Jump to content

Search the Community

Showing results for tags 'patch notes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • Patch Notes
    • Rules of Conduct
    • Official Channels & Social Media
  • Heavy Metal Machines
    • New Players - Introduce Yourself
    • General Discussion
    • Strategy & Gameplay
    • Looking For Group
    • Art, Music & Lore
    • Fan Content Creation
  • Suggestions & Feedbacks
    • New items and characters suggestions
    • Content and balance feedback
  • Esports
    • Competitive Discussion
    • Upcoming Tournaments & Championships
  • Support
    • Technical Support
    • Bug Report
  • Heavy Metal Cafe
    • Off Topics
  • International
    • HMM Forum Brasileiro
    • HMM Français Forum
    • HMM Русскоязычный форум
    • HMM Polskie Forum
    • HMM Türkçe Forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Steam Name


SteamID

Found 34 results

  1. New Shiny Things: We made some minor adjustments to the Golden (Veteran) Skins! We made some minor adjustments to the Tutorial - some players were having issues playing the videos. Besides that, some improvements have also been made to the windows. We changed some fonts and colors of in-game chat, this should make it better looking. We improved the visibility of the Voice Chat! It comes complete with a new visual, new sound effects and an alert on the text chat, this way everyone knows they can speak to people! Performance Improvements: This HMM update continues focusing on improving the game's performance. This time, besides attacking the RAM consumption we have also made great improvements to the average FPS. On low end (closer to the minimum requirements) machines, we have improved the average FPS from 20 to 35! Known Bug: We're aware of a bug that can cause a player to, randomly, not gain FAME when leveling up after a match. We know how frustrating the experience is when this happens and are working hard to fix this particular issue, however, it wasn't possible to do so in this update. We will keep working on this issue so we can resolve it as soon as possible - and as soon as we do, we will give everyone who missed a Fame gain everything that they are due. Please rest assured that you will receive all the Fame that you deserve directly in your accounts when we fix this, and no action on your part will be required so that happens.
  2. New Shiny Things: We made some minor improvements to the game Interface - some items should be more visible. We fixed some display problems regarding languages and some localization errors. We fixed an error that was preventing some people from buying items in the game store. Performance Improvements: This HMM update is a little different from what we are used to: We decided to focus on the optimization of the game performance, made several changes and code improvements that considerably reduced the RAM memory usage of the game, it now uses 15% to 40% less memory. With that, we've noted the following improvements: Loading before the Main Menu 20% faster on average. Loading of Matches 21% faster on average. Loading after the Match 57% faster on average. On computers closer to the Minimum requirements, it represents an even bigger improvement: General reduction of loading times from 50% to 60%, including matches. With that, several crash issues regarding loading times should be fixed, the game itself should be more fluid and HMM should stop responding much less frequently during the match loading screen - one thing to test is not to click anxiously with the mouse on the loading screen (We know it's hard) Known Bug: We're aware of a bug that can cause a player to, randomly, not gain FAME when leveling up after a match. We know how frustrating the experience is when this happens and are working hard to fix this particular issue, however, it wasn't possible to do so in this update. We will keep working on this issue so we can resolve it as soon as possible - and as soon as we do, we will give everyone who missed a Fame gain everything that they are due. Please rest assured that you will receive all the Fame that you deserve directly in your accounts when we fix this, and no action on your part will be required so that happens. A video should be up on the next few days with more details on why we decided to do this update and what is next in the near future. As always, thank you for playing HMM and helping us make it the game we want it to be - we'll see you in the Arena!
  3. New Shiny Things: We have updated the looks of the Veteran Skin on Dirt Devil, Little Monster and Rampage. They should be shinier now! [Thanks for the feedback!]. New 3D Models have been released for Metal Herald and Clunker, check out their trailers: Metal Herald Clunker The news screen in game will now allow you to see 5 news. Make sure to check them out! Pro-tip: It can be opened by clicking the red bell on the bottom of the main menu screen. Heavy Metal Machines is now available in French, German and Spanish! New Mechanic: Leaderboards will open on the 31st of March at exactly midnight [UTC-0]! We're very excited to let you all experience some competitivity inside Heavy Metal Machines - as well as win cool stuff. You can check all the rules directly in the Leaderboard website: http://www.heavymetalmachines.com/leaderboard Winners will take home a HMM Swag Kit [T-Shirt, Mouse Pad, Mug and a Pendrive with the Soundtrack] as well as be immortalized in our Hall of Fame, forever!
  4. New Shiny Things: Players who bought the Founder's Packs will now be properly identified with borders to their avatars. Players who bought the Golden and Silver editions of the Founder's Packs will now receive the bonus XP listed on them. The Soundtrack has not yet been released in this update, but will be by the end of the month. A new button has been added to the main menu "Leaderboard", more details will come soon. A new news window has been added to main menu, to open it, all you gotta do is click the bell on the center of the bottom section of the window. A player that opens Heavy Metal Machines again after disconnecting from a match will automatically reconnect to it. Several bugs have been fixed and improvements have been made towards reducing the number of problems faced by less stable connections, this is however still a work in progress. New Mechanic: Weekly Challenge Players will now be able to complete challenges on a weekly basis to gain rewards. We will announce a new challenge every week from now on. This starts today! This week we will be rewarding players who get the most medals at the end of a match. We will be giving 1500 Fame to the player who gets the most medals in each region [Europe, SA and NA] and 750 Fame to everyone who gets at least 10 golden medals or 15 silver medals. You have until 23h59 UTC of next Thursday [23/03/17] to do this. Only PvP Games will count towards completing the challenge. Balance Dirt Devil Weapon 1 - Land Mines: Damage has been reduced from 50 to 40. The duration of dazed has been increased from 0.35 to 0.5 seconds. The mines now recharge in 1.3 instead of 1.5 seconds. The mines now deal AOE damage in the same area as its visual size. Weapon 1, Upgrades: All-Father: The mines now deal AOE damage in the same area as its visual size. Concussion Mines: Dazed increased from 0.525 to 0.75 seconds. Incremental Explosive: The maximum damage bonus has been reduced from 75 to 60, however now you only need to hit 3 mines instead of 5. King of the Dunes: Increased the cool down recharge bonus from 0.2 to 0.4 seconds. Weapon 2: The Harpoon and Chain duration has been increased from 3 to 5 seconds. Special Weapon: Now follows Dirt Devil automatically without the need to press the hotkey again. Photon Weapon 1 - Stellar Track: Damage per second has been reduced from 100 to 75. The duration of Stellar Track has been increased from 0.8 to 1 second. The duration of the energy trail has been increased from 0.5 to 0.6 seconds. It now gives fast 20% [There was a bug that caused it to give slightly more]. Intangible removed. Reduced the Special recharge gain in 5%. Weapon 1, Upgrade - Irradiation: Now increases the duration of Stellar Track to 1.33 instead of 1.06 seconds. Weapon 2 - Cosmic Concord: Duration has been reduced from 5 to 3 seconds. Allies that leave the repair area will still be repaired for 3 seconds after doing so. Reduced the Special recharge gain in 5%. Weapon 2, Upgrade - Xanthium It now gives fast 10% [There was a bug that caused it to give slightly more]. Fixed Bugs Fixed a bug that could prevent a character from being picked in the pick screen. Fixed a bug that could prevent the game from going past the initial splash screen. Fixed a bug that could make the game follow another machine during the match. Fixed a bug that could cause the XP gained not being added to the profile after a match. Fixed a bug that could prevent players from connecting to the match. Fixed a bug that could cause the voice chat to be activated if you pressed the hotkey while text chatting. Fixed a bug that could cause the button to exit the match after the stats screen to not work. Fixed a bug that could cause Photon to re spawn with her passive on after dying. Fixed a bug that could prevent the Main Menu buttons from showing up. Fixed some bugs that could prevent players from Reconnecting to matches. Fixed some bugs in the interaction between Metal Herald's passive and other machine's abilities. 276 bugs have been fixed in Total.
  5. New Machine: Killer J Full Character Page: http://www.heavymetalmachines.com/site/killerj/ Weapon 1 - Round-a-Blast: Shoots projectiles forward that deal 10 damage per projectile and forces the enemies' vehicles to turn. Weapon 2 - Friendly Rockets: Shoots a frontal missile. When it hits, it deals 75 damage and accelerates the enemy while locking his direction. Deals 25 area damage when the effects ends. Special Weapon - The Big Joke: Launches an area-exploding barrel forward. Enemies hit spin out of control and take 50 damage per second for 3 seconds. Advantage - A Compliment: Killer J reflects 50% of all damage taken back to his attackers - this has a 3 seconds cooldown. Gameplay Changes We changed how the Cooldown Reduction mechanic works, upgrades that reduce cooldown now do that for a period of time, instead of instantaneously. It works pretty much like a buff that accelerates your cooldown by the same duration that the buff stays on, so a one second reduction will reduce one second of the cooldown over one second, and not instantaneously. We've added a new server. Asia now has it's own place to play HMM! All items in the store can now be purchased with CASH. CASH is now sold for all the currencies accepted by Steam directly in the game store. Killer J has not been added to the Free Rotation and must be purchased with Fame or Cash before being played. Two new items have been added to the store: Fame Boost: Doubles your fame gain in all your matches while the boost is active. XP Boost: Doubles your XP gains in all your matches while the boost is active. Balance Windrider Weapon 1, Upgrade - Ancestral Emissary: Now reduces the cooldown of Road Wraiths by 1 second over 1 second. Rampage Weapon 1, Upgrade - Wreckage Master: Now reduces the cooldown of Demolition Engine by 1 second over 1 second. Clunker Weapon 1, Upgrade - Tow charger: Now reduces the cooldown of Thunder Tow by 1 second over 1 second. Full Metal Judge Weapon 1, Upgrade - Warning shot: Now reduces the cooldown of Blockade Breach by 0,2 seconds over 0,2 seconds. Dirt Devil Weapon 1, Upgrade - King of the Dunes: Now reduces the cooldown of Devil's Harpoon by 0,2 seconds over 0,2 second. Server Problems We have deployed the fix for the issues the European server was facing during the Weekend, that should not happen again. We have greatly improved the connection code so that players will not get disconnected from the match due to minor internet/connection issues. This should make the game more stable for everyone.
  6. New Machine: Photon Full Character Page: http://www.heavymetalmachines.com/site/photon/ Weapon 1 - Stellar Track: Photon activates an energy trail that follows her movement. Enemies touching the trail receive damage per second. While the trail is activated, Photon moves 20% faster and gains Phasing. Weapon 2 - Cosmic Concord: Photon creates an area around herself, repairing allies inside at a rate of 20 Hit Points per second, during 5 seconds. Special Weapon - Empyreal Pod: When Empyreal Pod is activated Photon receives the following modifiers for12 seconds: - Fast 10%. - All repair done is increased by 50%. - Cleanse (when passing through allies while Refulgent Core is activated, Photon removes all negative effects from them and herself). Advantage - Refulgent Core: If Photon remains at top speed for 2 seconds, her Refulgent Core is activated, causing the following effects: - When passing through an ally, Photon repairs him by 15 hit points per second during 5 seconds, while receiving a small speed boost and repairing herself for 5 seconds. If Photon remains at a reduced speed for more than 2 seconds, Refulgent Core is deactivated. Gameplay Changes All slow effects now apply 40% slow. The life bar visual has been improved. The chat visual in the main screen has been improved. The buttons X and A have been swapped for the Xbob 360 controller. Voice chat You can now talk with your team over voice chat. The default button is K [L3]. Balance Stingray Weapon 1: The overcharge rate has been increased by 50%. The connection angle has been increased from 45 to 60. Weapon 1, Upgrade - Canhão Ocular: The connection angle has been increased from 60 to 80. Weapon 2: The range is now the same regardless of the speed of the car. Enemies hit will be pushed in the same direction. Advantage: Overcharge will now start to decrease after 7.5 seconds [Was 5]. Weapon 1 will now cool down in 3 seconds if it overheats. Slow is now applied accordingly when enemies are hit. Special Weapon: The special shoots now launch closer to one another and will collide only once. Full Metal Judge Weapon 1: Damage has been increased from 20 to 25. Weapon 1, Upgrade - Full lead hat: Damage has been increased from 25 to 32. Metal Herald Weapon 1, Upgrade - Bless from Beyond: Metal Herald now receives Recovery 33% when healing or dealing damage.
  7. New Machine: Stingray Full Character Page http://www.heavymetalmachines.com/site/stingray Weapon 1 - Laser Drill: Fires a frontal laser beam that deals continuous damage on the enemy it hits. Overcharge lowers the overheat rate. Weapon 2 - Power Wave: Shoots a frontal energy wave that increases in width as it travels its distance, dealing damage and Dazed effect on enemies hit. Overcharge increases the Dazed effect. Special Weapon - Double Kienzan: Fires two energy discs that go to two different paths. Each disc deals damage on enemies hit. Overcharge increases the damage of each discs. Advantage - Overcharge: Your weapons will increase damage and other effects as long as you hit your enemies in a short time. Gameplay Changes The damage caused by the bomb has been reduced when in high speed. Some improvements have been made regarding deceleration and pushing enemies. A brief delay has been added when a character already has temporary hit points and gain more until they start to decay. Interface Game menus have been improved. New audio options have been added. Screen transitions have been improved. Group chat has been improved. Art Visual improvements have been made in the arena and characters. Christmas has invaded the Heavy Metal Machines arena.. Balance Artificer Weapon 1: Repair per second has been increased from 35 to 40. Special Weapon: Duration has been increased from 2 to 3 seconds. Special Weapon, Upgrade - Directed Shutdown: Duration has been increased from 3 to 4 seconds. Black Lotus Hit points have been reduced from 500 to 450. Weapon 1: Cooldown time increased from 2 to 2.4 seconds. Weapon 1, Upgrade - Stillness: Disarm time has been reduced from 1.5 to 1 second. Special Weapon, Upgrade - Touch of Damnation: No longer increases damage return. Dirt Devil Hit points have been reduced from 500 to 450. Weapon 1 Damage from each Land Mine has been increased from 40 to 50. Land Mines stock capacity reduced from 5 to 4. Recharge time increased from 1 to 1.5 seconds. Special Weapon: Duration reduced from 15 to 9 seconds. Special Weapon, Upgrade - Fill the Tank!!: Duration reduced from 20 to 12 seconds. Full Metal Judge Weapon 1: Increased the temporary hit points gained for each scrap from 30 to 40. Weapon 1, Upgrade - Train of Steel: It now only gives allied machines 50% of the temporary hit points acquired by Full Metal Judge. Special Weapon: Duration increased from 4 to 5 seconds. Special Weapon, Upgrade - Rattlesnake Bullets: Maximum hit points per scrap increased from 60 to 70. Metal Herald Weapon 1: Improved visual effect. Weapon 2: Upgrade - Gospel Disseminator: The explosion area of the grenade has been reduced by 50%. Upgrade - Hurtful Truth: Now properly gives enemies Slow. Wildfire Weapon 2, Upgrade - Scorched Earth: Damage per second reduced from 100 to 50. Duration reduced from 4 to 3 seconds. No longer activates Wildfire Advantage. Special Weapon: If Wildfire is destroyed during the warm up time, the special will no longer be cast. The special charge will still be consumed. Windrider Weapon 1: Recharge time reduced from 3 to 2.5 seconds. Bug Fixes: Fixed a bug that could cause players to be stuck in the loading screen. Fixed a bug that could cause machines to start playing before the green light. Fixed several bugs related to the group and friends features. 347 fixed bugs in total.
  8. New Machine: Dirt Devil Full Character Page http://www.heavymetalmachines.com/site/dirtdevil Weapon 1 - Land Mines: You drop land mines behind your car that deal damage and a quick Dazed effect on enemies hit. You can have up to 5 mines loaded. Weapon 2 - Harpoon and Chain: Shoots a frontal harpoon with chains that deals damage and hooks enemies for 4 seconds. You can interfere with the enemy’s movement by moving in an opposite direction. Activating a second time will pull yourself to the harpoon. If the harpoon misses an enemy, it will hook to the ground. Special Weapon - Hit’em Hard Mates!: You call your crew who attacks an area, dealing damage and applying a Slow effect on enemies. This attack lasts for 15 seconds. You can relocate the attack by calling your crew to you. Advantage - Off Road: Whenever Dirt Devil collides with enemies from the front of his car at high speed, he jumps over them, landing on the other side. While in the air, Dirt Devil is invincible. Gameplay Changes There is now a delay between death and the camera moving to another machine. The rate in which temporary hit points decay is now the same for all machines. You can now open the garage at any point during the game [Community Request!] The PvP Queue will only create a match when there are at least 4 human players in queue. Balance Little Monster Weapon 1: Damage increased from 35 to 40. Weapon 1: Fixed bugs related to the reach of the weapon and applying damage. Weapon Special: Recharge rate from weapons has been increased. Advantage: No longer causes damage when running over other cars, but now properly slows them. Bug Fixes: Fixed a bug that caused Artificer's Weapon 2 not to apply slow. Fixed a bug that could prevent players from receiving daily quests. Fixed a bug that could make players stay in the match loading game screen while the game was already underway. Fixed a bug that could cause Full Metal Judge to keep firing while inside Windrider's Special Weapon. Fixed several bugs related to audio. 208 Bugs fixed in total.
  9. New Mechanic - Temporary Hit Points If a machine already has temporary hit points and gains more, it will stack. So, if you have 10 temporary hit points and gain 10 more, you will then have 20. Temporary hit points will decrease over time. New Machine: Full Metal Judge Full Character Page http://www.heavymetalmachines.com/site/judge/ Weapon 1 - Missile Gun: Shoots a missile forward. When it hits an enemy, it deals damage and drops a pick-up on the ground. If Full Metal Judge picks it, he receives temporary HP for a few seconds. The Missile Gun can have up to 3 missiles ready. Weapon 2 - Blockade Breach: The car quickly thrusts forward, dealing damage and pushing enemies. Full Metal Judge receives resistance to pushes and collisions for a few seconds. Special Weapon - Iron Storm: Full Metal Judge fires multiple shots from his Missile Gun in a short time. The missile effects are the same as the Missile Gun's. Advantage - Relentless Chaser: The fewer hit points Full Metal Judge has, the faster his Missile Gun and Blockage Breach cools down. Visual Improvements We have greatly improved light and shadow in the arena. The main menu has been improved. The store and profile layouts have been improved. The character selection screen has been improved. Balance Clunker Weapon 1: Damage reduced from 60 to 50. Weapon 2, Upgrade - Hauling Might: Temporary hit points changed to 125. Little Monster Hit points increased by 50 (from 650 to 700). Special Weapon: Now repairs Little Monster by 65 hit points per second for 8 seconds (520 hit points total). Rampage Weapon 1, Upgrade - Safety First: Now gives 50 temporary hit points per target. Special Weapon: It now takes 0.25 seconds to cast. Wildfire Weapon 1: Doesn't get reduced damage per extra target anymore. Weapon 1, Upgrade - Hell is for Everyone: It now increases damage by 8% for each additional target. Weapon 2: Cooldown increased from 7.5 to 10 seconds. Weapon Special: Cast time increased from 0.5 to 1 second. Windrider Weapon 2, Upgrade - Shell from Hell: Now grands 100 temporary hit points. Weapon Special: Cast time increased from 0.1 to 0.25 seconds. Bug Fixes: Fixed a bug that prevented some players from finishing loading. Fixed a bug that prevented some players from getting daily quests. Fixed a bug that prevented the bomb from exploding at the end of a round. Fixed a bug that allowed players to use overheated weapons. Fixed a bug that prevented Rampage's Weapon 2 from causing initial damage. Fixed a bug that caused incorrect values to be shown at the statistics page. 223 Bugs fixed in total.
×
×
  • Create New...