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AJ_

Metal Gladiators
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Posts posted by AJ_


  1. 20 hours ago, StarDragonRawr said:

    At one time I would like to see them if you're in. :D  I have 3-4 concept in my head ,so first I will draw them on paper ,and after these I will try draw on my computer. :) (The most of concepts will come in this month,I hope... ^^ ) 

    Sure! Most of mine are logo related though, nothing to do with characters. I am not that good at character development. 

    • Upvote 1

  2. On 1/22/2017 at 10:16 AM, Vithor14 said:

    i think that videogames are aimed to all ages, but this depends on what kind of game is, more fast paced games are aimed to teens, adolescents, games more slow and chill are aimed more for adults (like euro truck simulator)

    Haha I love the fact that you can be a simulated Truck Driver. If you could name your character...I would call mine Earl :D 

    On 12/1/2016 at 5:03 PM, Brick3D said:

    I can agree with that. Games like "The Witness, The Talos Principle and Obduction", puzzle games that they are, are directed kind of towards that of the adolescent mind.

    I really like the graphics in The Witness as well as the puzzle aspect of the game - it's pretty chill and I could see how this would directed towards adolescent minds, but I think Puzzle games are aimed more for adults who just want to do something with their time away from "adulting". I think more action packed games like ARK, Prey, even Legend of Zelda: Breath of the Wind are geared for adolescent minds nowadays. 

    • Upvote 1

  3. On 1/20/2017 at 5:27 PM, StarDragonRawr said:

    Thank you AJ_ ! I'm glad you like my battle machine. :) I tried manytimes draw on computer but I need more practice... I've never seen your art,or your job  I don' know, but I think if you want you too could make  lots of nice stuff. 

    :D Aww that is sweet, thank you. Honestly, I am using Adobe Illustrator to create some things, but they are not like these! I'm sure you can develop these concepts into a 3D mold better than I can develop a stick figure into 2D haha!

    • Upvote 1

  4. Hey there @Roxxso

    Currently, we are in the Closed Beta stage of the game - which has a limited audience of players who sign up with their email and receive a key. We have it available during certain hours due to assessments we are conducting for the game to make it just right when we go into Open Beta. For finding other Metalheads to play with, try our Discord server - this is where a lot of our N. American/Brazilian communities go to chat and find out who is playing at certain times. It's been pretty active the past few days, so I would try there first. Hopefully I was able to help you out a bit :) 

    Cheers!


  5. On 1/12/2017 at 6:26 PM, PotHix said:

    Æ!!

    Any plans for a Linux version?

    Thanks,

    PotHix

    Hey PotHix,

    At the moment we are focusing on our Windows version of the game. Ideally, we would like to support more platforms, but we do not have a time frame as to when those will come into effect. 


  6. Hello fans of Heavy Metal Machines!

    Today we are going to talk about a very important move for the game that generates many discussions: Passing the bomb!

     

    Passing the bomb properly is an essential skill to become a better player of Heavy Metal Machines. While it may seem simple to do, a good pass can consecrate the delivery of the bomb, while a bad pass can mean the death (and defeat!) of your allies.

    Basic mechanics

    When holding the space bar, the bomb is always passed back, which means that the positioning is essential so that the bomb does not fall into the hands of the enemy team. There is little time between the moment you decide to pass, and the bomb is actually released, so be careful with an enemy carrier coming in at the last moment!

     

    Team work

    Passing the bomb does not just depend on who is carrying it. If you want to receive a pass, position yourself behind your teammate that is in possession of the bomb! That way, you guarantee that you will receive the pass correctly.

    Skip not to die

    When you are carrying the bomb, it is impossible to use the maps shortcuts to escape certain death. In such a situation, pass the bomb before you die and the emergency exits will be available!

    No allies around

    Consider this: you are low on health and enemies begin to surround you. With the near destruction, it is ideal to escape so you do not give more resources to the enemies and to regroup with their allies. In this case, you can try a pass forward, without a direct target for the pass. A good suggestion is to try to throw the bomb in lava or the guard rails to make life difficult for the enemy team or a pass forward, toward where the bomb will be delivered.

    Hopefully this helps everyone with their passes! We hope to see you all executing these passes in the arena! \m/ 

    • Upvote 1

  7. Are you guys ready to bring in the New Year with a bang? Wildfire sure is! 

    We just wanted to thank everyone of our Metalheads [that means you] for being apart of the Heavy Metal Machines Family! We hope that you all are enjoying the closed beta from the release of Full Metal Judge to Stingray's capture, we value your participation and continued support! 

    We have some awesome things in store for everyone! 

    Have a rockin', but safe, New Years Eve....we'll see you in the new year!
     

    Wildfire New Year.jpg


  8. Hey there @MarbleKing, currently we do have a cap that does not allow you to play the game if you fail a hardware check for the minimum requirements because we are in a state of the beta that we need the feedback and bug reports to come from computers that we know for sure can handle the game. Once we are past that stage, we will definitely be removing that cap and letting everyone try for themselves to see if they need to tweak the graphics and other options to run the game.

    We are also working on optimization for the game, and have reduced the graphics card requirement quite a bit already since the first version was released. We plan to keep reducing those requirements as the Closed Beta goes on until we remove them altogether. We understand how frustrating it is, I have had this problem with many PC games in the past while having a GeForce 400 series [GT & GTX] graphics card, in which I went through hell to get them and nothing worked for my computer.

    I appreciate your passion for wanting to play the game, we've worked hard on it and are working diligently to have the game playable for everyone. :)
     


  9. On 12/4/2016 at 8:40 PM, J_S_S said:

    Hey, just a little suggestion i had, although skills of characters do feel different, the cars are kinda pretty much the same to drive, while playing i didn't really notice any of them being faster, more agile, or really that much more durable.

    It would be really nice if cars had more varying stats, like Wildfire and Black lotus (especially black lotus) having noticeably better acceleration and being more agile than others at expense of being more fragile because those are smaller cars, on other hand, cars like Rampage and Little Monster should have worse acceleration (but maybe higher maximum speed?) and turn a little slower, but with wayyy more health compared to others.

    I also have one question, will there ever be community translation projects? I'm pretty sure there would be people willing to help translate game to their native language (I sure would) and it could greatly expand potential playerbase (i really want to recommend this game to my friends when it reaches open beta, but they barely understand English so they would have trouble playing without game being translated to Polish first).

    So yeah, that's kinda all i wanted to say, except some minor visual bugs (my fame value sometimes doesn't change after i get bonus and displays actual value only after i restart game or buy something) and stuff freezing during match sometimes (though that's probably because LTE i use is not most stable connection ever) everything seems to work perfectly fine, can't wait to see how this game develops.

    Hey @J_S_S, Thanks for your feedback!

    We have been getting a lot of ideas about the cars. When it comes to being faster, it's not about how the cars appear on screen...it's about how you use the updgrades in your garage to make them more powerful. There are certain buffs in the garage that will allow the vehicle that you pick to be resilient to attacks or produce a bigger blow to your opponents; it's all about how you play. We are also working diligently on making the cars drive differently [i.e. your example with Little Monsters turn radius].

    As for the translations, we are currently expanding to various countries and working on getting our game [and website] translated in various languages. We are still in closed beta and we are gathering various countries at once. Unfortunately, Rome was not built in a day. ;) 

    For the bug of not obtaining your bonuses or FAME - this is a well known issue that we are currently working on. It could possibly be your LTE or just a common bug. 

    In all, we thank you for your feedback, it is highly appreciated. 


  10. Hey Brick3D, thank you for your feedback! When you say

    Quote

    bomb going over the enemy flag still not being registered and causing the game to break

     do you mean when you score a goal to the opposing teams side? 

    At the end of the game when the statue crumbles, no vehicle is shown because the match is over. As for your question of lack of people to play with, it might be the times that you are getting online to play? If you need someone to play the game with, try our discord channel  or on the steam forums, there are always people looking to play on those platforms.

    Asking for keys is definitely not rude, the more the merrier!! For more of our keys. just follow this link here

    I hope I was able to help you with all your questions. 

    <3 AJ

    b5M8VvWoy0abe.gif

    • Upvote 1

  11. Hey Metalheads!

    I hope everyone is having a spooky Halloween!

    I wanted to get the communities thoughts on how the beta is going so far? I know a ton of you have been streaming and posting to YouTube about your thoughts on the game, but I thought that I would start a thread here on the website so we can all meet on a common ground. Here are some things that I have heard most of you talk about:

    1. .psd Graphics. - They are coming loves. We have some of our art team working on various items for the game and publication on social media. I hope you all understand that Rome wasn't built in a day...and art creation is even more time staking. 
    2. In-game celebration of North American holidays. - We are working on incorporating a little bit of the holidays into this game. 
    3. Double XP events - We are working on a few dates for our Double XP events [NA holidays as well as Stream events], either with myself, Harkness, or both! We want you and your community to gain as much XP during these times, but we first have to discuss this. We should have an answer for you all this week.

    That's pretty much it! If you have any suggestions or if I have missed anything, please comment here and help a sister out! 

    Stay safe this Halloween!

     l3vRfhFD8hJCiP0uQ.gif

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