The Bounty Hunter

Mark of the Hunt

Vulture throws a blade forward, dealing damage and marking enemies hit with the Mark of the Hunt for some seconds. Every blade hit increases the count of Mark of the Hunt and resets its timer. Blades stay on the ground if they reach their maximum range or they hit the environment. Blades that hit Barriers return to Vulture, passing through all other objects. Returning blades do not apply the Mark of the Hunt. This weapon doesn't have a cooldown. Vulture receives new charges for this weapon every time a blade successfully returns to him.

  • Charges: 3
  • Warm Up: 0.15s
  • Damage on hit: 75
  • Returning projectile damage: 50 HP
  • Projectile duration: 0.7s
  • Projectile duration on the ground: 7s
  • Cooldown: 0s
  • Projectile speed: 100
  • Returning projectile speed: 150
  • Projectile size: 2.5 Radius
  • Area on the ground: 2
  • Influenced by machine's speed: Yes
  • Projectile deceleration: Yes
  • Passes through barriers: No
  • Special Weapon Energy Gain: 10% of damage dealt
  • Mark of the Hunt Duration: 5s
  • Global Cooldown: Blade Rip = 0.15s | Soul Ravage = instant | Thrill of the Hunt = instant | Bomb Pass = instant

Blade Rip

All currently active blades are pulled back to Vulture. Enemies that have blades attached take damage, increasing with each attached blade, and are pulled towards Vulture. Returning blades pass through all objects and enemies. Returning blades deal damage to enemies, but do not apply Mark of the Hunt.

  • Cooldown: 1s
  • Stacked Projectile Damage: 25
  • Returning Projectile Damage: 50
  • Influenced by Machine's Speed: No
  • Projectile Deceleration: No
  • Passes Through Barriers: Yes
  • Special Weapon Energy Gain: 10% of damage dealt
  • Pull Force for Each Stacked Projectile: 10 (up to 40)
  • Global Cooldown: Mark of the Hunt = instant | Soul Ravage =instant | Thrill of the Hunt = instant | Bomb Pass = instant

Soul Ravage

Vulture lunges forward, losing control of his machine and passing through enemies. Enemies that are hit take damage based on the number of Marks of the Hunt currently applied to them. Dealing damage to enemies with this weapon reduces its cooldown, and eliminating enemies refreshes it.

  • Warm Up: 0s
  • Damage on Hit: (35 + ( 15 * Quantity of blades )) * Quantity of blades
  • Cooldown: 6s
  • Cooldown Reduction on Hit: 66%
  • Influenced by Machine's Speed: Yes
  • Duration: 0.5s
  • Instant Boost: 150
  • Boost Over Time Duration Per Second: 100
  • Boost Over Time Duration: 0.3s
  • Daze: 0.2s
  • Passes Through Barriers: Yes
  • Special Weapon Energy Gain: 10% of damage dealt
  • Global Cooldown: Mark of the Hunt = instant | Blade Rip = instant | Thrill of the Hunt = instant | Bomb Pass =instant.

Thrill of the Hunt

Vulture launches blades in every direction. The blades have the same properties as the blades from Mark of the Hunt. Vulture launches one additional blade for each kill that Vulture has secured in the game up to a maximum value.

  • Warm Up: 1s
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Minimum Number of Blades: 5
  • Maximum Number of Blades: 15
  • Global Cooldown: Mark of the Hunt = 1s | Blade Rip = 1.25s | Soul Ravage = instant | Bomb Pass = instant

  • Sound Track:

A real hunter, who will chase, mark, and eliminate his victims without mercy. He is the first pilot to bring a motorcycle into the arenas of Metal City, bringing a gameplay style that focuses in damage with all weapons, and can make the enemy team’s life a living hell.

Mark of the Hunt is his weapon 1, responsible for the mechanics of Vulture’s other weapons. Carrying three blades that can be launched from a great distance, deals damage to the enemies and applies a mark with a temporary duration. In case you miss one of the blades, it will stay stuck in the terrain for a few seconds, and any enemy that passes through it will take damage and receive the mark. It’s highly recommended to choose a single target to be chased by the blades, ensuring that the other weapons can deal as much damage as possible.

Blade Rip is the weapon 2, used to pull the blades that were launched back to Vulture. Upon doing so, the enemies will take damage according to the number of blades attached to them, and will also pull them towards him, making the ability strategic, once that the enemy will lose steering control for a little while. Other than that, it also resets the time duration for the marks applied to the target, providing more time to use the weapon 1 again and keep the number of marks in the enemy.

Soul Ravage, weapon 3, will boost the motorcycle forward, dealing damage to enemies in your path and that may have marks done by the Vulture’s blades. The damage will increase according to the number of marks in the target, so in other words, the greater the number of marks, the higher will be the damage! The combination of several marks using the weapon 1 and hitting your target will Soul Ravage can be fatal! Also, by hitting a marked enemy, the waiting time will be reduced by half, and if you finish them, the time will restart as a whole.

Thrill of the Hunt is the special weapon and can make the enemy team’s life a living hell. It launches several blades around Vulture, hitting all the enemies in your path. The number of blades varies according to the number of kills accumulated throughout the match, which means that you can deal damage and apply marks in several enemies, having the chance to eliminate your target even faster.

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