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Ponury_Borha

Metal Gladiators
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Posts posted by Ponury_Borha


  1. 21 hours ago, Quirken said:

    Simply put, killing the ball carrier is more or less the primary focus of 4 players at any given time. Killing other enemies is a secondary thing that can be helpful but isn't the priority.

    Thats what i was thinking. Sorry that I cant good express my thoughts and my english language is limited/ restricted / confined . I try to communicate as best I can.
    According to me, the attention should be applied to the events related to the bomb, so that even a newbie was directed to the appropriate action by sounds and visuals.


  2. On 10.03.2017 at 5:56 AM, PALMITu said:

    I think that's a great ideia, but, instead off press a button to grab, could be press a button to by pass over the bomb.

     

     

    Nah, this dont change a gameplay, everyone is trying to take bomb before enemy do that. I think suggestions given by Harkness (devs) r good as they r and can do a game much more fun (it can be much more fun?!). More importantly, will depend more on skill than luck - positive change in my opinion.


  3. I know what U mean but this game is not about killing, its about bomb delivery so visuals and sound should relate to what is happening with the bomb and bomb-carrier. If U kill bomb-carrier visual and sound reward should be more powerfull to rush more adrenaline. Maybe commentator voice need to be more violence/aggresive when bomb is dropped etc. When carrier with bomb getting near to finishing-line there should be some kind of sound (ex: beep... beep... beep... beep beep beep beeeeeep!) just to pump up emotions.

       

     


  4. Tutorial wont start too, infinite "Loading" screen only. I'm from Europe if it matters (i dont know where r servers).

    Edit: Problem is in Europe server. When i changed region to North America practice mode started normally.

    Region can be changed after hit "Play" button, option is on right-down of screen.

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