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Showing content with the highest reputation on 01/22/17 in all areas

  1. 2 points
    Killmeister Backstory A legend of badass-ery from the old world. Killmeister has returned from the grave as an undead to raise chaos and havok! Upon the back of his roaring chopper he rides into the apocalypse with a newfound will for life. What powerful force of determination for insanity could bring a man back from death? Only Killmeister knows, and he shares no secrets. Weapons (Passive) Motorhead- Killmeister's motorcycle "Motorhead" is a hardcore lightweight-killing machine. Killmeister has reduced hitpoints, but drastically increased speed and damage. He cannot pick up the bomb. (1) Overkill- Killmeister revs up the Gatling gun at the core of his vehicle. After 2 seconds and giving an audio cue he begins launching shrapnel in a small cone in front of him for 5 seconds that dealing damage for each second. Enemies hit by more than once receive increased damage for each time hit. (2) Bomber- Killmeister chucks a frag grenade at the location of the mouse. Upon landing the grenade blows up knocking enemy vehicles back around the center area of effect and dealing damage. (Ultimate) Ace Of Spades - Killmeister sets his sights on a single enemy. The player loses control of the vehicle as Killmeister passively follows directly behind them for 10 seconds. If the enemy is killed within that 10 seconds, Killmeister will follow the closest nearby enemy if possible. This repeats for as long as the 10 seconds remains. For each enemy killed after Ace Of Spades finishes Killmeister gains a free use of Bomber which does not go on cooldown. Playstyle Killmeister is an Interceptor focused on kills and not on transporting the bomb. However, he is very easily killed and works better at staying on the sides of battle revving up Overkill and driving in disrupting the flow of battle with Bomber, taking out an enemy, and riding out of combat before anything can be done to stop him. His greatest weakness is his vulnerability from behind, and enemies who can keep up with his speed will find that they can finish him off quickly. Killmeister is a character you intentionally want to be in the back and not the front. His ultimate allows the player to focus on using Bomber and Overkill instead of driving as it puts you in autopilot right behind an enemy. However, an enemy can use this to trick Killmeister into stopping, or going in an opposite direction as Killmeister follows them directly until the time ends. However, if Killmeister can time his Overkill and Ace Of Spades at the right time he can tear through enemy after enemy and then release a barrage of grenades unleashing ultimate carnage.
  2. 1 point
    Hello fans of Heavy Metal Machines! Today we are going to talk about a very important move for the game that generates many discussions: Passing the bomb! Passing the bomb properly is an essential skill to become a better player of Heavy Metal Machines. While it may seem simple to do, a good pass can consecrate the delivery of the bomb, while a bad pass can mean the death (and defeat!) of your allies. Basic mechanics When holding the space bar, the bomb is always passed back, which means that the positioning is essential so that the bomb does not fall into the hands of the enemy team. There is little time between the moment you decide to pass, and the bomb is actually released, so be careful with an enemy carrier coming in at the last moment! Team work Passing the bomb does not just depend on who is carrying it. If you want to receive a pass, position yourself behind your teammate that is in possession of the bomb! That way, you guarantee that you will receive the pass correctly. Skip not to die When you are carrying the bomb, it is impossible to use the maps shortcuts to escape certain death. In such a situation, pass the bomb before you die and the emergency exits will be available! No allies around Consider this: you are low on health and enemies begin to surround you. With the near destruction, it is ideal to escape so you do not give more resources to the enemies and to regroup with their allies. In this case, you can try a pass forward, without a direct target for the pass. A good suggestion is to try to throw the bomb in lava or the guard rails to make life difficult for the enemy team or a pass forward, toward where the bomb will be delivered. Hopefully this helps everyone with their passes! We hope to see you all executing these passes in the arena! \m/
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