Patch Notes beta. – 07/12/2017

Unity 5
The Unity 5 was implemented for the Heavy Metal Machines development.

  • In-game impacts – Improvements from a technical point of view
    • Rewrote the way the textures are loaded and used in-game
      • Performance and stability gain
    • Rewrote part of the loading system
      • Loading time performance gain
    • Improvements in the video memory and RAM memory usage
    • Lots of improvements in the internal flow of development
  • In-game impacts – Improvements from the user’s point of view
    • Improvements in the client’s stability, resulting in fewer memory problems and crashes.
    • Performance gain in low-performance machines
    • Arena lighting
      • Improvements in the arenas’ illumination, with better visual effects contrast and points of interest of each arena highlighted.

  • 32 bits system incompatibility
    • Now the game is compiling in 64 bits, and is no longer supporting the 32 bits operating system format
    • 32 bits representativity in the player’s database
    • Only 2.69% of players who have played at least one match in the past 90 days used the 32 bits system
    • Improvements required to play Heavy Metal Machines again
      • Install a 64 bits operating system
  • Known bugs
    • Small visual elements problems in machines with AMD video card, but nothing that can ruin the player’s experience.