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Guest Harkness

Patch Notes beta.0.312 - 14/06/2017

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Guest Harkness

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New Community Feature - Teams

  • Now it's possible to run with your crew with the Teams feature!
  • Team: Group created with a defined name (unchangeable), tag (unchangeable) and icon picture (changeable). You can create and check your team's info by clicking on a flag in the game main screen.
  • Team Leader: It's the player who creates the team, can invite Steam's friends to join it, remove players and pass the leadership. They can't leave the team before passing the leadership to another member.
  • Joining the Team: You could only join the team if you received the leader's invitation.
  • Teams can have up to 5 members.

 

New Game mode - Custom Match

  • Now it's possible to create an all-customized match! Just click on Custom Match in the game main screen and become the room's creator to play with your friends!
  • Creator's skills: move a player to the other team, ban, close lobby, start a match and send Access Codes.
  • Access Code: the creator can copy and send the Access Code to any player he wants to invite to play along. Players can use the Access Code to play a Custom Match.

 

Other changes

  • Ping and server information will now be displayed when hovering the mouse on "Finding Match".
  • Players won't be able to see other team's characters choice before the match starts. So now you no longer need to wait until the last second to pick.
  • Improvements on veteran skins have been made.

 

Balance

General

  • Temporary hit points now start to decay after 0.25 seconds instead of 0.5.
  • Out of combat regeneration now will only be stopped if the player takes damage. Previously it was stopped on using weapons as well.

Black Lotus

  • Weapon 2 (Spectre):
    • Damage increased from 50 to 70
    • Upgrade - Eerie Veil:
      • No longer affects allies.
      • New effect: Black Lotus receives recovery of 50%.

Wildfire

  • Weapon 1 (Whirling Dragon), Upgrade - Hell is for Everyone:
    • Removed the damage gain for each enemy in the area.
    • New effect: Overheat time increased from 5 to 7 seconds.

Full Metal Judge

  • Weapon 1 (Missile Gun):
    • Temporary hit points reduced from 40 to 35.
    • The advantage no longer affects the weapon fire rate.
  • Weapon 2 (Blockade Breach):
    • Removed the jump forward when the player uses the weapon.
    • Resistance to pushes and pulls reduced from 100% to 75%.
    • New effect: Machine receives speed and acceleration bonus during the entire use of the weapon.
    • All effects of the weapon now have the standard duration of 2 seconds.
    • Upgrade - Black Engine: Increase the duration of the effects from 2 to 2.7 seconds.
    • Upgrade - Old Wild Wheel: Increases the Dazed effect from 0.5 to 1 second.
  • Special Weapon (Iron Storm), Upgrade - Rattlesnake Bullets:
    • Temporary hit points maximum is reduced from 70 to 65 (Interface will still say 70, but it's 65).

Little Monster

  • Weapon 1 (Devourer's Maw):
    • Weapon range has been increased by 30%.
    • Enemies hit by Little Monster are now dragged towards her.
  • Weapon 2 (Crushing Pouce):
    • Cool down reduced from 10 to 7.5 seconds.
    • Area of effect increased by 40%.
    • Jump duration increased from 0.5 to 0.75 seconds.

Rampage

  • Special Weapon (Wrathquake):
    • Damage reduced from 250 to 100.
    • Now applies Dazed to enemies for 3 seconds.
    • Warmup increased from 0.25 to 0.5 seconds.

Dirt Devil

  • Weapon 2 (Harpoon and Chain):
    • Now deals 10 damage per second.
    • Upgrade -  Electric Chain: Increases damage per second by 30%.

Stingray

  • Weapon 2 (Power Wave), Upgrade - Power Feedback: Effect duration increased from 5 to 7.5 seconds.
  • Special Weapon (Double Kienzan), Upgrade - Explosive Kienzan:
    • Extra damage removed
    • Area explosion that pushes enemies removed
    • New effect: Increases the sphere's area by 50%

Killer J

  • Weapon 1 (Round-a-Blast)
    • Cooldown increased from 2.5 to 3 seconds
    • Upgrade Spinning Wheel cost reduced from 800 to 600
    • Upgrade Fire-Cracker cost increased from 400 to 800
    • Upgrade Mountebank cost reduced from 600 to 400
  • Weapon 2 (Friendly Rockets)
    • Upgrade Kaboom! cost increased from 400 to 800
    • Upgrade Tire Puncher cost reduced from 800 to 600
    • Upgrade Higher Caliber cost reduced from 600 to 400

Clunker

  • Advantage (Repulsive Machine): Pull strength slightly increased.

 

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