Stingray

The Underdog

Discs of Doom

Shoots 3 energy discs that travel in an arc, dealing damage and pushing enemies. If the weapon is used in close range, the 3 discs are not released. The opponent hit takes damage and is pushed away.

  • Warm Up: 0.25s
  • Side Projectile Hit Damage: 60 HP
  • Central Projectile Hit Damage: 100 HP
  • Projectile Hit Push Force: 30
  • Projectile Duration: 1s
  • Melee Hit Damage: 100
  • Melee Hit Push Force: 70
  • Cooldown: 2.5s
  • Projectile Speed: 90
  • Projectile Size: 1.5 radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 17% of damage dealt
  • Global Cooldown: Power Wave = 0.3s | Powerslide= 0.3s | Ultra Final Blaster = 0.3s | Bomb Pass = 0.1s

Power Wave

Shoots a cone-shaped wave that deals damage and pushes opponents hit.

  • Warm Up:: 0.5s
  • Damage on Hit: 200 HP
  • Push Force: 50
  • Wave duration: 0.45s
  • Wave Angle: 15
  • Cooldown: 10s
  • Wave Speed: 120
  • Influenced by Machine's Speed: Yes
  • Wave Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 17% of damage dealt
  • Global Cooldown: Discs of Doom = 0.6s | Powerslide= 0.6s | Ultra Final Blaster = 0.6s | Bomb Pass = 0.1s

Powerslide

Boosts the machine and briefly increases its mass, dealing damage to enemies hit and causing them to lose control.

  • Warm Up: 0.25s
  • Damage on Hit: 75 HP
  • Instant Boost: 170
  • Scaling Boost Over Time per second: 100
  • Boost Over Time Duration Per Second: 0.3s
  • Daze: 0.3s
  • Enemy Daze: 0.3s
  • Mass Gain: 2
  • Mass Gain Duration: 0.7s
  • Duration: 0.7s
  • Cooldown: 5.5s
  • Passes Through Barrier: No
  • Special Weapon Energy Gain: 17% of damage dealt
  • Global Cooldown: Discs of Doom = 0.9s | Power Wave = 0.9s | Ultra Final Blaster = 0.9s | Bomb Pass = 0.1s

Ultra Final Blaster

Channels a powerful laser in front of the machine, dealing damage and pushing enemies hit, and a lesser amount of damage to enemies nearby. Upon shooting the laser, Stingray is pushed back.

  • Warm Up: 1.5s
  • Self-Push Force: 80
  • Direct Hit Damage: 800 HP
  • Direct Hit Push Force: 60
  • First Area of Proximity Hit Damage: 400 HP
  • First Area of Proximity Push Force: 30
  • First Area of Proximity Size: 2.5
  • Second Area of Proximity Hit Damage: 200 HP
  • Second Area of Proximity Size: 5
  • Projectile Speed: 300
  • Projectile Size: 1 Radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: No
  • Passes Through Barriers: Yes
  • Global Cooldown: Discs of Doom = 1.7s | Power Wave = 1.7s | Powerslide= 1.7s | Bomb Pass = 1.2s

  • Sound Track:

Stingray is extremely good at dealing large amounts of damage in a short time. If you ever need someone to neutralize a single pilot out, this little hacker fellow is the one to call.

The first and basic skill is the Discs of Doom. This weapon shoots three discs and is able to deal damage to more than one enemy. 

Not only to kill but also to push and take away the opponents’ control, Stingray has the Power Wave. This secondary weapon casts a wave of energy that can deal damage to multiple enemies.

Stingray still needs speed to intercept the targets and help the team to deliver the bomb. That’s why he uses the Powerslide. This third weapon propels himself forward and deals damage as it hits and pushes the enemies. 

Stingray always saves what’s best for last. You’d better save it too. The Ultra Final Blaster is an incredible frontal laser that deals heavy damage, capable of killing most of those who stand in front of it. The ray has a long reach, so multiple opponents may fall in front of you!

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