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Saramantis

Metal Gladiators
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    55
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Posts posted by Saramantis


  1. E aí, Lusks!

    Seja muito bem vindo :D

     

    Muito obrigado por tirar um tempinho para nos enviar essas sugestões. Aproveitando o gancho da sua última sugestão, vou adiantar que o sistema de feedbacks e sugestões funciona melhor através do nosso servidor no Discord. É lá que a comunidade costuma se reunir para tratar de discussões do jogo e não só de deixar feedbacks, como também votar nos outros que foram postados para sabermos quais são os mais aceitos. A cada duas semanas separamos quais foram os Top 5 mais votados pela comunidade e, ao fim do mês, os Top 5 mais votados do mês ganham uma resposta dos nossos game designers, comentando a sugestão dada, se há planos para ela ser implementada ou não e, se não, qual o motivo disso. Queria te convidar para se juntar a nós por lá! Jogadores como você costumam agregar bastante para as discussões e crescimento da comunidade :)

    E não se preocupe! Não falou nenhuma bobagem e nós adoramos quando os jogadores engajam assim e compartilham sua opinião. É positivo pra todo mundo!

    Ah! E entrando no Discord, você recebe uma skin grátis no jogo. É só falar comigo por lá: Saramantis#0776. Te vejo por lá?


  2. Agora vejo que o jogador que receber esse ultimate perde o controle do carro, mas não especifica quem ganha o controle. É a Ambulance? Se sim, será que não pode gerar um gameplay frustrante para quem receber essa ultimate, caso as duas pessoas não sejam amigas e não estejam se comunicando? Por exemplo: o transportador está confiante de que consegue fazer o gol, está se encaminhando para isso, porém esse suporte intervém, tenta ajudar, mas acaba errando o gol. Parece um ponto fácil de se gerar rage. Além de facilitar o trabalho de pessoas mal intencionadas ou trolls.

     

    Hahaha só pontos que pensei, Cold! Espero que não se importe :) 


  3. Obrigado pelo feedback, um0rt4l.

    O motivo da restrição de horário é para garantir que os jogadores que temos vão saber quando se encontrar, para evitar esperas muito longas nas filas (já que ainda não temos uma grande base de jogadores). Se deixássemos ela aberta 24h (como gostaríamos), os jogadores teriam mais dificuldade para se encontrar, já que cada um tentaria entrar na fila quando fosse mais conveniente para si. Com a janela de abertura limitada, nós conseguimos contornar esse problema por enquanto.

    Sobre o número de jogadores: nós permitimos, por um tempo, que os jogadores jogassem em duo, porém isso acabou mais frustrações do que boas experiências. Sabemos que é importante poder curtir a fila ranqueada junto de um amigo e queremos reabilitar essa opção no futuro. A gente já tá trabalhando em melhoras e esperamos ver elas implementadas no futuro. A rankeada em 3 seria muito difícil de balancear (já que são 3 jogadores possivelmente se comunicando) e exigiria colocá-los contra outros 3 jogadores que também estão juntos, e aí esbarríamos no problema da base de jogadores novamente, e acabaríamos tendo um tempo de espera na fila longo para aqueles que quisessem jogar em 3.

     

    Espero ter respondido suas questões :)


  4. Oi, fallencrow!

    Muito obrigado por tirar um tempo para nos enviar esse report.

    Sentimos muito que você tenha passado por isso no Heavy Metal Machines. Recebemos mais report desses mesmos jogadores e ambos já estão devidamente banidos pelas suas atitudes, que infringiam nossas Regras de Conduta.

     

    Obrigado por ajudar a manter a comunidade do HMM mais saudável e positiva!


  5. 190627-Lore-Todos-Steam.jpg

     

    What's up, Metal Gladiators?


    Maybe you turned into a Metal Gladiator recently, or maybe you just want to check if you read all the lore posts we published before. In both cases, enjoy having all the posts linked in only one to get it more comfortable.

    From time to time, we've been revealing the stories about places, characters, and much more things in this insane post-apocalyptic world.

    From the organizations that exist in Metal City to characters stories, use this post to guide you through our blog posts with these remarkable stories. Just pick a theme and have a good reading (the posts are also available in Brazilian Portuguese, Turkish, Polish and Russian)!

     

    Learning more about the Heavy Metal Machines organizations

    Tales of Metal City – Chapter 1: The Apocalypse

    Learning more about the characters’ friendships

    On their own: learn more about the lone wolves of HMM

    The stage is set: Learn more about the Arenas of Heavy Metal Machines

    The Cursed Necropolis – An Illustrated Story

    Rampage: the brilliant engineer who became the worst nightmare in Metal City

    Dirt Devil: The mercenary from the desert

    Full Metal Judge: Metal City’s ultimate law

    Clunker Bros: the hardworking-drunk brothers

    Wildfire: the blacksmith who became a champion

    Stingray: the rebel who became a leader

    Artificer: the immortal scientist

    Sect of Metal: the rulers of Metal City

    Little Monster: The champion’s child

    Photon: the explorer of the light

    Stargazer: the stronghold from space

    Killer J: The crazy clown

    After all, who is Black Lotus?

    Metal Herald, the Dark Pope!

    Peacemaker – The Bringer of War

     

    After reading all of this, I hope to see you in the arenas!

     

     

     

    • Like 1

  6. Hello, Metal Gladiators!

    As we already shared during our live streams, we have the road map of new contents coming this year to Heavy Metal Machines. This list was made based on the development of the game and priorities were decided with the help of the community. However, we know that new things might show up during this journey and we will do our best to keep you updated about it.


    So here's the roadmap:


    May

    • Bug Fixes (May 22)
    • Metal League SA (May 25)

     

    July

    • Metal Pass Season 5 (July 10)
    • Pilot 17 (July 10)
    • Ranked Mode (second half of July)
    • Gamepad/Controller (second half of July)

     

    August

    • Metal League NA (August 10)

     

    September

    • Metal Pass Season 6 (September 25)
    • Pilot 18 (September 25)

     

    About next week's update, we expect to fix the following bugs:

    • Fixed a bug where Black Lotus incorrectly accelerated forward when combining reflected damage from weapon 2 and using weapon 3 (also known as Super Dash for some community members).
    • Fixed a bug where Black Lotus' weapon 2 reflected the damage from enemies but canceled its own out of combat self-repair.
    • Fixed a bug where Black Lotus' weapon 2 did not cancel enemies' self-repair.
    • Fixed a bug where Black Lotus' weapon 2 made enemies start their out of combat self-repair earlier than expected.
    • Fixed a bug where Wildfire's passive was activated even when hitting a barrier (i.e., Rampage's passive).
    • Fixed a bug where Wildfire's weapon 1 was triggering its impact and area damage at different times.
    • Fixed a bug where Wildfire's weapon 2 explosion wasn't being blocked by barriers (i.e., Rampage's passive and Icebringer's weapon 2).
    • Fixed a bug where Wildfire's weapon 3 didn't activate the trail animation.
    • Fixed a bug where Icebringer could not be pushed while using weapon 3.
    • Fixed a rare bug where Clunker's weapon 2 dealt damage but didn't pull the enemy.
    • Fixed a bug where Clunker's weapon 2 sometimes crossed walls, improperly dealing damage and/or grabbing enemies on its way back.
    • Fixed a bug where VFX from different characters were improperly activated during matches, getting stuck to the arena or even to the machines.
    • Fixed a bug where it was possible to rebuild the machine inside the stones at the center of Metal God Arena.
    • Fixed a bug on the Temple of Sacrifice arena, where a collider at the delivery point was improperly positioned.
    • Fixed a bug where exiting a match during the last score, while the victory/defeat animation is running caused the client to crash.

     

    We also are working to fix these other known bugs:

    • Rampage's weapon 3 behavior is inconsistent in some situations.
    • Dirt Devil's weapon 3 randomly getting stuck during the match, forcing the machine to get back to where the harpoon is attached.
    • Bomb fights not triggering in some situations.
    • Bomb getting through blockers in some situations.

     

    If you have any questions or need any help, talk to one of our Community Managers here on our Discord channel!

     

    See you all in the arenas!

    • Like 1

  7. Hello, Metal Gladiators!

    We wanted to share more information with you regarding bugfixes. We have a list of the most important bugs that we will be working on. We plan to have them fixed in the middle of May. Here’s the list of priority fixes that we plan to deliver by said date:

    1. Rampage’s weapon 3 with inconsistent behavior
    2. Black Lotus’ super dash
    3. Black Lotus’ weapon 2 not canceling the opponent’s “out of combat”
    4. Camera during respawn
    5. Icebringer becoming immune to pushes while using his weapon 3
    6. Clunker’s hook dealing damage but not pulling
    7. Wildfire’s passive triggering even when hitting a barrier
    8. Invulnerability not protecting “out of combat” status
    9. GFX stuck to the arena and characters
    10. Clunker’s hook return looking messy
    11. Dirt Devil’s weapon 3 inconsistent behavior
    12. Bomb disputes with inconsistent behavior


    If you have any questions, feel free to talk to me or any of our Community Managers.
    To report a bug, you can always head to http://www.heavymetalmachines.com/support/.


  8. Hello there, Mr. Fox!

    Awesome ideas. Thanks for taking the time to share this with us :)

     

    Your inputs on balance will be taken to our devs so they can it into consideration. We are aware that some pilots are in need of some love (hello, Photon!) and we'll be working on that as soon as we can. 

    On the map's subject, we are also interested in creating new maps for the game, as we agree that it breathes new life and possibilities into the game. We don't have a date set for when it will be released but rest assured we hear you!

    We are studying ways to reintroduce (we had one before the Combat Test) the Garage, where you could improve the pilots' weapons. We also don't have a date set for when this future will come back to the game, but it's something we are aiming for. 

     

    Once again, thanks for sharing this with us! If you think of any other suggestions, don't hesitate to bring them to us :) 


  9. 8f9b19cf9ea7abd7f3ced4852943a2817d3435ef

    In this update, we are releasing the last character missing in the line-up: Rampage. The store is also back in its full shape. Let’s check it out:

     

    Rampage

    • Weapon 1 - Minimum Wage
      • Smashes and pushes back the opponents
        • Damage: 150
        • Critical Hit: 250
        • Cooldown: 2,25 s

    8c082628fc667555decbeaee31eb6afbce9c748e

    • Weapon 2 - Harassment
      • The bulldozer hits the ground and opens a gap that damages the enemies
        • Damage: 200
        • Cooldown: 10,75 s

    2a4bde3b323e4e335543d55fba0c7cf05949f759

    • Weapon 3 - Traffic Jam
      • Accelerates and smashes opponents against the walls
        • Damage (against walls): 200
        • Damage per second: 50
        • Cooldown: 6,75 s

    64afb366dcc0b274cc6fb545a3d6cbc79b0f7911

    • Special Weapon - Saturday Shift
      • Charges a big hit with the bulldozer’s shovel and deals damage around it.
        • Critical Hit: 400
        • Damage: 20

    8b17d48bbf30a56b864075cdcdb7900de01933cd

    • Passive Weapon - Anger Management
      • While the shovel is down, all the damage dealt on it are reduced. It works like a shield.

    d9d2b96a33429037b53d6cb4a0cd3c1e1e8a175d

     

    General

    • Added the option menu the ping indicator switch. This tool will help you to see what is your latency during any match.
    • To improve the visual feedback, it was added a background color on the HP bar. It follows the color of the team (Blue or Red)
    • The bomb now can bounce back when hit the wall.
    • All the remaining skins (Rockstar and Metal Legend) are back into the store.
    • Wildfire and Stingray (previously presented with a new visual (for their basic model) have received visual update to all the skins:

     

    c7193bdb0763492be1288528bc2bedea075f3dcc

    e62a8cfdc20e6362dfa5ef9178b9d7b19ddcceb2

    • Windrider basic model has received new visual assets:

    f6a3e81bb08f3fade0e0ef1dd3717bff84e46a1f

    • Audio improvements for Full Metal Judge
    • Visual improvements on the interface of the group/party session
    • Added a highlight and new icon for the Cash button

    Dev Notes:

    “Since the beginning of the Combat Test, we did several tests on the physics of the game and its behavior, so we are going to keep working hard to always deliver the best experience to the players. In order to implement Rampage’s weapon 3, we did some changes in this version and we will continue to work on it after this release. We ask the patience and help for all the players to report behaviors that are different or not coherent.

    The affected points:

    • Every weapon that involves acceleration (usually the weapon 3).
    • Every weapon that pushes the opponents
    • The treadmills on Cursed Necropolis
    • The collision and moving of the machines”

    Balance

    • Black Lotus
      • Weapon 3
        • The machines is no more controllable when using this weapon.
    • Clunker
      • General
        • Added a disruption meter to Clunker’s weapons
      • Weapon 2
        • Increased the initial damage from 100 to 200.
        • Removed the final damage
    • Dirt Devil
      • Weapon 3
        • Increased the initial damage from 100 to 200
        • Removed the continuous damage.
    • Full Metal Judge
      • Weapon 1
        • Decreased the gain of shield per shot from 60 to 50
        • Decreased the gain of charge to the special weapon in 15%
      • Weapon 2
        • The shield received in the defensive mode has been reduced in 33%.
        • In the offensive mode, the self damage has been reduced in 25%
      • Weapon 3
        • The shield for using this weapon has been removed
        • Added the gain of shield when hitting the enemies
    • Little Monster
      • Weapon 2 and Special
        • The warm-up has been removed

    Known Issues

    • Full Metal Judge receives shield even when hitting Rampage’s lift
    • Photon’s weapon 1 cross through Rampage’s lift
    • Like 1

  10. 171006_HMM-comunicado_en.png

     

    Hey, metalheads!

    We wanted to bring you an update on the In-Game Skin shop status, so here comes some news on that:

    1. The skin shop is scheduled to be partially back on 27/3, along with all Metal Idol level skins;
    2. The skin shop is scheduled to be completely available on 17/04

    You'll hear more from us in the upcoming weeks! :)

     

     

     

     


  11. 5a8d736d08a83_24A35AF044F4544B0E005197123B6D7DF238EBB0B869E2F5FCpimgpsh_fullsize_distr.png.c7a30af078416f2fd688db8b5f841006.png

     

    General

    • Visual enhancements on the minimap to better identify who is carrying the bomb.

     

    Before

     

    nE-x1HR6vmxsmIKCatRr_DYkIc9wdhbTAMmKxYCr2rnUFZ87OKxHRee4Nn3k5v-AUiW2W4PSPSSlLMefGO0nYabHRRTCGgKRHg3qUZzaUe_lVM4rytemyVToDuyyAFD0_ythx3LZ

     

    After

     

    gyZpaAHttX2_yXeyXXKY2Qnk7EAdkhZKI0H4kywuDqSPT0buRnjO9iylrQ_VUkjiKhfKAYVbcOp6P21Qdcs9GOzVrWHYbk3t9IsTBa-P-CBFbUb-gmWQGceoIlaTjIqdqk1m7PM5

     

     

    • Interface’s optimization during a match.

     

    Dev Notes: We’ve just started to use a new tool to implement the interface, which will optimize the game’s performance. We started this job first with the minimap, being the first feature to receive it. This optimization is another step in our goal to improve the game’s interface performance that we are working on.  

     

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