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Aggro

Metal Gladiators
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Aggro last won the day on May 14 2017

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  • Birthday 04/16/1988

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  1. Artificer Metal Mender Artificer launches a bonding beam to the closest ally, repairing hit points per second while it is in reach. If the ally gets out of reach the repairing bond is lost. This weapon will overheat after continuous use. Wave Extension Increases the time Metal Mender takes to overheat from 8 to 9.6 seconds. Overclock Whenever Metal Mender repairs an ally, he receives Strong. (Strong -Machines with this effect have their damage dealt increased by 10%) Atomic Feedback While Metal Mender repairs an ally, Artificer receives Recovery: 20%. (Recovery - Machines with this effect repair themselves by a % of the effect dealt) Radioactive Field Whenever Metal Mender repairs an ally, he emits an aura. Enemies within this aura receives Weak. (Weak - Machines with this effect have their damage dealt reduced by 25%) Electroblaster Fires a ray against the closest enemy, dealing damage. The ray bounces to the next closest enemy, dealing the same amount of damage. Both targets receive Slow for 1 second. (Slow - Machines with this effect has its speed reduced at 40%) Energy Propagator The ray bounces to a third enemy within range. The damage and Slow penalty are the same. (Slow - Machines with this effect has its speed reduced at 40%) Lightening Coils Increases Electroblaster's Slow's duration from 1 to 1.3 seconds. (Slow - a machine with this effect has its speed reduced at 40%) Exothermic Shock Whenever Electroblaster hits an enemy, it reduces Metal Mender's overheat by 1.5 second. Turbocharger Reduces Electroblaster's cool-down from 7.5 to 6.3 seconds. Total Shutdown On activation, all enemy machines in the arena receive Disarm for 3 seconds. (Disarm - a machine with this effect cannot use its Weapons) Directed Shutdbown Increases Total Shutdown's duration from 3 to 4 seconds. Passive Advantage: Swift Thrusters Artificer doesn't use Nitro. Instead, she has a quick boost forward with a faster cool down. ______________________________________________________________ Black Lotus Quantum Leap Black Lotus jumps forward, passing through other machines. Enemies take damage. Reverberation Right after the first Quantum Leap, Black Lotus goes for a second strike, causing damage. Stillness Whenever Quantum Leap hits enemies, they receive Disarm briefly.(Disarm - a machine with this effect cannot use its Weapons) Metallic Merger Whenever Quantum Leap hits enemies, Black Lotus receives Recovery: 60%. (Recovery - machines with this effect repair themselves by a % of the effect dealt) Impetus Increases the speed of a Quantum Leap by 50%. Specter On activation, Black Lotus receives Phase for 3 seconds. During this time, if their machine passes through an enemy, it causes damage and drains 3 seconds of their Nitro recharge rate. (Phase - machines with this effect do not collide with their enemies.) Shadow of Ruin During Specter's duration, Black Lotus receives Strong. (Strong - machines with this effect have their damage dealt increased by 10%) Hunger for Action Increases the Nitro Draining Rate from 3 to 4 seconds. Eerie Veil Whenever Black Lotus activates Specter, nearby allies receive the same effects of Specter, including upgrades. Timeless Wraith Increases Specter's duration from 3 to 4 seconds. Curse of Yama Black Lotus becomes invulnerable for 3 seconds. If attacked during this time, they'll return 200% of the damage and the enemy receives Slow for 2 seconds. (Slow - a machine with this effect has its speed reduced at 40%) Touch of Damnation Increases Curse of Yama's duration from 3 to 5 seconds. Passive Advantage: Perpetual Motion Black Lotus' Nitro recharge rate is 25% faster than other Machines. _______________________________________________________________ Clunker Spark Trap Clunker emits a pulse around him, causing damage to any enemy it hits. Keep-Out Blaster Enemies hit by Spark Trap are pushed away. Sorrow Dispenser Reduces Spark Trap's cool-down from 2 to 1.75 seconds. Electrical Fix Remove all positive effects from each enemy hit by Spark Trap. Tow Charges Whenever Spark Trap hits an enemy, it reduces Thunder Tow's cool-down. Thunder Tow Clunker fires a long range tow forward that pulls an enemy for 3 seconds. Causes damage upon hitting and at its duration's end. Runaway Recoil Whenever Thunder Tow hits enemies, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced at 40%) Hauling Might Whenever Thunder Tow hits enemies, Clunker receives Temp HP: 125. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily) Party Starter Increases Thunder Tow's hit area. Endless Drag Increases Thunder Tow's duration from 3 to 3.5 seconds. Death-Hole Drive Clunker emits a pulse around him, causing damage and pulling all nearby enemies to his rear. Gears of the Cargo Increases Death-Hole Drive's damage. Passive Advantage: Repulsive Machine Clunker has an attracting aura that pulls enemies close to him. _______________________________________________________________ Metal Herald Indoctrinator Metal Herald shoots an energy attack that repairs 60 hit points on allies and deals 40 damage on enemies. Bless from Beyond Whenever Indoctrinator hits enemies or allies, Metal Herald receives Recovery: 33%. (Recovery - machines with this effect repair themselves by a % of the effect dealt) Word of Power Increases Indoctrinator's damage from 40 to 45. Increases Indoctrinator's repair from 60 to 65. Divine Finger Increases Indocrinator's attack range by 25%. Hard Rock Sermon Reduces Indoctrinator's cool-down from 1.75 to 1.5 second. Melodic Vessel Metal Herald drops a Vessel on the ground. Any ally who touches it repairs 175 hit points for 1 second. Any enemy who touches it receives 125 damage for 1 second. Gospel Disseminator When someone touches the Vessel, it explodes, causing nearby enemies and allies to be affected. Hurtful Truth Whenever Melodic Vessel hits an enemy, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced at 40%) Tenacious Tune Increases Melodic Vessel's repair from 35 to 40 points per second (from 175 to 200 hit points). Immense Faith Increases Melodic Vessel's size by 50%. Chord of Omnipotence Metal Herald makes allies around him invulnerable for 5 seconds. Bane of the Damned Increases the Chord of Omnipotence's duration from 5 to 7 seconds. Whenever Chord of Omnipotence is used, Metal Herald receives Armor. (Armor - machines with this effect reduce damage taken by 25%) Passive Advantage: Harmonic Touch When Metal Herald hits allies with his weapons, he removes negative effects. _______________________________________________________________ Little Monster Devourer's Maw Little Monster attacks in a frontal cone dealing damage per second. This gives Little Monster Recovery: 50%. (Recovery - machines with this effect repair themselves by a % of the effect dealt) Gigantic Gut Increases the Devourer's Maw time to overheat from 5 to 7 seconds. Prey Slicer Whenever Devourer's Maw hits enemies, they receive Vulnerable. (Vulnerable - machines with this effect receive 10% more damage) Feeding the Pack While Little Monster hits enemies with Devourer's Maw, allies close to her are repaired by the same amount. Ravenous Coiler Whenever Devourer's Maw hits an enemy for 1 second, it reduces Crushing Pounce's cool-down by 1 second. Crushing Pounce Little Monster jumps forward with her car, dodging enemy attacks. When she hits the ground she deals damage to enemies in the area. Enormous Paws Increases Crushing Pounce's impact area by 30%. Blasting Pressure Enemies hit by Crushing Pounce are pushed away. Undying Dive Whenever Crushing Pounce is used, Little Monster receives Armor for 5 seconds. (Armor - machines with this effect reduce damage taken by 25%) The Brood Flies Allies close to Little Monster jump together, dodging enemy attacks. Allies' jumps don't inflict damage and don't receive upgrade effects. Terror Carapace Little Monster is repaired by 65 hit points per second for 8 seconds (total of 520 hit points). Juggernaut Increases the repair done by Terror Carapace from 65 to 80 per second (from 520 to 640 hit points). Passive Advantage: Monstruous Little Monster runs over enemy machines. Both Little Monster and the enemies receive Slow. (Slow - a machine with this effect has its speed reduced at 40%) _____________________________________________________________ Rampage Blade Smash A blade attack that deals 100 damage and pushes enemies. Unending Routine Reduces Blade Smash's cool-down from 2.5 to 2 seconds. Shut Them Up Whenever Blade Smash hits enemies, they receive Disarm for 1 second. (Disarm - a machine with this effect cannot use its Weapons) Safety First Whenever Blade Smash hits an enemy, Rampage receives Temp HP: 50. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily) Wreckage Master Whenever Blade Smash hits an enemy, it reduces Demolition Engine's cool-down by 1 second. Demolition Engine Rampage charges in a straight line, dragging all enemies in his way, dealing damage. If he drags an enemy into a wall, Rampage deals an additional 75 damage. Happy Hour Whenever Demolition Engine drags extra targets, it deals additional damage. Wounder Wall Whenever Demolition Engine crashes enemies into walls, they receive Slow for 1 second. (Slow - a machine with this effect has its speed reduced in 40%) Huge Jerk Increases Demolition Engine's blade's width by 30%. Social Path Whenever Demolition Engine is used, Rampage leaves a trail behind him. Any ally who passes on it receives Fast: 100% for 3 seconds. (Fast - a machine under this effect has its speed increased) Wrathquake Rampage releases a shock-wave in front of him that deals 250 damage, that pushes back any enemies in its path. The wave goes in a straight line, passing through walls. Rage Against the Machines Increases the shock-wave width by 50%. Passive Advantage: Headstrong Rampage's blade works as a shield, reducing 35% of the damage he takes in front of him. _______________________________________________________________ Wildfire Whirling Dragon A flamethrower that shoots all around Wildfire's machine, causing 40 damage per second. Heated to the Core As long as Wildfire keeps damaging enemies with Whirling Dragon, they can't be repaired. This effect last up to 0.5 second. Devouring Flame Whenever Whirling Dragon hits enemies, Wildfire receives Recovery: 30%. (Recovery - machines with this effect repair themselves by a % of the effect dealt) Feeding the Devil Whenever Whirling Dragon hits an enemy for 1 second, it reduces Devil's Spit's cool-down by 1 second. Hell is for Everyone This damage is increased by 8% for each additional enemy she hits. Devil's Spit Shoots a straight line fire bomb that causes 80 damage and pushes enemies. Burning Brother When the bomb explodes, it causes a second explosion after the first one, causing 25 damage. Overheating Fever Whenever Devil's Spit hits enemies, they receive Weak for 5 seconds. (Weak - machines with this effect have their damage dealt reduced by 25%) Scorched Earth After exploding, the ground area catches fire during 3 seconds, causing 25 DPS on each enemy that passes over it. Hurting High and Low Increases Devil's Spit's explosion area by 30%. Drop of Desctruction Wildfire triggers a fiery explosion around her, dealing 300 damage to all enemies hit. Apocalypse Increases Drop of Destruction's damage from 300 to 400. Passive Advantage: Metal Melter Wildfire deals additional damage per second for 2 seconds when she hits an enemy with any of her weapons. _______________________________________________________________ Windrider Ghostly Avenger Windrider shoots an eagle forward that passes through objects, causing 55 damage and pushing any enemy it hits. Hunter of Foes Shoots a hawk after Ghostly Avenger that causes 15 damage. Ancestral Emissary Whenever Ghostly Avenger hits an enemy, it reduces Road Wraiths' cool-down by 1 second. Tireless Tormentor Increases the Ghostly Avenger's hit area. Gush of Hate Increases the Ghostly Avenger's push strength. Road Wraiths Summon horses in front of Windrider for 5 seconds. The horses push enemies away, dealing damage. Road Wraiths also creates small pick-ups on the ground. Allies who touch a pick-up repair hit points. Shell from Hell On activation of Road Wraiths, Windrider receives Temp HP: 100. (Temp HP - a machine with this effect receives a number of hit points that can increase its maximum value, temporarily) Spirits of Ruin Increases Road Wraiths' duration from 5 to 6 seconds. Otherworldly Metal Increases Road Wraiths' pick-ups' repairs from 10 to 13. Deathless Haunters Whenever Road Wraiths is used, Windrider receives Fast: 10%. (Fast - a machine under this effect has its speed increased) Gates to Nowhere Windrider banishes all allies and enemies around her for 1 second, making them unable to act or to be affected by any other effects. Allies are repaired for 200 hit points per second. Highway to Paradise Increases Gates to Nowhere's repair from 200 to 300 hit points per second. Passive Advantage: Winds of Change Windrider provides a mystical trail that repairs allies.
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