Artificer
Metal Mender
Artificer launches a bonding beam to the closest ally, repairing hit points per second while it is in reach. If the ally gets out of reach the repairing bond is lost. This weapon will overheat after continuous use.
Wave Extension
Increases the time Metal Mender takes to overheat from 8 to 9.6 seconds.
Overclock
Whenever Metal Mender repairs an ally, he receives Strong. (Strong -Machines with this effect have their damage dealt increased by 10%)
Atomic Feedback
While Metal Mender repairs an ally, Artificer receives Recovery: 20%. (Recovery - Machines with this effect repair themselves by a % of the effect dealt)
Radioactive Field
Whenever Metal Mender repairs an ally, he emits an aura. Enemies within this aura receives Weak. (Weak - Machines with this effect have their damage dealt reduced by 25%)
Electroblaster
Fires a ray against the closest enemy, dealing damage. The ray bounces to the next closest enemy, dealing the same amount of damage. Both targets receive Slow for 1 second. (Slow - Machines with this effect has its speed reduced at 40%)
Energy Propagator
The ray bounces to a third enemy within range. The damage and Slow penalty are the same. (Slow - Machines with this effect has its speed reduced at 40%)
Lightening Coils
Increases Electroblaster's Slow's duration from 1 to 1.3 seconds. (Slow - a machine with this effect has its speed reduced at 40%)
Exothermic Shock
Whenever Electroblaster hits an enemy, it reduces Metal Mender's overheat by 1.5 second.
Turbocharger
Reduces Electroblaster's cool-down from 7.5 to 6.3 seconds.
Total Shutdown
On activation, all enemy machines in the arena receive Disarm for 3 seconds.
(Disarm - a machine with this effect cannot use its Weapons)
Directed Shutdbown
Increases Total Shutdown's duration from 3 to 4 seconds.
Passive Advantage: Swift Thrusters
Artificer doesn't use Nitro. Instead, she has a quick boost forward with a faster cool down.
______________________________________________________________ Black Lotus
Quantum Leap
Black Lotus jumps forward, passing through other machines. Enemies take damage.
Reverberation
Right after the first Quantum Leap, Black Lotus goes for a second strike, causing damage.
Stillness
Whenever Quantum Leap hits enemies, they receive Disarm briefly.(Disarm - a machine with this effect cannot use its Weapons)
Metallic Merger
Whenever Quantum Leap hits enemies, Black Lotus receives Recovery: 60%. (Recovery - machines with this effect repair themselves by a % of the effect dealt)
Impetus
Increases the speed of a Quantum Leap by 50%.
Specter
On activation, Black Lotus receives Phase for 3 seconds. During this time, if their machine passes through an enemy, it causes damage and drains 3 seconds of their Nitro recharge rate. (Phase - machines with this effect do not collide with their enemies.)
Shadow of Ruin
During Specter's duration, Black Lotus receives Strong. (Strong - machines with this effect have their damage dealt increased by 10%)
Hunger for Action
Increases the Nitro Draining Rate from 3 to 4 seconds.
Eerie Veil
Whenever Black Lotus activates Specter, nearby allies receive the same effects of Specter, including upgrades.
Timeless Wraith
Increases Specter's duration from 3 to 4 seconds.
Curse of Yama
Black Lotus becomes invulnerable for 3 seconds. If attacked during this time, they'll return 200% of the damage and the enemy receives Slow for 2 seconds.
(Slow - a machine with this effect has its speed reduced at 40%)
Touch of Damnation
Increases Curse of Yama's duration from 3 to 5 seconds.
Passive Advantage: Perpetual Motion
Black Lotus' Nitro recharge rate is 25% faster than other Machines.
_______________________________________________________________
Clunker
Spark Trap
Clunker emits a pulse around him, causing damage to any enemy it hits.
Keep-Out Blaster
Enemies hit by Spark Trap are pushed away.
Sorrow Dispenser
Reduces Spark Trap's cool-down from 2 to 1.75 seconds.
Electrical Fix
Remove all positive effects from each enemy hit by Spark Trap.
Tow Charges
Whenever Spark Trap hits an enemy, it reduces Thunder Tow's cool-down.
Thunder Tow
Clunker fires a long range tow forward that pulls an enemy for 3 seconds. Causes damage upon hitting and at its duration's end.
Runaway Recoil
Whenever Thunder Tow hits enemies, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced at 40%)
Hauling Might
Whenever Thunder Tow hits enemies, Clunker receives Temp HP: 125. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily)
Party Starter
Increases Thunder Tow's hit area.
Endless Drag
Increases Thunder Tow's duration from 3 to 3.5 seconds.
Death-Hole Drive
Clunker emits a pulse around him, causing damage and pulling all nearby enemies to his rear.
Gears of the Cargo
Increases Death-Hole Drive's damage.
Passive Advantage: Repulsive Machine
Clunker has an attracting aura that pulls enemies close to him.
_______________________________________________________________ Metal Herald
Indoctrinator
Metal Herald shoots an energy attack that repairs 60 hit points on allies and deals 40 damage on enemies.
Bless from Beyond
Whenever Indoctrinator hits enemies or allies, Metal Herald receives Recovery: 33%. (Recovery - machines with this effect repair themselves by a % of the effect dealt)
Word of Power
Increases Indoctrinator's damage from 40 to 45.
Increases Indoctrinator's repair from 60 to 65.
Divine Finger
Increases Indocrinator's attack range by 25%.
Hard Rock Sermon
Reduces Indoctrinator's cool-down from 1.75 to 1.5 second.
Melodic Vessel
Metal Herald drops a Vessel on the ground. Any ally who touches it repairs 175 hit points for 1 second. Any enemy who touches it receives 125 damage for 1 second.
Gospel Disseminator
When someone touches the Vessel, it explodes, causing nearby enemies and allies to be affected.
Hurtful Truth
Whenever Melodic Vessel hits an enemy, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced at 40%)
Tenacious Tune
Increases Melodic Vessel's repair from 35 to 40 points per second (from 175 to 200 hit points).
Immense Faith
Increases Melodic Vessel's size by 50%.
Chord of Omnipotence
Metal Herald makes allies around him invulnerable for 5 seconds.
Bane of the Damned
Increases the Chord of Omnipotence's duration from 5 to 7 seconds.
Whenever Chord of Omnipotence is used, Metal Herald receives Armor. (Armor - machines with this effect reduce damage taken by 25%)
Passive Advantage: Harmonic Touch
When Metal Herald hits allies with his weapons, he removes negative effects.
_______________________________________________________________ Little Monster
Devourer's Maw
Little Monster attacks in a frontal cone dealing damage per second. This gives Little Monster Recovery: 50%.
(Recovery - machines with this effect repair themselves by a % of the effect dealt)
Gigantic Gut
Increases the Devourer's Maw time to overheat from 5 to 7 seconds.
Prey Slicer
Whenever Devourer's Maw hits enemies, they receive Vulnerable. (Vulnerable - machines with this effect receive 10% more damage)
Feeding the Pack
While Little Monster hits enemies with Devourer's Maw, allies close to her are repaired by the same amount.
Ravenous Coiler
Whenever Devourer's Maw hits an enemy for 1 second, it reduces Crushing Pounce's cool-down by 1 second.
Crushing Pounce
Little Monster jumps forward with her car, dodging enemy attacks. When she hits the ground she deals damage to enemies in the area.
Enormous Paws
Increases Crushing Pounce's impact area by 30%.
Blasting Pressure
Enemies hit by Crushing Pounce are pushed away.
Undying Dive
Whenever Crushing Pounce is used, Little Monster receives Armor for 5 seconds. (Armor - machines with this effect reduce damage taken by 25%)
The Brood Flies
Allies close to Little Monster jump together, dodging enemy attacks. Allies' jumps don't inflict damage and don't receive upgrade effects.
Terror Carapace
Little Monster is repaired by 65 hit points per second for 8 seconds (total of 520 hit points).
Juggernaut
Increases the repair done by Terror Carapace from 65 to 80 per second (from 520 to 640 hit points).
Passive Advantage: Monstruous
Little Monster runs over enemy machines. Both Little Monster and the enemies receive Slow. (Slow - a machine with this effect has its speed reduced at 40%)
_____________________________________________________________ Rampage
Blade Smash
A blade attack that deals 100 damage and pushes enemies.
Unending Routine
Reduces Blade Smash's cool-down from 2.5 to 2 seconds.
Shut Them Up
Whenever Blade Smash hits enemies, they receive Disarm for 1 second. (Disarm - a machine with this effect cannot use its Weapons)
Safety First
Whenever Blade Smash hits an enemy, Rampage receives Temp HP: 50. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily)
Wreckage Master
Whenever Blade Smash hits an enemy, it reduces Demolition Engine's cool-down by 1 second.
Demolition Engine
Rampage charges in a straight line, dragging all enemies in his way, dealing damage. If he drags an enemy into a wall, Rampage deals an additional 75 damage.
Happy Hour
Whenever Demolition Engine drags extra targets, it deals additional damage.
Wounder Wall
Whenever Demolition Engine crashes enemies into walls, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced in 40%)
Huge Jerk
Increases Demolition Engine's blade's width by 30%.
Social Path
Whenever Demolition Engine is used, Rampage leaves a trail behind him. Any ally who passes on it receives Fast: 100% for 3 seconds. (Fast - a machine under this effect has its speed increased)
Wrathquake
Rampage releases a shock-wave in front of him that deals 250 damage, that pushes back any enemies in its path. The wave goes in a straight line, passing through walls.
Rage Against the Machines
Increases the shock-wave width by 50%.
Passive Advantage: Headstrong
Rampage's blade works as a shield, reducing 35% of the damage he takes in front of him.
_______________________________________________________________
Wildfire
Whirling Dragon
A flamethrower that shoots all around Wildfire's machine, causing 40 damage per second.
Heated to the Core
As long as Wildfire keeps damaging enemies with Whirling Dragon, they can't be repaired. This effect last up to 0.5 second.
Devouring Flame
Whenever Whirling Dragon hits enemies, Wildfire receives Recovery: 30%. (Recovery - machines with this effect repair themselves by a % of the effect dealt)
Feeding the Devil
Whenever Whirling Dragon hits an enemy for 1 second, it reduces Devil's Spit's cool-down by 1 second.
Hell is for Everyone
This damage is increased by 8% for each additional enemy she hits.
Devil's Spit
Shoots a straight line fire bomb that causes 80 damage and pushes enemies.
Burning Brother
When the bomb explodes, it causes a second explosion after the first one, causing 25 damage.
Overheating Fever
Whenever Devil's Spit hits enemies, they receive Weak for 5 seconds. (Weak - machines with this effect have their damage dealt reduced by 25%)
Scorched Earth
After exploding, the ground area catches fire during 3 seconds, causing 25 DPS on each enemy that passes over it.
Hurting High and Low
Increases Devil's Spit's explosion area by 30%.
Drop of Desctruction
Wildfire triggers a fiery explosion around her, dealing 300 damage to all enemies hit.
Apocalypse
Increases Drop of Destruction's damage from 300 to 400.
Passive Advantage: Metal Melter
Wildfire deals additional damage per second for 2 seconds when she hits an enemy with any of her weapons.
_______________________________________________________________ Windrider
Ghostly Avenger
Windrider shoots an eagle forward that passes through objects, causing 55 damage and pushing any enemy it hits.
Hunter of Foes
Shoots a hawk after Ghostly Avenger that causes 15 damage.
Ancestral Emissary
Whenever Ghostly Avenger hits an enemy, it reduces Road Wraiths' cool-down by 1 second.
Tireless Tormentor
Increases the Ghostly Avenger's hit area.
Gush of Hate
Increases the Ghostly Avenger's push strength.
Road Wraiths
Summon horses in front of Windrider for 5 seconds. The horses push enemies away, dealing damage. Road Wraiths also creates small pick-ups on the ground. Allies who touch a pick-up repair hit points.
Shell from Hell
On activation of Road Wraiths, Windrider receives Temp HP: 100. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily)
Spirits of Ruin
Increases Road Wraiths' duration from 5 to 6 seconds.
Otherworldly Metal
Increases Road Wraiths' pick-ups' repairs from 10 to 13.
Deathless Haunters
Whenever Road Wraiths is used, Windrider receives Fast: 10%. (Fast - a machine under this effect has its speed increased)
Gates to Nowhere
Windrider banishes all allies and enemies around her for 1 second, making them unable to act or to be affected by any other effects. Allies are repaired for 200 hit points per second.
Highway to Paradise
Increases Gates to Nowhere's repair from 200 to 300 hit points per second.
Passive Advantage: Winds of Change
Windrider provides a mystical trail that repairs allies.