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Unity 5 HMM’s game engine was changed to Unity 5. In-game impacts - Improvements from a technical point of view Rewrote the way the textures are loaded and used in-game Performance and stability gain Rewrote part of the loading system Loading time performance gain Improvements in the video memory and RAM memory usage Lots of improvements in the internal flow of development In-game impacts - Improvements from the user’s point of view Improvements in the client’s stability, resulting in fewer memory problems and crashes. Performance gain in low-performance machines Arena Lighting Improvements in the arenas’ illumination 32 bits system incompatibility Now the game is compiling in 64 bits, and is no longer supporting the 32 bits operating system format 32 bits representativity in the player’s database Only 2.69% of players who have played at least one match in the past 90 days used the 32 bits system Improvements required to play Heavy Metal Machines again Install a 64 bits operating system Known bugs Small visual elements problems in machines with AMD video card, but nothing that can ruin the player’s experience.
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