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demolisher

Metal Gladiators
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Everything posted by demolisher

  1. Quotes: Pick Quote: "The doctor is in!" Kill quote: "Sick yet? Good..." Low life: "(Coughing uncontrollably.)" Ult: "I'm addicted to you cause you know that i'm toxic!" Win quote: "Another successful experiment!" Lose quote: "My results are never wrong! This is all your fault!"
  2. Quotes: Pick Quote: "Love, pick, and kill!." Kill quote: "How does it feel to be dead amigo?" Low life: "No.. I'm not ready to die!" Ult: "Reanimate!" Win quote: "That's what amigas are for!" Lose quote: "When the dead finds out you'll be sorry!"
  3. New machine concept: Onslaught. Description: An interceptor that can keep enemies close. Pilot's appearance He would wear a menacingly iron mask and would be extremely tall. Machine's appearance: It would be a rusted monster truck with a harpoon on the top and a plow in the front. Lore: A mysterious man who kills anyone who opposes him arrives in metal city after hearing about the arena and enters to kill Stingray and Photon cause he hates them for getting him arrested. Abilities: Passive: Madman. Damage increases for every enemy he's totaled but makes him venerable for 5s. Q: Rotary Missiles. Shoots 3 missiles from his rotary missile launchers dealing medium damage to enemies. W: Bloodpoon. Launches a harpoon from the top of his machine hooking on to anyone and dragging them towards him damaging them. E: Killstreak. Accelerates forward ramming enemies with his plow. (Damage may vary. 50 for head on, 75 for into wall.) R: Bodycount. Flamethrowers appear on both sides of his machine, a buzzsaw appears on the back, and machine guns fire everywhere dealing high damage to enemies all around him.
  4. New machine concept: Sour Note. Description: A transporter who gains Shield or repair whenever her health is below 50%. Pilot's appearance: She would be a possum zoomorph in a classical music outfit with some colorful twists. Machine's appearance: It would be like the old Metal Herald vehicle but as a Plymouth Fury. Lore: An uptight scornful zoomorph who's a famous musician from the City of Manfall is visited by MH who grants her with the sect of metal's power so she could enter the arena to uphold the sect's name. Abilities: Passive: Sinergy flow. Whenever SN's health is below 50% she gains either Shield or repair which lasts for 5%. Q: Trombone shot 2 trombones appear on both sides of the speaker on top of her machine which shoot out musical notes that damage enemies and repair her by 15%. W: Musical guard. Shields in the form of piano keys appear on both sides of the vehicle that reflect enemies' projectiles back at them. E: Flow of the Rhythm. SN accelerates forward leaving a trail of musical lines on the ground which notes from Q can be fired on increasing the damage of the trail but can be destroyed with weapons like Killer J's passive. R: Metal Orchestra. SN sings a disrupting song which is a damaging area dealing high damage to enemies around her and repairing her by 25%.
  5. New machine concept: Quickstop. Description: An interceptor that uses speed to his offence. Pilot's appearance: He would be a race car driver with flames on his suit. Machine's appearance: It would be a stock car (As pictured below.) But with a huge wing and have blue flames on it. Lore: A famous racer from the Metal City Speedway goes to the arena after hearing about Black Lotus and decides to challenge him. Abilities: Passive: Burning Rubber. With every activation of weapon E he gets a speed boost for each. Q: Boomerang blast. Shoots a boomerang out which deals damage and comes back to him. Multiple boomerangs can be fired but when all of them are used up the cooldown starts. W: Spoiler Blade. Quickstop's spoiler extends out the sides slicing enemies and dealing damage. E: Adrenaline Rush. Quickstop accelerates at immense speed leaving a trail of burnt rubber. R: Victory Lap. A finish line appears in front of Quickstop which lasts for 7s when he crosses it enemies take high damage but when he fails to he takes damage himself.
  6. New machine concept: Stinkbomb. Description: A support who can turn damage into repair. Pilot's appearance: He would be a skunk zoomorph who would be well dressed and wear a lab coat. (And he would have a French accent.) Machine's appearance: Take this Military truck for example, It would have tanks on both sides and the interior would be glowing. Lore: A scientist who works at the City Of Manfall power plant developing a new gas that can heal the sick and injured. However his experiment was deemed illegal and too deadly for making a vaccine out of. But Brian Steele was hopeful for the skunk's gas and told him that he should enter the Metal arena to prove that it wasn't illegal enough to be banned. So that's what he just did! Abilities: Passive: Gamma Charge. When Stinkbomb receives damage the fluid in his tanks start glowing and getting brighter and brighter with every hit taken. When they are fully charged the longer he can keep his weapon keys held down. Q: Gamma Missiles. Fires 3 gamma bombs forward 3 from each cylinder which stick onto enemies dealing damage when they explode. W: Healing Gas. Opens up his tanks releasing gas that heals allies. E: Toxic stream. Accelerates forward releasing a stream of toxic gas damaging and confusing enemies. R: The power of science. Heals allies with a giant plasma aura.
  7. New machine concept: Candy Queen. Description: A Interceptor that uses candy themed weapons to battle enemies. Pilot's appearance: She would be a girl in brightly colored clothes reminiscent of candy. Machine's appearance: It would be a kart made out of candy akin to that of Sugar Rush from Wreck It Ralph. Lore: A sugar addict who loves sweets! Any kind of sweets from gumdrops to peppermints. One day while she was chewing her gum she found a flyer for the metal arena and she gladly entered to sweeten up the competition! Abilities: Passive: Tasty treat. The candy tastes so good that cooldowns are faster. Q: Powermint. Shoots out a peppermint that deals damage to enemies. W: Taffy stream. releases a stream of taffy that sticks to enemies. 2nd activation: the taffy reals the enemy in dealing damage. E: Bubblegum boost. A bubble inflates from the back of her machine. When it bursts she is propelled forward. R: Jawbreaker. Shoots out a giant Jawbreaker which rolls at enemies dealing immense damage.
  8. New machine concept: Shellgame. Description: A transporter that can is incredibly sturdy making him a good obstacle for when the enemy team has the bomb. Pilot's appearance: He would be a cyberpunk knight in futuristic armor. Machine's appearance: It would be a 6 wheeled armored truck with a railgun on top. Lore: A cyberpunk knight and partner of Mainframe enters the arena to prove that the future is now! Abilities: Passive: Indestructible. Damage is reduced by 15%. Q: Trip wire. Shoots out a horizontal line shaped projectile that deals damage to enemies. W: Armadillo. Extra armor is deployed around Shellgame that reflects enemy projectiles back at them. E: Body bash. Accelerates forward slamming his sturdy body into enemies dealing high damage. R: Riot plow. Shellgame gains 6 full activations of Body bash and deploys a plow from the front of his machine.
  9. New machine concept: Spikestrip. Description: An interceptor who can damage enemies without using his weapons. Pilot's appearance: He would be a porcupine zoomorph in punk clothing. Machine's appearance: It would be covered in spikes similar to the buzzards from Mad Max Fury Road. Lore: Alert and on edge Spike Stabbington a edgy teenage zoomorph steals a car and covers it with spikes, then he enters the arena to draw some attention to fellow teens. Abilities: Passive: Porcupine. Enemies take damage when they get too near. Q: Impaling quill. Fires a quill at enemies dealing low damage and can cause skid. W: Homing quill. Fires a quill that can home on to targets. E: Javelin Accelerates forward ramming into enemies dealing medium damage. R: Scatterspike. Fires all his quills from his machine dealing high damage to all enemies around him.
  10. New machine concept: Metal Sorceress. Description: A spellcasting support. Pilot's appearance: She would be a sorceress with tattoos all over her and would have a headdress. Machine's appearance: It would be a Morgan style car with a crest on the roof, and would have a tattoo pattering. Lore: A member of the sect of metal Persephone Godspeed enters the arena to reunite with Metal Herald so they can take over Metal City. Abilities: Passive: Dark Aura. Enemies' damage is lowered by 15% Q: Damaging spell. Casts a spell around her machine that damages enemies. W: Healing spell. Casts a spell that steals HP from enemies and gives it to allies. E: Acceleration spell. Casts a spell that accelerates her. R: Spellcaster. Casts a spell that has the effects of all 3 spells.
  11. I love the fact that you choose Livin' on a prayer by Bon Jovi as their theme.
  12. New machine concept: Frankenscrap. Description: An Interceptor that repairs himself when destroying enemy machines. Pilot's appearance: He would be made entirely out of parts from a junkyard. Machine's appearance: A garbage truck with three giant claws one on top and two on the arms. Lore: A man who was extremely injured in an accident when the apocalypse happened. Artificer found what was left of him and converted him into a Frankenstein- esque cyborg. He now fights in the arena wanting others to experience the type of pain he went through and to thank Artificer for her help. Abilities: Passive: Incinerator. Whenever he defeats a enemy the usual death animation doesn't happen. Instead he picks them up and places them into his incinerator on top of his truck which restores his health. Q: Junk throw. Lobs a ball of scrap at enemies dealing damage. When the ball doesn't hit an enemy it explodes tossing scrap everywhere dealing damage. W: Lifter. Frankenscrap picks up an enemy and slams them three times dealing damage, and throws them back dealing more damage. E: Dump the junk. He opens up his hopper and dumps scrap on the ground dealing damage to enemies that drive over. R: Squeezeplay. Frankenscrap picks up an enemy with all three of his claws mashing them between dealing high damage.
  13. New machine concept: Dragonheart Description: A interceptor that rewards skillful players with damage and agility. Pilot's appearance: A gorgeous warrior queen dragon zoomorph who would have flame patterns on her gown and would wear heeled sandals. Machine's appearance: A dragon motifed car that would have horns on the roof, fins on the rear, and dragon teeth on the grille. Lore: A legendary zoomorph who is one of the strongest warriors of the City of Manfall enters the arena to represent freedom of all zoomorph kind and to prevent any sect of metal activity from happening. Abilities: Passive: Dragon's spirit. Attack and Speed increase whenever the weapons are used right. Q: Fire breath. Releases a stream of fire dealing damage to enemies. (The longer the Q key remains pressed the longer the stream continues) W: Dragon's eye. Flashes her machine's dragon eye headlights at enemies dealing low damage and screws with their steering. E: Taking flight. Dragonheart accelerates forward surrounded in a dragon shape. (Each damage done by weapon Q rewards more speed.) R: Call of the dragon. Dragonheart lets out a mighty roar from the horn of her machine dealing high damage to enemies.
  14. New machine concept: Chilblaine. Description: A transporter freezing machine. Pilot's appearance: He would wear a bio suit for cold weather. Machine's appearance: A snow cleaner with a large ice cannon on the back. Lore: The arch nemesis of Icebringer enters the arena to put him on ice for good because of a incident that he was blamed for. Abilities: Passive: Sub zero. Enemies are slowed when near. Q: Ice beam. Shoots a beam of ice at enemies freezing and damaging them. W: Ice armor. Shields himself with armor made out of unbreakable ice reflecting projectiles back at enemies. E Clear the way! Accelerates forward ramming enemies with his plow dealing high damage. R: Icicle storm. rains down icicles from above dealing damage to enemies all around.
  15. New machine concept: Shroud. Description: A Interceptor-transporter that can deliver the bomb and deal decent damage. Pilot's appearance: He would be a Gecko zoomorph who's a ninja. Vehicle's appearance: it would be a Bugatti like hypercar with scaly patterns. Lore: A mysterious zoomorph is on a mission to stop Black Lotus from learning the history behind the City of Manfall. He enters the arena to fulfill his mission. Abilities: Passive: Stealth. Enemy team cannot hear the engine. Q: Shuriken. Fires a shuriken at enemies dealing damage and it can bounce off walls. W: Camouflage. Disappears for 4s but he stays invisible longer with damage done by shuriken. E: Silent speed. Accelerates forward without a sound. R: Stealthy slash. Disappears for 4s just like with W and cuts through enemies instantly killing them. (Tricky to use)
  16. He's pretty interesting Coldhands. Is he related to MH?
  17. New machine concept: Painbow. Description: A slippery interceptor that drifts and uses the power of colors. Pilot's appearance: She would be a harajuku girl but more "cyberpunk". Vehicle's appearance: It would be a Nissan 350Z with rainbow patterns on the sides. Lore: A aboslute fan of Stingray who used to visit the arena to watch her idol compete and would always cheer him on. She enters the arena to pursue him and get his autograph. Abilities: Passive: Drift master. Painbow has a energy bar which when full the stronger weapon 3 will be. Q: Rainbow ray. Shoots a ray of flashing colors at enemies dealing damage. W: Rainbow bomb. Painbow lobs a multicolored ball at enemies which when hits explodes into flashing colors dealing damage. E: Rainbow drift. Surges forward leaving multicolored tire marks, but when the E key is held down she starts drifting. R: Thunderstorm. Painbow summons a huge storm cloud which deals high damage to enemies when the get to close.
  18. New Machine concept: Tunneler Description: A transporter that can deliver the bomb faster by going underground. Pilot's appearance: He would be a happy and healthy miner in overalls. Machine's appearance: It would be a drill tank like these, but with two smaller drills on each side of the main drill. Lore: Roger Rocksmith used to be a Maximatics employee helping to create new tunnels for new roads and to search for rare minerals. When Maximatics betrayed all their employees Roger took action and killed the head boss with his newly built drill tank and escaped to freedom. Now he fights in the arena creating tunnels to transport the bomb to the goal! Abilities: Passive: Rock Head. When damage is done to Tunneler it is reduced by 25%. Q: Drill rocket. Tunneler shoots his drill like a rocket at enemies dealing damage. W: Rock toss. Tunneler digs the ground causing rocks to fly at enemies dealing damage. E: Underground escape. He accelerates by digging through the ground for 6s R: Buried alive. Tunneler Digs a giant hole which enemies drive over fall into which instantly destroys them.
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