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catsmoke

Metal Gladiators
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    6
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catsmoke last won the day on June 7 2017

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About catsmoke

  • Birthday 11/15/1969

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  • Steam Name
    catsmoke
  • SteamID
    STEAM_0:0:13130346
  1. I'm disappointed that so many of the machines have multiple models that are so similar to one another. Killer J has three skins (the original, plus two later ones) that are all variants of the same gray-body-with-red-fins-and-grill. I appreciate that the three are successive levels of a unified style, which gets more extreme at each step. But during gameplay, the three little models look almost identical on the map. For other examples, the Artificer skin "Old World" is virtually the same as its original appearance. And Metal Herald has three or four skins which all look about the same. Black Lotus has a lack of variation, as well.
  2. My favorite Artificer skin is "Digital Forever"—which seems like it might be out-of-reach forever, since it's only available after one reaches Level 10. I've never seen anyone running it (or any other Level 10 skin, that I can recall). (If someone asks, "Do you prefer A or B?" is it proper to respond "C" to the question?)
  3. I've never seen the bomb, itself, damage anyone. My impression, from what I've read, is that if the bomb is careening freely along, it can strike (and thus damage) a vehicle. Yet, in my in-game experience, a loose bomb-in-motion doesn't hit, or hurt, anyone—no more than a free football would injure a player with whom it collided.
  4. All of the various models each give two separate aesthetic impressions The artwork we see in the GUI and in other places The in-game graphic. These are often very different from each other. For example, the yellow Stingray skin (at the Bronze level) isn't yellow at all, within the game. When I consider the different skins, some of my in-game favorites are different from my out-of-gameplay favorites.
  5. The Heavy Metal Machines background and flavor texts are excellent. The only material I've seen is the body of written in-game quotes which accompany the various machines' models—and this mere sentence-or-two-per-model adds up to an appealing collection of characters and imagery. HMM is set in a post-apocalyptic world peopled by a diverse cast who are engaged in a complex, dynamic drama. This part of the game is very well-written. (Yet, conversely, the dialogue of the in-game characters and Announcer is very limited—and some of the script is even problematic.) Where can we find a complete explication of HMM's fictional world? Is there a webpage with collated or expanded versions of the in-game flavor snippets? The outstanding quality of the HMM background story leaves the reader hungry for more.
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