Guest Harkness Report post Posted December 14, 2016 New Machine: Stingray Full Character Page http://www.heavymetalmachines.com/site/stingray Weapon 1 - Laser Drill: Fires a frontal laser beam that deals continuous damage on the enemy it hits. Overcharge lowers the overheat rate. Weapon 2 - Power Wave: Shoots a frontal energy wave that increases in width as it travels its distance, dealing damage and Dazed effect on enemies hit. Overcharge increases the Dazed effect. Special Weapon - Double Kienzan: Fires two energy discs that go to two different paths. Each disc deals damage on enemies hit. Overcharge increases the damage of each discs. Advantage - Overcharge: Your weapons will increase damage and other effects as long as you hit your enemies in a short time. Gameplay Changes The damage caused by the bomb has been reduced when in high speed. Some improvements have been made regarding deceleration and pushing enemies. A brief delay has been added when a character already has temporary hit points and gain more until they start to decay. Interface Game menus have been improved. New audio options have been added. Screen transitions have been improved. Group chat has been improved. Art Visual improvements have been made in the arena and characters. Christmas has invaded the Heavy Metal Machines arena.. Balance Artificer Weapon 1: Repair per second has been increased from 35 to 40. Special Weapon: Duration has been increased from 2 to 3 seconds. Special Weapon, Upgrade - Directed Shutdown: Duration has been increased from 3 to 4 seconds. Black Lotus Hit points have been reduced from 500 to 450. Weapon 1: Cooldown time increased from 2 to 2.4 seconds. Weapon 1, Upgrade - Stillness: Disarm time has been reduced from 1.5 to 1 second. Special Weapon, Upgrade - Touch of Damnation: No longer increases damage return. Dirt Devil Hit points have been reduced from 500 to 450. Weapon 1 Damage from each Land Mine has been increased from 40 to 50. Land Mines stock capacity reduced from 5 to 4. Recharge time increased from 1 to 1.5 seconds. Special Weapon: Duration reduced from 15 to 9 seconds. Special Weapon, Upgrade - Fill the Tank!!: Duration reduced from 20 to 12 seconds. Full Metal Judge Weapon 1: Increased the temporary hit points gained for each scrap from 30 to 40. Weapon 1, Upgrade - Train of Steel: It now only gives allied machines 50% of the temporary hit points acquired by Full Metal Judge. Special Weapon: Duration increased from 4 to 5 seconds. Special Weapon, Upgrade - Rattlesnake Bullets: Maximum hit points per scrap increased from 60 to 70. Metal Herald Weapon 1: Improved visual effect. Weapon 2: Upgrade - Gospel Disseminator: The explosion area of the grenade has been reduced by 50%. Upgrade - Hurtful Truth: Now properly gives enemies Slow. Wildfire Weapon 2, Upgrade - Scorched Earth: Damage per second reduced from 100 to 50. Duration reduced from 4 to 3 seconds. No longer activates Wildfire Advantage. Special Weapon: If Wildfire is destroyed during the warm up time, the special will no longer be cast. The special charge will still be consumed. Windrider Weapon 1: Recharge time reduced from 3 to 2.5 seconds. Bug Fixes: Fixed a bug that could cause players to be stuck in the loading screen. Fixed a bug that could cause machines to start playing before the green light. Fixed several bugs related to the group and friends features. 347 fixed bugs in total. Quote Share this post Link to post Share on other sites