07.01.2020 – Metal League Rules

  • 7 de January de 2020

General

These Metal League Rules act in conjunction with the Rules of Conduct and the Heavy Metal Machines Software Terms of Use.

Summary

The Metal League will be split into two different phases: Qualifiers and Playoffs. The Qualifiers phase will be divided into 4 Stages, for a duration of 3 hours each and be held on a weekly basis, always on Saturdays. The 16 best teams at the end of this period will qualify for the Playoffs, which again will be split into 2 Playoffs Stages. The Quarter-finals, Semifinals and 3rd place dispute for Silver League and Gold League on the first weekend after the last Qualifiers’ Stage, and the Grand Final of Silver League and Gold League the following Saturday. The Qualifiers will follow an in-game ranking system created by Hoplon. The Playoffs will follow a single-elimination bracket system handled by ESL.

To join the Metal League, players will just have to play with their team in one of the Qualifiers’ Stages. The registrations are free and everyone who plays at least one match will automatically be competing for a chance to make the Playoffs. Also, there are no level requirements, everyone is able to join the Metal League.

The Qualifiers ranking system was re-designed to provide a fair chance to all teams to get a spot in the Playoffs phase:

The potential points to be won in each of the positions are the same for all stages. However, the amount of points given to the first team of each stage is sufficient to assure a ranking among the top 4 and a place in the Gold League of the Metal League Playoffs.

Depending on the number of points your team attains your team will be either fighting in the Gold League or the Silver League: 

  • 1st to 8th Place – Gold League 
  • 9th to 16th Place – Silver League
Stage 1Stage 2Stage 3Stage 4Playoffs 1Playoffs 2
January 11, 2020January 18, 2020January 25, 2020February 1, 2020February 8, 2020February 15, 2020
QualifiersQualifiersQualifiersQualifiersPlayoffsPlayoffs
First Place Qualifies Automatically for Gold LeagueFirst Place Qualifies Automatically for Gold LeagueFirst Place Qualifies Automatically for Gold LeagueFirst Place Qualifies Automatically for Gold LeagueSilver League Quarter-finals, Semifinals and 3rd place dispute (Best of 1)Silver League Grand Final (Best of 3)
Gold League Grand Final (Best of 3)
Gold League Quarter-finals, Semifinals and 3rd place dispute (Best of 3)

Global Rules

1.1. How to Participate

  • Register on Steam and download Heavy Metal Machines for free.
  • Create a team using the “Teams” feature with a maximum of 5 players and a minimum of 4.
  • To play a match on the Qualifiers phase, enter the special Metal League queue with your team in a group (party). The queue will not accept individual players, groups with players who are not from the same team and groups without 4 players.
  • When you enter the Metal League queue, the system will create a match between you and another team who is competing in the tournament too. The result of every match will count for the team’s rank position.
  • The team’s registration happens automatically  when the team tries to find a match on this queue. However, teams will get stage points only after playing at least one match.
  • The queue will only be available on specific days and times. The time is always from 4pm until 7pm (GMT 0) for a total of 3 hours. 
  • The Stages will happen on the following days:

» 11th of January 2020 – Stage 1
» 18h of January 2020 – Stage 2
» 25th of January 2020 – Stage 3
» 1st of February 2020 – Stage 4
» 8th of February 2020 – Playoffs  Silver & Gold League – Quarter-finals, Semifinals and 3rd place dispute
» 15th of February 2020 – Playoffs Silver & Gold League – Grand Finals 

1.1.2 Playoffs

  • Players qualified for the Playoffs phase will be invited to create an account on ESL. All teams must have their accounts registered in the ESL’s platform 24h before the Playoffs phase.
  • Make sure you confirm your participation (check-in) 30 minutes before the Playoffs phase start.
  • The first Playoffs will be held on 08th of February 2020 (Silver & Gold League – Quarter-finals, Semifinals and 3rd place dispute)
  • The second  Playoffs will be held on 15th of February 2020 (Silver & Gold League Grand Finals) 
  • Current Hoplon employees or ex-employees for the past 12 months are forbidden to participate in any phase. Any team that has players in any of these two conditions, will be disqualified.
  • Hoplon employees’ relatives are also forbidden from participating in any phase. Any team found to have players in this condition will be disqualified.

 

1.2. Tournament Qualifier Settings

1.2.1 Game mode settings

  • The Qualifiers will have four (4) Stages.
  • All Qualifiers matches will be played in the Metal God Arena. 
  • A Stage is a period of time when players can Queue for the Tournament.
  • During a Stage, every team that participates will be able to earn and lose Stage Points.
  • All matches will be played with 4 players per team in a group, without drafting, and with opponents selected by the matchmaking system.
  • Team members can be changed at any time of the Qualifiers phase, Stages 1-3. However, the roster registered at the beginning of the 4th Stage (first match) must be the same roster until the end of that Stage as well as the two Playoff phases. This means a Team roster cannot change anymore after the first qualifier match of the 4th Stage until the end of the second Playoff weekend.

» Every team has a maximum of 5 players. They can change the starters freely in any way they want in between matches.

1.2.2 Personal Streaming

  • All players are allowed to stream their matches during the Qualifiers phase. Hoplon must be consulted if a player wants to stream the early matches during the Playoffs by contacting one of the Community Managers through Discord a minimum of 24hours before.

 

1.3. Tournament Playoffs Settings

1.3.1 Game mode settings

  • After the Qualifiers, the top 8 teams in the Stage Ranking will be selected to join the Gold League, and the following 8 teams to compete in the Silver League. 
  • Every team has 24 hours to accept the invitation to play in the Playoffs. If a team declines, the next one in the list will be invited, following the Stage Ranking system. 
  • The Playoffs phase will work in a single-elimination bracket system. 
  • Teams will be split into two tiers:

» Tier 1 – Gold League consisting of the best 8 teams in the Qualifiers phase.
» Tier 2 – Silver League consisting of the teams positioned on 9th-16th places at the  end of the Qualifiers phase.

1.3.2 Gold League Playoffs

The first bracket will be filled with teams that qualified Rank 1-4. The staff will draw randomly which teams from Ranks 5-8 will fill each bracket.

  • Gold League Playoffs will have four phases: quarter-finals, semifinals, third-place games, and Final.
  • All phases will be Best of Three.
  • All Playoffs matches will be played in the Metal God Arena.
  • All matches will be played with 4 players per team, with the draft made in an external site offered by the staff, and using the Custom Match feature.
  • Teams can’t change their roster during the Playoffs phase. They will have to play with the roster used at the beginning of the last Stage (4) during the Qualifiers.

Every team has a maximum of 5 players. They can change the starters freely in any way they want it between matches.

1.3.3 Silver League Playoffs

The first bracket will be filled with teams that qualified Rank 9-12. The staff will draw randomly which teams from Rank 13-16 will fill each bracket.

  • Silver League Playoffs will have four phases: quarter-finals, semifinals, third-place games and Final.
  • All phases will be Best of One, except the Final, which will be Best of Three.
  • All Playoffs matches will be played in Metal God Arena.
  • All matches will be played with 4 players per team, with draft made in an external site offered by the staff, and using the Custom Match feature.
  • Teams can’t change their roster during the Playoffs phase. They will have to play with the roster used at the beginning of the last Stage (4) during the Qualifiers.

Every team has a maximum of 5 players. They can change the starters freely in any way they want it between matches.

1.3.4 Drafts & Lobby Host

  • The team that has reached a higher position during the Qualifiers may choose to draft first (1st Pick) or second (2nd Pick). For the remaining games, the 1st and 2nd Picks alternate. 
  • The captain of the team who is picking first in that game will create the Custom Match creator/leader. The Custom Match creator has to select the appropriate region on the bottom left corner before creating the lobby.

1.3.5 Adding your opponents via Access Code

  • After creating a lobby, send out the invite link to the opposite team. Please make sure that the correct players are in the lobby before starting the match.

1.3.6 Lobby Setup

  • Server Region: South America / Brazil
  • Arena: Metal God Arena

1.3.7 No Show

  • Teams have 10 minutes to start the match between new rounds and 5min between new matches. Whoever causes delays or doesn’t make it in time will be disqualified. 

1.3.8 Screenshots

  • A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the ESL page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each game) is needed and can be uploaded by either the winners or losers.

1.3.9 Spectator

  • Observers are allowed only if both teams agree. The exceptions to these rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shout casters or streamer). Under no conditions is it allowed to play with referee’s other than those decided by an admin.
  • Teams should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

1.3.10 Casting

  • Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement, please write a Support ticket.

 

2. In-game

2.1. Number of players

The number of players must be at least 4 (four) for each team. A team missing a player will get a default loss.

2.2. Game Pause

It is forbidden to pause a game for no reason. After you pause a game, you must say in all chat (in-game chat with everyone who joined the match) the reason for the pause.

  • Each team will be able to pause 5 times maximum. The total pause time for both teams will be 2 minutes per match. Whatever ends first (pauses or time) will prevent the team from pausing again.
  • We strongly encourage sportsmanship and fair play. Both teams could agree to terms that seem fair to them in order to have a fair game.
  • Abuse of the pause will lead to the loss of that match. When a team experiences an unsportsmanlike conduct from the opponent, they must take a screenshot of the match and open a formal ticket to the tournament’s organization (Hoplon).

2.2.1. Player Disconnection

If a player is disconnected during the game, the game automatically will replace the player with a BOT. If the team still has pauses left, they can use it and explain their reasons in chat.

If a player disconnects during the Playoffs phase and it becomes impossible to reconnect to the match because of game-side issues, the staff can guide them to restart that match, starting again with the same pilots, players and scoreboard they had when the staff announced the decision. 

2.3. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes intentional bug abuse of any kind. The organization staff has the power to decide about unexpected cases.

2.3.1. Unauthorized Names

It is forbidden to use any Team Names or Player Names that make clear identification difficult, or tries to hide the true identity of a single player. Each player of a team must have a unique and clearly differentiable name. 

 

3. After the Match

3.1. Protest Tickets

Protest tickets have to be filled within 15 minutes after the match finishes (in Playoffs) or 15 minutes after the end of the Stage (Qualifiers), otherwise, they can’t be used to influence the result.

3.2. Results

During the Playoffs, both captains are responsible for entering the correct results on the ESL website. Therefore, both players must take a screenshot at the end of the match, where we can see the correct result, and then upload it after the match to the ESL website. If you have a conflict in the match, please open a protest ticket, so the staff team can check the case and make a decision. The decision may also lead to both players being disqualified, if there is not enough proof for either player on who is the clear winner.

3.3. Match Media

During Playoffs, all match media (screenshots, demos, etc.) must be kept for at least 15 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names, then it can be punished for.

3.3.1. Screenshots

A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded to the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g., per each match played) is needed and can be uploaded by either the winners or losers.

 

4. Penalties

The Metal League will follow the Rules of Conduct used in Heavy Metal Machines. A player and the team can receive two light penalties or one heavy penalty – either case results in disqualification. The organization of the tournament is responsible for applying the penalties and keeping the registers about penalized teams and players. A team is only punished once per violation, regardless of how many players. 

4.1. Light Penalties

Here’s the list of violations punished by light penalties:

  • Disrespect with other players
  • Disrespect with the tournament’s staff
  • Missing match media
  • Intentional bug abuse
  • Giving advantage to opponents on purpose
  • Unwanted contents & behavior

4.2. Heavy Penalties

Here’s the list of violations punished by heavy penalties:

  • Cheating
  • Using multiple personal accounts on the tournament
  • Quiting match
  • Playing on alternative accounts (from other players)
  • Faking country
  • Fake result
  • Fake match
  • Unregistered player

4.3. Unexpected cases

The tournament organization (Hoplon and ESL) can decide how to apply a penalty for unexpected cases not-described on this document.

4.4. Appeals

Any player or team can appeal to any decision offering proofs in order to get any decision reversed. The appeal must be made within 24 hours after the punishment application and the organization will have 24 hours after that to announce its final decision.

 

5. Prizes

In Metal League, players can earn two different types of prizes: in-game prizes and money prizes. All of them will be delivered in up to 90 days.

  • Portrait Frame of the event.

» Given to all players who play every Stage during Qualifiers.
» Given to the top 50 best teams after the Qualifiers (including the Playoff teams)

  •  Gold League Champion – R$ 6,000.00 + Totem Arena + Exclusive Spray 
  • Runner-up – R$ 3,000.00 + Exclusive Spray 
  • 3rd Place – R$ 1,500.00 
  • 4th Place – R$ 1,000.00 
  • 5th Place – R$ 900.00 
  • 6th Place – R$ 800.00 
  • 7th Place – R$ 700.00 
  • 8th Place – R$ 600.00 
  • Silver League Champion  – R$ 500.00 
  • 10th Place – Metal Pass Premium 
  • 11th Place – Model Heavy Metal 
  • 12th Place – Model Metal Legend 
  • 13th Place – Kit with all drivers 
  •  14th Place – 20000 Fame 
  • 15th Place – 10000 Fame 
  • 16th Place – 5000 Fame

Country-specific taxes may apply. Everything related to payment will be handled directly by ESL.