Wind Rider

Windrider

The Undying Vengeance

Wind Hunter

Fires a projectile that deals damage and pushes enemies hit.

  • Warm Up: 0.25s
  • Damage on Hit: 150 HP
  • Projectile Hit Push Force: 60
  • Projectile Duration: 3s
  • Cooldown: 2s
  • Projectile Speed: 120
  • Projectile Size: 2.5 Radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 23.5% of damage dealt
  • Global Cooldown: Bull Rush = 0.3s | Indomitable Spirit = 0.3s | Real of the Ancients = 0.3s | Bomb Pass = 0.1s

Bull Rush

Summons a herd of spiritual buffalo that rush forward, pushing and dealing damage to enemies hit. The buffalo disappear after a short period, or upon colliding with the environment. Casting this ability cancels the cast of Indomitable Spirit (Weapon 3) if it's active.

  • Warm Up: 0.25s
  • Damage Per Second: 200 HP
  • Push Force Per Second: 1500
  • Duration: 3s
  • Cooldown: 10s
  • Speed: 100
  • Size: 3.5 Radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 13.5%
  • Global Cooldown: Wind Hunter= 0.3s | Indomitable Spirit = 0.3s | Real of the Ancients = 0.3s | Bomb Pass = 0.1s

Indomitable Spirit

Summons spiritual cavalry, dealing damage over time to enemies in front of the effect. Windrider gains acceleration, increases her mass, and leaves orbs behind that repair allies.

  • Warm Up: 0.25s
  • Damage Per Second: 150 HP
  • Duration: 2s
  • Cooldown: 6s
  • Forward Acceleration: 35%
  • Forward Acceleration Duration: 2
  • Instant Boost: 90
  • Scaling Boost Over Time per second: 90
  • Boost Over Time Duration: 0.3s
  • Mass Gain: 3
  • Trail Lifetime (per orb): 4s
  • Trail Radius (per orb): 2
  • Trail Repair (per orb): 15 HP
  • Special Weapon Energy Gain: 13.5% of repairs performed and 13.5% of damage dealt
  • Passes Through Barriers: No
  • Global Cooldown: Wind Hunter= 0.3s | Bull Rush = 0.3s | Real of the Ancients = 0.3s | Bomb Pass = 0.1s

Realm of the Ancients

Creates an area around Windrider that disarms all allies, makes them intangible, and repairs them over time. Casting this ability cancels the cast of Indomitable Spirit (Weapon 3) if it's active.

  • Warm Up: 0.032s
  • Repair Over Time Per Second: 200 HP
  • Repair and Disarm Duration: 1.5s
  • Area Size: 21 Radius
  • Global Cooldown: Wind Hunter= 0.3s | Bull Rush = 0.3s | Indomitable Spirit = 0.3s | Bomb Pass = 0.1s

  • Sound Track:

While Windrider’s native past puts her in harmony with healing techniques, the vendetta that summoned her from the grave aggressively boils the metal of her mystic machine. She can competently perform the support function while causing damage and haunting opponents.

The primary weapon is Wind Hunter: an eagle-spirit shot that pushes enemies, causing damage upon contact. It can be used to disturb enemies that are following the transporter, as well as push the enemy transporter into the droppers, lava or acid. 

Bull Rush is a resource that frightens the opponents. The weight, power, and noise of the herd of spiritual buffalos are invoked to block the path and push enemies into lava, dropper or acid. 

The third weapon Indomitable Spirit leaves a trail of healing orbs behind her machine. Simply position yourself in front of an ally and the repair will get done while remaining on the trail. This requires some Windrider skills to manage to keep yourself close to the ally, and the teammate to remain on the trail. Also, the spirits of the cavalry will boost the machine forward and push the enemies. 

Last but not least, the Realm of the Ancients. This special weapon shifts herself and nearby allies to the spiritual dimension and is capable of repairing a great deal within the area, possibly changing the result of a team battle and ensuring the bomb’s delivery. 

Windrider didn’t come back to this world just for a stroll: she came to use her healing wisdom of yore and her vindictive rage as the goal of smashing her enemies and dancing over their graves.

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