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Sath

Metal Gladiators
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    32
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Everything posted by Sath

  1. Hey guys, We've made a live stream recently, the Community Afternoon, with Panda and Pitcher talking about the Combat Test news, and also replying to questions and commenting the suggestions coming from the community. We summarize in this topic the main points covered, and also the link to the live stream. It's mostly in Portuguese due to the majority of the audience on this occasion were Brazilian players, but we will always reply any comments and questions from English and other languages the best we can, so feel free to comment and ask anything here. Topics discussed during the Livestream: Metal Herald's balancing We are aware that the character is too strong in the hands of experienced players, and we are studying the adjustments E-sports scene and new competitive content After all the hard work being put on the Combat Test, we'll come back with the official championships, such as the European and South American Championships Still in March two other characters will return to the game (already adjusted) Other than that, content for veteran players are also in our development plans, such as Ranked Matches Character and gameplay changes We are making changes to the characters so that they become more intuitive, and not necessarily easier Effects regarding Killer J.'s abilities Abilities' effects are being analyzed for improvements Defense mechanics in the Arena We are working on improvements for the goal's defense, such as the recent adjustment made in the Temple of Sacrifice New content development After the Combat Test adjustments, we'll work on content for both veterans and new players Music tracks during the match Was removed due to improvements research, and our goal is to bring them back Improvements to the Overtime track, to provide a more frenetic feeling Bots The four characters released in the last week's patch aren't available as bots yet, and they'll be added as soon as some improvements in the AI are completed Return to the skin shop Until the end of March, the bronze skins will make their return to the game, and during April all skins will be available again All players that purchased any content from the skin shop, or Founder's Pack, will have everything back as soon as they come back to the game Character abilities in a single direction The upcoming characters being worked on will include abilities that use other directions, other than just forward About the controller support removal The controller was being used by a small percentage of our community, and because its experience wasn't the best possible, we decided to remove this functionality so that we can dedicate time for it after the Combat Test content is done. Overtime We are looking into ways to improve the defense when the Overtime is active, which can also include exclusive droppers just for this feature Changes in the bomb's weight The change made had the goal of making it more intuitive for the players, but we are open to suggestions and will continue to study possible changes Bomb getting stuck in the Arena We are working so that this issue can be resolved by the next update, on 20/03 Community Suggestions A tutorial to teach players how to use upgrades for each character (in case it comes back), and also for other features that have been added to the game Training Mode for the characters Improve the precision regarding the bomb's weight Upon releasing the bomb, the speed shall be set according to the state of the car (stopped, for example)
  2. Hey DStarthy, Great suggestion, and very cool reference for the car visual haha! I'll forward your suggestion and make sure to reach the right people. As for now I can say that our development team is 100% focused on finishing the combat test updates, but we will definitely start working on new contents right after that. These suggestions are always welcome to inspire our designers and artists to create the best characters! Thank you!
  3. Hi Nixist, That's strange, can you tell us where are you from? The game is not available for certain regions such as USA, Canada and Mexico, but since you are able to see the game in Steam, it shouldn`t be a problem.
  4. Hi guys, Yesterday we had an update, bringing back four more characters to the game: Killer J, Metal Herald, Windrider and Dirt Devil. Now we have a total of 8 reworked pilots in less than 15 days, and all the changes made on them are based on all we learned on the past weeks, including tunning made on the first four characters from the combat test. We'd like to hear from all of you, once again, your thoughts about the changes: What is positive? What should we continue working? And also what can we can make new or different? More details about this update are available on the patch notes on our blog: http://heavymetalmachines.com/blog/en/2018/03/06/patch-notes-beta-0-0-0-627-06-03-2018/
  5. Hey Hiden, Thank you for sharing your opinion with us. We'll make sure that all your comments reach our developers. It's so rewarding to see a person engaged and willing to share feedbacks like you - we're very happy for your dedication. We hope you continue playing during our Combat Test - and of course, feel free to share any other ideas with us. *I'm still reading your points*
  6. Hello everyone, With the recently announced Combat Test, the upgrade shop from the matches will be deactivated, as the character's upgrades will be integrated with each character, so you don't need to choose what to buy during the match. However, this does not mean we will not bring it back. We are 100% open to hear all your suggestions about possible changes for this feature in the future. This topic will be used exclusively to collect new ideas and suggestions about the upgrade shop, so don't hesitate to post it here. All ideas are welcome!
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