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DanielPenha

Metal Gladiators
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Everything posted by DanielPenha

  1. A ideia das portas foi muito boa xd Serras ao lado do carro ainda faltam também no HMM o carro pular após a execução de drift e interessante também , só n sei como ficaria em game talvez um pouco estranho, kkkkk mas como é um ninja dá pra entender , a Ultimate ficou bem doida mas seria foda ter um carro que ataca pra todas as direções apesar do vulture já existir kkk
  2. Antes de Qualquer Coisa do Todo direito para a Hoplon de usar essa ideia para criar o Carro e não tenho a intenção de ataca-la com direitos autorais ou qualquer coisa do tipo seria uma honra ter um carro Identico a essa criação que eu fiz Espero que a ideia do Carro agrade a todos Portuguese Um piloto antigo que tive que reformular para o modelo atual do game . Apresento Jack o Rei do Drift. Posição:Carregador , Vida Max : 400 Historia: Jack era um corredor famoso nos rachas do japão por fazer suas curvas com muito estilo,conhecido como rei do drift ao mesmo tempo que as pessoas o amavam na pista temiam o que acontecia com os outros corredores de alguma forma o Jack conseguia queimar o asfalto literalmente,cansado de não ter mais competidores a sua altura jack se mudou para a cidade do metal e logo foi chamado para a arena satisfeito em encontrar novos corredores. Rivalidades : A Black Lotus e seu maior rival, por ser um carro rápido suficiente para competir com ele , e facilmente visível que A black lotus o odeia por fazer as curvas rápido demais , ja o Jack o detesta por fazer as retas rápido d+ , uma corrida entre os dois é um equilibrio quase que perfeito. Design de Skills : A ideia não e ele ser a wildfire numero 2 , a cor de todas as skills dele seriam pretas , paredes com um fogo negro que vai impedindo que os inimigos possam se locomover na arena e ainda rouba energia dos inimigos dando aquele ar mais de necromante xd, o Dragão dele seria bem proximo aos cavalos da windrider só que nesse caso seria um dragão negro espiritual. a Fenix também seria Negra então teriamos um dos primeiros carros com skills pretas e não roxas xd.(editado) Habilidades do corredor: Jack tem habilidades para acelerar nas curvas e em seguida arrancar com bastante velocidade nas retas despistando seus inimigos Jack pode queimar seus inimigos com sua parede de fogo também e causar bastante dano a quem está atras dele porém é bastante vulnerável a barreiras feitas a danos muito altos , armadilhas e carros que consigam se posicionar a frente dele. Passiva : Master of Drifts : Jack possui uma barra de energia que quanto mais vc encher ela maior o boost do carro começa com 0 e vai ate mais 30 porcento de aceleração , para encher ela basta fazer drifts se o jogador passar muito tempo sem executar um drift a energia diminui e o carro vai perdendo a aceleração. 1 habilidade : Hell Wall: Cria paredes de fogo por onde o carro percorre que impedem a passagem dos inimigos mas não a dos aliados, causa 100 de dano se colidir cooldown 4 segs , tempo que dura 3 segs . Ótima pra bloquear os inimigos por determinado tempo e evitar gols 2 habilidade : Call of Dragon : invoca um dragão negro em volta do carro que cria um escudo de 200 pontos e aumenta a aceleração em 30 porcento ( Cooldown 10 segundos, Tempo do Dragão ativo 3 segundos) 2 ativação : arremessa o dragão para frente do carro explodindo e causando empurrão e 100 de dano em quem for acertado , Rouba também 30 pontos de recarga de ultimate por acerto , se a skill acertar todos os jogadores ele recebe 120 . Recarga max :200. 3 habilidade/nitro : Devil Drift : Segurando o nitro permite que o carro entre em um estado de drift por 3 segs cooldown 0 segundos , caso o carro colida com outros carros ele ignora impacto/puxão/empurrão etc , mas ainda sim toma o dano causado. em estado de drift o carro recebe + 30 porcento de velocidade de movimento podendo fazer curvas em grande velocidade. Estado Drift: o carro fica um pouco mais leve como se estivesse com o freio de mão ativado e pode fazer curvas mais abertas com uma derrapagem maior em compensação pelo boost de velocidade as curvas saem mais rápido do que os outros carros, mas não e tão interessante de se usar em linhas retas, ja que cair em drop usando isso é bem fácil. Ultimate : Phoenix Rising : por 3 segundos o carro entrara em estado de renascimento caso ele seja abatido nesse tempo o carro ira renascer com vida cheia causando uma explosão no local onde renasceu empurrando todos os carros em volta dele . estado de renascimento uma fenix caira rapidamente reconstruindo o carro em torno de 2 segundos logo em seguida o carro ja vai poder se mover, Caso o Jack esteja com a bomba ele não perde ela ao renascer. mantem ela mesmo sendo reconstruido. English An old pilot that I had to reformulate for the current model of the game. Introduce Jack the King of Drift. Jack was a famous runner in the spins of Japan for making his curves with style, known as king of the drift while people loved him on the track feared what happened to the other runners somehow Jack managed to burn the asphalt literally, tired of not having more competitors to his height jack moved to the metal city and was soon called into the arena pleased to find new runners. Rivalries: The Black Lotus and its biggest rival, for being a fast enough car to compete with it, and easily visible that the black lotus hates him for making the curves too fast, already Jack hates him by doing the straight d +, a Running between the two is an almost perfect balance. Skills Design: The idea is not that he is wildfire number 2, the color of all his skills would be black, walls with a black fire that prevents enemies from getting around the arena and still steals energy from enemies giving that air more of necromancer xd, his Dragon would be very close to the horses of the windrider only in that case would be a black spiritual dragon. the Phoenix would also be Black so we would have one of the first cars with black skills and not purple xd. Runner Skills: Jack has abilities to speed up the corners and then pluck with enough speed on the straight lines to clear his enemies Jack can burn his enemies with his fire wall too and cause enough damage to whoever is behind him but is quite vulnerable to barriers made to very high damages, traps and cars that can position themselves in front of him. Passive: Master of Drifts: Jack has an energy bar that the more you fill it up the higher the car's boost starts with 0 and goes up to 30 percent acceleration, to fill it up just make drifts if the player spends a lot of time without running a drift the energy decreases and the car loses its acceleration. 1 Skill: Hell Wall: Creates walls of fire where the car travels that prevent the passage of enemies but not the allies, causes 100 damage if colliding cooldown 4 secs, time that lasts 3 sec. Great to block enemies for a certain time and avoid goals . 2 ability: Call of Dragon: Invokes a black dragon around the car that creates a 200-point shield and increases acceleration by 30 percent (Cooldown 10 seconds, Active Dragon Time 3 seconds) 2 Activation: Throw the dragon forward car exploding and causing shove and 100 damage to whoever is hit, also steals 30 points of ultimate recharge per hit, if the skill hits all players he gets 120. Recharge max: 200. 3 skill / nitro: Devil Drift: Holding the nitro allows the car to enter a drift state for 3 secs cooldown 0 seconds, in case the car collides with other cars it ignores impact / jerk etc. but still does take damage caused. in a drift state the car receives + 30 percent of speed of movement and can make curves at high speed. State Drift: The car gets a bit lighter as if it had the handbrake activated and can make more open curves with a bigger skid in compensation for the boost of speed the curves leave faster than the other cars, but it is not so interesting to use in straight lines, since falling in drop using this is quite easy. Ultimate: Phoenix Rising: for 3 seconds the car will be reborn if it is killed in that time the car will be reborn with full life causing an explosion where it was reborn by pushing all cars around it. state of rebirth a fenix crashes quickly rebuilding the car around 2 seconds soon after the car is already able to move, If Jack is with the bomb he does not lose it when reborn. keeps herself being rebuilt.
  3. I'm going to show the builds that I use in most of the characters that I consider to be the most effective, which I also think is best for beginner players until they understand that each upgrade is situational. You will notice a great use of these improvements: What does it mean to stay out of action? : Spend 3 seconds without using weapons, just have a self control and do not spamming the weapons when you are low life, just use the nitro to escape. Auto repair robots: Whenever you are out of combat it will make your car regenerate very fast, this upgrade is very good to train the direction in dangerous places to dodge grenades mines etc when you are low life. It is very advantageous if you are the focus. Weapon Enhancement: Interceptors need a lot of damage to eliminate their enemies quickly, with increase in weapons all weapons increase damage, increasing their damage in general enough, can be replaced by hi-tech batteries if you find it better or can cause more damage Using his special weapon. Dirt Devil: Tip: Explosive increase + King of the dunes cause a lot of damage in the area, using the dirt devil correctly can make the round last long enough to take advantage of the explosive increase. Clunker: Coldoown on the winch and slow on the clunker is essential to upset your enemies by matching up with auto repair steals you can stay far enough and disturb enough who you want to focus on. Another tip is to look at the game table and see who is playing better on the enemy team and disrupt that person as much as possible. Lotus: This build is focused on a group, and damage then try to stay close to your allies and use the 2 ability only when you are close to them, when you are on defense spamme the 1 ability to cross your enemies and heal if you are low life flee Using nitro and recover to attack again. Wildfire: This build works well against supports, and has a massive damage at the beginning, and gets even stronger at the end of the game, you can do other builds, focused on reducing the damage of the interceptors, and hold the bomb like a 2 charger. But this does well the role that the wildfire has to exert, to end the healing of the enemy, and kill as many people as possible. Little Monster: The Little Monster carrying the bomb, needs a lot of her leap, to divert from the skills of the enemies, is very strong against the rampage and the clunker, buying nitro cooling can make it very fast, getting nitro + jump can jump a good Distance and escape skills faster, Tip: You buy the special weapon upgrade when you feel you need more healing on your team. Metal Herald: Herald's primary goal is to heal your allies and prevent the interceptors from getting close to him, using the special weapon to save your ally at a critical time, so try to use it a little later, if your enemy uses your special weapons, you Can die saving all of his team from a wildfire for example. Rampage: Using master of works gives to have the access in fury faster, and to take advantage of the lava traps more times, in less time, using smasher, gives to lock their enemies in the lava causing much damage. Try to deal as much damage as possible by using his shovel and thrust at the right time, and flee combat when you are low in life, and come back when you have a full life and keep repeating this process. Windrider: The windrider is a very versatile carrier, which can be used to disrupt the enemy team's shippers, also using the temporary life to carry the bomb, and the horses to heal their allies well, use it as an escort car and try to position themselves In front of your allies to heal them with the overflow of horses activated, use the eagles to push your enemies to the boosters and do the same with the horses burst. Her special weapon is too good to use in area or to heal your allies at critical times (can be used to trap enemies as well). Artificer: Artificer used correctly can leave your charger alive enough to charge the bomb, spend as much time with the link activated in your charger, and use the lightning bolt on your enemies to cool the link and spend more time healing, When you are dead, get out of range of the interceptors, and use the nitro that does not have recharge to escape quickly, and stay out of combat, to repair yourself, and follow your charger in another stretch when full life. Use the special weapon To save your loader of special weapons, hooks, invested etc, for example use in the last straight for your shipper to leave unharmed. Stingray: It is a dps interceptor as well as wildfire, using the laser drill gives enough damage, getting behind your enemies, it can be a great pursuer, and do a lot of damage using a build, focused on drainage Of nitro and speed, combined with the stunning of the wave, it can be very useful both to assassinate the enemies and to load the bomb. ^^ The build I did is focused on the early game because I think that is the best style of the pilot game but I am still testing a lot of things. Full Metal Judge: Full Metal Judge is a tank that can chase down enemies when they are low on life, and execute them quickly, their main goal is to charge the bomb while firing at their enemies, gaining temporary life whenever they hit, then it can spend enough time Holding the bomb and giving enough life to his allies, to use it he must have a good ability to hit skills so try to stay away from him unless you find yourself a sniper ^^. One tip is to see it as a tank loader not as an interceptor. Photon: This character has a very strong healing as a support, being a great character to stick on your loader, and can also load the bomb because it is very fast at the start, and also be the fastest character in the game, currently , I use her as a loader, but her support build is very strong too, so I'll leave the 2 for the players' choice, but I'll soon say that I prefer her as a haha loader, by the way even carrying the bomb, she can heal quite a lot The allies that are close to it, and works very well with props like artificer and herald, and fast shippers like the black lotus Support / Support: As Photon support only needs to reduce coldoown gives 2 ability, which gives a very high cure for all your allies, and protect yourself from enemies, if you are focusing on repair, life, and damage reduction are great combinations to get out of situations So try to heal as much as you can as long as you have life, and when your life is low run away fast to repair yourself and get back on your loader's tail at the next turn Loader / Charger: Loading the bomb you will hold her 1 skill, and use the nitro as many times as you can, she is paper, then try to deviate from the skills of the enemies, do not leave uncontrolled and sum up the sight of your allies, artificer along with the photon loading The bomb is a great pair, both heal, and the photon can be very resilient after the purchase of the first 3 upgrades (following the order). Killer J: Bozo has arrived! , He is a control-focused character, but his upgrades give him a high sustain and by doing dps with him he can do a good damage and also keep giving good control. Finally he has a high sustain with this build is very hard to beat him Well guys this is 0 / good games
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