skill set reference: smite, hel)
passive: Nanotek protection
Allies affected by nanobot takes 20% less damage.(round up)
weapon 1: Life shoot (3 second cooldown)
shoot a homing projectile at nearest ally(old arti Q/W), add regen of 150 over a 15 second total. (max 3 stacks)
timer of nanobot can run out
max heal: 5 stack at same time total: 3000 per min. 50 per second.
weapon 2: Art of creation (10 second cooldown)
Place a mine on the floor that ally can pick to gain 200 armor.
max armor: 1200 per min.
weapon 3: Nanobot Overload(life) (20 second cooldown)
area of effect instantly heal allies for 100, add 1 stack of nanobots.
max heal: 3 target 900 heal per min + 1350 per min. nanobots
weapon 1: Death shoot (4 second cooldown)
shoot a homing projectile at nearest enemy, deal 80 damage instantly.
max damage: 960 per min.
weapon 2: Art of destruction (8 second cooldown)
shoot a straight line projectile that deal 50 damage and slow for 1 second, if target have armor if takes an additional 50 damage.
max damage: 750 damage per min + slow.
weapon 3: Nanobot Overload(death) (20 second cooldown)
area of effect around dealing 150 damage, slow enemies hit by 50% for 1 seconds.
max damage: 1800 per min + slow.
weapon 4 : Life and Death (3 second cooldown)
switch between life stance and death stance.
passive: 20% lower damage on max 3 allies: exemple vs 6000 damage per min(total other team) protect 1200 per min.
total healing: 5250 per min. (mostly heal over time)
total armor: 1200 per min.
total max damage: 3510 per min. + slow(cc)
character is able to switch to damage while some slow heal over time is happening(max 30 heal per second) and armor mine is on cooldown(10 sec)
armor is used to make the slow heal effective a bit more.