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Saramantis

Roadmap and list of bugfixes to come in Heavy Metal Machines!

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Hello, Metal Gladiators!

As we already shared during our live streams, we have the road map of new contents coming this year to Heavy Metal Machines. This list was made based on the development of the game and priorities were decided with the help of the community. However, we know that new things might show up during this journey and we will do our best to keep you updated about it.


So here's the roadmap:


May

  • Bug Fixes (May 22)
  • Metal League SA (May 25)

 

July

  • Metal Pass Season 5 (July 10)
  • Pilot 17 (July 10)
  • Ranked Mode (second half of July)
  • Gamepad/Controller (second half of July)

 

August

  • Metal League NA (August 10)

 

September

  • Metal Pass Season 6 (September 25)
  • Pilot 18 (September 25)

 

About next week's update, we expect to fix the following bugs:

  • Fixed a bug where Black Lotus incorrectly accelerated forward when combining reflected damage from weapon 2 and using weapon 3 (also known as Super Dash for some community members).
  • Fixed a bug where Black Lotus' weapon 2 reflected the damage from enemies but canceled its own out of combat self-repair.
  • Fixed a bug where Black Lotus' weapon 2 did not cancel enemies' self-repair.
  • Fixed a bug where Black Lotus' weapon 2 made enemies start their out of combat self-repair earlier than expected.
  • Fixed a bug where Wildfire's passive was activated even when hitting a barrier (i.e., Rampage's passive).
  • Fixed a bug where Wildfire's weapon 1 was triggering its impact and area damage at different times.
  • Fixed a bug where Wildfire's weapon 2 explosion wasn't being blocked by barriers (i.e., Rampage's passive and Icebringer's weapon 2).
  • Fixed a bug where Wildfire's weapon 3 didn't activate the trail animation.
  • Fixed a bug where Icebringer could not be pushed while using weapon 3.
  • Fixed a rare bug where Clunker's weapon 2 dealt damage but didn't pull the enemy.
  • Fixed a bug where Clunker's weapon 2 sometimes crossed walls, improperly dealing damage and/or grabbing enemies on its way back.
  • Fixed a bug where VFX from different characters were improperly activated during matches, getting stuck to the arena or even to the machines.
  • Fixed a bug where it was possible to rebuild the machine inside the stones at the center of Metal God Arena.
  • Fixed a bug on the Temple of Sacrifice arena, where a collider at the delivery point was improperly positioned.
  • Fixed a bug where exiting a match during the last score, while the victory/defeat animation is running caused the client to crash.

 

We also are working to fix these other known bugs:

  • Rampage's weapon 3 behavior is inconsistent in some situations.
  • Dirt Devil's weapon 3 randomly getting stuck during the match, forcing the machine to get back to where the harpoon is attached.
  • Bomb fights not triggering in some situations.
  • Bomb getting through blockers in some situations.

 

If you have any questions or need any help, talk to one of our Community Managers here on our Discord channel!

 

See you all in the arenas!

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