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Showing content with the highest reputation on 01/30/17 in all areas

  1. 1 point
    the dragon’S kiss Info about the project: · I’m a begginer artist,and please forgive me the errors.(bad lines,colors etc..) · One of my favourites car was the main inspiration,an 1972 Plymouth Roadrunner/Satellite. I love her lines. · The gun: The main idea was a big gun with big range and damage with style therefore I chose a Railgun. · I will make for her a driver soon.(I think after the Holidays.) Wheels of fury (passive) When she doesn’t under attack, she can move faster than her team mates. Dragon Blood She load 8 bullet into the railgun.When she hit the enemies cause damage,and the ratio of damage she refill her HP. Dragon wings She cause an EMP impulse in her around and she cripples every enemies a few seconds in her range. The Dragon’s kiss (ultimate) She load 3 bulet into the railgun, what she can shoot a big range.When she hit the target cause a big damage and slow the enemy car.
  2. 1 point
    Killmeister Backstory A legend of badass-ery from the old world. Killmeister has returned from the grave as an undead to raise chaos and havok! Upon the back of his roaring chopper he rides into the apocalypse with a newfound will for life. What powerful force of determination for insanity could bring a man back from death? Only Killmeister knows, and he shares no secrets. Weapons (Passive) Motorhead- Killmeister's motorcycle "Motorhead" is a hardcore lightweight-killing machine. Killmeister has reduced hitpoints, but drastically increased speed and damage. He cannot pick up the bomb. (1) Overkill- Killmeister revs up the Gatling gun at the core of his vehicle. After 2 seconds and giving an audio cue he begins launching shrapnel in a small cone in front of him for 5 seconds that dealing damage for each second. Enemies hit by more than once receive increased damage for each time hit. (2) Bomber- Killmeister chucks a frag grenade at the location of the mouse. Upon landing the grenade blows up knocking enemy vehicles back around the center area of effect and dealing damage. (Ultimate) Ace Of Spades - Killmeister sets his sights on a single enemy. The player loses control of the vehicle as Killmeister passively follows directly behind them for 10 seconds. If the enemy is killed within that 10 seconds, Killmeister will follow the closest nearby enemy if possible. This repeats for as long as the 10 seconds remains. For each enemy killed after Ace Of Spades finishes Killmeister gains a free use of Bomber which does not go on cooldown. Playstyle Killmeister is an Interceptor focused on kills and not on transporting the bomb. However, he is very easily killed and works better at staying on the sides of battle revving up Overkill and driving in disrupting the flow of battle with Bomber, taking out an enemy, and riding out of combat before anything can be done to stop him. His greatest weakness is his vulnerability from behind, and enemies who can keep up with his speed will find that they can finish him off quickly. Killmeister is a character you intentionally want to be in the back and not the front. His ultimate allows the player to focus on using Bomber and Overkill instead of driving as it puts you in autopilot right behind an enemy. However, an enemy can use this to trick Killmeister into stopping, or going in an opposite direction as Killmeister follows them directly until the time ends. However, if Killmeister can time his Overkill and Ace Of Spades at the right time he can tear through enemy after enemy and then release a barrage of grenades unleashing ultimate carnage.
  3. 1 point
    One quick issue I am seeing with the game that I don't like is, chat is blocked way too much after a match. You can never see the chat window unless you hit 'enter' and it's impossible to chat post game. I want to be able to talk to people and, considering how short matches already are, you need to leave the chat window open at all times. Also, not being able to look at upgrades during the match into also sucks. You have little to no time to think about what you want at the start of a match before it begins. After seeing the intro enough times, I don't need to be locked into it EVERYTIME. Please fix some of these issues. (...also.... it's not Christmas anymore. You know what I mean)
  4. 1 point
    i think that videogames are aimed to all ages, but this depends on what kind of game is, more fast paced games are aimed to teens, adolescents, games more slow and chill are aimed more for adults (like euro truck simulator)
  5. 1 point
    I don't know if this has already been pointed out on the Brazilian Forum but I noticed this at the end of my games. It was difficult but I was able to finally screenshot it. It is a cool teaser whatever it is and I'm looking forward to it.
  6. 1 point
    these easter egg was fun
  7. 1 point
    Thanks Daryl! Thank you AJ_ ! I'm glad you like my battle machine. I tried manytimes draw on computer but I need more practice... I've never seen your art,or your job I don' know, but I think if you want you too could make lots of nice stuff.
  8. 1 point
    I can agree with that. Games like "The Witness, The Talos Principle and Obduction", puzzle games that they are, are directed kind of towards that of the adolescent mind.
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