Guest Harkness Report post Posted June 30, 2017 Fixed Bugs: Fixed a bug that could cause the bomb to get stuck between Blockers. Fixed a bug that allowed Windrider to keep Nitro on while carrying the bomb. Fixed a bug that allowed Little Monster to keep Nitro on while carrying the bomb. Fixed a bug that allowed Dirt Devil to keep Nitro on while carrying the bomb. Fixed a bug that could make Droppers not work correctly. Balance Artificer Weapon 2 - Electroblaster: Damage increased from 75 to 90. Slow duration increased from 1 to 1.5 seconds. Upgrade - Lightning Coils: Increases slow duration from 1.5 to 2 seconds. Black Lotus Weapon 1 - Quantum Leap: Damage increased from 50 to 55. Upgrade - Reverberation: Damage increased from 15 to 22. Weapon 2 - Spectre, Upgrade - Hunger for Action: Slow duration increased from 1 to 1.5 seconds. Clunker Weapon 2 - Thunder Tow, Upgrade Runaway Retarder: Slow duration increased from 1 to 1.5 seconds. Dirt Devil Weapon 1 - Land Mines: Number of Mines increased from 4 to 5. Upgrade - All-Father: Now makes all mines bigger. Weapon 2 - Harpoon and Chain: Cooldown reduced from 10 to 8 seconds. Second activation - jumping to enemy - now applies Dazed for 1 second. Distance for the Harpoon to break when attached to the ground increased by 30%. Special Weapon - Hit'em Hard Mates!: Increased the energy gain other Weapons contribute to the Special Weapon by 25%. The duration has been reduced from 9 to 5 seconds. Damage per second has been increased from 65 to 100. Upgrade - Put more Gas in it!: Increases the duration from 5 to 7 seconds. Killer J Weapon 2 - Friendly Rockets, Upgrade - Tire Puncher: Slow duration increased from 1 to 1.5 seconds. Photon Weapon 1 - Stellar Track: Damage per tick increased from 15 to 17. Weapon 2 - Cosmic Concord: Photon now becomes Phased for its duration. Metal Herald Weapon 2 - Melodic Vessel: Size has been increased by 50%. The collision effect with enemies and allies has been removed. Now it explodes automatically 0.5 seconds after being launched, hitting all enemies inside it. Upgrade - Gospel Disseminator: Increases the damage per tick from 25 to 31. Upgrade - Hurtful Truth: Slow duration increased from 1 to 1.5 seconds. Upgrade - Immense Faith: Removed the size increase effect. Now gives Metal Herald 40 temporary hit points for each target it hits. Windrider Weapon 1 - Ghostly Avenger: Damage increased from 55 to 60. Upgrade - Hunter of Foes: Damage increased from 15 to 24. Rampage Weapon 2 - Demolition Engine, Upgrade - Wounder Wall: Slow duration increased from 1 to 1.5 seconds. Little Monster Weapon 1 - Devourer's Maw: Upgrade - Gigantic Gut: Cost reduced from 800 to 600. Upgrade - Feeding the Pack: Cost reduced from 600 to 400. Upgrade - Ravenous Coiler: Cooldown reduction for Weapon 2 removed. Now it increases Weapon's 1 Lifesteal from 50 to 75%. Quote Share this post Link to post Share on other sites