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In this guide i will be teaching you the ways of Full Metal Judge. Full Meatl Judge is a "Transporter" class varient in HMM, his ablilitys include.. Passive: Relentless Chaser Relentless Chaser allows Full Metal Judge to gain cooldown reduction and a faster fire rate on his abilitys. Q Ability: Missile Gun Full Metal Judges Q allows him to fire missiles out from his car, these missiles can bounce of walls allowing Full Metal Judge to aim and calculate the right trajectory to hit his opponents. W Ability; Blockade Breach Blockade Breach allows Full Metal Judge to dash forward, dealing an amount of damage to his opponents, while also giving him push resistence. R Ability: Iron Storm Iron Storm is a buffed Missile Gun Ability, where it allows Full Metal Judge to fire off multiple missiles at once. Basic Tips And Tricks that can be preformed by Full Metal Judge. Personally I always postiton myself at the front of the four starting postions, if Full Metal Judge is able to get a brilliant start with the boost in the green, as soon as you leave the start line, press your W key then your E key straight after and B-Line to the bomb in the center of the map. If done correctly you should have possetion on the bomb and be able to gain a lead on the enemy team. Use his W Ability to gain speed and distance over the enemy, even though it is meant for damage it dosent hurt to use it to gain distance from you and the enemy, using your E combined with your W with give you a huge boost allowing you to gain even more distance from your enemys. Thank you for your time viewing my guide on how to play Full Metal Judge. if you find the guide helpful please upvote it, if you think its worthy of one. See you out there. SorryNotSorrySion
I don't know if this has already been pointed out on the Brazilian Forum but I noticed this at the end of my games. It was difficult but I was able to finally screenshot it. It is a cool teaser whatever it is and I'm looking forward to it.
Would it be possible to add an ability to the game, that forces the player to lock into the position they are, get a high amount of resistances and enable a turret-ish form/mode where they can shoot a further distance than before? Or even more, an ability that allows the pilot to take on another form / appearance which then gives them the opportunity to get one new ability or alters the effects of his previous abilities?
Hey Metalheads! I hope everyone is having a spooky Halloween! I wanted to get the communities thoughts on how the beta is going so far? I know a ton of you have been streaming and posting to YouTube about your thoughts on the game, but I thought that I would start a thread here on the website so we can all meet on a common ground. Here are some things that I have heard most of you talk about: .psd Graphics. - They are coming loves. We have some of our art team working on various items for the game and publication on social media. I hope you all understand that Rome wasn't built in a day...and art creation is even more time staking. In-game celebration of North American holidays. - We are working on incorporating a little bit of the holidays into this game. Double XP events - We are working on a few dates for our Double XP events [NA holidays as well as Stream events], either with myself, Harkness, or both! We want you and your community to gain as much XP during these times, but we first have to discuss this. We should have an answer for you all this week. That's pretty much it! If you have any suggestions or if I have missed anything, please comment here and help a sister out! Stay safe this Halloween!