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  3. Sath

    Questions about the arenas

    Moved the comments to a new topic on the proper section.
  4. Earlier
  5. death

    Questions about the arenas

    Cursed Necropolis and Legacy: Temple of Sacrifice are only available in Custom Mode as of now.
  6. AndyWillow

    Questions about the arenas

    Hi! I've been playing for a few months ago and started to get curious over the game. All I wanted is more arenas (when the teams are skill balanced is awesome and super-fun to play!) and I found that there's a third one available in beta. It's November 2018 and I play through Stream. Why can I access only the Temple of Sacrifice and Metal God Arena? Thanks in advance.
  7. 22144418

    Steam Guide for HMM

    https://steamcommunity.com/sharedfiles/filedetails/?id=1387107044 We've got a Steam Guide for HMM! It may not be fully complete (as of this post), but feedback can help contribute to this guide's further development.
  8. She needs a good team. Trust me, you will not stand a chance being a lone ranger. The weapons are not subject to obstacles blocking its path. This means that taking cover is basically worthless, and dodging very tedious, which puts machines like Black Lotus and Full Metal Judge in a crisis when against her. Stargazer is a weak machine, and relies on allied individuals to enhance her survival. Machines that specialize on taking out individuals are the best at this, so Stingray is her bane. Rampage can be an option, but the teleportation of hers and Rampage's slow recovery proves it to be ineffective. going against her with big machines gives her a huge hitbox to leech healing and entangling points off of them. smaller machines have it rough as well, given that her arsenal is perfect for taking the easy pickings. This leaves middle class machines. The best follow with Stingray and Wildfire, as their extreme payload (they are ultimately damage king and queen respectively) can resolve her when she can't warp yet, or that it follows her (wildfire's passive), forbidding quick recovery. Evidence has shown that you cannot warp away when affected by the magnet, and we all know that clunker's magnet will take away anything that it holds. Dirt Devil Killer J and Windrider are all dodgeable from the warp and the fact that the car is small. Artificer and Photon does not have a strong enough damage arsenal to deal with her quickly enough. Meanwhile, Metal Herald is probably the most effectve, given that he can deal 200 damage every 3.5 seconds or so, good at tearing apart any machine, even the toughest of them all. TL;DR the best choices against Stargazer are Stingray, Wildfire (this one may be a bit of a mix), Clunker and Metal Herald. Rampage and Killer J are too slow, Windrider and Dirt Devil have easy-to-dodge attacks, the rest have too little health or are too big, which makes them Ultimate fodder. I think that she may receive a nerf in the future, but we have yet to see two teams that can verse each other while knowing their friends and machines like the back of their hand. She's not exactly significant herself, because it's the allies that make her so strong. She is the true embodiment of a support character, and is definitely worthy of requiring 10000 fame to get. We've been having a lot of "absolute single role" characters lately... I wonder what the 16th machine could be...
  9. 100 Health, 450 Armor, Heavy, Medium Size, Slightly lesser mobility.Passive: Creates a Barrier of 300 Health around the machine that allies can pass through, but walls off enemies and their projectiles. (Nonagon shape that’s slightly shorter ranged than the thunder dome, making it still possible to go around them even when directly in the middle of the path, each edge having its own 300 Health.) Recovers health at 60 per second. Enemy Trail effects do mot affect the walls, but stop regeneration.The bomb can go through these walls, if they are encircling the enemy. Destroyed walls are reactivated by weapon 2. If the machine dies, any remaining walls stay put until destroyed. Can be healed or armor buffed by each segment affected by such weapons. Walls rotate 60° per second.Weapon 1: Charged weapon: Sacrifice X% of armor for X% the weapon is charged up, to fire a boulder of pure sect energy that deals damage equal to the armor expended. High range, ricochets off walls and machines if it hits any, at the price of dealing half the damage to the next hit victim. Can ricochet 3 times. 4.5 second cooldown. Low velocity weapon, slight knockback. Gives 50 armor to the machine for each enemy hit.Weapon 2: Sacrifices 125 health to restore all walls by the health sacrificed. They can die from this move. This also revives fallen walls, though at the expense of 25 more health each. 1 second cooldown.Weapon 3: the front two or 3 walls of the machine implode, dealing 75 damage to nearby enemies and the machine itself, which helps them boost forward. Any enemies they collide with take 100 damage and are pushed forward with the machine, even if they outweigh them, as they gain 200 armor for hitting an enemy (does not multiply for multiple enemies). 6 second cooldown. The opening has the machine itself covering it, as the barrier tries to follow with the machine.Ultimate: Relocates their entire barrier around the cursor (the radius of the barrier increases as well), including damaged parts and destroyed holes. Deals 100 damage to those that stood at where the barrier rises (and gets pushed inside). Any enemies inside the barrier are ultimately stuck inside, until they can break free. The obstacles last for up to 30 seconds. There is up to 2 seconds where the machine has no cover whatsoever, relocating and reviving their barrier.Ideal Use: This machine excels at self defense. While being able to wall of enemies, they can also keep them at bay with their q and e, which helps in confined spaces. His Ultimate can completely shut down the support of enemy to enemy, and block the way of the bomb carrier.Weaknesses: They need Metal Herald. Their Q demands for armor, and also the health sacrifices in all of their basic arsenal. One can easily go completely broke with his abilities, dying way too much. If they’re open, one could get inside, and can attack them directly, where they cant counterattack them well, if at all. Weapons that can hit multiple targets are very dangerous to them, as they could ignore the frontier almost entirely, rendering them close to death constantly. Lore: None yet; my brain hurts trying to make this... so yeah, your call. I was thinking of something tied to the sect, of an orthodox worker that got summoned to HMM by them. Something between a mix of a sect promotion and punishment.
  10. Olá, Metal Gladiators! A temporada 2 do Metal Pass está aqui! Nós temos um monte de atualizações nessa versão, então aperta o cinto e vem com a gente! Novo Personagem: Stargazer Stargazer é a nova piloto em Heavy Metal Machines. Ela veio lá do espaço para dar suporte aos desafiantes. J.J. – ou Jada Jemison, pilota o hover equipado com poderosos satélites que orbitam acima de Metal City. Para desenvolver essa personagem, nós contamos com a ajuda da nossa incrível comunidade, que nos deu as informações certas para criar um competidor que já se fazia muito necessário. Arma 1 Orbital Beam lança um laser para frente que causa dano a oponentes. Para cada inimigo atingido, uma carga de sua arma 2 é recebida. Acoplada: o laser é lançado na posição do cursor do mouse. Dano ao atingir: 50 Dano por segundo: 40 Duração: 1,5 segundos Tempo de recarga: 2,7 segundos Arma 2 Life Support System é um sistema de tecnologia de ponta que ativa um laser ao redor do hover que repara aliados próximos. A duração do efeito é cumulativa e a arma pode armazenar até 5 cargas. Acoplada: Ativa o reparo na posição do cursor do mouse. Reparo ao atingir: 30 Reparo por segundo: 100 Duração: 1 segundo Arma 3 Warp é o teleporte. Stargazer se teleporta para a posição do cursor do mouse (no momento de ativação). A habilidade traz uma grande leque de novas possibilidades e estratégias para a arena. Mal podemos esperar para ver as jogadas épicas! Acoplada: Transfere-se para um aliado alvejado pelo cursor do mouse. Tempo de recarga regular: 6 segundos Tempo de recarga acoplada: 2 segundos Warmup: 0,5 segundos Duração: 1 segundo Arma Especial Entangle é uma nova mecânica em Heavy Metal Machines que permite a Stargazer se acoplar a qualquer um de seus aliados. O aliado carregando a astronauta é reparado enquanto isso. A energia dessa arma irá diminuir com o tempo ou se sua “carona” sofrer dano. Acertar inimigos com Orbital Beam ou se teleportar para outro aliado recupera um pouco de energia. Reparo ao se acoplar: 100 Reparo por segundo: 50 Energia drenada por segundo: 12% Energia drenada: 10% do dano sofrido pelo aliado Atualizações gerais Como comemorado no início do post, a temporada 2 começou! Se você não está familiarizado com o Metal Pass, visite nosso FAQ e aprenda mais sobre ele. Muitas outras atualizações incríveis tão chegando com a temporada 2, dá só uma olhada: Inventário Adicionadas novas abas com modelos, personagens e fragmentos de hiostória que o jogador possui Barra de vida A barra de vida recebeu um polimento para deixá-la mais fácil de visualizar durante a partida. Identificação de jogador Adicionada uma nova interface para identificar quem o jogador durante a partida. Essa função pode ser ligada ou desligada Sprays Cores e tamanhos foram ajustados para torna-los mais visíveis durante a partida Feedback na Compra de Cash Novo feedback visual adicionado ao comprar Cash Fama por partida Jogadores agora receberão 25 de Fama por vitória e 15 em derrotas Novos itens na loja e modelos para Icebringer 3 novos modelos para Icebringer: Glacial Carrier Cryonic Effect Cold Truck Novos itens adicionados à loja: 6 Sprays 5 efeitos visuais (2 de reconstrução, 1 de pontuação, 1 de abate, 1 de largada) Informação adicional para modelos Heavy Metal Novas informações indicando quais elementos são alterados em um modelo Heavy Metal Balanceamento Geral Deslizamento enquanto tentava pegar a bomba foi removido Ao pressionar espaço, o veículo agora desacelera Dirt Devil A ativação da passiva acontecerá um pouco mais cedo para resolver situações onde o piloto colidia com outros A máquina aumentou em tamanho para se ajustar melhor ao seu visual Arma 3: o tamanho do gancho foi levemente reduzido para evitar colisão com paredes Icebringer Redizodo em 25% o ganho de velocidade na largada Arma 3: Reduzido o reparo de 350 para 200 Metal Herald Arma 3: removida a invulnerabilidade durante o efeito da arma. Valor do escudo aumentado em 175 Correção de bugs A correção de bugs mais impactantes está listada abaixo: Tela de seleção Corrigido um bug onde levava muito tempo para exibir o modelo 3D Corrigido um bug com o scroll do chat A informação gráfica de algumas máquinas não estavam atualizadas e foram corrigidas Legacy: Temple of Sacrifice Corrigido um bug onde era possível “sair” da arena durante a reconstrução Tela de fim de jogo Corrigido um bug que invertia os ícones dos times Tutorial Adicionado efeitos de abate aos lacaios Sprays Tempo de recarga ajustado Chat Corrigido um bug onde todos os jogadores aparentavam estar no nível 1 no chat Corrigido um bug que mostrava molduras antigas para jogadores que possuem o Founder’s Pack Abates Corrigido um bug que dava os créditos do abate para jogador errado Killer J O modelo“More Clown Than Human” mostrava um modelo diferente em seu retrato Grupo Corrigido um bug onde a moldura desaparecia após uma partida Partida customizada Corrigido um bug onde a bandeira dos times não era mostrada em partidas customizadas Tickets Corrigido um bug onde a bomba era automaticamente largada quando o jogador usava qualquer habilidade Corrigido um bug que contava um nível a menos para jogadores que jogam desde o beta Para mais informações, siga: Facebook https://www.facebook.com/HeavyMetalMachines Twitter https://twitter.com/hmm_hoplon_en Instagram @officialhmm
  11. Merhaba Metal Gladyatörler! Metal Pass Sezon 2 artık bizlerle! Bu güncelleme ile birçok yenilik bizi bekliyor, o yüzden kemerlerini sıkı bağla! Yeni Karakter: Stargazer Yeni pilot Stargazer Heavy Metal Machines’de. Meydan okuyanlara destek sağlamak için uzaydan geldi. J.J. – ya da Jada Jemison, Pilotlar güçlü silahlarla donatılmış bir uydu Metal City üzerinde yörüngededir. Bu karakteri oluştururken müthiş topluluğumuzun tavsiyelerini göz önünde bulundurduk. Silah 1 Orbital Beam - ileriye lazer dalgası gönderir ve temas edildiği süre boyunca hasar verir. Her bir düşman başına Silah 2 1 şarj kazanır. Dost makinenin içerisindeyken: Mouse göstergesinin olduğu yere gönderir. Vuruş başına hasar: 50 Saniye başına hasar: 40 Süre: 1,5 saniye Bekleme Süresi: 2,7 saniye Silah 2 Life Support System - Son teknoloji ürünü olan bu sistem sayesinde makine etrafında yakın müttefikleri onaran bir lazer aktif eder. Dost makinenin içerisindeyken: Mouse göstergesinin olduğu yerin etrafını onarır. Her kullanımda 1 şarj azalır ve maksimum 5 şarj tutabilir. Temas başına onarım: 30 Saniye başına onarım: 100 Süre: 1 saniye Silah 3 Warp - ışınlanmaktır. Stargazer Mouse göstergesinin olduğu yere ışınlanır (kullanım anında). Bu mekaniğin vermiş olduğu menzil sayesinde yeni olasılıklar ve stratejiler kurmanızı sağlayacak. Harika oyunları görmek için sabırsızlanıyoruz! Dost makinenin içerisindeyken: Mouse göstergesinin olduğu yerdeki dostunuza transfer olursunuz. Genel bekleme süresi: 6 saniye Bağlıyken bekleme süresi: 2 saniye Hazırlık: 0,5 saniye Süreç: 1 saniye Özel Silah Entangle - Heavy Metal Machines’te yeni bir mekanik olan bu yetenek sayesinde dost makinelerin içerisine girebileceksiniz. Sizi taşıyan araç bu süre boyunca onarılır. Birine bağlandığınız süre boyunca enerjiniz azalır. Fakat bu süre zarfında uyguladığınız her hasarda bir miktar enerji elde edersiniz. Bağlanıldığında yapılan onarım: 100 Saniye başına yapılan onarım: 50 Saniye başına kaybedilen enerji: 12% Bağlı olduğunuz araba hasar alırsa kaybedilen enerji: 10% от урона, который получает союзник Genel Güncellemeler Postun başında belirttiğimiz gibi sezon 2 başladı. Metal Pass hakkında bilginiz yoksa, sizler için hazırladığımız SSS bölümünü inceleyip daha çok bilgi alabilirsiniz. Sezon 2 ile birlikte gelen diğer güncellemelere göz atalım: Envanter Sahip olduğunuz modeller, karakterler, bilgi sayfalarını artık envanterinizde görebileceksiniz. Can Göstergesi Can göstergesi parlaklaştırılarak maç sırasında okunabilirliği artırıldı. Oyuncu Kimliği Maç içerisindeki oyuncuların bilgilerini gösteren arayüz eklendi. Fakat bu özelliği istediğiniz zaman kapatabilirsiniz. Spreyler Boyutları ve renkleri değiştirilerek görünebilirlikleri artırıldı. Nakit satın alma geribildirimi Nakit satın alımda geribildirim özelliği eklendi. Maç başına şöhret kazanımı eklendi Oyuncular kazandıkları maç başına 25 kaybettikleri maç başına 15 şöhret elde edecekler.. Yeni eşyalar ve Icebringer için 3 model eklendi Icebringer için 3 yeni model: Glacial Carrier Cryonic Effect Cold Truck Mağazaya eklenen eşyalar: 6 Sprey 5 görsel efekt (Yeniden doğuş için 2, skor için 1, öldürme için 1, başlangıç çizgisi için 1) Modellerle birlikte elde edeceğiniz bilgiler bölümü Bir modeli satın aldığınızda elde edeceğiniz diğer efektleri artık daha ayrıntılı bir şekilde göreceksiniz. Dengeleme Genel Bomba yakalarken drift yapma özelliği kaldırıldı. Bomba yakalayıcıları aktif ettiğinizde aracınız yavaşlayacaktır. Dirt Devil Pasif yeteneğinin gerçekleşme zamanı biraz erkene alınarak diğer araçlarla çarpışma sorunu giderildi. Makine görseline daha uyacak şekilde boyutu artırıldı. Silah 3: Kancasının duvarlar ile çarpışma alanı azaltıldı. Icebringer Başlangıç hızı %25 azaltıldı. Silah 3: Onarımı 350’den 200’e düşürüldü. Metal Herald Silah 3: Kullanıldığında verilen dokunulmazlık kaldırıldı, bunun yerine verilen kalkan 175 artırıldı. Hata Düzeltmeleri En dikkate değer hata düzeltmeleri aşağıda listelenmiştir: Seçim ekranı 3D modellerin gösterilmesinin süresini uzatan sorun çözüldü. Sohbet penceresi ile ilgili problem düzeltildi. Bazı makinelerde olan grafik bilgilerindeki hata düzeltildi. Legacy: Temple of Sacrifice Yeniden doğum sürecinde olabilen haritanın dışarısına çıkma sorunu giderildi. Oyun Sonu Ekranı Takımların simgelerini tersine çeviren sorun giderildi. Öğretici Öldürme efektleri eklendi. Spreyler Bekleme süreleri düzenlendi Sohbet Arkadaş listenizdeki oyuncuların seviye 1 gözükme sorunu düzeltildi. Founder Pack’e sahip olan oyuncuların portrelerinde gözükmesinde oluşan sorunlar giderildi. Killfeed Öldürme skorlarının başka oyunculara yazılma sorunu oluşabiliyordu bu düzeltildi. Killer J “More Clown Than Human” modelinde gözüken hatalı 3D tasarım düzeltildi. Parti Maç sonrası oyuncuların portesinin kaybolması sorunu giderildi. Özel Maç Özel maçlarda takım bayraklarının gözükmeme durumu giderildi. Biletler Bombayı yakalama sırasında yetenek kullanılması durumunda bombanın düşmesi giderildi. Beta oyuncularında 1 seviye daha az sayılması sorunu giderildi. Daha fazla bilgi için bizi takip edin: Facebook: https://www.facebook.com/HeavyMetalMachines Twitter: https://twitter.com/hmm_hoplon_en Instagram: @officialhmm
  12. Hello, Metal Gladiators! The season 2 of the Metal Pass is here! We have a bunch of updates in this version, so buckle up and ride with us! New Character: Stargazer Stargazer is the new pilot in Heavy Metal Machines. She came all the way from space to provide support to the challengers. J.J. - or Jada Jemison, pilots the hover equipped with powerful satellites that orbit over Metal City. To develop this character we counted on our amazing community, who provided us with the right information to create a very much needed contender. Weapon 1 Orbital Beam launches a laser forward that deals damage to opponents. For every enemy hit, a charge of her weapon 2 is granted. Attached to an ally: launches the laser at the cursor’s position. Damage on hit: 50 Damage per second: 40 Duration: 1,5 second Cooldown: 2,7 seconds Weapon 2 Life Support System is a cutting-edge tech system that activates a laser around the hover that repairs nearby allies. The duration of the effect is cumulative and the weapon can hold up to 5 charges. Attached to an ally: Activates the repair at the cursor’s position. Repair on hit: 30 Repair per second: 100 Duration: 1 second Weapon 3 Warp is the teleport. Stargazer warps to the cursor’s location (at time of cast). It brings a wide range of new possibilities and strategies into the arena. Can’t wait to see the epic plays! Attached to an ally: Transfer yourself over to the ally whom your cursor is over. Regular cooldown: 6 seconds Attached cooldown: 2 seconds Warmup: 0,5 of a second Duration: 1 second Special Weapon Entangle is a new mechanic in Heavy Metal Machines which allows Stargazer to attach to any of her allies. The ally carrying the astronaut is repaired while doing so. This weapon’s energy bar will decrease with time or if your “ride” suffers damage. Hitting enemies with Orbital Beam or warping to an ally recovers some energy. Repair on attaching: 100 Repair per second: 50 Energy drained per second: 12% Energy drained when ally gets damaged: 10% of the damage the ally receives General updates So, as we already celebrated at the beginning of this post, season 2 has started. If you are not familiar with the Metal Pass, visit our FAQ and learn more about it[blog.heavymetalmachines.com] A bunch of other amazing updates are launched with the season 2, check them out: Inventory Added new tabs with models, characters and lore pieces that the player has. Lifebar The lifebar received a polish to make it easier to read during the match. Player’s Identification Added a new interface to identify who a player is in a match. The feature can be switched on and off. Sprays Colors and sizes adjusted to make them more visible during the match. Cash purchase feedback New visual feedback added when purchasing Cash Fame per Match Players will now receive 25 Fame per victory and 15 on losses. New items in the store and models for Icebringer 3 new models for Icebringer: Glacial Carrier Cryonic Effect Cold Truck New items added to the store: 6 Sprays 5 visual effects (2 for rebuild, 1 for score, 1 for kill, 1 for starting line) Additional information for Heavy Metal models New feedback information about which features come with a Heavy Metal model Balance General Drifting while trying to grab the bomb has been removed When activating the bomb grabber, the vehicle now slows down Dirt Devil The activation of the passive skill will happen a little bit earlier now to solve an issue where the pilot collided with others The machine increased in size to better fit its visual Weapon 3: hook’s size slightly decreased to avoid collision with walls Icebringer Reduced in 25% the speed gain upon the starting line Weapon 3: Reduced repair from 350 to 200 Metal Herald Weapon 3: removed invulnerability during the weapon’s effect. Shield value increased by 175 Bug Fix The most notable bug fixes are listed below: Pick screen Solved an issue where it would take a long time to show the 3D model Fixed an issue with the chat scroll Graphics information on some machines were not up to date and are now fixed. Legacy: Temple of Sacrifice Solved an issue where it was possible to “get out” of the arena during the rebuild End game screen Solved an issue that inverted the teams’ icons Tutorial Added kill effect to creeps Sprays Cooldown adjusted Chat Solved an issue where all players were shown as level 1 in the chat Solved an issue that showed old portraits for players who own Founder’s Pack Killfeed Solved an issue that gave kill credits to the wrong player Killer J “More Clown Than Human” model showed a different portrait from its 3D model Party Solved an issue where the portrait disappeared after a match. Custom Match Fixed an issue where the flag of the teams wouldn’t be shown in the custom match. Tickets Solved an issue where the bomb got automatically dropped if grabbed when the player used any weapon Solved an issue that counted one less level to players who played since the beta
  13. Привет, Метал-гладиаторы! 2-ой сезон Метал Пасс уже здесь! В этой версии вас ждет куча обновлений, поэтому пристегните ремни и поехали! Новый персонаж: Старгейзер Старгейзер - это новая гонщица в Heavy Metal Machines. Она прибыла прямиком из космоса, чтобы обеспечить поддержкой участников битв на аренах. Джей Джей - или Джада Джемисон, управляет вездеходом, оснащенным мощными спутниками следящими за орбитой над Металл-сити. Разрабатывая этого персонажа мы рассчитывали на поддержку нашего замечательного сообщества, которое обеспечило нас всей информацией для создания столь желаемого персонажа. Оружие 1 Орбитальный Луч - запускает лазер перед собой, наносящий урон противникам. За каждое попадание по врагу заряд оружия 2 увеличивается на один. Прикрепленная к союзнику: запускает лазер в области курсора Урон при попадании: 50 Урон в секунду: 40 Продолжительность: 1,5 секунды Перезарядка: 2,7 секунды Оружие 2 Система жизнеобеспечения - это новейшая технологическая система, активирующая лазер вокруг вездехода, который ремонтирует союзников поблизости. Продолжительность эффекта суммируется, оружие может накапливать не более 5 зарядов. Прикрепленная к союзнику: активирует ремонт в области курсора Ремонт при попадании: 30 Ремонт в секунду: 100 Продолжительность: 1 секунда Оружие 3 Варп - это телепорт. Старгейзер искажает пространство и перемещается туда, где был расположен курсор во время использования. Это привнесёт широкий спектр новых возможностей и стратегий на аренах. Нам не терпится увидеть ваши эпичные моменты! Прикрепленная к союзнику: перемещается к союзнику, на которого указывал курсор. Обычная перезарядка: 6 секунд Специальная перезарядка: 2 секунды Разогрев: 0,5 секунды Продолжительность: 1 секунда Специальное оружие Опутывание - новая механика в Heavy Metal Machines, которая позволяет Старгейзер прикрепляться к ее союзникам. Союзник, к которому прикреплена астронавтка, будет отремонтирован во время действия оружия. Количество энергии будет уменьшаться со временем, пока вы используете оружие или когда “по вам и вашему напарнику” наносится урон. Попадания по врагам Орбитальным Лучом или телепорт к союзнику восстанавливают немного энергии. Ремонт при прикреплении: 100 Ремонт в секунду: 50 Расход энергии в секунду: 12% Расход энергии, когда наносится урон союзнику: 10% от урона, который получает союзник Общие обновления Итак, как мы уже отметили в начале это поста, 2-ой сезон начался. Если вы ещё не знакомы с Метал Пасс, посетите нашу страницу ЧаВо и узнайте больше. Куча других великолепных обновлений, которые вступают в силу вместе со 2-ым сезоном: Инвентарь Добавлены новые вкладки с моделями, персонажами и частями лора, которые есть у игрока. Панель здоровья Панель здоровья была улучшена, чтобы её было легче увидеть во время матча. Идентификация игроков Добавлен новый интерфейс для идентификации игроков в матче. Эту опцию можно включить/отключить. Граффити Цвета и размеры были изменены, чтобы сделать их более заметными во время матча.. Приобретение денег Новый вид экрана при покупке Денег. Слава за матч Теперь игроки будут получать 25 единиц Славы за победу и 15 за поражение. Новые вещи в магазине и модели для Айсбрингера 3 новых модели для Айсбрингера: Ледяной Перевозчик Крионический Эффект Холодный Грузовик Новые вещи, добавленные в магазин: 6 Граффити 5 Анимаций (2 восстановления, 1 гола, 1 убийства, 1 начала гонки) Дополнительная информация о Хеви-Метал моделях Новые иконки, информирующие об особенностях Хеви-Метал моделей. Баланс Общий Дрифт во время попытки взять бомбу убран Теперь при активировании захвата бомбы, автомобиль будет замедляться Грязный Дьявол Пассивный навык будет активироваться чуть раньше чем прежде, чтобы избежать проблему столкновения с другими машинами Машина была увеличена в размере Оружие 3: размер гарпуна был слегка уменьшен, чтобы избежать столкновения со стенами Айсбрингер Стартовая скорость снижена на 25% Оружие 3: Снижен ремонт, с 350 до 200 Металлический Вестник Оружие 3: убрана неуязвимость во время действия эффекта. Значение, получаемой брони, увеличено на 175 Исправления ошибок Самые распространенные ошибки перечислены ниже: Экран выбора Исправлена проблема, в которой загрузка 3D модели могла занимать долгое время Исправлена проблема с прокручиванием чата Графическая информация о некоторых машинах была устаревшей и была обновлена. Старая версия: Храм Жертвоприношений Исправлена проблема, в которой было возможно попасть за арену во время восстановления Экран конца матча Исправлена проблема, переворачивающая иконки команд Обучение Добавлены эффекты убийства для крипов Граффити Отрегулировано время перезарядки Чат Исправлена проблема, в которой все игроки отображались с 1-ым уровнем в чате Исправлена проблема, в которой отображались старые рамки для игроков, имевших Набор Основателя. Килфид Исправлена проблема, где убийство засчитывалось не тому игроку Киллер Джей Исправлена проблема, где модель “Клоун Больше Чем Человек” отображала неверное превью Группа Исправлена проблема, когда аватар исчезал после матча. Пользовательский матч Исправлена ошибка, когда флаги команд не отображались в лобби пользовательского матча. Тикеты Исправлена проблема, в которой бомба автоматически сбрасывалась при захвате, если игрок использовал какое-либо оружие Исправлена проблема, когда не учитывался один уровень для игроков, играющих с беты Будьте всегда в курсе свежих новостей: VK, vk.com/heavymetalmachines Facebook, https://www.facebook.com/HeavyMetalMachines Twitter, https://twitter.com/hmm_hoplon_en Instagram, @officialhmm
  14. Chancellor

    Team LegendZ

    Hey! There's also a Facebook group that maybe can help you out on this mission of creating a victory team! Here's the link: https://www.facebook.com/groups/989644001175252/
  15. Chancellor

    New guys in the city

    What's up, Plexx! How are you? Nice to see you around here. Do you know our Discord? Maybe you can find some NA players there to play custom matches together! discord.gg/heavymetalmachines Welcome to our community :)
  16. Plexx

    Team LegendZ

    Hey Guys, Names Plexx, Here to meet new and old players, starting team LegendZ. looking forward to dominating the leaderboard. if your active and use discord. and are interested in a chill friendly team to meet people to play with, lets go add my steam itsmeplexx
  17. Plexx

    New guys in the city

    Hey, Im Plexx Lookin to Meet Lots of NA Players, Leader of LegendZ Soon to be on top. Im workin on being on leaderboards so add itsmeplexx on steam LETS PLAY! i have 60 wins and 12 loss's atm
  18. makijongd1

    Paint

    maybe edit the text so its white and beter readble
  19. 22144418

    Paint

    500 health, Medium (dimensions from side: 8:6 (no unit of measurement used here)), Heavy (paint is heavy), Great mobility. Interceptor, 3750 Fame. DIY looking machine; house rock. Passive: If an enemy entity is “fully” colored, it changes sides and becomes friendly. A fully painted machine must be painted at the front and back (front covers map ui and far distances from the machine, back covers other utility ui like the weapon gauge of a machine; fully colored changes the side of machine, and ui is revealed; paint effects lasts for 4 seconds (resets timer if effect is reset or augmented). Side hits cause both front and back effects to occur, though the ui is still partially visible); other items, like the droppers Q: Fires a barrage of high velocity paintballs, dealing up to 100 damage per second for 1 second for up to 12 meters (using icebringer as reference (estimate: 8 meters)). 2.5 second cooldown. Paints enemy entities by half. W: Sprays a whole bucket of paint in front of the machine, fully painting a machine directly in front of it or painting a machine by half from a distance, while also painting droppers that get caught in its area (machines can block out paint from painting droppers). 60° aoe or sole contact on enemy, 10 second cooldown. E: Rolls heated, corrosive paint with a paint roller in front of the machine while dashing, dealing 35 damage per second on contact while slowing machines that touch it by 20% until they activate autoheal. Distance and cooldown is same as Photon’s E. Does not paint enemies directly, paints droppers and nullifies any trail effects it makes contact of. Ultimate: Fires a huge paint cannonball that takes 2 seconds to fall down and explode, fully painting anything in a massive radius. For 4 seconds, the terrain affected is covered in sticky paint, so all enemy machines that make contact of the area are slowed by 90% until the terrain reverts to normal. Deals 300 damage if too close from area of impact (includes user) (or 100 if enemy is not directly under area of impact). Skin Progression: default: just a hue of blue, ^1: add shades of blue, ^2: add tints of blue, ^3: add mixtures of other colors (blue violet, turquoise). Certain color arrangements on other alterations of skins (blue skies, deep sea, j m w turner, etc.) (enemy uses red orange yellow) Lore: once there was this weird guy that believes in the old ways of art. Used to be a grafitti artist and carpenter of wooden objects (it’s bamboo, but no one really cares) with a metallic touch (because no one would care otherwise) until discovering (in the wastelands) several beautiful artworks preserved in a sturdy sapphire box (transparent like glass). Along the way back, he was wandering through a large building with several floors, and saw (at the top floor) an old man that was brutally shot to death (thanks fmj), but beside him was a painting that captured his eyes like nothing before (starry night). Beside these paintings lie a paper, which was the will of the man. On the paper wrote: “...Our blue planet is blue no more......Art and beauty an empty shell of what it was.....bring back our wonderful world.” He forgot the rest of it, which is a given, for why would one ever remember somethig so stupid anyway? He threw it away, of course. Later, photon came about, bringing the light to the arena. He just couldn’t help but follow in secret, like any fan, he’d say. He obviously cant get inside her base; all that was there was a panel in black with a yellow light at the edge. So he looked around, and found a primitive chip lying next to a lot of weird stuff next to it; he doesn’t fully remember everything, anyway. He doesn’t remember why he picked it up, but his best guess was that it looked familiar, which it did, since it matched with a piece of working junk from the clunker brothers that functioned like a really bad computer. He bought the computer because what he saw from it shocked him to the core. It matched with the vision of the will (he remembers it subconsciously) too perfectly, and went against the sect far too much. So he looked for how to start it. First was paint. He had so much paint from sprays that it wasn’t a problem; in a way, he made the idea himself. Then there was the issue with how to execute it... he made tools. But eventually, he realized that no one would even think of taking their time on their first sip of drinks, so he decided to go over the top. That’s how this machine was made; a wooden, excessively laminated machine with some of the oddest meshes of scrap from the Clunker brothers, and there it was. All around the city, beautiful graffiti of the old world had been leaked everywhere... in a single night. Images of a world of light to several suspicious dots and lines with odd lyrics at the middle of the conglomerate of oddities were scattered everywhere. The sect were thrown off by the irreversible controversy, and eventually found him and attacked immediately, only to find nothing. They received a note that reads: outwit me in the art of sight and hearing, and i will cast my life to the arena; otherwise, i demand you to bring back the earth long forgotten. He expected defeat, and it came to him quite effortlessly. And so he locked his soul to the arena. One would call this a bad move, but with what he did, he could still share his artwork in the arena; it was his weapon and machine, and there was nothing to be done against it. One day, he swore to create the masterpiece that would shape the way they think, to paint the lost glory, and the beauty of the primitive past. Ah... i went overkill. Eh, haha! I’ll just share it; it’d be waste to remove it all...
  20. 750 health, Large, Heavy, Sluggish. Large machine with a drill in front; pilot sees with x ray vision, removing need of a cockpit on the outside. Drill is adjusted to be able to rotate, allowing it to dig at certain angles for different situations. At the back of the machine is a vault of compressed minerals, which is the storage for his w and ult (visually changes according to ult levels). This vault can construct a wall or a clone of itself in a very rts-like style (zero k, sup com, planetary annihilation, etc) Passive: Wherever his weapons may strike leaves the area of impact into rubble; light machines are slowed and less controllable on this ground, while heavier machines are less affected by this, where the heaviest machines are fully immune to this. This machine is also immune to this effect by default. Q: Spins the drill, dealing 250 dps for 1.25 seconds. The drill can deflect projectiles that hit it. Deals double damage to armor. 3.5 second cooldown. Snares any heavy machine that gets caught at the tip (cant move or turn). The drill is angled to dig up some of the ground as well, activating the passive, though this stops upon ensnaring an enemy. Charges up ult by 2.1666...7% W: using half of the stored ult, create a wall behind the machine with health based on material used (max 2000 health, min 86). If over 950 health, becomes unmovable, 700 health as heavy as icebringer, 500 health average weight, 350 or less becomes ultralight. Movability based on max health only, i.e. if 1000 health wall reduced below 950 health, still unmovable. Cooldown of 3.5 seconds. Uses armor health instead of regular health because armor health depletes, cannot restore armor loss, can be jumped over unless wall is over 1200 health (if less can be jumped over). Makes passive effect if destroyed by an attack of more than 150 damage. Takes 1 second to be put into effect. E: Dig underground (keeps bomb with machine) (increased speed as much as windrider’s) (passes through walls if not holding the bomb) (Cant stop moving underground and cant reverse underground). Charges up vault by 12.5% in 2 seconds. Double Activation (or after 2 seconds): Emerge from the ground, dealing 50 damage on impact and also sends those machines flying, and may take 100 more damage upon hitting a wall/object/machine, 150 damage if the machine is lighter than the object that it hit. 7 second cooldown. Ultimate: Charge based on capacity of mineral vault. Cannot use weapons while this is in effect (cooldowns still take place). For 5 seconds, at half the movement speed, this machine constructs a weaker clone of itself (ai controlled (without the sudden turns), cannot respawn if killed) of only 80% of the strength of the original (movement speed, damage, size, weapon durations, wall health (max and min), ult accumulation amount) with one of 2 random ults: transfer all ult material to the owner (remaining ult stays with clone) or use all ult material to give 1000 armor to an ally. Lore: miner of metal. Since metal is absolutely overused in metal city, they ran out of metal to mine in a very short time. While they look for places to mine, their only option so far is to get metal to sell from other places aside from mining (metal is so goddamn profitable that there’s just no way they can stop; it’s literally all they have in life), so they takes all the metal they can get from other people; their machine scraps the metal out of machines so well that the tournament is beyond just profit. It’s only inevitable, being a robot with an installed adaptive miner mindset of a greater civilization lost from the beasts. They got admitted in with the power of the sect, though it shows that they’re being used as a toy instead of a partner. When they live up to the joys of the audience, they feel all sorts of things by looking at so many people, such as loneliness, remorse, and other discomforting feelings that they cannot understand. They fight in the hopes of recreating these feelings and finding out why they have them, and thinking what to do about them, though the sect is currently trying to make moves on stopping them. Do they know more about the things that he never asked, the things that he never knew?
  21. MR.Fox

    Omen

    just looking on the internet
  22. death

    car idea life bringer

    Please stop it now already. Everyone is free to give any ideas they want, as long as it's just not pure plagiarism, which in the current case, isn't at all.
  23. Galmansan

    Omen

    Where did u get these pictures from?
  24. makijongd1

    car idea life bringer

    maybe just maybe cuz there is not 1 design for a nature car thats the best so maybe get over it and dont claim a entire design space cuz u made something
  25. MR.Fox

    car idea life bringer

    I just do not see the point in coming up with something that has already been used
  26. death

    car idea life bringer

    And so what? Chancellor asked the community to give ideas, that's what he's doing, it doesn't harm if people come up with the same theme multiple times, and besides, he didn't copy your concept, so.
  27. makijongd1

    car idea life bringer

    wel i wrote it on monday on the discord and i just copy pasted it here cuz it was a beter place too see it beter
  28. MR.Fox

    car idea life bringer

    I took the concept of forest nature and after 6 hours you wrote about a character in the same subject
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