o jogador mais próximo (aliado ou inimigo) ordenando que suas caveiras cheguem até o alvo (priorizando os aliados). Se for um inimigo, Calavera acerta o inimigo com dano x número de marcas da passiva. Se for uma aliado Calavera cura x vezes número de marcadores da passiva. Após a utilização da arma 2, todos os marcadores somem. 2nd SKILL: Calavera designates the closest player (ally or enemy) by ordering their skulls to reach the target (prioritizing allies). If it is an enemy, Calavera hits the enemy with damage x number of passive marks. If an ally Calavera heals x times the number of passive markers. After using weapon 2, all markers disappear. 2e COMPETENCE: Calavera désigne le joueur le plus proche (allié ou ennemi) en ordonnant à leurs crânes d’atteindre la cible (priorité aux alliés). S'il s'agit d'un ennemi, Calavera le frappe avec un nombre de dégâts égal à x nombre de marques passives. Si un allié, Calavera guérit x fois le nombre de marqueurs passifs. Après avoir utilisé l'arme 2, tous les marqueurs disparaissent. 3ª HABILIDADE: Calavera acelera rapidamente dependendo da quantidade de marcadores da passiva sem controlar a direção do carro. Se os marcadores da passiva forem igual a zero, o carro será impossibilitado de usar o nitro. Se os marcadores forem igual a cinco, Calavera irá acelerar de forma brusca e imparável.Após a utilização da arma 3, todos os marcadores somem. 3rd SKILL: Calavera accelerates rapidly depending on the amount of passive markers without controlling the direction of the car. If the passive markers are zero, the car will be unable to use nitro. If the markers are five, Calavera will accelerate sharply and unstoppably. After using weapon 3, all markers will disappear. 3ème COMPÉTENCE: Calavera accélère rapidement en fonction de la quantité de marqueurs passifs sans contrôler la direction de la voiture. Si les repères passifs sont à zéro, la voiture ne pourra pas utiliser de nitro. Si les marqueurs sont cinq, Calavera accélérera brusquement et de façon infaillible.Après avoir utilisé l’arme 3, tous les marqueurs disparaîtront. ULTIMATE: Se um aliado tiver morrido recentemente Calavera invoca um caixão revivendo instantaneamente aliado dependendo da quantidade de marcadores. Se o número de marcadores for menor ou igual a 3, Calavera invoca apenas um caixão. Se Calavera tiver 4 ou 5 marcadores, ela invoca 2 caixões. Se reviver um Aliado: O dano será igual a metade do dano do Meteoro; Caixão vazio: Se nenhum aliado estiver morto e mesmo assim Calavera invocar um caixão, ele causará um dano menor se acertar um inimigo e empurrara levemente.Após a utilização da Ultimate, todos os marcadores somem. ULTIMATE: If an ally has recently died Calavera summons a casket instantly reviving ally depending on the number of markers. If the number of markers is less than or equal to 3, Calavera invokes only one coffin. If Calavera has 4 or 5 markers, she summons 2 coffins. If you revive an Ally: Damage will be equal to half Meteor damage; Empty casket: If no ally is dead and yet Calavera summons a coffin, it will deal minor damage if it hits an enemy and shoves lightly. After using the Ultimate, all counters disappear. ULTIME: Si un allié vient de mourir, Calavera invoque un cercueil qui le rend instantanément réactif en fonction du nombre de marqueurs. Si le nombre de marqueurs est inférieur ou égal à 3, Calavera n'invoque qu'un seul cercueil. Si Calavera a 4 ou 5 marqueurs, elle invoque 2 cercueils. Si vous ressuscitez un allié: Les dégâts seront égaux à la moitié des dégâts de météore; Cercueil vide: si aucun allié n’est mort et que Calavera invoque un cercueil, il infligera des dégâts mineurs s’il frappe un ennemi et s’enfonce légèrement. Après utilisation de l’Ultimate, tous les jetons disparaissent.
  4. 1 point
    Acho que ele quis dizer que você precisa acertar um inimigo duas vezes pra roubar vida. Menos mau, mas também acho que precisava de algo mais pra ficar balanceado. Talvez uma evolução dessa condição, com um roubo de vida proporcional a um número de stacks (?), e não ao dano causado... Não tenho certeza. Nunca pensei em fazer um personagem com vampirismo porque acho que a Little Monster já desempenha um bom papel de roubo de vida, mas a ideia base é criativa. Acho que só falta melhorar as skills mesmo.
  5. 1 point
    Name: Ladykiller Role: Transporter Graphic concept: Concept: A transporter that's able to protect himself from damage as well as push enemies away from him. Lore: A handsome 70's playboy kind of guy with a black leather jacket and sunglasses. He has one sole motivation for driving: Impressing chicks. That's about it. HP: 500 Mobility lvl: 4/6 Passive: Provocation Ladykiller has an energy shield constantly active on one of the 4 sides of the car (starting at the front), which is not physical, but blocks 100% of the damage coming from the direction it's pointing. The shield starts off covering a narrow area and gets a little wider every time Ladykiller manages to fully autoheal. Q: Play Hard Changes the position of Ladykiller's shield 90º clockwise (if it's at his front, it turns to his right, then to his back and so it goes). It has an extremely short cooldown. W: Show Off Ladykiller's engine "jumps" over his front wheels lowride style, creating an energy wave on a small area around himself that pushes enemies and deals damage. If at least one enemy is hit, Ladykiller jumps again, creating a second wave, which ranges from where the last wave stopped to double that distance, on the shape of a circular crown. This goes on until no enemy is hit. E: Pickup Line Ladykiller gets accelerated, leaving a trail of tire marks on the floor which makes enemies drift, shortly losing control of their vehicles. R: Panties Dropper Ladykiller starts drifting around a certain point on the floor, leaving tire marks that makes enemies drift just like Pickup Line. If an enemy hits a drifting Ladykiller, they receive damage and get silenced for 1s. Second activation: Ladykiller accelerates forward on the direction he's pointing at the moment, leaving tire marks behind as in Pickup Line, only over a longer distance. If Ladykiller hits a wall mid-drift, this effect is automatically triggered.
  6. 1 point
    Gostei muiiito do escudo e da maneira q ele rotaciona sobre o carro! Nice mechanics
  7. 1 point
    Mecânicas interessantes, Phelx! E mais um transportador seria bem legal mesmo :)
  8. 1 point
    Lore: Froggy é assim que o chamaram depois de ser finalizado os testes com zoomorphs, mas antes de tudo acontecer Mr. Bolt era um grande ladrão conhecido por sua super agilidade de fuga, que saltava de prédios em prédios, muitos o chamavam de ladrão mais esguio que já viram. Mr Bolt era muito procurado por ter problemas, até com a própria máfia de metal city. Após a sua captura que demorara anos, foi dado o início ao projeto Froggy. Classe: Transportador Vida: 450 Modelo: Carro em formato de réptil Passiva: Após acertar 3 vezes algum carro, quebra as stacks causando 50 dano extra e mini stun 0.5 seg. (as stacks demora 4 segundos pra resetar) Arma 1 (Q): Froggy cospe chumbo em linha reta, causando 25 dmg. Cada acerto gera 1 stack (distancia do cuspe pequena a média) Cooldown: 1 seg Arma 2 (W): Froggy solta sua lingua de média distancia que ao atingir algum lugar ele gruda e se puxa até o local. Se acertar algum carro causa um pequeno slow. Coodown: 7 seg Arma 3 (E): Froggy se incha e muda de cor por 2 segundos, todo dano recebido no momento é convertido como cura 100%. Ao terminar a canalização Froggy recebe uma carga da sua Arma 1 (Q) mais forte e cospe rapidamente 3 chumbos na direção que desejar. Cooldown: 9 segundos Ultimate (R): Froggy troca de pele deixando pra trás sua carcaça de carro antiga e trocando por uma novinha, voltando sua vida de 450. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lore: Froggy is what they called him after the zoomorph tests were completed, but before all that happened Mr. Bolt was a great thief known for his speeding of escape from buildings to buildings, many called him a slender thief than anyone else have seen. Mr Bolt was very much in demand and also having trouble even with the metal city mafia itself. After his years-long capture, the Froggy project was started. Class: Transporter Health: 450 Model: Car in reptile format Passive: You have to hit 3 time a car, if you done the mark of stacks will broke and cause 50 extra dmg and a mini stun 0.5 seg (the stacks take 4 seconds to reset) Weapon 1 (Q): Froggy spits lead straight, causing 25 dmg. Each hit generates 1 stack (small to medium spit distance) Cooldown: 1 sec Weapon 2 (W): Froggy land his tongue (mid-distance) that when he reaches somewhere he sticks and pulls himself to the spot. Hitting a car causes a little slow. Coodown: 7 sec Weapon 3 (E): Froggy swells and changes color for 2 seconds, all damage currently taken is converted to 100% healing. At the end of the casting Froggy receives a load from his Weapon 1 (Q) more strong and quickly spits 3 lead in the direction that you want. Cooldown: 9 seconds Ultimate (R): Froggy shifts his skin leaving behind his old car body and replacing it with a brand new one, returning his life of 450.
  9. 1 point
    Pergunta o que aconteceria se ele ativasse a ultimate e ficasse rodando e fosse atingido pela ultimate do KJ? E nerfa um pouco esse Silence pq na minha opinião ficou muito op 3s
  10. 1 point
    Name: Vulcan Role: Interceptor Graphic concept: + Only it would have 2 drills at the front instead of just 1. Concept: An interceptor that would create damaging obstacles for the enemy team, forcing them to change their routes. Lore: An old bearded pyromaniac with a burnt out skin. Mentally insane, he dreams about renewing the world by letting magma consume everything. HP: 800 Mobility lvl: 3/6 Passive: Magma Eater Vulcan has 90% resistance to any kind of terrain damage. His weapons (except Not a Drill) are not charged by cooldown, but by the amount of lava he has stored. Vulcan gathers lava over time simply by standing on it. When his drills hit a wall, they drill a hole on it from which lava flows out, spreading over time on the floor and solidifying itself after a few seconds. Q: Volcanic Eruption Vulcan raises his mixer 45º and shoots a lava bomb upwards, which falls on a point in front of him and deals damage on a medium range around it. The lava remains dealing damage to enemies on the area for 2s before solidifying. W: Lava River Lava flows out from the bottom of Vulcan's mixer, leaving a large damaging trail behind him which solidifies gradually 2s after it stops falling. E: Not a Drill Vulcan's drills start spinning fast and he launches himself forward, dealing damage and pushing back the first enemy hit. R: Infernal Rise Vulcan marks an area around his mouse arrow. He, then, dives on the ground bellow him and rises from the center of the marked area, dealing high damage and pushing back every enemy on the area. Right after he jumps out, lava starts flowing from the same hole, spreading on the ground for 8s and solidifying 2s later.
  11. 1 point
    Name: Stubborn Steel Role: Transporter Graphic concept: An old styled locomotive. It would leave a railroad trail behind itself wherever it passed, which would vanish after 1s. Idea: A heavy transporter that would be easy to hit, but hard to push, which would also make him a good obstacle when the enemy team has the bomb. Lore: A short train driver with a huge mustache. He lost his arm when his train derailed once. After the accident, the train company went bankrupt and he couldn't find another job due to his lost arm despite his claim that he could drive any train blindfolded and with no arms. So, to prove his value to himself and the world, he built a mechanic arm and, after that, a revolutionary locomotive that could ride on any terrain and took it to Metal City. HP: 900 Mobility lvl: 1/6 Passive: Heavy Metal Stubborn Steel is heavier than other vehicles. He has 50% resistance against pushing effects and suffers no speed penalty when colliding with enemies. Q: Rail Demolition Stubborn Steel leaves on the rail behind himself a dynamite pack, which blows up after 1s, dealing area damage and pushing enemies that are too close by. W: Trainwreck Stubborn Steel derails himself, turning to his side and rolling over, falling twice on the ground and getting back to his original position right after. Each hit on the ground deals damage to enemies bellow him and knocks them back, stunning them for 0,5s. During the effect, Stubborn Steel becomes untangible. E: Fork Switch Stubborn creates, on the rail trail he leaves behind, a bifurcation. If an enemy drives over it, he instantly changes direction following a 90-180º curve marked by the rails, and is rendered unable to change directions for 1s. The bifurcation vanishes when the rail does. R: Runnaway Train Stubborn Steel gains acceleration and armor, becomes 100% immune to pushes and sabotage effects from any sources and heats his bumper, pushing aside and dealing damage to any enemies on his way. Runnaway Train's effect only ends when R is pressed again or when Stubborn Steel hits a wall, but for as long as it lasts Stubborn Steel is unable to turn, locked on a straight path in front of him.
×