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DanielPenha

My Builds

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I'm going to show the builds that I use in most of the characters that I consider to be the most effective, which I also think is best for beginner players until they understand that each upgrade is situational. You will notice a great use of these improvements:

What does it mean to stay out of action? : Spend 3 seconds without using weapons, just have a self control and do not spamming the weapons when you are low life, just use the nitro to escape.

Auto repair robots: Whenever you are out of combat it will make your car regenerate very fast, this upgrade is very good to train the direction in dangerous places to dodge grenades mines etc when you are low life. It is very advantageous if you are the focus.

Weapon Enhancement: Interceptors need a lot of damage to eliminate their enemies quickly, with increase in weapons all weapons increase damage, increasing their damage in general enough, can be replaced by hi-tech batteries if you find it better or can cause more damage Using his special weapon.

Dirt Devil: 5849c2de47788_BuildDirtDevil.png.cddd661

Tip: Explosive increase + King of the dunes cause a lot of damage in the area, using the dirt devil correctly can make the round last long enough to take advantage of the explosive increase.

 

Clunker: 5849c3d45236e_BUILDCLUNKER.png.9da14a7ff

Coldoown on the winch and slow on the clunker is essential to upset your enemies by matching up with auto repair steals you can stay far enough and disturb enough who you want to focus on. Another tip is to look at the game table and see who is playing better on the enemy team and disrupt that person as much as possible.

Lotus: 5849c508db392_BuildLotusBlack.png.178b91

This build is focused on a group, and damage then try to stay close to your allies and use the 2 ability only when you are close to them, when you are on defense spamme the 1 ability to cross your enemies and heal if you are low life flee Using nitro and recover to attack again.

Wildfire: 5849c85ba8a9e_BUILDWILDFIREDPS.png.35bb4

This build works well against supports, and has a massive damage at the beginning, and gets even stronger at the end of the game, you can do other builds, focused on reducing the damage of the interceptors, and hold the bomb like a 2 charger. But this does well the role that the wildfire has to exert, to end the healing of the enemy, and kill as many people as possible.

Little Monster: 5849cae6c9688_BUILDLITTLEMONSTER.png.962

The Little Monster carrying the bomb, needs a lot of her leap, to divert from the skills of the enemies, is very strong against the rampage and the clunker, buying nitro cooling can make it very fast, getting nitro + jump can jump a good Distance and escape skills faster, Tip: You buy the special weapon upgrade when you feel you need more healing on your team.

Metal Herald: 5849cd5525e52_BuildMetalHerald.png.0df06

Herald's primary goal is to heal your allies and prevent the interceptors from getting close to him, using the special weapon to save your ally at a critical time, so try to use it a little later, if your enemy uses your special weapons, you Can die saving all of his team from a wildfire for example.

Rampage: 5849cf680d4f5_RampageBUILD.png.fbc451199

Using master of works gives to have the access in fury faster, and to take advantage of the lava traps more times, in less time, using smasher, gives to lock their enemies in the lava causing much damage. Try to deal as much damage as possible by using his shovel and thrust at the right time, and flee combat when you are low in life, and come back when you have a full life and keep repeating this process.

Windrider: 5849d274aa8d1_Buildwindridersupp.png.0d2

The windrider is a very versatile carrier, which can be used to disrupt the enemy team's shippers, also using the temporary life to carry the bomb, and the horses to heal their allies well, use it as an escort car and try to position themselves In front of your allies to heal them with the overflow of horses activated, use the eagles to push your enemies to the boosters and do the same with the horses burst. Her special weapon is too good to use in area or to heal your allies at critical times (can be used to trap enemies as well).

Artificer: 5849d5b50d664_BuildArtificer.png.179c178

Artificer used correctly can leave your charger alive enough to charge the bomb, spend as much time with the link activated in your charger, and use the lightning bolt on your enemies to cool the link and spend more time healing, When you are dead, get out of range of the interceptors, and use the nitro that does not have recharge to escape quickly, and stay out of combat, to repair yourself, and follow your charger in another stretch when full life. Use the special weapon To save your loader of special weapons, hooks, invested etc, for example use in the last straight for your shipper to leave unharmed.

Stingray: 5856e6e4bb472_Buildstingray.png.dd237901 It is a dps interceptor as well as wildfire, using the laser drill gives enough damage, getting behind your enemies, it can be a great pursuer, and do a lot of damage using a build, focused on drainage Of nitro and speed, combined with the stunning of the wave, it can be very useful both to assassinate the enemies and to load the bomb. ^^ The build I did is focused on the early game because I think that is the best style of the pilot game but I am still testing a lot of things.

Full Metal Judge:5849d8bdf299b_Fullmetaljudgebuild.png.6e

Full Metal Judge is a tank that can chase down enemies when they are low on life, and execute them quickly, their main goal is to charge the bomb while firing at their enemies, gaining temporary life whenever they hit, then it can spend enough time Holding the bomb and giving enough life to his allies, to use it he must have a good ability to hit skills so try to stay away from him unless you find yourself a sniper ^^. One tip is to see it as a tank loader not as an interceptor. 

Photon: This character has a very strong healing as a support, being a great character to stick on your loader, and can also load the bomb because it is very fast at the start, and also be the fastest character in the game, currently , I use her as a loader, but her support build is very strong too, so I'll leave the 2 for the players' choice, but I'll soon say that I prefer her as a haha loader, by the way even carrying the bomb, she can heal quite a lot The allies that are close to it, and works very well with props like artificer and herald, and fast shippers like the black lotus

Support / Support: 589f0bfb322c7_PhotonSuporte.png.40e4e2a8

As Photon support only needs to reduce coldoown gives 2 ability, which gives a very high cure for all your allies, and protect yourself from enemies, if you are focusing on repair, life, and damage reduction are great combinations to get out of situations So try to heal as much as you can as long as you have life, and when your life is low run away fast to repair yourself and get back on your loader's tail at the next turn

Loader / Charger: 589f0bd6ad379_BUILDCARREGADORAPHOTON.png

Loading the bomb you will hold her 1 skill, and use the nitro as many times as you can, she is paper, then try to deviate from the skills of the enemies, do not leave uncontrolled and sum up the sight of your allies, artificer along with the photon loading The bomb is a great pair, both heal, and the photon can be very resilient after the purchase of the first 3 upgrades (following the order).

Killer J: Bozo has arrived! , He is a control-focused character, but his upgrades give him a high sustain and by doing dps with him he can do a good damage and also keep giving good control. Finally he has a high sustain with this build is very hard to beat him  58b3172e8b4f7_BUILDDOBOZO.png.7735ab930f

Well guys this is 0 / good games

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