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Showing content with the highest reputation on 08/24/19 in all areas

  1. 1 point
    Para quem não viu a parte 1 For those who haven't seen part 1 Pour ceux qui n'ont pas vu la partie 1 DR. DYNAMITE Para essa nova versão dele, o design original vai se manter, pensei nele com um personagem de sabotagem, fazendo os inimigos sofrerem. For this new version of him, the original design will remain, I thought of him as a sabotage character, making the enemies suffer. Pour cette nouvelle version de lui, le design original restera, je le considérais comme un personnage de sabotage, faisant souffrir les ennemis. Theme: Aparencia do piloto: A roupa padrão dele iria se manter totalmente, a diferença será no seu visual que será mais puxado ao Heisenberg, sendo careca e tendo uma barba mais grossa e ele seria mais serio em vez de simplesmente um louco. Pilot Appearance: His standard outfit would be fully maintained, the difference will be in his look that will be more pulled to Heisenberg, being bald and having a thicker beard and he would be more serious instead of just crazy. Apparence du pilote: sa tenue standard serait entièrement maintenue, la différence serait dans son look qui serait plus attiré par Heisenberg, étant chauve et ayant une barbe plus épaisse, il serait plus sérieux au lieu de devenir fou Descrição da Maquina: A Maquina classica reformada pro jogo atual seria perfeita, ele poderia ser do tamanho da Little Monster, ou maior porem sendo menor que o Rampage. A fumaça seria verde para aliados e roxa para inimigos. Machine Description: The refurbished classic machine for the current game would be perfect, it could be the size of Little Monster, or larger but smaller than the Rampage. The smoke would be green for allies and purple for enemies. Description de la machine: La machine classique remise à neuf pour le jeu actuel serait parfaite. Elle pourrait être de la taille de Little Monster ou plus grande mais plus petite que la Rampage. La fumée serait verte pour les alliés et violette pour les ennemis. Plot: Ao dia, um famoso medico e farmacêutico, um homem bondoso que criou curas para varias doenças. A noite, ele mostra sua verdadeira face, um dos maiores traficantes de armas quimicas de Metal City. Foi preso em uma emboscada, porem em seu julgamento, o secto e os patronos perceberam seu potencial e agora foi sentenciado a criar armas para eles. Corre nas arenas para poder testar suas armas e seus venenos. Plot: By day, a famous doctor and pharmacist, a kind man who created cures for various diseases. At night, he shows his true face, one of Metal City's biggest chemical weapons dealers. He was arrested in an ambush, but in his trial the secto and patrons realized their potential and were now sentenced to create weapons for them. Run through the arenas to test your weapons and poisons. Parcelle: Le jour, un célèbre médecin et pharmacien, un homme généreux qui a créé des remèdes pour diverses maladies. La nuit, il montre son vrai visage, l'un des plus grands revendeurs d'armes chimiques de Metal City. Il a été arrêté dans une embuscade, mais lors de son procès, la secto et ses clients ont compris leur potentiel et ont été condamnés à créer des armes pour eux. Courez à travers les arènes pour tester vos armes et vos poisons. PASSIVA: Inimigos atingidos pelas suas armas recebem o status de Intoxicado (Tomam dano por segundo durante alguns segundos, caso seja atingido novamente o dano aumenta progressivamente) PASSIVE: Enemies hit by your weapons gain Intoxicated status. (Take damage per second for a few seconds, if hit again damage increases progressively.) PASSIVE: les ennemis frappés par vos armes acquièrent le statut Intoxiqué (Inflige des dégâts par seconde pendant quelques secondes. Si vous touchez de nouveau, les dégâts augmentent progressivement.). 1ª Habilidade: Deixa uma bomba em formato de capsula cheia de gás, preso fixamente no chão e funcionaria como uma parede. Ela explode depois de alguns segundos (precisa de testes pra ter um valor preciso) e espalha um gás em area por alguns segundos que causa dano por segundo, tanto a explosão quanto o gás causa o efeito de Intoxicado. Caso um inimigo colida com a bomba receberá o efeito de Intoxicado, porem o tempo de duração do gás após a explosão é reduzido. 1st Skill: Leaves a gas-filled capsule-shaped bomb fixed to the floor and would work as a wall. It explodes after a few seconds (needs testing to be accurate) and scatters a gas in area for a few seconds that deals damage per second, both blasting and gas causing the Intoxicated effect . If an enemy collides with the bomb, the effect will be intoxicated, but the duration of gas after the explosion is reduced. 1er Compétence: Laisse une bombe en forme de capsule remplie de gaz fixée au sol et ferait office de mur. Il explose au bout de quelques secondes (il faut que les tests soient précis) et diffuse un gaz dans une zone pendant quelques secondes, qui inflige des dégâts à la seconde, à la fois le dynamitage et les gaz provoquant l'effet Intoxiqué. Si un ennemi entre en collision avec la bombe, l’effet sera ivre mais la durée d’essence après l’explosion est réduite. 2ª HABILIDADE: Cria um Domo em volta do carro onde começa uma chuva acida, carros inimigos dentro do domo tomam dano por segundo, inimigos atingidos pela chuva recebem Intoxicado 2nd SKILL: Creates a Dome around the car where acid rain begins, enemy cars inside the dome take damage per second, rain-hit enemies get intoxicated 2ème compétence: Crée un dôme autour de la voiture où la pluie acide commence, les voitures ennemies à l'intérieur du dôme subissent des dégâts à la seconde, les ennemis frappés par la pluie s'enivrent 3ª HABILIDADE: Da um leve boost pra frente e solta uma poça de gosma que causa Slow nos inimigos que passam em cima, inimigos recebem Intoxicado. 3rd SKILL: Gives a slight boost forward and releases a puddle of ooze that causes Slow on enemies that pass over, enemies get Intoxicated. 3ème COMPÉTENCE: donne un léger coup de pouce en avant et libère une flaque de boue qui ralentit les ennemis qui passent, les ennemis deviennent ivres. ULTIMATE: Solta uma bomba Nuclear que forma uma explosão em formato de cogumelo, a Explosão causa empurrão, dano e deixa fumaça toxica em uma area maior que a 1ª HABILIDADE, inimigos atingidos recebem intoxicado ULTIMATE: Unleashes a Nuclear Bomb that forms a mushroom-shaped blast, the Blast deals push, damage, and leaves toxic smoke in an area larger than 1st SKILL, enemies hit get intoxicated. ULTIMATE: Lâche une bombe nucléaire qui forme une explosion en forme de champignon. L’explosion inflige poussée, inflige des dégâts et laisse de la fumée toxique dans une zone plus grande que la 1ère COMPÉTENCE; les ennemis touchés s’intoxiquent.
  2. 1 point
    Behold the wrath of nature! History: An ancient creature has awakened in the vastness of the post-apocalyptic world, but what could awaken it, or rather who? No one knows for certain how it appeared in the vicinity of Metal City and whether the sect was involved, but those who managed to survive at the meeting with him say that the forces of ancient nature oozed out of it, penetrating the roots and tearing the metal. The old men say that this is all because of the people who brought trouble to the earth and angered nature itself ... And yet how did he get into the arena? I think the metal sect will never answer these questions. Name: Omen Concept: Interceptor with stopping action Transport: living machine overgrown with roots Passive skill “Wrath of Nature”: Each hit with abilities enhances the damage from the next ability by 5%; the effect is added up to 6 times and lasts for 4 seconds (except for the special skill “Living Wall”) after each hit by abilities the time of the passive ability is updated. Q “Poisonous spikes”: holding down the Q key you load the projectiles (there are 3 of them), the longer you hold the Q key the more projectiles will fly. When you hit with shells, you slow down your opponents by 15% 35% 50% with each projectile, the slowdown increases. W “Hunting”: holding down the W key, you adjust the range of the ability the longer you hold, the further the ability will be launched from you. It releases 2 wolves that fly in an arc towards each other, when wolves collide they stun everyone who is in the area of their collision. E "Throw the beast": accelerates by causing damage in front of him in a small area and slowing down opponents R "Living Wall": after activation begins to leave behind an insurmountable wall of roots, which causes damage to enemies in contact with it. (the wall is as strong as the walls of the arena) pros (+) and (-) minuses This character does not have very high damage, but it is compensated for by the passive ability and small reloading of the “Wrath of Nature” abilities, as well as the abilities that slow down the movement of opponents. And what about his special ability to save the gate from a goal or to cut off his ally, who is carrying the ball from his pursuers. Узрите гнев природы! История: Древнее существо пробудилось на просторах постапокалиптического мира , но что могло его пробудить , а точнее кто? Никто доподлинно не знает как оно появилось в окрестностях Металл Сити и причастна ли к этому секта , но те кто смог уцелеть при встречи с ним рассказывают что силы древней природы сочились из него пронизывая корнями землю и разрывая металл. Старики рассказывают что это всё из за людей которые принесли беды земле и разгневали саму природу... И всё же как он попал на арену? Думаю на эти вопросы секта металла нам никогда не ответит. Имя:Omen Концепция: Перехватчик с останавливающим действием Транспорт: живая машина обросшая насквозь корнями Пассивное умение «Гнев природы»: Каждое попадание способностями усиливает урон от следующей способности на 5% эффект складывается до 6 раз и действует в течение 4 секунд( кроме особого умения R «Живая стена» ) после каждого попадания способностями время действие пассивной способности обновляется . Q «Ядовитые шипы»: зажимая клавишу Q вы заряжаете снаряды (всего их 3) , чем дольше вы удерживаете клавишу Q тем больше вылетит снарядов. Попадая снарядами вы замедляете противников на 15% 35% 50% с каждым снарядом замедление растёт. W «Охота»: зажимая клавишу W вы регулируете дальность способности чем дольше удерживаете тем дальше от вас будет запущена способность . Выпускает 2 волков которые летят по дуге навстречу друг другу , когда волки сталкиваются они оглушают всех кто оказался в области действия их столкновения E «Бросок зверя»: ускоряется нанося урон перед собой в небольшой области и замедляя противников R «Живая стена»: после активации начинает оставлять за собой непреодолимую стену из корней, которая наносит урон противникам при соприкосновении с ней. ( стена такая же прочная как стены арены) плюсы (+)и(-)минусы У этого персонажа не очень высокий урон но его компенсирует пассивная способность и маленькая перезарядка способностей «Гнев природы» , а также способности которые замедляют движение противников. А чего стоит его особое умение способное спасти ворота от забитого мяча или же отрезать своего союзника везущего мяч от преследователей. OMEN wolf spirit It can be done so that when a character has a special skill (R) the spirit of a bird appears above the machine. And when the W ability is charged, 2 wolves appear next to the machine. Можно сделать так чтобы когда у персонажа есть особое умение (R) над машиной появляется дух птицы . А когда заряжена W способность рядом с машиной появляются 2 волка.
  3. 1 point
    theme nature: curled up caterpillars for the wheels and the car made out of wood and tree roots pilot: female with a battle armor made enterily out of leaves and wood interceptor/sup q: shoot a flower seed that when it hits a car makes a flower on the tires that slows them w: plant a tree in the current location blocking the path e: boosts leaving a trail of gras behind slowing enemies ignites if it touches lava dealing dmg r: makes a circle of roots in the current position traping all enemies inside it until destroyed
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