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Found 19 results

  1. In this update, we are releasing the last character missing in the line-up: Rampage. The store is also back in its full shape. Let’s check it out: Rampage Weapon 1 - Minimum Wage Smashes and pushes back the opponents Damage: 150 Critical Hit: 250 Cooldown: 2,25 s Weapon 2 - Harassment The bulldozer hits the ground and opens a gap that damages the enemies Damage: 200 Cooldown: 10,75 s Weapon 3 - Traffic Jam Accelerates and smashes opponents against the walls Damage (against walls): 200 Damage per second: 50 Cooldown: 6,75 s Special Weapon - Saturday Shift Charges a big hit with the bulldozer’s shovel and deals damage around it. Critical Hit: 400 Damage: 20 Passive Weapon - Anger Management While the shovel is down, all the damage dealt on it are reduced. It works like a shield. General Added the option menu the ping indicator switch. This tool will help you to see what is your latency during any match. To improve the visual feedback, it was added a background color on the HP bar. It follows the color of the team (Blue or Red) The bomb now can bounce back when hit the wall. All the remaining skins (Rockstar and Metal Legend) are back into the store. Wildfire and Stingray (previously presented with a new visual (for their basic model) have received visual update to all the skins: Windrider basic model has received new visual assets: Audio improvements for Full Metal Judge Visual improvements on the interface of the group/party session Added a highlight and new icon for the Cash button Dev Notes: “Since the beginning of the Combat Test, we did several tests on the physics of the game and its behavior, so we are going to keep working hard to always deliver the best experience to the players. In order to implement Rampage’s weapon 3, we did some changes in this version and we will continue to work on it after this release. We ask the patience and help for all the players to report behaviors that are different or not coherent. The affected points: Every weapon that involves acceleration (usually the weapon 3). Every weapon that pushes the opponents The treadmills on Cursed Necropolis The collision and moving of the machines” Balance Black Lotus Weapon 3 The machines is no more controllable when using this weapon. Clunker General Added a disruption meter to Clunker’s weapons Weapon 2 Increased the initial damage from 100 to 200. Removed the final damage Dirt Devil Weapon 3 Increased the initial damage from 100 to 200 Removed the continuous damage. Full Metal Judge Weapon 1 Decreased the gain of shield per shot from 60 to 50 Decreased the gain of charge to the special weapon in 15% Weapon 2 The shield received in the defensive mode has been reduced in 33%. In the offensive mode, the self damage has been reduced in 25% Weapon 3 The shield for using this weapon has been removed Added the gain of shield when hitting the enemies Little Monster Weapon 2 and Special The warm-up has been removed Known Issues Full Metal Judge receives shield even when hitting Rampage’s lift Photon’s weapon 1 cross through Rampage’s lift
  2. Hello everyone, With the recently announced Combat Test, the upgrade shop from the matches will be deactivated, as the character's upgrades will be integrated with each character, so you don't need to choose what to buy during the match. However, this does not mean we will not bring it back. We are 100% open to hear all your suggestions about possible changes for this feature in the future. This topic will be used exclusively to collect new ideas and suggestions about the upgrade shop, so don't hesitate to post it here. All ideas are welcome!
  3. Hello, Metal Heads! Wanna see your favorite YouTuber/streamer playing Heavy Metal Machines? Access this form (https://goo.gl/8Ha89T) and tell us who are they. We’ll make sure they’ll receive HMM’s new content in advance to play and spread the word of Metal over the Globe
  4. Hi guys, Yesterday we had an update, bringing back four more characters to the game: Killer J, Metal Herald, Windrider and Dirt Devil. Now we have a total of 8 reworked pilots in less than 15 days, and all the changes made on them are based on all we learned on the past weeks, including tunning made on the first four characters from the combat test. We'd like to hear from all of you, once again, your thoughts about the changes: What is positive? What should we continue working? And also what can we can make new or different? More details about this update are available on the patch notes on our blog: http://heavymetalmachines.com/blog/en/2018/03/06/patch-notes-beta-0-0-0-627-06-03-2018/
  5. Привет, ребята! На прошлой неделе мы обсуждали с Вами в нашем Discord навыки героев, и нам бы хотелось услышать больше идей и пожеланий от вас, чтобы вы хотели увидеть в будущем, касательно текущих персонажей, а также тех, которые вернутся в игру. Вы можете заполнить анкету и написать нам о своих предложениях - по поводу одного конкретного героя или даже всех из них, если хотите!
  6. Cześć! W zeszłym tygodniu na Discord odbyła się dyskusja o umiejętnościach obecnych i nowych postaci. Chcielibyśmy usłyszeć jeszcze więcej waszych sugestii o tym, jakie umiejętności chcielibyście zobaczyć u obecnych postaci, jak również u postaci, które powrócą do gry. Musisz uzyskać dostęp do tego formularza i wpisać swoje sugestie — dla jednej postaci lub wszystkich, jeśli chcesz!
  7. Hello guys, Last week we had a very good discussion on our Discord about the current and upcoming characters skills, and we'd like to hear even more from you, to get any suggestions that you would like to see on the current characters, and also on the next ones that will return to the game. You must access this form and type your suggestions - for one specific character, or even all of them if you want!
  8. Hey guys, We've made a live stream recently, the Community Afternoon, with Panda and Pitcher talking about the Combat Test news, and also replying to questions and commenting the suggestions coming from the community. We summarize in this topic the main points covered, and also the link to the live stream. It's mostly in Portuguese due to the majority of the audience on this occasion were Brazilian players, but we will always reply any comments and questions from English and other languages the best we can, so feel free to comment and ask anything here. Topics discussed during the Livestream: Metal Herald's balancing We are aware that the character is too strong in the hands of experienced players, and we are studying the adjustments E-sports scene and new competitive content After all the hard work being put on the Combat Test, we'll come back with the official championships, such as the European and South American Championships Still in March two other characters will return to the game (already adjusted) Other than that, content for veteran players are also in our development plans, such as Ranked Matches Character and gameplay changes We are making changes to the characters so that they become more intuitive, and not necessarily easier Effects regarding Killer J.'s abilities Abilities' effects are being analyzed for improvements Defense mechanics in the Arena We are working on improvements for the goal's defense, such as the recent adjustment made in the Temple of Sacrifice New content development After the Combat Test adjustments, we'll work on content for both veterans and new players Music tracks during the match Was removed due to improvements research, and our goal is to bring them back Improvements to the Overtime track, to provide a more frenetic feeling Bots The four characters released in the last week's patch aren't available as bots yet, and they'll be added as soon as some improvements in the AI are completed Return to the skin shop Until the end of March, the bronze skins will make their return to the game, and during April all skins will be available again All players that purchased any content from the skin shop, or Founder's Pack, will have everything back as soon as they come back to the game Character abilities in a single direction The upcoming characters being worked on will include abilities that use other directions, other than just forward About the controller support removal The controller was being used by a small percentage of our community, and because its experience wasn't the best possible, we decided to remove this functionality so that we can dedicate time for it after the Combat Test content is done. Overtime We are looking into ways to improve the defense when the Overtime is active, which can also include exclusive droppers just for this feature Changes in the bomb's weight The change made had the goal of making it more intuitive for the players, but we are open to suggestions and will continue to study possible changes Bomb getting stuck in the Arena We are working so that this issue can be resolved by the next update, on 20/03 Community Suggestions A tutorial to teach players how to use upgrades for each character (in case it comes back), and also for other features that have been added to the game Training Mode for the characters Improve the precision regarding the bomb's weight Upon releasing the bomb, the speed shall be set according to the state of the car (stopped, for example)
  9. Metalheads, We are here to inform that the access to Heavy Metal Machines and our website is unstable for now due to a temporary issue on our servers. Our technical team is already trying to fix it as soon as possible. We will update you guys with more info, stay tuned.
  10. Thursday [14/12/2017] at 5:00am EST [11:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 11:00am EST [17:00 CET].
  11. Wednesday [13/12/2017] at 5:00am EST [11:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 01:00pm EST [13:00 CET].
  12. We’re changing - and for the better! Heavy Metal Machines received an update of their graphics engine, moving from Unity 4 to the version 5. This change brings a lot of benefits, such as stability gain, performance improvement on low specs computers, RAM and VRAM usage, in addition to a reduced loading time, textures and lighting. The new graphics engine will also allow us excellent agility in the content development processes for the game, which will directly impact the volume of original content that we will receive in the future! This update also brings another change: from now on, only machines with a 64-bit operating system will be able to run Heavy Metal Machines. In practice, only 2.69% of players who have played at least one game in the last 90 days will not be able to play the game. It’s important to remember that if you have any problems with our update, you can get in touch with our Support Channel . You can also get more information on Microsoft Website .
  13. Thursday [07/12/2017] at 5:00am EST [11:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 11:00am EST [17:00 CET].
  14. Guest

    Rules of Conduct

    Dear Metalheads, We believe that an engaged community, which welcomes its players, can make all the difference in a game. As Hoplon, we encourage friendship, fellowship, and interactions between players. For this reason, we created groups on Facebook and channels on Discord to improve this communication inside our community. In this interaction, we believe that respect is essential among players as well as with the staff. On this document, we gathered a lot of orientations which we called "Rules of Conduct." In general, the "Rules of Conduct" is a behavior guide to protect everybody involved (community and staff). HMM Rule of Conduct Oct 2017.pdf Our team will be able to give examples of toxic situations or answer questions about the document's content or punishments - which we hope that won't be necessary. Sincerely, Hoplon team.
  15. We'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 11:00am EDT [17:00 CET].
  16. Metal Gladiators, Some time ago, we asked you to suggest ideas of how we can make our Steam store page even better. Besides opening a direct channel between users and Hoplon, this contest helped us to understand better the reasons of why you guys download or not a game based on its page. We’ve received some suggestions that didn’t meet the contest requirements, and based on this we had our decision. We’re proud to announce the winners: Undertaker Tsar and SoyerCold! The first suggested an audiovisual material, with a good narrative and very personal, and the second one gave us the idea to use more championship’s content to attract new players to our competitive scenario. Both ideas are equally great, and one of them is already live, with the final results from the championships held this year, European and South American Championship, in our Steam page. Undertaker Tsar e do SoyerCold’s ideas are fantastic exampled that reinforce how each one of you can contribute. Keep participating in our contests, and we’ll see you at the arena!
  17. Hello, Metalheads! We’re always looking forward to improving, and your help can be essential to a new approach for potential players. Starting today until October 6, HMM players can send a suggestion of how should be our new Steam page (design and content) and compete for prizes. The top 3 suggestion will be rewarded with Fame: 1st - 3.500 Fame 2nd and 3rd - 1.750 Fame Don’t forget to give the more details possible to make sure that we’ll understand your idea. Set your imagination free and send screenshots and examples. There’s no limit! It’s important to remember that a single person can send more than one idea, but can only get one of the prizes. We not necessarily will use the winner's idea, but it’s also important for us to understand how our community sees the game’s potential. Send us your idea! Click here to participate: https://goo.gl/forms/0UgAipmLIzSQTH6e2
  18. Metalheads, The South American Championship will be an open tournament on the PC only, allowing anyone to take a shot at the staggering prize of up to R$12.500 and Razer Kraken headphones. Even though the tournament will be run from South America, players from other regions can, of course, take part, if the timetable suits them. We're a growing eSports game, and our players are growing with us. The format of this championship will allow anyone, pro player or not, to have a fair chance at winning the prize. With a Swiss qualifier and a double elimination bracket, you're guaranteed not to be left out due to bad luck! Prove your worth and claim the top prize - this is an open for all championship. The schedule will look like this: Registration opens – September 18th Registration closes – October 7th Qualifiers – October 8th Playoffs – October 15th Finals – October 22nd The Prize pool will be distributed as follows: If 40 or more teams register: 1st: R$4.375 + Razer Kraken headphones 2nd: R$3.125 + Razer Kraken headphones 3rd: R$1.875 4th: R$1.250 5th/6th: R$625 (each) 7th/8th: R$312,50 (each) If up to 39 teams register: 1st: R$3.675 + Razer Kraken headphones 2nd: R$2.625 + Razer Kraken headphones 3rd: R$1.575 4th: R$1.050 5th/6th: R$525 (each) 7th/8th: R$262,50 (each) Finding a Team Don't have a Team? Need more people for yours? No worries! Join our Facebook Group and fill those missing slots right away! https://goo.gl/BjC98q We’re looking forward to seeing you in the open qualifiers - may the Metal God be with you! What are you waiting for? Register your team RIGHT NOW!!!! https://goo.gl/XgZwCN Don't you have Heavy Metal Machines? So what're your excuses? Here I'm gonna help you in this journey: https://goo.gl/2Dzngy
  19. The original posting is linked below but join me and infirmary Gaming Community on Saturday Feb 25th from 4PM to 6PM Eastern Standard time. We will be populating the queues with community members and a handful of our streamers to showcase Heavy Metal Machines and do some giveaways! We will mostly be playing on USA servers but we do have a few members in Europe who will be joining in as well! Feel free to reply with questions! What: Play Heavy Metal Machines together! When: February 25th, 4pm to 6pm Eastern Standard time! Where: Our Discord! Who: All are Welcome! http://www.infirmarygaming.com/articles/news/general/59/feb-25th-heavy-metal-game-day
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