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  1. Name: Chancellor Role: Transporter Graphic concept: Concept: A dropper-transporter who'd be able to rush through the fighting crowds and score points more easily. (Um transportador-derrubador capaz de investir através do tumulto do combate e marcar pontos mais facilmente.) Lore: An american football player who took too many hits to the head and became a little slow in the brains. One day he realised that games would be more easily won if he tryed to took down the enemy team by ramming into them with a car. It was true. Unfortunatelly no one else remained to play with him after he proved that, so Chancellor decided to go play at the HMM arena, which seemed to him like a very similar sport. (Um jogador de futebol americano que levou muitas pancadas na cabeça e acabou perdendo alguns parafusos. Um dia ele percebeu que seria muito mais fácil ganhar as partidas se ele tentasse derrubar o time inimigo com um carro. Isso se demonstrou verdadeiro. Infelizmente não restou ninguém para a revanche depois que ele provou a eficácia de sua estratégia, então Chancellor decidiu entrar no campeonato de HMM, que lhe parecia um esporte bem semelhante.) HP: 650 Mobility lvl: 5/6 Passive: Quarterback The lenght of the connection between Chancellor and the bomb is halved. Also, Chancellor may move normally while charging a shot with the bomb (by holding the spacebar). (O comprimento da conexão entre Chancellor e a bomba é reduzido pela metade. Além disso, Chancellor pode se mover normalmente enquanto carrega um disparo com a bomba (segurando a barra de espaço).) Q: Blitz Airbags detonate on both sides of Chancellor, pushing away any adjacent enemy and dealing a little damage at impact and a little more if the target hits a wall. (Airbags são acionados em ambos os lados de Chancellor, empurrando qualquer inimigo adjacente e causando-lhe um pequeno dano no impacto e um pouco mais caso o alvo atinja uma parede.) W: Block Chancellor raises a couple of spiked training equipments at his front, which remain attached to him by springs for 4s. While Block is active, Chancellor ignores every movement penalty taken from solid projectiles and gains a huge amount of traction power, enough to push even heavy machines in frontal colisions while dealing damage to them with the spikes. Also high speed frontal colisions push them some meters away instantly. (Chancelor ergue um par de equipamentos de treino com espinhos à sua frente, que permanecem ligados a ele com molas por 4s. Enquanto Block estiver ativo, Chancellor ignora toda penalidade de movimento infligida a ele por projéteis sólidos e ganha uma enorme força de tração, suficiente para empurrar até mesmo máquinas pesada em colisões frontais enquanto lhes causa dano com os espinhos. Além disso, colisões frontais de alta velocidade os empurra alguns metros à frente instantaneamente.) E: Off Tackle Chancellor takes a leap ahead, ignoring any kind of movemente penalty dealt by solid projectiles for 1,5s. Hitting an enemy with Block on during the leap doubles the damage and the strenght of the push. (Chancellor dá um salto à frente, ignorando qualquer tipo de penalidade de movimento causada por projéteis sólidos por 1,5s. Atingir um inimigo com Block ativado durante o salto dobra o dano e a força do empurrão.) R: Touchdown Chancellor marks the lines of an american football field on the ground in front of him, with 10 horizontal lines over several meters and borders on all 4 sides. When Chancellor leaves the field through any of the borders or crosses back any line, the field vanishes and he receives repair proportional to the number of lines crossed. If Chancellor manages to cross the last line on the end of the field, he receives imunity to pushes from any sources and to any kind of sabotage effects for 6s, and gains shield equal to the repair gained that exceeds his maximum HP. (Chancellor cria marcações de um campo de futebol americano à sua frente, com 10 linhas horizontais ao longo de vários metros e bordas nos 4 lados. Ao atravessar qualquer das bordas ou retroceder uma linha, Chancellor recebe uma quantidade de reparo proporcional à quantidade total de linhas cruzadas e o campo desaparece. Caso cruze a última linha no fundo do campo, Chancellor recebe imunidade a qualquer empurrão e efeito de sabotagem por 6s, além de escudo equivalente a todo reparo recebido que exceda seu HP máximo.)
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