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Saramantis

Community Manager
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Saramantis last won the day on January 24 2018

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About Saramantis

  • Birthday 09/22/1991

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  1. Saramantis

    Leon - The Royal Laser

    Adorei, SoyeR! Principalmente a arma 2, muita possibilidade de play legal com ela. Fiquei curioso sobre uma coisa: Seria o carro roubado o Photon? 🤔
  2. Saramantis

    Connection

    Hello there, Lacko! Sorry for the long wait. Are you still facing this issue? We can better help you through our support page. There you can send us your game logs and Ping Plotter test results so our support team can better pinpoint what happened! Let me know if you need any more assistance
  3. Saramantis

    Steam Guide for HMM

    That guide is INSANELY good! Great work, Numbers!
  4. Hello there, Mr. Fox! Awesome ideas. Thanks for taking the time to share this with us Your inputs on balance will be taken to our devs so they can it into consideration. We are aware that some pilots are in need of some love (hello, Photon!) and we'll be working on that as soon as we can. On the map's subject, we are also interested in creating new maps for the game, as we agree that it breathes new life and possibilities into the game. We don't have a date set for when it will be released but rest assured we hear you! We are studying ways to reintroduce (we had one before the Combat Test) the Garage, where you could improve the pilots' weapons. We also don't have a date set for when this future will come back to the game, but it's something we are aiming for. Once again, thanks for sharing this with us! If you think of any other suggestions, don't hesitate to bring them to us
  5. In this update, we are releasing the last character missing in the line-up: Rampage. The store is also back in its full shape. Let’s check it out: Rampage Weapon 1 - Minimum Wage Smashes and pushes back the opponents Damage: 150 Critical Hit: 250 Cooldown: 2,25 s Weapon 2 - Harassment The bulldozer hits the ground and opens a gap that damages the enemies Damage: 200 Cooldown: 10,75 s Weapon 3 - Traffic Jam Accelerates and smashes opponents against the walls Damage (against walls): 200 Damage per second: 50 Cooldown: 6,75 s Special Weapon - Saturday Shift Charges a big hit with the bulldozer’s shovel and deals damage around it. Critical Hit: 400 Damage: 20 Passive Weapon - Anger Management While the shovel is down, all the damage dealt on it are reduced. It works like a shield. General Added the option menu the ping indicator switch. This tool will help you to see what is your latency during any match. To improve the visual feedback, it was added a background color on the HP bar. It follows the color of the team (Blue or Red) The bomb now can bounce back when hit the wall. All the remaining skins (Rockstar and Metal Legend) are back into the store. Wildfire and Stingray (previously presented with a new visual (for their basic model) have received visual update to all the skins: Windrider basic model has received new visual assets: Audio improvements for Full Metal Judge Visual improvements on the interface of the group/party session Added a highlight and new icon for the Cash button Dev Notes: “Since the beginning of the Combat Test, we did several tests on the physics of the game and its behavior, so we are going to keep working hard to always deliver the best experience to the players. In order to implement Rampage’s weapon 3, we did some changes in this version and we will continue to work on it after this release. We ask the patience and help for all the players to report behaviors that are different or not coherent. The affected points: Every weapon that involves acceleration (usually the weapon 3). Every weapon that pushes the opponents The treadmills on Cursed Necropolis The collision and moving of the machines” Balance Black Lotus Weapon 3 The machines is no more controllable when using this weapon. Clunker General Added a disruption meter to Clunker’s weapons Weapon 2 Increased the initial damage from 100 to 200. Removed the final damage Dirt Devil Weapon 3 Increased the initial damage from 100 to 200 Removed the continuous damage. Full Metal Judge Weapon 1 Decreased the gain of shield per shot from 60 to 50 Decreased the gain of charge to the special weapon in 15% Weapon 2 The shield received in the defensive mode has been reduced in 33%. In the offensive mode, the self damage has been reduced in 25% Weapon 3 The shield for using this weapon has been removed Added the gain of shield when hitting the enemies Little Monster Weapon 2 and Special The warm-up has been removed Known Issues Full Metal Judge receives shield even when hitting Rampage’s lift Photon’s weapon 1 cross through Rampage’s lift
  6. Hello, Metal Heads! Wanna see your favorite YouTuber/streamer playing Heavy Metal Machines? Access this form (https://goo.gl/8Ha89T) and tell us who are they. We’ll make sure they’ll receive HMM’s new content in advance to play and spread the word of Metal over the Globe
  7. Attention Metalheads! This Tuesday [17/04/2018] at 7:00 EDT [13:00 CEST] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00 EDT [20:00 CEST]
  8. Hey, metalheads! We wanted to bring you an update on the In-Game Skin shop status, so here comes some news on that: The skin shop is scheduled to be partially back on 27/3, along with all Metal Idol level skins; The skin shop is scheduled to be completely available on 17/04 You'll hear more from us in the upcoming weeks!
  9. General Performance improvements on the network layer. Dev Notes: In our last effort to improve the network performance we got a positive result for players with high latency and/or low-performance computers. This is one more step to make these players get a better experience with the game.
  10. General Visual enhancements on the minimap to better identify who is carrying the bomb. Before After Interface’s optimization during a match. Dev Notes: We’ve just started to use a new tool to implement the interface, which will optimize the game’s performance. We started this job first with the minimap, being the first feature to receive it. This optimization is another step in our goal to improve the game’s interface performance that we are working on.
  11. Saramantis

    new update T.T (my thoughts)

    Hey, Zabuzareck! Thanks for your review and taking the time to gives us this feedback. I have read this and I will be taking your opinion to our team. If you play more and come up with more things to share with us, please do! It is very important to us to know which steps to take according to how our community feels.
  12. Saramantis

    Боевой Тест

    Привет, Гардевуар. Большое спасибо за то, что Вы нашли время и оставили свой отзыв. Нам очень жаль, что Вам не понравилось данное обновление! Мы примем во внимание все ваши замечания и предадим их разработчикам. Команда HMM. Привет, Stealthanie. Благодарим Вас за столь развернутый отзыв. Мы примем к сведению Ваши ценные замечания и постараемся улучшить игру, насколько это возможно. Спасибо, что помогаете нам стать лучше! Команда HMM
  13. Saramantis

    Hotfix 01.23.2018

    Connection stability improvements The connection issues that some players had with our servers have been resolved. The side effects were: Visual bug on the loading of some information in the game’s client, such as Fame and Cash. Instability on accepting a match, which could cause client crashes. Dev Notes: We’ve adjusted our network settings, making it more stable and resilient to connection issues. 😉🤘
  14. Thursday [18/01/2018] at 5:00am EST [11:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 12:00am EST [18:00 CET].
  15. General The level requirement to play in the Metal God Arena has been removed Every player has a 50% chance to play on Metal God Arena and Temple of Sacrifice, no matter their level Dev Notes: At the beginning, we believed that the Temple of Sacrifice was the more suitable arena for the new players. However, after analyzing the data, we realized that the best thing is the constant variation between the two arenas. Interface’s performance improvements 11% average improvement of FPS on low-performance machines. Dev Notes: We’ve made a lot of performance tests to find out which points we must solve first. After these tests, we realized that our tool used to develop the game’s interface was causing performance problems. For that reason, we’ve made a lot of code improvements in order to get a better FPS during the matches. This is a small step for what we want as a final result, but also is a path that now we know we have to follow. Want to give your opinionabout this update? Tell us what you think on this link. Want to give your opinion about this update? Tell us what you think on this link.
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