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Found 28 results

  1. General Visual enhancements on match start’s system Animation enhancements on main menu use Visual enhancements on region select screen Play Again - Automatch A new button has been added to the post-match screen “Play Again” button Leave the players on the main screen and on the queue automatically The button doesn’t appear for players in a group The button doesn’t appear on Custom Match Spectator Mode The Spectator Mode has been included for Custom Matches Allowing spectators Before creating a Custom Match, the leader can enable or disable the spectator mode by using a checkbox How to enter as spectator Inside the Custom Match lobby, the leader can move any player, himself included, to the spectator position The maximum of players in Spectator Mode is two. Rules Players in Spectator Mode don’t earn any Fame or XP Controls and action 1-8 buttons: each button focus in one of the 8 players of the match Spacebar: focus on the bomb Left Ctrl: activate the “Free Camera” mode With the left Ctrl: players can use the mouse to move the camera in any direction, speeding up the process the farthest it is away from the center of the screen By clicking on the minimap, the spectator can move the camera quickly, crossing crossing the entire map immediately Automatic Camera If the spectator doesn’t control the camera, it will follow the bomb as default
  2. Ello Metalheads! With the newest map, Temple of Sacrifice, being out for a while now... What is everyone's thoughts on the style of the new map, along with the new obsticals (Such as the mud)? Also, Which map do you all prefer with your play-styles? Temple or the Arena? Anything you, personally, think should be improved, changed, or maybe you think you would have done differently? (For those of you that want just an image to look at to kinda help base stuff off of, attached is image of Temple of Sacrifice Map, with Goal on Right Side)
  3. Killmeister Backstory A legend of badass-ery from the old world. Killmeister has returned from the grave as an undead to raise chaos and havok! Upon the back of his roaring chopper he rides into the apocalypse with a newfound will for life. What powerful force of determination for insanity could bring a man back from death? Only Killmeister knows, and he shares no secrets. Weapons (Passive) Motorhead- Killmeister's motorcycle "Motorhead" is a hardcore lightweight-killing machine. Killmeister has reduced hitpoints, but drastically increased speed and damage. He cannot pick up the bomb. (1) Overkill- Killmeister revs up the Gatling gun at the core of his vehicle. After 2 seconds and giving an audio cue he begins launching shrapnel in a small cone in front of him for 5 seconds that dealing damage for each second. Enemies hit by more than once receive increased damage for each time hit. (2) Bomber- Killmeister chucks a frag grenade at the location of the mouse. Upon landing the grenade blows up knocking enemy vehicles back around the center area of effect and dealing damage. (Ultimate) Ace Of Spades - Killmeister sets his sights on a single enemy. The player loses control of the vehicle as Killmeister passively follows directly behind them for 10 seconds. If the enemy is killed within that 10 seconds, Killmeister will follow the closest nearby enemy if possible. This repeats for as long as the 10 seconds remains. For each enemy killed after Ace Of Spades finishes Killmeister gains a free use of Bomber which does not go on cooldown. Playstyle Killmeister is an Interceptor focused on kills and not on transporting the bomb. However, he is very easily killed and works better at staying on the sides of battle revving up Overkill and driving in disrupting the flow of battle with Bomber, taking out an enemy, and riding out of combat before anything can be done to stop him. His greatest weakness is his vulnerability from behind, and enemies who can keep up with his speed will find that they can finish him off quickly. Killmeister is a character you intentionally want to be in the back and not the front. His ultimate allows the player to focus on using Bomber and Overkill instead of driving as it puts you in autopilot right behind an enemy. However, an enemy can use this to trick Killmeister into stopping, or going in an opposite direction as Killmeister follows them directly until the time ends. However, if Killmeister can time his Overkill and Ace Of Spades at the right time he can tear through enemy after enemy and then release a barrage of grenades unleashing ultimate carnage.
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