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750 health, Large, Heavy, Sluggish. Large machine with a drill in front; pilot sees with x ray vision, removing need of a cockpit on the outside. Drill is adjusted to be able to rotate, allowing it to dig at certain angles for different situations. At the back of the machine is a vault of compressed minerals, which is the storage for his w and ult (visually changes according to ult levels). This vault can construct a wall or a clone of itself in a very rts-like style (zero k, sup com, planetary annihilation, etc)

 

Passive: Wherever his weapons may strike leaves the area of impact into rubble; light machines are slowed and less controllable on this ground, while heavier machines are less affected by this, where the heaviest machines are fully immune to this. This machine is also immune to this effect by default. 

Q: Spins the drill, dealing 250 dps for 1.25 seconds. The drill can deflect projectiles that hit it. Deals double damage to armor. 3.5 second cooldown. Snares any heavy machine that gets caught at the tip (cant move or turn). The drill is angled to dig up some of the ground as well, activating the passive, though this stops upon ensnaring an enemy. Charges up ult by 2.1666...7%

W: using half of the stored ult, create a wall behind the machine with health based on material used (max 2000 health, min 86). If over 950 health, becomes unmovable, 700 health as heavy as icebringer, 500 health average weight, 350 or less becomes ultralight. Movability based on max health only, i.e. if 1000 health wall reduced below 950 health, still unmovable. Cooldown of 3.5 seconds. Uses armor health instead of regular health because armor health depletes, cannot restore armor loss, can be jumped over unless wall is over 1200 health (if less can be jumped over). Makes passive effect if destroyed by an attack of more than 150 damage. Takes 1 second to be put into effect.

E: Dig underground (keeps bomb with machine) (increased speed as much as windrider’s) (passes through walls if not holding the bomb) (Cant stop moving underground and cant reverse underground). Charges up vault by 12.5% in 2 seconds. Double Activation (or after 2 seconds): Emerge from the ground, dealing 50 damage on impact and also sends those machines flying, and may take 100 more damage upon hitting a wall/object/machine, 150 damage if the machine is lighter than the object that it hit. 7 second cooldown.

Ultimate: Charge based on capacity of mineral vault. Cannot use weapons while this is in effect (cooldowns still take place). For 5 seconds, at half the movement speed, this machine constructs a weaker clone of itself (ai controlled (without the sudden turns), cannot respawn if killed) of only 80% of the strength of the original (movement speed, damage, size, weapon durations, wall health (max and min), ult accumulation amount) with one of 2 random ults: transfer all ult material to the owner (remaining ult stays with clone) or use all ult material to give 1000 armor to an ally.

 

Lore: miner of metal. Since metal is absolutely overused in metal city, they ran out of metal to mine in a very short time. While they look for places to mine, their only option so far is to get metal to sell from other places aside from mining (metal is so goddamn profitable that there’s just no way they can stop; it’s literally all they have in life), so they takes all the metal they can get from other people; their machine scraps the metal out of machines so well that the tournament is beyond just profit. It’s only inevitable, being a robot with an installed adaptive miner mindset of a greater civilization lost from the beasts. They got admitted in with the power of the sect, though it shows that they’re being used as a toy instead of a partner. When they live up to the joys of the audience, they feel all sorts of things by looking at so many people, such as loneliness, remorse, and other discomforting feelings that they cannot understand. They fight in the hopes of recreating these feelings and finding out why they have them, and thinking what to do about them, though the sect is currently trying to make moves on stopping them. Do they know more about the things that he never asked, the things that he never knew?

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