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death

Metal Gladiators
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Posts posted by death


  1. Well of course, but many veterans like me have almost 3000 hours total on the game and still have fun with it, upgrades definitely could add even more spice, especially for more strategy and a way turn the tide of a match, just as you pictured with Battlerite. And yes, I played Awesomenauts for some time, that's actually how the upgrades were in HMM too before, choose a few between many for every weapon/skill along with general upgrades.

    Anything could be created as an upgrade system, but still would need to test and see if it adds something or not, and possibly move onto another one.


  2. 48 minutes ago, MudGolem said:

    Now let´s dive to the bad:

    - the removal of the path indicator (the arrows drawn on the ground) toward the goal. It might be distracting but was really helpful especially in the Metal God Arena. Maybe add some permanent drawing/signs on the ground in the middle section to show the direction in order to guide the player toward the enemy goal

    Did you check the GPS setting in the options? There is 2 modes and you can customize it, it will show where the bomb is and if you're carrying it, the way to goal.

    And lastly the ugly:
    - The removal of the upgrade shop/system: But WHY? Enough with the typical excuses like: "it might not be balanced or hard to balance" or even worst "It might confuse new players" etc. No one wants to hear those excuses. Removing the RPG elements from the game it´s like turning it into a one-dimensional game, boring and repetitive. Customization is the bread and butter of every MOBA game. Take it out and you take the MOBA identity with it.
    - The removal of the awesome victory/end scene/sequence. Yes, I´m talking about the MVP machine drifting around the statue. It was a beautiful way to showcase your machine skin and giving credit to a good player. 
     

    Agree on both points. But I do not agree on the repetitiveness part about upgrades (well or rather not having them anymore, you got it I guess). There is still so many little things to do, mechanic wise, with any pilot given, and then it expands to the composition of your team and even the enemy's team. But of course, not denying they don't have their place anymore, also I would love something back in that concern, but it could be a whole new way to implement it, many players came with ideas, I think I did as well.

    I added my thoughts in bold to the points I left, welcome back, I didn't say it on the Discord, but I do it here now :D (I'm Dreem ?)

    Yep, found my thread: https://www.heavymetalmachines.com/forum/en/index.php?/topic/64152-upgrades-ideas-and-weapon-choice/&tab=comments#comment-64769


  3. (General idea from @ColdHands, reworked by me)

    1st idea: Two Build Focuses

    All cars could follow two focuses of build (and a third that would be the mixture of the two), taking as an example the beta of the game, where we had Wildfire that could both focus on causing more damage, and on causing sabotage (debuffs/crowd control). As a current example, Photon could have upgrades focused on healing and speed.

    2nd idea: Binary Tree Upgrades (or "Upgrade Upgrade")

    In addition to the first idea, the cars would have a binary tree system of skill, the first 2 weapons would have 4 initial upgrades and depending on the players' choice, these upgrades would allow access to 2 upgrades each that could improve the effects of the first upgrade or add extra effects. For the third skill I am still in doubt if it would also have this or if it would only be 4 upgrades, because for some cars it's just a simple boost of speed, but for some of the others it is a standard skill. The ultimate would have only two upgrades (you can only select 1 of them).

    3rd idea: Builds Garage

    In addition to the two previous ideas, each car would have two automatic builds that we could choose (to help beginners and bots). If you bought the machine, you could create your own automatic builds or leave them in manual mode so you can change in the middle of the game (it would be another bonus for those who bought the machine).

     

    And now an idea of mine, which concern weapons.

    Basically you would be able to choose weapons individually, for every character, to add even more strategy. The example I always use is with Stingray. He used to have a laser as his 1st weapon and "Double Kienzan" as his special weapon (which was 2 huge discs, the same as his current 1st weapon). So the idea would be to allow players to customize their car furthermore by choosing which weapon loadout they want to use. Of course, depending on the weapon, the values would change, to keep it balanced.

    • Upvote 3

  4. (General idea from @Birikita, reworked by me with some additions and updates as it was an old one)

    When you click on "Custom Match", two options would show up:

    • Create Custom Match
    • Browse Custom Matches

    Create Custom Match

    When you click on "Create Custom Match", the following parameters would be available to the player:

    • Which Arena you want to play on (would still be able to switch with other ones in custom lobby, as it is right now)
      • Also the ability to choose which theme for the map you want to play on (Season 4 map with the military theme, Season 5 with the beach theme, etc...) (IDEA BY GRILLE'D PAIN)
      • And also a checkbox that asks you if you want the map to be random, along with random map theme (IDEA BY GRILLE'D PAIN)
    • Choose the name of your Custom (good for public ones)
    • Allow spectators or not
    • Type of Custom:
      • Open Custom (Public)
      • Only friends
      • Closed Custom (Private)
    • If it is a Closed Custom -> Create a Code (either default or allow the creator to make his own)
    • Choose the server it will take place on
    • Other things to customize your custom match with gameplay elements like:
      • Draft
      • Bans
      • Goals required to end the match (IDEA BY GRILLE'D PAIN)
      • Overtime, and possibility to adjust the timer (IDEA BY GRILLE'D PAIN)
      • Possibility to pick the same car multiple times in the same team
      • All random (IDEA BY GRILLE'D PAIN)
      • Adjust recharge rate of special weapons (IDEA BY GRILLE'D PAIN)
      • Choose your position on the grid
      • Bomb damage
      • Garage
      • Bots
      • Possibility to start the game on other forms than 4v4


    Browse Custom Matches

    When you click on "Browse Custom Matches", open a list of all current Custom Matches. (You could use the Spectator screen as a base for this new feature.) The list would show:

    • Name of the Custom/Arena/Type of the Custom (Open Custom/Only Friends/Closed Custom)/Server/Other parameters (this would show symbols that would tell what extra parameters have been enabled or not)

    Add filtering options.
    About the symbols, there could be a legend to explain each one of them. (There could be a simple explanation for each symbol and one "?" to put the cursor over and display a complete explanation for each customization.)

    Spectator Menu

    With this rework of Customs, you could have both spectators from the Custom lobby and also people joining from this menu.

    • Like 1
    • Upvote 3

  5. Sorry, but the majority of the people is on the discord, join it if you haven't yet.

    The Garage (upgrades in match) is maybe subject to come back sometime in the future, who knows. For now it's not on the roadmap though.

    The Controller support has been added back and reworked for all pilots, I think it should stay forever now! :)

    As for other points, it's your opinion I guess, feel free to suggest it in the proper channels or even on the forums.

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