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demolisher

Metal Gladiators
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Posts posted by demolisher


  1. New machine concept: Blackout.
    Description: A transporting interceptor that can deliver the bomb while dealing high damage to enemies.
    Pilot's appearance: A lovely and seductive bat zoomorph in a sexy black dress with gloves and heeled boots to match.
    Machine's appearance: Something like this but with bat like features.
    Lore: Pandora Black is one of the City of Manfall's richest individuals who loves to look her best and woo others who are just as rich as she is. One night during one of her parties She was visited by Metal Herald whom she had a chat with. He expressed interest in her to join the Sect of Metal to teach her the ways of it but she told him she was already familiar with the sect and she'd be glad to help! (Also she said he was very amusing) The deal was done, and now she's in the arena fighting for the sect and looking pretty while doing it! (Sometimes Full Metal Judge acts as her bodyguard)
    Abilities:
    Passive: I am the night! Whenever Blackout kills enemies with her Weapons she gets a slight speed boost that lasts for 15s.
    Q: Shadow orb. Launches a orb of darkness at enemies dealing low damage and can bounce off walls.
    W: Dark void. A void surrounds her machine protecting her from enemy projectiles.
    E: The bat takes flight! Two bat wings appear on both sides of Blackout which propel her forward.
    R: Supernova black hole. Releases a ginormous black hole which sucks in enemies and instantly kills them. (Basically works just like Dirt Devil's Ult except different) 

    Vampos pilot..jpg

    Vampos machine..jpg


  2. New machine concept: Devastator.
    Description: A Interceptor that can deal very high damage and has melee abilities.
    Pilot's appearance: A man in a prison jumpsuit who appears to be menacing but is very innocent and sweet.
    Machine's appearance: A armored pick up truck that looks like it came straight out of Death Race with lots of guns and a plow on the front.
    Lore: A innocent man who used to run a gym was arrested for a crime he tried to prevent from happening. He escaped with the help of Rampage and Stingray who told him that the cops were wrong and he was just trying to help.
    He enters the arena to prove his innocence and tell the truth for all to hear!
    Abilities:
    Passive: Kind soul. Whenever he saves an ally from being killed he gets healed by 15% and gets a damage buff.
    Q: Gunshot. Shoots the guns on his machine at enemies dealing low damage and causing skid.
    W: Gas tank. He grabs a tank of gas and throws it at enemies exploding and burning them.
    E: Prison break. Devastator hits the accelerator of his machine which causes him to surge forward ramming enemies with his plow.
    R: Wreck it Rocket. Shoots a gigantic missile at enemies which explodes among contact dealing high and splash damage.

    Devestator pilot..jpg

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    Devestator machine..jpg

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  3. New machine concept: Hunter.
    Description: An Interceptor that can sabotage. 
    Pilot's appearance: He'd be a Australian man that wears a hunter's outfit with a helmet plus a jackaroo hat.
    Machine's appearance: A jeep with a giant sniper rifle coming out of the passenger side.
    Lore: A hunter who loves to hunt animals for sport. While he was hunting FMJ witnessed what he was doing and tried to assainate him for killing the animals but he escapes to the arena to carry on hunting season.
    Abilities:
    Passive: Keen eye. Hunter's weapons never miss due to him being one of the greatest snipers around.
    Q: Snipe shot. Shoots his rifle at enemies dealing low damage but never missing.
    W: Net. Tosses out a net that traps enemies but doesn't damage them.
    E: Deer charge. Accelerates forward ramming enemies with the horns on the front of his machine dealing medium damage.
    R: Lock on. When activated, Crosshairs appear on an enemy targeting them. 2nd activation: Hunter shoots at the targeted enemy dealing high damage.

    Crosshairs pilot..png

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  4. New machine concept: Shadow Knight.
    Description: An interceptor that has impressive armor and reduces damage.
    Pilot's appearance: He'd be a Knight in shining armor and would carry a sword, shield, and mace. (He'd also speak in a medieval voice with a echo)
    Machine's appearance: A medieval looking car that would be shaped like a tank and has a helmet modeled canopy.
    Lore: Sent from an unknown kingdom on the outskirts of Metal City to battle in the arena and learn the secrets of the sect, this knight will prove to his king and queen that he will succeed! He also respects Artificer who helped him build his machine centuries ago and sees the potential in Stingray to become a noble warrior.
    Abilities:
    Passive: Forged armor. Made from the Metal kingdom workshops, the armor on his machine reduces damage by 15%.
    Q: Cannonball. Fires three cannonballs from the three cannons on the front of his machine dealing low damage to enemies.
    W: Mace swing. Swings his mace at enemies dealing medium damage and pushing them to the sides.
    E: Ride into battle! SK surges forward pointing his sword and damages nearby enemies.
    R: Catapult toss. A catapult comes out from the machine's rear and throws a fireball at enemies dealing high damage and burning them.  

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    Shadow Knight pilot..jpg

    Shadow knight machine..jpg

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  5. New machine concept: Splat.
    Description: An Interceptor that uses different types of paints with effects to dispatch enemies with.
    Pilot's appearance: A Chameleon zoomorph who's an artist that wears a beret and a dress with paint stains.
    Machine's appearance: Envision this race car with a paint cannon on the side and three tanks which house paint.
    Lore: A young artist who resides in the City of Manfall is looking to reveal her latest picture but no one's interested... that is until Icebringer who was delivering some food saw her painting and complemented her skills then he asked "If you're a good artist, can you be a good pilot?" She replied "Sure i am!" and showed him her driving skills. She then followed him to the arena and once she arrived, she reveled her latest piece of art to eveyone! Now she fights in there using her paints to their full use!
    Abilities:
    Passive: Refill. Whenever she runs out of paint the tanks begin to refill themselves. (There is a meter that depicts this)
    Q: Red fire. Shoots out a glop of red paint which turns into fire that deals damage and burns enemies.
    W: Blue ice. Shoots out a glop of blue paint which turns into ice and freezes enemies but not damaging them.
    E: Green speed. Splat activates a booster in her machine which causes it to accelerate forward and lay out a trail of green paint which slows enemies.
    R: All mixed up. The colors in Splat's tanks mix together which releases a stream of rainbow paint consisting of red, blue, and green which deals high damage to enemies. 

    Splat pilot..jpg

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  6. New machine concept: Astroblast.
    Description: A transporter that can deliver the bomb at high speeds but requires to be always on the move forward.
    Pilot's appearance: He would be an astronaut so his outfit is explains itself.
    Machine's appearance: A rocket car like the two pictured below but more cyberpunk.
    Lore: A friend of Stargazer who was lost during a mission but was saved and brought back to earth. He enters the arena to reunite with her and catch up on old times. 
    Abilities: 
    Passive: Entering the atmosphere. Surrounds the machine in a reddish/orange layer that protects himself while pushing away enemies.
    Q: Proton Ray. Shoots out a green laser that deals low damage.
    W: Repair unit: When activated two drones come out and start repairing the machine.
    E: Blast off! Accelerates forward which instantly triggers the effects of the passive.
    R: To infinity and beyond! Same as E but is WAY more powerful and creates a shockwave that deals high damage to enemies.

    Astroblast pilot..png

    Astroblast machine..jpg

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  7. New machine concept: Knockout.
    Description: A boxing interceptor that rewards the player with speed after using the ult successfully.
    Pilot's appearance: He would be a boxer with spiked gloves.
    Machine's appearance: Take this dune buggy. Now envision it with two arms with gigantic metal boxing gloves.
    Lore: Metal City's Boxing champion is bored cause he keeps knocking out every opponent with one punch, but after hearing the arena is having sign ups he goes there to join. (And hopefully experience the thrills of a real match)
    Abilities:
    Passive: Prize fighter. Rewards the player who's skilled enough when using the ult with a speed and power boost.
    Q: Slugger. Extends the arms outward and punches the opponents dealing low damage with each hit. (Q key can be held down and only stops after releasing)
    W: Cross Punch. Performs a cross punch that pushes enemies to the side and deals slightly higher damage than Q.
    E: Dash straight. Accelerates forward and does a drill punch into enemies dealing medium damage.
    R: Pulverizing power punch. Charges up and releases a power blow instantly killing enemies. (Tricky to use)

    Knockout pilot..jpg

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    Knockout machine.jpg


  8. 44 minutes ago, Phelx said:

    Cause I realized my way of creating these ideas matured a lot in the last months, so I'm trying to redo my oldest concepts applying to them all that I've learned about the "must haves" of a machine, the synergy between the weapons and the precautions I have to take not to make them too unbalanced or unrealistic in terms of gameplay.

    Huh. That's understandable since they shouldn't be too unrealistic.


  9. Nice rework there! 

    Quotes: 
    Pick quote: "It's Showtime! (Giggles)"
    Pick 2: "I shall shine like a star!"
    Kill quote: "Looks like you got an Ouchy! (Giggles)"
    Low life: "No... The show must go on!"
    Boost: "(Singing) You spin my heart right round, right round...."
    Ult: "Block block block!"
    Win quote: "That one was for you Mr J! (giggles)"
    Lose quote: "(Crying) WHY?! JUST WHY?!"


  10. New machine concept: Metal Reaper.
    Description: An Interceptor that can repair himself after killing enemies.
    Pilot's appearance: the grim reaper himself but more armored. 
    Machine's appearance: An off road hot rod with a skull on the front.
    Lore: When the arena gets dark at night, he comes alive! The Metal Reaper strikes again! He was once a ordinary man, but when the apocalypse happened he died in the storm. Upon the afterlife he met two members of the sect of metal, which were the herald and the judge who granted him the power of the sect. Now he uses this power to it's full potential and kills his enemies off one by one!

    Abilities:
    Passive: Soul taker: Whenever he reaps an enemy it's soul is sucked in and it heals him by 15%.
    Q: Tormented souls: Shoots out two spirits which dealing low damage to enemies, and slow them down.
    W: Tombstone crush: His wheels grow bigger and he runs over enemies crushing them.
    E: Bone bash. Accelerates forward ramming enemies into walls and dealing medium damage.
    R: You're time is up!: MR throws his scythe at enemies instantly killing them and healing himself with their souls. 

    Metal Reaper pilot.jpg

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    Metal Reaper machine.jpg


  11. New machine concept: Chainbrawl.
    Description: A Interceptor focused on cutting down it's foes.
    Pilot's appearance: Two goofy lumberjacks in overalls and toboggans.
    Machine's appearance: A Lumber truck like the one pictured below but would have two gigantic saws in the front instead of a roller.
    Lore: Bobby and Jim Sawshank are two lumberjacks who love to cut down trees and make them into other stuff. The Clunker bros hate them for what they did to their prized pine tree a while back, and blame them for it.
    Now they enter the arena in their heavily armored Lumber truck the Chainbrawl to settle the score!
    Abilities:
    Passive: Lumber crane. Any enemy who gets too close is automatically thrown back by the crane on their truck.
    Q: Buzzsaw. Shoots out a buzzsaw which cuts through enemies dealing low damage.
    W: Keep those logs a rollin'! Drops a bunch of logs from the back of the machine which roll toward enemies burying them.
    E: Woodchip Whoopin'. Accelerates forward blowing a trail of woodchips into enemies.
    R: TIMBER!! Saws appear everywhere around the machine which deal high damage and can insert enemies into the built in chipper which can heal Chainbrawl.  

    Chainbrawl pilots..jpg

    Chainbrawl machine..jpg


  12. New machine concept: Tomageist.
    Description: A interceptor specialized in countering.
    Pilot's appearance: He'd be a strong looking Indian who would wear a headdress, and would have facepaint.
    Machine's appearance: A cursed Pontiac firebird with a wolf skull on the front.
    Lore: It turns out that Windrider wasn't the only member killed by the red blight gang, Her brother died as well. Now he's back from the dead and enters the arena to reunite with his sister.

    Abilities:
    Passive: Spirit of Vengeance. Doubles the damage every time he counters an enemy's weapon.
    Q: Cursed Spear. Shoots out a spear from the front of his machine which deals damage and can puncher enemies' tires.
    W: Shell of the armadillo. A armadillo spirit surrounds his machine which reflects enemy projectiles back at them.
    E: Cheetah. Accelerates forward with a cheetah spirit surrounding his machine.
    R: Last life. Tomageist shoots out multiple arrows dealing high damage and punchering enemies' tires.

    Tomaghist pilot..jpg

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    Tomageist machine..jpg

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