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A New Friends System is coming!

Tuesday November 12th, 2019Tuesday November 12th, 2019 leonidas.goncalves Leave a comment

What’s up, everyone! This is Sath, HMM’s Product Supervisor, and today I’m gonna talk about an update that’s on the way to Heavy Metal Machines: The New Friends System! This feature will improve your experience to manage your contacts, as well as changing how nicknames are created. Let’s go through it! When the new system […]

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1 YEAR OF HEAVY METAL MACHINES: It’s party time in Metal City!

Wednesday September 4th, 2019Tuesday September 10th, 2019 Robert Peres Leave a comment

HMM’s launch anniversary is arriving in Metal City! And to celebrate this first year, we’ll have in-game events during the entire month! +50% XP bonus From 03/09 to 30/09 you’ll have the chance to level up your XP by playing with a +50% XP bonus.   This event is not available for Metal Pass missions. HMM […]

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The Development of the Ranked Mode

Tuesday August 20th, 2019Tuesday August 20th, 2019 Robert Peres Leave a comment

Hello, Metal Gladiators! I’m Bruno Freitas, Game Designer at Hoplon. I am one of those responsible for the development of the Ranked Mode, the feature we recently launched at HMM! The Ranked Mode consists of a match search queue separated from the casual one. This mode has its own ranking and scoring system, aiming to […]

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Metal League – Join the North American edition.

Wednesday August 7th, 2019Thursday August 8th, 2019 Fernando Schneider Leave a comment

Hello Metal Gladiators!   THE NORTH AMERICAN METAL LEAGUE SEASON IS HERE!   Metal League‘s an in-game event that creates a tournament based on the teams’ score ranking, this time with a prize pool of US$ 5,000.00 as well as items in the game. Hurry and team-up, the first round of the qualifiers will be […]

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Patch Notes (06/08/2019) – Version 5.00.1338

Tuesday August 6th, 2019Tuesday August 6th, 2019 Fernando Schneider Leave a comment

Hello, Metal Gladiators A new patch has been released today, bringing some improvements about the Ranked Mode interface, as well as some bug fixes. General A Rockaway Beach skin has been added to the Bomb. Ranked Mode The main menu button “Ranking” was replaced by “Ranked” button, which opens the Ranked Mode menu. A region […]

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Vulture – The Bounty Hunter

Friday August 2nd, 2019Friday August 2nd, 2019 Fernando Schneider Leave a comment

The mysterious rider was born many decades ago and was raised by a group of bounty hunters. This group which he spent his life with, and learned how to hunt was the Vulture Blades MC. Knowing he was near to death before his last breath, Vulture met a strange figure that asked him “how much […]

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Dev Blog #14: Vulture, the challenges of his development.

Wednesday July 31st, 2019Wednesday July 31st, 2019 Fernando Schneider Leave a comment

Hey, Metal Gladiators! This is João Ousado, and I’m the Game Designer and Product Owner for the development of Vulture.   Vulture is our newest Interceptor, which is bringing lots of new features to the arenas with his mechanics. He is different than anything we have ever seen so far in Heavy Metal Machines. Because […]

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Get to know the captain of Roadkill, the champion team of the Metal League!

Friday July 19th, 2019Friday July 19th, 2019 Fernando Schneider Leave a comment

Roadkill was the champion team of the Metal League. Now it’s time to find out what their captain has to tell us about the victory they achieved in the South American server.   1) What is the history behind Roadkill? How did you discover HMM and decided to build this team? Initially me – Birikita […]

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Metal League Brackets

Friday July 5th, 2019Friday July 5th, 2019 Fernando Schneider Leave a comment

Check out the path to Metal League victory! Here are the brackets for the Metal League Grand Finals. The finals will take place this Saturday starting at 16h GMT 0, and will be broadcasted live in Portuguese at HMM’s Facebook, Twitch and Youtube channels. Subscribe to watch it!     Which teams will grab a […]

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Dev Blog #13: Interview with Eros, the Head of Studio at Hoplon

Tuesday July 2nd, 2019Tuesday July 2nd, 2019 Fernando Schneider Leave a comment

Hi everybody! For this Dev Blog I sat down to chat with Eros, Hoplon’s Head of Studio, and he told us about all the challenges, responsibilities and joys of taking charge of Heavy Metal Machines’ development. Check it out:   What is it like to be the Head of a game development studio? Being Head […]

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