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  1. 4 points
    (General idea from @Birikita, reworked by me with some additions and updates as it was an old one) When you click on "Custom Match", two options would show up: Create Custom Match Browse Custom Matches Create Custom Match When you click on "Create Custom Match", the following parameters would be available to the player: Which Arena you want to play on (would still be able to switch with other ones in custom lobby, as it is right now) Also the ability to choose which theme for the map you want to play on (Season 4 map with the military theme, Season 5 with the beach theme, etc...) (IDEA BY GRILLE'D PAIN) And also a checkbox that asks you if you want the map to be random, along with random map theme (IDEA BY GRILLE'D PAIN) Choose the name of your Custom (good for public ones) Allow spectators or not Type of Custom: Open Custom (Public) Only friends Closed Custom (Private) If it is a Closed Custom -> Create a Code (either default or allow the creator to make his own) Choose the server it will take place on Other things to customize your custom match with gameplay elements like: Draft Bans Goals required to end the match (IDEA BY GRILLE'D PAIN) Overtime, and possibility to adjust the timer (IDEA BY GRILLE'D PAIN) Possibility to pick the same car multiple times in the same team All random (IDEA BY GRILLE'D PAIN) Adjust recharge rate of special weapons (IDEA BY GRILLE'D PAIN) Choose your position on the grid Bomb damage Garage Bots Possibility to start the game on other forms than 4v4 Browse Custom Matches When you click on "Browse Custom Matches", open a list of all current Custom Matches. (You could use the Spectator screen as a base for this new feature.) The list would show: Name of the Custom/Arena/Type of the Custom (Open Custom/Only Friends/Closed Custom)/Server/Other parameters (this would show symbols that would tell what extra parameters have been enabled or not) Add filtering options. About the symbols, there could be a legend to explain each one of them. (There could be a simple explanation for each symbol and one "?" to put the cursor over and display a complete explanation for each customization.) Spectator Menu With this rework of Customs, you could have both spectators from the Custom lobby and also people joining from this menu.
  2. 3 points
    Ouroboros is a sister of vipers and unlike snakes, it does not hide its presence leaving its trail of poisonous gas wherever it passes. Its intention is only one: See your enemies suffocated as yours cars melt. Passive: Cars hit by their skills receive poisoning effect. Soundtrack : Alice Cooper - Poison
  3. 3 points
    Car Name: Soundwave Pilot Name: Djimmy Jaydon A.K.A DJ Class: Transporter Aparencia do piloto: Ele usaria um capuz com um boné por baixo, oculos escuros estilizados cyberpunk e uma bandana tampando o rosto Pilot's Appearance: He would wear a hood with a cap underneath, cyberpunk stylized sunglasses and a face bandana Descrição do Veiculo: O carro dele seria uma camionete cheia de caixas de som por todas as partes Vehicle Description: His car would be a pickup truck full of speakers everywhere. Theme: LORE Filho de um dos Patronos, apoia e trabalha secretamente para os Underdogs, pois acredita que um mundo livre da corrupção promovida pelos seus pais e pelo Secto é um mundo melhor (Por isso a mascara e o Capuz). Está na arena para auxiliar Stingray e Stargazer e tambem porque quer mais adrenalina em sua vida Son of one of the Patrons, he secretly supports and works for the Underdogs, as he believes that a world free of corruption promoted by his parents and the Secto is a better world (So the Mask and the Hood). You're in the arena to help Stingray and Stargazer and also because you want more adrenaline in your life. PASSIVE - Volume Toda vez que acerta um inimigo com uma de suas habilidades aumenta o dano de seu proximo ataque até um valor maximo. Every time you hit an enemy with one of your abilities, the damage of your next attack increases to a maximum. 1sk SKILL - Nobody Sounds Like Me Uma arma de superaquecimento, enquanto estiver segurando o botão o carro irá soltar ondas sonoras em volta do carro que causa dano e um leve empurrão (caso atinja o aquecimento maximo pensei em levar 4s pra recarregar) An overheating weapon while holding the button will cause the car to release sound waves around the car that causes damage and a slight push (if it reaches maximum warmth I thought it would take 4s to reload) 2nd SKILL - Sound of the Silence Deixa um speaker no chão, caso um inimigo passe por cima dele recebe dano e stun Leave a speaker on the floor, in case an enemy passes over it takes damage and stun 3rd SKILL - The Speak Wall Solta uma parede sonora que dá um impulso de velocidade e empurra inimigos para trás (Plus: quanto mais alto volume, maior a distancia do impulso) Unleashes a sound wall that gives a speed boost and pushes enemies back (Plus: the higher the volume, the farther the distance away) ULTIMATE - TURN DOWN FOR WHAT Solta uma mega explosão sonora em volta do carro que causa dano, empurra inimigos e causa Silence em inimigos Unleashes a mega sound explosion around the car that deals damage, pushes enemies and Silence enemies
  4. 3 points
    Car Name: Pirouette Pilot name: Eris Twinkles Class: Transporter Descrição da Piloto: Ela usaria uma mascara com pena multicolorida e uma roupa de bailarina cheia de confetes. Pilot Description: She would wear a multicolored feather mask and a ballerina outfit full of confetti. Descrição da Maquina: Seria um Carro Smart bem pequeno branco cheio de bolinhas coloridas. Description of the Machine: It would be a very small Smart White Car full of colored balls. Musical Theme: Metal Ballet LORE Fiel seguidora, alem de apaixonada, de Killer J. Ela é experiente em robótica e criação de armas, apesar da falta de parafusos em sua cabeça. Ela desenvolveu todas as armas que Killer J usa na arena e está participando para auxiliar J e pra causar confusão. Faithful follower, in addition to being passionate, of Killer J. She is experienced in robotics and weapon creation, despite the lack of screws in her head. She developed all the weapons that Killer J uses in the arena and is participating to assist J and to cause confusion. PASSIVE - Hug Me Quando morre, solta varios ursos de pelucia que se prendem em carros inimigos causando dano por segundo. When she dies, she releases several teddy bears that get stuck in enemy cars, dealing damage per second. 1st SKILL - Umbrella Cria um guarda-chuva que a protege de projeteis a frente dela por um tempo, vira um torpedo quando chega no tempo maximo . Segunda ativação: o guarda chuva se transforma em um torpedo mais rápido Create an umbrella that protects it from projectiles in front of it for a while, if you don't use the second activation it falls apart. Second activation: the umbrella closes and turns into a torpedo 2nd SKILL - Yo Yo Lança dois io-ios que ficam girando nas laterais do carro causando dano por segundo em quem tocar. Throw two yo-yos that are spinning on the sides of the car causing damage per second to anyone who touches it. 3rd SKILL - You Spin me Round Cria um pião de baixo do carro com serras nas bordas que causam dano, esse pião aumenta a velocidade do carro por alguns segundos. Creates a spinning top underneath the car with damaging edge saws, this spinning top increases the car's speed for a few seconds. ULTIMATE - Bricks Shield Se envolve em um caixa de blocos que a protege de todo dano durante alguns segundos. Ela não consegue usar outras habilidades enquanto estiver com essa habilidade ativada. Wrap yourself in a box of blocks that protects you from all damage for a few seconds. She is unable to use other abilities while this ability is activated.
  5. 3 points
    Name: Bumper King Role: Interceptor Graphic concept: (Literally a bumper car. Perhaps with a glass cabin over it) (Literalmente um carrinho de bate-bate. Talvez coberto por uma redoma de vidro.) Idea: An interceptor that specializes in pushing away enemies. (Um interceptador que se especializa em empurrar inimigos.) Lore: A child-minded big fat full grown geek. He loved the bumper car at the park, so one day, when they told him the park was gonna close down cause all the clients prefered to go watch the arena battles in Metal City, he stole a bumper car and went there himself to try and wreck everything. (Um nerdão adulto rechonchudo com mentalidade de criança mimada. Ele amava os carrinhos de bate-bate, então um dia, quando lhe disseram que o parque iria fechar porque a clientela preferia assistir aos torneios de HMM, ele roubou um carrinho e foi até lá para acabar com aquela palhaçada.) HP: 550 Mobility lvl: 5/6 Resume: Passive: When at high speed, Bumper King will damage and push away any enemy he hits. Q: Creates a pinball bumper at his location, which will damage and push enemies that touches it. W: Surrounds nearby enemies with an electric ring that will push them away from the first object they touch, damaging them. E: Shoots himself forward in a straight line, bouncing off walls, bumpers and enemies, damaging and pushing them. Only stops when he doesn't hit anything for 1s. R: Creates a dozen pinball bumpers on random spots of a vast area around him. They all work like his weapon 1. (Passiva: Bumper King causa dano e empurra qualquer inimigo que atinja em alta velocidade. Q: Cria um bumper de pinball em sua posição atual, que causa dano e empurra todo inimigo que o tocar. W: Cerca todos os inimigos próximos com um anel elétrico que os empurra para longe do primeiro objeto que eles tocarem, causando-lhes dano. E: Dispara à frente em linha reta, quicando de paredes, bumpers e inimigos, causando dano e empurrando-os. Só para quando passar 1s sem atingir nada. R: Cria uma dúzia de bumpers de pinball em pontos aleatórios de uma vasta área ao seu redor. Eles funcionam como sua arma 1.) Passive: Bumpers Bumper King has a great mobility, but a very low acceleration. Once he reaches high speed, he light up a spark at the top of the pole he carries at his back. If he touches an enemy while this spark is lit, he deals a small electric burst to them that pushes them strongly and instantly, but only a short distance, and deals low damage. At that impact, Bumper King himself gets pushed back, losing his speed. (Bumper King tem uma grande mobilidade, mas uma baixíssima aceleração. Ao atingir velocidade máxima, ele acende uma faísca no topo da haste que carrega em sua traseira. Se ele tocar um inimigo enquanto essa faísca estiver acesa, ele aplica uma pequena descarga elétrica que os empurra forte e instantaneamente, mas apenas uma curta distância, e causa um pequeno dano. Nessa ocasião, o próprio Bumper King é empurrado para trás, perdendo sua velocidade) Q: Speed Bump Bumper King creates a pinball bumper at his current position. The bumper stays active for 5s. During that time, it strongly pushes away and deals damage to every enemy that touches it. Speed Bump's cooldown is shorter than it's duration, which means that there may be more than one bumper at a time on the arena. If Bumper King touches the bumper, he also gets pushed away with the same strenght. In this case, he doesn't receive damage, but may deal the same damage and pushing effects of Speed Bump to an enemy he hits before slowing down. If he doesn't desire to be pushed by the bumper, he may hold down the Q key in order to pass through it normally. If he does so, however, the weapon's cooldown will be paused until he releases the key. (Bumper King cria um bumper de pinball em sua posição atual. O bumper fica ativo por 5s. Durante esse tempo, ele empurra fortemente e causa dano a todo inimigo que o tocar. O cooldown de Speed Bump é mais curto que sua duração, o que significa que pode haver mais de um bumper na arena ao mesmo tempo. Se Bumper King tocar o bumper ele também é empurrado com a mesma força. Nesse caso ele não recebe dano, mas pode causar o mesmo dano e efeito de empurrão de Speed Bump a um inimigo que ele atinja antes de perder velocidade. Caso não deseje ser empurrado pelo bumper, ele pode segurar a tecla Q a fim de transpassá-lo normalmente. Caso ele o faça, porém, o cooldown da arma é pausado até que ele libere a tecla Q.) W: State of Shock Bumper King lights up a connection between his pole and every enemy on a medium area around him. Nearby bumpers will work as signal amplifiers, enhancing the weapon's range. After 0,5s, he sends an electric spark to every target in the affected area, creating a ring of sparks that surrounds the bottom of each machine on the floor. The ring lasts 3s. During that time, if the target touches any solid object, such as a wall or another machine, the ring will burst and they will be thrown away from that object abruptly and receive damage. This effect is cumulative with all of Bumper King's other weapons, which means that, if an enemy under the effect of State of Shock hits a bumper from Speed Bumper, for example, they will receive the damage and pushing force from both weapons at once. (Bumper King acende uma conexão entre sua haste e cada inimigo numa área média ao seu redor. Bumpers próximos funcionam como amplificadores de sinal, aumentando o alcance da arma. Após 0,5s ele envia uma faísca elétrica a todos os alvos na área afetada, criando um anel de faíscas que cerca o chão ao redor de cada máquina atingida. O anel dura 3s. Durante esse tempo, caso o alvo toque qualquer objeto sólido, como uma parede ou outra máquina, o anel explodirá e ele será empurrado para longe desse objeto bruscamente, além de receber dano. Esse efeito é cumulativo com todas as outras armas de Bumper King, o que significa que, se um inimigo sob o efeito de State of Shock atingir um bumper de Speed Bumper, por exemplo, ele receberá o dano e a força de empurrão de ambas as armas de uma vez.) E: Sucker Bump Bumper King shoots himself forward in a straight line, unnable to turn, bouncing off walls and enemies. When bouncing off enemies, he damages and pushes them. Sucker Bump's effect ceases only when Bumper King goes 1s without hitting anything, but he has no control of the machine's direction until then. Hitting a bumper from Speed Bump or Playtime while under this effect will greatly increase his speed, damage and pushing force (it's all cumulative). 2nd activation: Ceases the effects of Sucker Bump instantly. (Bumper King dispara à frente em linha reta, incapaz de mudar de direção, ricocheteando de paredes e inimigos. Ao atingir inimigos, ele lhes cauda dano e empurrão. O efeito de Sucker Bump acaba somente quando Bumper King passa 1s sem atingir nada, mas ele não possui nenhum controle sobre a direção de sua máquina até lá. Atingir um bumper de Speed Bump ou Playtime sob esse efeito ampliará significativamente sua velocidade, dano e força de empurrão (é tudo cumulativo). 2ª ativação: Encerra os efeitos de Sucker Bump instantaneamente.) R: Playtime Bumper King creates about a dozen bumpers identical to the ones from Speed Bump on random spots over a very wide area around him. (Bumper King cria cerca de uma dúzia de bumpers idênticos aos de Speed Bump em pontos aleatórios de uma enorme área ao seu redor.) Quote: Pick quote: Beware, losers, for Bumper King has joined the match! Kill quote: Git gud, loser! Low life quote: I'm getting bumped! Special weapon quote: Let's raise the difficulty a bit... Win quote: Izi, noobs! Lose quote: Do I have to do everything in this team?
  6. 3 points
    Para quem não viu a parte 1 For those who haven't seen part 1 Pour ceux qui n'ont pas vu la partie 1 DR. DYNAMITE Para essa nova versão dele, o design original vai se manter, pensei nele com um personagem de sabotagem, fazendo os inimigos sofrerem. For this new version of him, the original design will remain, I thought of him as a sabotage character, making the enemies suffer. Pour cette nouvelle version de lui, le design original restera, je le considérais comme un personnage de sabotage, faisant souffrir les ennemis. Theme: Aparencia do piloto: A roupa padrão dele iria se manter totalmente, a diferença será no seu visual que será mais puxado ao Heisenberg, sendo careca e tendo uma barba mais grossa e ele seria mais serio em vez de simplesmente um louco. Pilot Appearance: His standard outfit would be fully maintained, the difference will be in his look that will be more pulled to Heisenberg, being bald and having a thicker beard and he would be more serious instead of just crazy. Apparence du pilote: sa tenue standard serait entièrement maintenue, la différence serait dans son look qui serait plus attiré par Heisenberg, étant chauve et ayant une barbe plus épaisse, il serait plus sérieux au lieu de devenir fou Descrição da Maquina: A Maquina classica reformada pro jogo atual seria perfeita, ele poderia ser do tamanho da Little Monster, ou maior porem sendo menor que o Rampage. A fumaça seria verde para aliados e roxa para inimigos. Machine Description: The refurbished classic machine for the current game would be perfect, it could be the size of Little Monster, or larger but smaller than the Rampage. The smoke would be green for allies and purple for enemies. Description de la machine: La machine classique remise à neuf pour le jeu actuel serait parfaite. Elle pourrait être de la taille de Little Monster ou plus grande mais plus petite que la Rampage. La fumée serait verte pour les alliés et violette pour les ennemis. Plot: Ao dia, um famoso medico e farmacêutico, um homem bondoso que criou curas para varias doenças. A noite, ele mostra sua verdadeira face, um dos maiores traficantes de armas quimicas de Metal City. Foi preso em uma emboscada, porem em seu julgamento, o secto e os patronos perceberam seu potencial e agora foi sentenciado a criar armas para eles. Corre nas arenas para poder testar suas armas e seus venenos. Plot: By day, a famous doctor and pharmacist, a kind man who created cures for various diseases. At night, he shows his true face, one of Metal City's biggest chemical weapons dealers. He was arrested in an ambush, but in his trial the secto and patrons realized their potential and were now sentenced to create weapons for them. Run through the arenas to test your weapons and poisons. Parcelle: Le jour, un célèbre médecin et pharmacien, un homme généreux qui a créé des remèdes pour diverses maladies. La nuit, il montre son vrai visage, l'un des plus grands revendeurs d'armes chimiques de Metal City. Il a été arrêté dans une embuscade, mais lors de son procès, la secto et ses clients ont compris leur potentiel et ont été condamnés à créer des armes pour eux. Courez à travers les arènes pour tester vos armes et vos poisons. PASSIVA: Inimigos atingidos pelas suas armas recebem o status de Intoxicado (Tomam dano por segundo durante alguns segundos, caso seja atingido novamente o dano aumenta progressivamente) PASSIVE: Enemies hit by your weapons gain Intoxicated status. (Take damage per second for a few seconds, if hit again damage increases progressively.) PASSIVE: les ennemis frappés par vos armes acquièrent le statut Intoxiqué (Inflige des dégâts par seconde pendant quelques secondes. Si vous touchez de nouveau, les dégâts augmentent progressivement.). 1ª Habilidade: Deixa uma bomba em formato de capsula cheia de gás, preso fixamente no chão e funcionaria como uma parede. Ela explode depois de alguns segundos (precisa de testes pra ter um valor preciso) e espalha um gás em area por alguns segundos que causa dano por segundo, tanto a explosão quanto o gás causa o efeito de Intoxicado. Caso um inimigo colida com a bomba receberá o efeito de Intoxicado, porem o tempo de duração do gás após a explosão é reduzido. 1st Skill: Leaves a gas-filled capsule-shaped bomb fixed to the floor and would work as a wall. It explodes after a few seconds (needs testing to be accurate) and scatters a gas in area for a few seconds that deals damage per second, both blasting and gas causing the Intoxicated effect . If an enemy collides with the bomb, the effect will be intoxicated, but the duration of gas after the explosion is reduced. 1er Compétence: Laisse une bombe en forme de capsule remplie de gaz fixée au sol et ferait office de mur. Il explose au bout de quelques secondes (il faut que les tests soient précis) et diffuse un gaz dans une zone pendant quelques secondes, qui inflige des dégâts à la seconde, à la fois le dynamitage et les gaz provoquant l'effet Intoxiqué. Si un ennemi entre en collision avec la bombe, l’effet sera ivre mais la durée d’essence après l’explosion est réduite. 2ª HABILIDADE: Cria um Domo em volta do carro onde começa uma chuva acida, carros inimigos dentro do domo tomam dano por segundo, inimigos atingidos pela chuva recebem Intoxicado 2nd SKILL: Creates a Dome around the car where acid rain begins, enemy cars inside the dome take damage per second, rain-hit enemies get intoxicated 2ème compétence: Crée un dôme autour de la voiture où la pluie acide commence, les voitures ennemies à l'intérieur du dôme subissent des dégâts à la seconde, les ennemis frappés par la pluie s'enivrent 3ª HABILIDADE: Da um leve boost pra frente e solta uma poça de gosma que causa Slow nos inimigos que passam em cima, inimigos recebem Intoxicado. 3rd SKILL: Gives a slight boost forward and releases a puddle of ooze that causes Slow on enemies that pass over, enemies get Intoxicated. 3ème COMPÉTENCE: donne un léger coup de pouce en avant et libère une flaque de boue qui ralentit les ennemis qui passent, les ennemis deviennent ivres. ULTIMATE: Solta uma bomba Nuclear que forma uma explosão em formato de cogumelo, a Explosão causa empurrão, dano e deixa fumaça toxica em uma area maior que a 1ª HABILIDADE, inimigos atingidos recebem intoxicado ULTIMATE: Unleashes a Nuclear Bomb that forms a mushroom-shaped blast, the Blast deals push, damage, and leaves toxic smoke in an area larger than 1st SKILL, enemies hit get intoxicated. ULTIMATE: Lâche une bombe nucléaire qui forme une explosion en forme de champignon. L’explosion inflige poussée, inflige des dégâts et laisse de la fumée toxique dans une zone plus grande que la 1ère COMPÉTENCE; les ennemis touchés s’intoxiquent.
  7. 3 points
    Sim, eu sei que sou chato sobre esses dois personagens, mas na minha opinião, trazer eles de volta iria adicionar muita coisa no jogo tanto em tematica e originalidade dos carros quanto em gameplay. Então vamos começar. Yes, I know I'm boring about these two characters, but in my opinion, bringing them back would add a lot to the game in both car theme and originality as well as gameplay. So let's start. Oui, je sais que je suis ennuyeux à propos de ces deux personnages, mais à mon avis, les ramener ajouterait beaucoup au jeu, à la fois dans le thème de la voiture, l’originalité et le gameplay. Alors commençons LADY CALAVERA Para a versão atual resolvi juntar as duas versões do nome dela (Madame Calavera em portugues e Lady Muerte em ingles) pois, alem de soar melhor, faz mais sentido para um suporte do que Lady Muerte :v For the current version I decided to join the two versions of her name (Madame Calavera in Portuguese and Lady Muerte in English) because, besides sounding better, it makes more sense for a support than Lady Muerte :v Pour la version actuelle, j'ai décidé de joindre les deux versions de son nom (Madame Calavera en portugais et Lady Muerte en anglais) car, en plus de sonner mieux, cela aurait plus de sens pour un support que Lady Muerte: v Theme: Aparencia da Piloto: O estilo do cabelo, a maquiagem facial e o Cinto de ferramentas do design original iriam se manter, porem as roupas que ela usa seria mais proximo as roupas usadas por "Las Catrinas" famoso simbolo da "Festa de Los Muertos" do Mexico. Pilot's Appearance: The original design's hair style, facial make-up and tool belt would be maintained, but the clothes she wears would be closer to the clothes worn by "Las Catrinas" famous symbol of the "Festa de Los Muertos" from Mexico. Apparence du pilote: la coiffure, le maquillage du visage et la ceinture à outils du design original seraient conservés, mais les vêtements qu'elle porterait seraient plus proches de ceux de "Las Catrinas", symbole célèbre de la "Festa de Los Muertos" "du Mexique Aparencia do Veículo: Um cadillac Rabecão, preto, com pinturas branco azulados (aliado) ou branco avermelhados (inimigo) relembrando pintura de calaveras. Os drones teriam formatos de caveiras e seu formato mudaria de acordo com as skins. Vehicle Appearance: A black-tailed cadillac with blue-white (ally) or reddish-white (enemy) paintings reminiscent of calaveras. The drones would have skull shapes and their shape would change according to the skins. Apparence du véhicule: Cadillac à queue noire avec des peintures bleu-blanc (allié) ou rouge-blanc (ennemi) rappelant celle de calaveras. Les drones auraient des formes de crâne et leur forme changerait selon les peaux Plot: Com a tutoria de sua mãe adotiva Artificer, Calavera se tornou uma genia em Mecânica e robótica, porem desde criança ela sempre viveu as sombras de sua irmã mais velha, Wildfire. Ela agora está nas arenas para provar a si mesma e as outras pessoas que ela é mais do que apenas "A Irmã da Wildfire". Plot: Under the tutelage of her foster mother Artificer, Calavera became a genius in mechanics and robotics, but as a child she always lived in the shadows of her older sister Wildfire. She is now in the arenas to prove to herself and others that she is more than just "The Sister of Wildfire". Parcelle: Sous la tutelle de sa mère adoptive Artificer, Calavera est devenue un génie de la mécanique et de la robotique, mais elle a toujours vécu dans l'ombre de sa sœur aînée, Wildfire. Elle est maintenant dans les arènes pour prouver à elle-même et aux autres qu'elle n'est pas seulement "La Sœur de Wildfire". Classe: Suporte Calavera seria um carro frágil, difícil e recompensador. Baseado inteiramente em sua passiva e o "farm" da mesma. Class: Support Calavera would be a fragile, difficult and rewarding car. Based entirely on your passive and its farm. Classe: Support Calavera serait une voiture fragile, difficile et enrichissante. Basé entièrement sur votre passif et sa ferme. PASSIVA: Calavera acumula marcadores/caveiras que rodeiam o carro toda vez que acerta sua arma primária (máximo 5). Se Calavera não usar nenhuma habilidade em 5 segundos, as marcas irão se destruir retornando para 1 marcador apenas. PASSIVE: Calavera accumulates markers / skulls that surround the car each time it hits its primary weapon (maximum 5). If Calavera doesn't use any skills within 5 seconds, the marks will be destroyed by returning to 1 marker only. PASSIF: Calavera accumule les marqueurs / crânes qui entourent la voiture à chaque fois qu’elle frappe son arme principale (maximum 5). Si Calavera n'utilise aucune compétence dans les 5 secondes, les marques seront détruites en retournant à 1 marqueur seulement. 1ª HABILIDADE: Calavera lança um projetil em parabola na frente do veiculo causando dano X vezes número de marcadores. Ela vai ter 3 cargas, se usar os 3 tiros ela vai ter um reload maior pra carregar tudo, caso só use 2 ou 1 ela vai ter um tempo menor. Se os marcadores forem igual a zero o dano será igual a 10. 1st SKILL: Calavera throws a parabolic projectile in front of the vehicle dealing damage X times the number of markers. She will have 3 charges, if you use the 3 shots she will have a bigger reload to load everything, if you only use 2 or 1 she will have a shorter time. If the markers are zero, damage is equal to 10. 1er COMPETENCE: Calavera lance un projectile parabolique devant le véhicule, infligeant des dégâts X fois le nombre de marqueurs. Elle aura 3 charges, si vous utilisez les 3 coups, elle aura un rechargement plus important pour tout charger, si vous n'en utilisez que 2 ou 1, elle aura un temps plus court. Si les marqueurs sont à zéro, les dégâts sont égaux à 10. 2ª HABILIDADE: Calavera designa o jogador mais próximo (aliado ou inimigo) ordenando que suas caveiras cheguem até o alvo (priorizando os aliados). Se for um inimigo, Calavera acerta o inimigo com dano x número de marcas da passiva. Se for uma aliado Calavera cura x vezes número de marcadores da passiva. Após a utilização da arma 2, todos os marcadores somem. 2nd SKILL: Calavera designates the closest player (ally or enemy) by ordering their skulls to reach the target (prioritizing allies). If it is an enemy, Calavera hits the enemy with damage x number of passive marks. If an ally Calavera heals x times the number of passive markers. After using weapon 2, all markers disappear. 2e COMPETENCE: Calavera désigne le joueur le plus proche (allié ou ennemi) en ordonnant à leurs crânes d’atteindre la cible (priorité aux alliés). S'il s'agit d'un ennemi, Calavera le frappe avec un nombre de dégâts égal à x nombre de marques passives. Si un allié, Calavera guérit x fois le nombre de marqueurs passifs. Après avoir utilisé l'arme 2, tous les marqueurs disparaissent. 3ª HABILIDADE: Calavera acelera rapidamente dependendo da quantidade de marcadores da passiva sem controlar a direção do carro. Se os marcadores da passiva forem igual a zero, o carro será impossibilitado de usar o nitro. Se os marcadores forem igual a cinco, Calavera irá acelerar de forma brusca e imparável.Após a utilização da arma 3, todos os marcadores somem. 3rd SKILL: Calavera accelerates rapidly depending on the amount of passive markers without controlling the direction of the car. If the passive markers are zero, the car will be unable to use nitro. If the markers are five, Calavera will accelerate sharply and unstoppably. After using weapon 3, all markers will disappear. 3ème COMPÉTENCE: Calavera accélère rapidement en fonction de la quantité de marqueurs passifs sans contrôler la direction de la voiture. Si les repères passifs sont à zéro, la voiture ne pourra pas utiliser de nitro. Si les marqueurs sont cinq, Calavera accélérera brusquement et de façon infaillible.Après avoir utilisé l’arme 3, tous les marqueurs disparaîtront. ULTIMATE: Se um aliado tiver morrido recentemente Calavera invoca um caixão revivendo instantaneamente aliado dependendo da quantidade de marcadores. Se o número de marcadores for menor ou igual a 3, Calavera invoca apenas um caixão. Se Calavera tiver 4 ou 5 marcadores, ela invoca 2 caixões. Se reviver um Aliado: O dano será igual a metade do dano do Meteoro; Caixão vazio: Se nenhum aliado estiver morto e mesmo assim Calavera invocar um caixão, ele causará um dano menor se acertar um inimigo e empurrara levemente.Após a utilização da Ultimate, todos os marcadores somem. ULTIMATE: If an ally has recently died Calavera summons a casket instantly reviving ally depending on the number of markers. If the number of markers is less than or equal to 3, Calavera invokes only one coffin. If Calavera has 4 or 5 markers, she summons 2 coffins. If you revive an Ally: Damage will be equal to half Meteor damage; Empty casket: If no ally is dead and yet Calavera summons a coffin, it will deal minor damage if it hits an enemy and shoves lightly. After using the Ultimate, all counters disappear. ULTIME: Si un allié vient de mourir, Calavera invoque un cercueil qui le rend instantanément réactif en fonction du nombre de marqueurs. Si le nombre de marqueurs est inférieur ou égal à 3, Calavera n'invoque qu'un seul cercueil. Si Calavera a 4 ou 5 marqueurs, elle invoque 2 cercueils. Si vous ressuscitez un allié: Les dégâts seront égaux à la moitié des dégâts de météore; Cercueil vide: si aucun allié n’est mort et que Calavera invoque un cercueil, il infligera des dégâts mineurs s’il frappe un ennemi et s’enfonce légèrement. Après utilisation de l’Ultimate, tous les jetons disparaissent.
  8. 3 points
    https://steamcommunity.com/sharedfiles/filedetails/?id=1387107044 We've got a Steam Guide for HMM! It may not be fully complete (as of this post), but feedback can help contribute to this guide's further development.
  9. 3 points
    (General idea from @ColdHands, reworked by me) 1st idea: Two Build Focuses All cars could follow two focuses of build (and a third that would be the mixture of the two), taking as an example the beta of the game, where we had Wildfire that could both focus on causing more damage, and on causing sabotage (debuffs/crowd control). As a current example, Photon could have upgrades focused on healing and speed. 2nd idea: Binary Tree Upgrades (or "Upgrade Upgrade") In addition to the first idea, the cars would have a binary tree system of skill, the first 2 weapons would have 4 initial upgrades and depending on the players' choice, these upgrades would allow access to 2 upgrades each that could improve the effects of the first upgrade or add extra effects. For the third skill I am still in doubt if it would also have this or if it would only be 4 upgrades, because for some cars it's just a simple boost of speed, but for some of the others it is a standard skill. The ultimate would have only two upgrades (you can only select 1 of them). 3rd idea: Builds Garage In addition to the two previous ideas, each car would have two automatic builds that we could choose (to help beginners and bots). If you bought the machine, you could create your own automatic builds or leave them in manual mode so you can change in the middle of the game (it would be another bonus for those who bought the machine). And now an idea of mine, which concern weapons. Basically you would be able to choose weapons individually, for every character, to add even more strategy. The example I always use is with Stingray. He used to have a laser as his 1st weapon and "Double Kienzan" as his special weapon (which was 2 huge discs, the same as his current 1st weapon). So the idea would be to allow players to customize their car furthermore by choosing which weapon loadout they want to use. Of course, depending on the weapon, the values would change, to keep it balanced.
  10. 3 points
    Essas são sugestões para futuras arenas do HMM, algumas minhas outras de outros players. Como não sei desenhar irei pegar imagens de outros jogos, desenhos, animes, etc para exemplificar minha ideia. These are suggestions for future HMM arenas, some my other from other players. As I do not know how to draw I will take pictures of other games, drawings, anime, etc. to exemplify my idea. ICE ARENA Ideia: A Arena seria construida em cima de um lago congelado, teria buracos no gelo onde quem caisse sofreria o efeito de Congelamento por 1 segundo, montes de neve que diminuem a velocidade e o atrito em certas partes seria muito pequeno devido o gelo na pista. Teria varias partes em madeira alem de esqueletos de criaturas monstruosas por debaixo do gelo, poderia ficar na Cidade do Icebringer. Idea: The Arena would be built on top of a frozen lake, would have ice holes where freezing would suffer for 1 second, snowdrifts that slow down and friction in some parts would be very small due to the ice on the track. . It would have several pieces of wood besides skeletons of monstrous creatures under the ice, could stay in Icebringer City. CONSTRUCTION SITE Ideia: (@Phelx idea) : A arena seria nas ruinas do canteiro de obras de Maximatics, teria esteiras rolantes que levariam a trituradores, bate estacas gigantes, bolas de demolição, vigas, guindastes, alem de bastante sucata de maquinas de trabalho como tratores e betoneiras. Idea: (@Phelx idea): The arena would be in the ruins of the Maximatics construction site, it would have moving walkways that would lead to crushers, bumps giant piles, wrecking balls, beams, cranes, plus plenty of junk working machines like tractors and concrete mixers. UNAMUSEMENT PARK Ideia: Arena tematica para o Killer J, nela teria poços de acido (ja que dizem que é afetado pela radiação), brinquedos quebrados, bumpers para a bomba como mesas de pinball (ideia do @Soyer), canhões, etc. Seria um parque de diversões mortal Idea: Thematic arena for Killer J, there would be acid pits (since they say it is affected by radiation), broken toys, bomb bumpers like pinball tables (@Soyer idea), cannons, etc. It would be a deadly amusement park MANFALL EMPIRE ARENA Ideia: O mapa seria meio que o inverso do design da Metal God Arena, teria bastante verde e um design medieval, teria cachoeiras e poços de lava, alem de varias armadilhas como espinhos, barricadas entre outras coisas Idea: The map would be kind of the reverse of the Metal God Arena design, it would have a lot of green and a medieval design, it would have waterfalls and lava pits, as well as several traps like thorns, barricades among other things WASTERLANDS Ideia: Teria inspirações nas versões antigas da Metal God arena, com muita areia, poeira, teria trechos com lava, poços de petroleo e oleo espalhado pela arena, teria um locais com areia movediça que daria slow nas maquinas, esqueletos de vermes de areia tambem poderia estar no mapa Idea: It would have inspiration from the old versions of the Metal God arena, with a lot of sand, dust, sections with lava, oil wells and oil scattered throughout the arena, a place with quicksand that would slow the machines, sandworm skeletons. could be on the map ROCKAWAY BEACH Ideia: Baseado na tematica da quinta temporada do Metal Pass, teria trechos com agua e poços sem fundo, em algumas areas a maré poderia subir de tempos em tempos, alem de lava Idea: Based on the theme of the fifth season of Metal Pass, there would be stretches of water and bottomless wells, in some areas the tide could rise from time to time as well as lava. MILITARY BASE Ideia: Baseado na tematica da Quarta temporada, seria um campo militar cheios de minas terrestres que possuiriam um respawn de tempos em tempos, canhões atirariam em certos pontos, etc Idea: Based on Fourth Season theme, it would be a military camp full of land mines that would have a respawn from time to time, cannons would fire at certain points, etc.
  11. 3 points
    Car Name: Tsunami Pilot Name: Kai Mamede Class: Transporter Descrição do Piloto: Ele teria a pele morena, usaria oculos e ficaria com uma camisa aberta, usaria calções e chinelo Pilot's Description: He would have brown skin, would wear glasses and would have an open shirt, would wear shorts and slippers Description du pilote: Il aurait la peau brune, porterait des lunettes et aurait une chemise ouverte, porterait des shorts et des pantoufles Descripción del piloto: tendría piel morena, usaría anteojos y una camisa abierta, usaría pantalones cortos y pantuflas Descrição da Maquina: Seria como o Havac de Rock'n Roll Racing, porem ele teria um formato mais proximo de uma prancha de surf Machine Description: It would be like the Havac of Rock'n Roll Racing, but it would have a shape closer to a surfboard Description de la machine: Ce serait comme le Havac de Rock'n Roll Racing, mais il aurait une forme plus proche d'une planche de surf Descripción de la máquina: sería como el Havac de Rock'n Roll Racing, pero tendría una forma más cercana a una tabla de surf Theme: LORE Ele vem de um arquipelago distante de Metal City, ele é um caçador de tesouros antigos e encontrou um dispositivo do velho mundo capaz de controlar a água, apareceu em Rockaway Beach para poder descobrir a origem daquele dispositivo. Está na arena para poder financiar suas pesquisas. He comes from a distant archipelago of Metal City, he is an ancient treasure hunter and found an old world device capable of controlling water, he appeared in Rockaway Beach to be able to discover the origin of that device. You are in the arena to be able to finance your research. Il vient d'un archipel lointain de Metal City, c'est un ancien chasseur de trésors et a trouvé un appareil du vieux monde capable de contrôler l'eau, il est apparu à Rockaway Beach pour pouvoir découvrir l'origine de cet appareil. Vous êtes dans l'arène pour pouvoir financer vos recherches Proviene de un archipiélago lejano de Metal City, es un antiguo cazador de tesoros y encontró un dispositivo del viejo mundo capaz de controlar el agua, apareció en Rockaway Beach para poder descubrir el origen de ese dispositivo. Estás en la arena para poder financiar tu investigación PASSIVE - SOAK Todos as suas habilidades dão a condição encharcado aos inimigos. Inimigos sobre esse efeito tem o atrito com a pista reduzido e passam a derrapar mais. All of your abilities give the enemies soaked condition. Enemies about this effect have reduced friction with the track and start to skid more. Toutes vos capacités donnent aux ennemis un état trempé. Les ennemis à propos de cet effet ont réduit la friction avec la piste et commencent à déraper davantage. Todas tus habilidades dan a los enemigos una condición empapada. Los enemigos sobre este efecto han reducido la fricción con la pista y comienzan a patinar más. 1st WEAPON - HYDRO CANNON Solta um canhão de agua na parte da frente, essa agua empurra os inimigos um pouco. (Arma de super aquecimento) Drop a water cannon at the front, this water pushes enemies a little. (Superheat gun) Lâchez un canon à eau à l'avant, cette eau repousse un peu les ennemis. (Pistolet de surchauffe) Suelta un cañón de agua en la parte delantera, esta agua empuja un poco a los enemigos. (Pistola de sobrecalentamiento) 2nd WEAPON- BUBBLE SHOT Lança uma bolha na frente do carro que fica quicando e rebate nas paredes até atingir algum carro ou uma distancia maxima, quanto mais segurar o botão maior a bolha causando mais dano porem ela fica mais lenta e sua distancia aumenta. Throws a bubble in front of the car that bounces and bounces on the walls until it reaches a car or a maximum distance, the more you hold the button the bigger the bubble causing more damage but it slows down and its distance increases. Lance une bulle devant la voiture qui rebondit et rebondit sur les murs jusqu'à ce qu'elle atteigne une voiture ou une distance maximale, plus vous maintenez le bouton plus la bulle est grosse, causant plus de dégâts mais elle ralentit et sa distance augmente. Lanza una burbuja frente al automóvil que rebota y rebota en las paredes hasta que alcanza un automóvil o una distancia máxima, cuanto más mantenga presionado el botón, más grande será la burbuja causando más daño, pero se ralentiza y su distancia aumenta. 3rd WEAPON - AQUA BOOST Se envolve em um projetil de água ganhando boost, pode empurrar inimigos para o lado e deixa um rastro de agua que causa derrapagem em inimigos. If it gets involved in a water project gaining boost, it can push enemies to the side and leaves a trail of water that causes enemies to skid. S'il s'implique dans un projet d'eau qui prend de l'ampleur, il peut pousser les ennemis sur le côté et laisser une traînée d'eau qui fait déraper les ennemis. Si se involucra en un proyecto de agua que gana impulso, puede empujar a los enemigos a un lado y dejar un rastro de agua que hace que los enemigos patinen. ULTIMATE - GREAT TSUNAMI Invoca uma onda que o deixa invulneravel por 1,5s, quando a onda quebra causa dano e empurrão. Segunda ativação: faz a onda quebrar mais rapido. Summons a wave that leaves you invulnerable for 1.5 seconds, when the wave breaks it causes damage and pushing. Second activation: makes the wave break faster. Invoque une vague qui vous laisse invulnérable pendant 1,5 seconde, lorsque la vague se brise, elle provoque des dégâts et une poussée. Deuxième activation: accélère la rupture de l'onde. Invoca una ola que te deja invulnerable durante 1,5 segundos, cuando la ola se rompe causa daño y empuja. Segunda activación: hace que la ola se rompa más rápido.
  12. 3 points
    Pensei em colocar com a maquina que queria nesse passe junto mas achei melhor não por causa do tamanho que iria ficar I thought about putting with the machine I wanted in this pass along but I thought better not because of the size that would be Je pensais mettre avec la machine que je voulais dans cette passe, mais je pensais qu'il valait mieux ne pas en raison de la taille qui serait Tema: STEAMPUNK Um tema bastante usado em varios jogos tanto para personagens quanto pra skins, ele viria junto com um personagem que pensei que é relacionado ao tema chamado ClockMaster (trarei mais tarde) e seria muito legal ver o mundo Cyberpunk/DieselPunk de HMM misturado com o vapor e as engrenagens de Steampunk Theme: STEAMPUNK A theme widely used in many games for both character and skins, it would come along with a character I thought is related to the theme called ClockMaster (I'll bring it later) and it would be really cool to see HMM's Cyberpunk / DieselPunk world mixed with steam. and the steampunk gears Thème: STEAMPUNK Thème largement utilisé dans de nombreux jeux pour les personnages et les skins, il serait accompagné d'un personnage lié au thème ClockMaster (je l'apporterai plus tard) et ce serait vraiment cool de voir le monde Cyberpunk / DieselPunk de HMM mélangé à de la vapeur. et les engrenages steampunk Skins Heavy Metal WILDFIRE Sugestão de nome: Infernal Express Aparencia do Piloto: Ela usaria roupas de condutor de trem, e estaria toda suja de carvão Aparencia do Veiculo e habilidades: Ele seria baseado numa locomotiva a vapor, teria a chaminé e tudo. Flaming Sphere seria substituido por um projetil de carvão (preto azulado para aliados e preto avermelhado para inimigos), a mesma coisa ocorrerá com Vulcanic Road que virará um percurso de carvão em brasas. Ja Blast of Fire e a Ultimate virariam circulos de vapor ferventes (Cinza azulado para aliados e cinza avermelhado para inimigos) Name Suggestion: Infernal Express Pilot's Appearance: She would wear train conductor clothes, and would be all smudged with coal Vehicle Appearance and Skills: It would be based on a steam locomotive, would have the chimney and all. Flaming Sphere would be replaced by a charcoal missile (bluish black for allies and reddish black for enemies), the same thing will happen with Vulcanic Road which will become a red-hot charcoal course. Ja Blast of Fire and Ultimate would become boiling circles of steam (bluish gray for allies and reddish gray for enemies) Suggestion de Nom: Infernal Express Apparence du pilote: Elle porterait des vêtements de conducteur de train et serait toute maculée de charbon Apparence du véhicule et compétences: Il serait basé sur une locomotive à vapeur, aurait la cheminée et tout. Flaming Sphere serait remplacé par un missile à charbon de bois (noir bleuâtre pour les alliés et noir rougeâtre pour les ennemis), il en ira de même pour Vulcanic Road, qui deviendra un parcours de charbon de bois chauffé au rouge. Ja Blast of Fire et Ultimate deviendraient des cercles de vapeur bouillant (gris bleuâtre pour les alliés et gris rougeâtre pour les ennemis) CLUNKER Sugestão de nome: Tesla Coil Aparencia do Piloto: Eles usariam smoking e ternos bem no estilo que Nikolas Tesla Aparencia do Veiculo e habilidades: Na carroceria do caminhão iria uma bobina de tesla, o guincho usaria molas. Ja Shock Away e a Ultimate seriam pulsos de Radio Name Suggestion: Tesla Coil Pilot's Appearance: They would wear tuxedos and suits well in the style that Nikolas Tesla Vehicle Appearance and Skills: On the truck body would go a tesla coil, the winch would use springs. Ja Shock Away and Ultimate would be Radio Pulse Suggestion de Nom: Tesla Coil Apparence du pilote: Ils porteraient un smoking et iraient bien dans le style de Nikolas Tesla Apparence du véhicule et compétences: sur le corps du camion, une bobine tesla était utilisée, le treuil utilisait des ressorts. Ja Shock Away et Ultimate serait Radio Pulse VULTURE Sugestão de nome: Clockwork Automaton Aparencia do Piloto: Ele usaria uma armadura Steampunk cheia de engrenagens e seu capacete seria baseado nos capacetes alemães da primeira guerra Aparencia do Veiculo e habilidades: Sua moto teria um estilo proximo as das motos da decada de 1920, porem seria cheio de engrenagens de relogio e coisas assim. Suas laminas seriam transformadas em ponteiros de relogio e Soul Ravage teria um formato de engrenagem Name Suggestion: Clockwork Automaton Pilot's Appearance: He would wear a gear-filled Steampunk armor and his helmet would be based on German First War helmets. Vehicle Appearance and Skills: Your bike would look like the style of the 1920s bikes, but it would be packed with clock gears and things like that. Their blades would be turned into clock hands and Soul Ravage would have a gear shape. Suggestion de Nom: Clockwork Automaton Apparence du pilote: il porterait une armure Steampunk remplie d'engrenages et son casque serait basé sur les casques allemands de la Première Guerre mondiale. Apparence du véhicule et compétences: Votre vélo ressemblerait au style des vélos des années 1920, mais il serait bourré d'engrenages d'horloge et de choses du genre. Leurs lames seraient transformées en aiguilles et Soul Ravage aurait une forme d'engrenage. PEACEMAKER Sugestão de nome: Gear of War (sim é uma referencia) Aparencia do Piloto: Eles usariam uniformes de soldados da primeira guerra, coisa simples Aparencia do Veiculo e habilidades: A aparencia do tanque seria proximo aos tanques franceses da primeira guerra, porem com mais engrenagens como se fosse um relogio. Os misseis seriam em formato de ponteiros e a mira de Bullseye seria um relogio gigante. Ja o percurso da Ultimate seria um maquinario de engrenagens rolando Name suggestion: Gear of War (yes is a reference) Pilot Appearance: They would wear uniforms of First War soldiers, simple thing Vehicle Appearance and Skills: The appearance of the tank would be close to the French tanks of World War I, but with more gears as if it were a watch. The missiles would be shaped like pointers and Bullseye's aim would be a giant clock. Already the Ultimate course would be a rolling gear machine Suggestion de nom: Gear of War (yes est une référence) Apparence du pilote: Ils porteraient des uniformes de soldats de la Première Guerre, chose simple Apparence du véhicule et compétences: L'apparence du char serait proche des chars français de la Première Guerre mondiale, mais avec plus de vitesse comme s'il s'agissait d'une montre. Les missiles auraient la forme de pointeurs et le but de Bullseye serait une horloge géante. Déjà le cours Ultimate serait une machine à rouler STINGRAY Sugestão de nome: Modern Times Aparencia do Piloto: Ele usaria uma roupa de trabalhador da decada 20 e 30 Aparencia do Veiculo e habilidades: O carro dele seria um pouco mais retro com engrenagens e chaminés. Discs of Doom seria 3 engrenagens enquanto todas as outras habilidades seriam baseadas em Vapor Name Suggestion: Modern Times Pilot's Appearance: He would wear a 20's and 30's worker outfit Vehicle Appearance and Skills: His car would be a bit more retro with gears and chimneys. Discs of Doom would be 3 gears while all other skills would be Steam based Suggestion de Nom: Modern Times Apparence du pilote: Il porterait une tenue de travailleur des années 20 et 30 Apparence du véhicule et compétences: sa voiture serait un peu plus rétro avec des engrenages et des cheminées. Disques of Doom serait à 3 vitesses tandis que toutes les autres compétences seraient basées sur Steam
  13. 3 points
    We need upgrades What I missed the most about this game is the ability to upgrade a car during the game. Usually this aspect in moba give the oportunity plan and build some cool stuff, it help people appropriate the game by giving them actual choices. So, in case there is some plan to put them back in any form, here is an example of upgrade function that would be fun. If any dev read it and find something usefull, I'd be glad. First here are the guideline of this enhancement : - player should have choices - it should be impossible to take every upgrades - the upgrade system should stay simple - upgrades shouldn't permit to override the classes (you shouldn't make an interceptor tanky enough to became a good transporter). The best would be that upgrades specialise the car instead of making it good everywhere. - It shouldn't be possible to get more movespeed before the first bomb is taken (this is for balance purpose, I take 30 seconde as a placeholder in my examples) - upgrades shouldn't be taken during the actual game, so player focus on the game only. Implementations Players start the game without any upgrade. When a team score, each player gain 5 to 10 seconde during replay and the game starting to choose 1 between the 4+3 (I'll come to this after) perks available. This way there is only a few upgrades available (simple) and players have to choose a perk only during "pause time". Player can have 2 to 4 perks activated at the end of the game, so most of the time they can choose only half of what's available. 4+3 perks : the idea is simple For each car there is 1 perks by skill. And there is 3 perks common to everyone. So after a few game new players have to remember only a few perks for their car. Thoses perks should be little upgrade that specialise the car. Common perks example For the common ones here is what I have think of (of course the values are here only to give hint of what it look like): 1 : Your car get 10% more life 2: After 30 second, your car get 10% more max speed. 3 : Your car get priority during bomb fight. (the last one means that if you are in a bombfight and you are the only one in the fight with this perk, you gain the bomb) (this one is very powerfull, but if dont manage to be involved in bomb fight it's useless AND the more people take it, the fewer usefull it gets) Special perks example The special perks should be linked to abilities and should have different goal. Example for Wildfire there could be two kind of perk : dealing more damage AND/OR hitting more people 1 - flamming sphere throw 2 fire balls in a small cone, each fire ball deal 60% of base dammage. Both fire ball can hit the same target. This perk make it easy to hit a target but it get less dammage. It should be possible to hit with both, but really hard. 2 - Blast of fire cd is reduced by 1 sec. (This one help hitting more people and deal more dammage on the entire game) 3 - Volcanic road deal 30% more damage par seconde (simple and usefull) 4 - During Helfire you get 20% more move speed. (this one help you, stick to the enemy you are trying to blast) This is a simple example, that I make with the intention of being very straightforward, but it's a little underhelming in the current state, perks could enhance every ability more than this with more time to think about it. Thanks for reading all of this, I hope you like the global idea !
  14. 3 points
    Dear Metal Gladiators, We believe that an engaged community, which welcomes its players, can make all the difference in a game. As Hoplon, we encourage friendship, fellowship, and interactions between players. For this reason, we created groups on Facebook and channels on Discord to improve this communication inside our community. In this interaction, we believe that respect is essential among players as well as with the staff. On this document, we gathered a lot of orientations which we called Rules of Conduct. In general, the Rules of Conduct is a behavior guide to protect everybody involved (community and staff). HMM Forum Rules of Conduct Our team will be able to give examples of toxic situations or answer questions about the document's content or punishments - which we hope that won't be necessary. Sincerely, Hoplon Team
  15. 3 points
    Killmeister Backstory A legend of badass-ery from the old world. Killmeister has returned from the grave as an undead to raise chaos and havok! Upon the back of his roaring chopper he rides into the apocalypse with a newfound will for life. What powerful force of determination for insanity could bring a man back from death? Only Killmeister knows, and he shares no secrets. Weapons (Passive) Motorhead- Killmeister's motorcycle "Motorhead" is a hardcore lightweight-killing machine. Killmeister has reduced hitpoints, but drastically increased speed and damage. He cannot pick up the bomb. (1) Overkill- Killmeister revs up the Gatling gun at the core of his vehicle. After 2 seconds and giving an audio cue he begins launching shrapnel in a small cone in front of him for 5 seconds that dealing damage for each second. Enemies hit by more than once receive increased damage for each time hit. (2) Bomber- Killmeister chucks a frag grenade at the location of the mouse. Upon landing the grenade blows up knocking enemy vehicles back around the center area of effect and dealing damage. (Ultimate) Ace Of Spades - Killmeister sets his sights on a single enemy. The player loses control of the vehicle as Killmeister passively follows directly behind them for 10 seconds. If the enemy is killed within that 10 seconds, Killmeister will follow the closest nearby enemy if possible. This repeats for as long as the 10 seconds remains. For each enemy killed after Ace Of Spades finishes Killmeister gains a free use of Bomber which does not go on cooldown. Playstyle Killmeister is an Interceptor focused on kills and not on transporting the bomb. However, he is very easily killed and works better at staying on the sides of battle revving up Overkill and driving in disrupting the flow of battle with Bomber, taking out an enemy, and riding out of combat before anything can be done to stop him. His greatest weakness is his vulnerability from behind, and enemies who can keep up with his speed will find that they can finish him off quickly. Killmeister is a character you intentionally want to be in the back and not the front. His ultimate allows the player to focus on using Bomber and Overkill instead of driving as it puts you in autopilot right behind an enemy. However, an enemy can use this to trick Killmeister into stopping, or going in an opposite direction as Killmeister follows them directly until the time ends. However, if Killmeister can time his Overkill and Ace Of Spades at the right time he can tear through enemy after enemy and then release a barrage of grenades unleashing ultimate carnage.
  16. 2 points
    Name: Question Mark Role: Support Graphic concept: Only maybe shorter, and with a black cape and a top hat on top of it. (Só que talvez menor e com uma capa preta e uma cartola em cima.) Concept: A support specialized in making allies disappear and confuse enemies. Very powerful, but very punnishing when misused. (Um suporte especializado em fazer os aliados desaparecerem e confundir inimigos. Muito poderoso, porém muito punitivo quando mal utilizado.) Lore: The only man (?) who ever got into the Killer J. cult without the clown himself's permission. The reason for that: They simply couldn't get rid of him (or her), so they gave up trying. One day, Mister E., as he's called by the cult, showed up in one of their heists out of nowhere. From that day on, he'd be spotted randomly roaming around their HQ, disappearing misteriously every time they tried to kick him out. Never said a word or done any harm to the cult, only aiding them every now and then, even at the arena. Still, Killer J. never came to trust them, and hides his fear of the masked being behind an arrogant disregard of his skills, dreading the day he's gonna get backstabbed like magic. (O único homem (?) que já entrou no culto do Killer J. sem a permissão do próprio palhaço. A razão disso: Eles simplesmente não conseguiram se livrar dele(a), então acabaram desistindo. Um dia, Mister E., como é chamado pelo culto, apareceu do nada em um dos assaltos deles. Desde então ele é avistado ocasionalmente rondando pelo QG deles, desaparecendo misteriosamente sempre que tentam expulsá-lo. Nunca disse uma palavra ou fez qualquer mal ao culto, apenas auxiliando-os de vez em quando, mesmo na arena. Ainda assim, Killer J. nunca chegou a confiar nele, e esconde seu medo do ser mascarado por trás de um arrogante desprezo por suas habilidades, temendo o dia em que seria apunhalado pelas costas como mágica.) HP: 550 Mobility lvl: 4/6 Resume: Passive: Question Mark's weapons affect whoever's wearing his top hat. Without his top hat, the repairing orbs that he collects go to his ally that's wearing it instead of him; Q: Shoots the hat forward or calls it back. If it's being wore by an enemy, several swords pierce them when he calls it back, dealing damage; W: A cape covers the current user of the hat. If it's an ally, it makes them disappear when colliding with objects. If it's an enemy, it darkens their vision; E: Question Mark teleports to the position of the hat, taking the place of whoever was wearing it, making allies disappear and even changing places with enemies; R: If an ally wearing the hat gets destroyed, they rise from a trapdoor at full HP. If the hat is somewhere else, it creates a trapdoor that destroys enemies driving over it. Passiva: As armas de Question Mark afetam quem estiver usando sua cartola. Sem ela, os orbes de reparo que ele coleta vão para o aliado que a estiver usando ao invés dele; Q: Dispara a cartola à frente ou a chama de volta. Se estiver sendo usada por um inimigo, espadas o atravessam quando ele a chama de volta, causando dano; W: Uma capa cobre o atual usuário da cartola. Se for um aliado, ela o faz desaparecer ao colidir com objetos. Se for um inimigo, ela escurece sua visão; E: Question Mark se teletransporta para a posição da cartola, tomando o lugar de quem a estiver usando, fazendo aliados desaparecerem e trocando de lugar com inimigos; R: Se um aliado usando a cartola for destruído, ele emerge de um alçapão com HP cheio. Se a cartola estiver em outro lugar, ela cria um alçapão que destrói inimigos que passem por cima. Passive: Volunteer Question Mark has a top hat on top of his car. He uses his weapons to put it on top of other machines, making them his volunteers. After that, all of his weapons directly affect his current volunteer. Also, if his volunteer is an ally, they'll receive the effects of a healing orb whenever Question Mark collects one. Question Mark himself, however, is unable to get healed by such orbs unless he's got the top hat on top of himself while he collects them. When the top hat is on the floor, Question Mark can only get it back by driving over it or by using his weapons 1 or 3. (Question Mark tem uma cartola sobre seu carro. Ele usa suas armas para colocá-la sobre outras máquinas, tornando-as seus voluntários. Ao fazê-lo, todas as suas armas afetam diretamente o voluntário atual. Além disso, caso seu voluntário seja um aliado, o mesmo receberá os efeitos de todo orbe de reparo que for coletado por Question Mark. Entretanto, o próprio Question Mark fica impossibilitado de receber o reparo de tais orbes enquanto não estiver com a cartola sobre si próprio ao coletá-los. Quando a cartola está no chão, Question Mark só pode recuperá-la ao dirigir sobre ela ou ao usar sua arma 1 ou 3.) Q: The Pledge Question Mark shoots his top hat forward, with a long range, but relatively slow projectile speed. It lands on top of the first machine it hits. If the hat is not on top of him when The Pledge gets triggered, this weapon makes it return flying to him from wherever it is on the map. However, the hat doesn't pass over walls. It has to circle around them, and travels at the same projectile speed as when it gets shot, which means it takes a while to get back if it's too far away. This effect is not a second activation of the skill, so it can only be triggered after the weapon cools down, like any other weapon. The hat doesn't deal any effects in itself when landing, but, when it gets removed from an enemy by The Pledge, several swords appear floating around the target and pierce through them, dealing damage. (Question Mark dispara sua cartola à frente, com longo alcance, mas velocidade de projétil relativamente baixa. Ele pousa sobre a primeira máquina que atingir. Caso a cartola não esteja sobre ele no momento da ativação de The Pledge, essa arma faz com que ele retorne voando para ele de onde quer que esteja no mapa. Contudo, a cartola não passa sobre paredes. Ela tem que contorná-las, e viaja na mesma velocidade de projétil de quando é disparada, o que significa que leva algum tempo para ela retornar caso esteja muito distante. Esse efeito não é uma segunda ativação da arma, então ele só pode ser utilizado após o cooldown da mesma assim como qualquer outra arma. A cartola não causa qualquer efeito por si só ao pousar, mas, caso seja removida de um inimigo por The Pledge, algumas espadas aparecem flutuando ao seu redor e o perfuram, causando dano.) W: Misdirection If no one is wearing the top hat (when it's on the floor, for example), this weapon is unavailable. Otherwise, the machine that's wearing it gets covered by a cape, which also covers the bomb, if they're carrying it. The name and HP bar of the target are invisible to enemies until they lose the cape. An additional effect depends on who's the target: If it's an enemy, the cape darkens the player's vision for 2s and the hat slides down to the floor; If it's an ally, the cape stays on until the target hits a wall, an enemy or a projectile. When that happens, it gets crushed as if there was nothing inside it, the hat falls with it to the floor and the machine, which becomes invisible, passes through whatever wall, enemy or projectile it had hit without receiving damage from it and reappearing after 1s from an air door. The bomb also becomes invisible, but cannot pass through walls. If Question Mark's weapon 1 gets triggered and removes the hat before that happens, however, the cape slides to the floor; If it's Question Mark himself, nothing happens aside from his visual effects being hidden. However, he stays with the cape on even after throwing the hat away, which makes it possible to deliver combos between this weapon and weapon 3; (Caso ninguém esteja usando a cartola (como quando ela está no chão), esta arma fica indisponível. Do contrário, a máquina que a está usando é coberta por uma capa, que também cobre a bomba, caso esteja sendo carregada. O nome e a barra do HP do alvo ficam invisíveis para inimigos até que ele perca a capa. Um efeito adicional depende de quem é o alvo: Caso seja um inimigo, a capa escurece a visão do jogador por 2s e a cartola desliza ao chão; Caso seja um aliado, a capa fica sobre o alvo até que ele atinja uma parede, um inimigo ou um projétil. Quando isso ocorre, ela é amassada como se não houvesse nada em seu interior, a cartola cai ao chão e a máquina, que fica invisível, atravessa ilesa o objeto que a tenha tocado, seja ele uma parede, inimigo ou projétil, e ressurge de uma porta de ar após 1s. A bomba também fica invisível, mas não pode atravessar paredes. Se a arma 1 de Question Mark for acionada e remover a cartola antes disso, no entanto, a capa desliza para o chão; Caso seja o próprio Question Mark, nada acontece a não ser a oclusão dos seus efeitos visuais. Entretanto, ele permanece com a capa mesmo após dispará-la, o que permite fazer combos entre esta arma e a arma 3.) E: The Turn If Question Mark is wearing the top hat, this weapon gives him the ability to pass through walls and enemies for 1s. If he's wearing a cape when doing that, it falls down and he becomes invisible until the effect wears off (1s). If the hat is anywhere else, however, Question Mark vanishes from thin air and reappears at the hat's current location wearing it. If he's carrying the bomb, he shoots it like Stargazer does when she teleports. Additional effects follow under certain circunstances: If the hat is being wore by an ally, Question Mark takes their place visually, appearing right where they stood wearing the top hat. Meanwhile, the target becomes invisible and completely intangible for 1s; If the hat is being wore by an enemy, Question Mark also takes their place visually. In this case, the target becomes invisible and disarmed for 1s, but not intangible; If Question Mark is wearing a cape, it stays floating and moving forward in order to fool enemies into thinking he's still inside of it. The cape falls down on itself when it hits a wall, an enemy or a projectile; If the target is an ally and they're wearing a cape, it stays on top of Question Mark in order to fool enemies into thinking he's the target ally; If the target is an enemy and they're wearing a cape, Question Mark switches places with the target. If they're carrying the bomb, it stays with them unless they're taken to a spot beyond the track borders, stopping it from passing through. This trick, however, is very hard to pull, cause the player would have to use all 3 weapons on the target and reposition themselves within 2s before the cape fell down. (Se Question Mark estiver usando a cartola, esta arma lhe permite atravessar paredes e inimigos por 1s. Se ele estiver usando a capa ao fazê-lo, ela cai e ele fica invisível até o fim do efeito (1s). Se a cartola estiver em outro lugar, contudo, Question Mark desaparece como mágica e reaparece sob ela vestindo-a onde quer que ela esteja. Se ele estiver com a bomba, ele a dispara como Stargazer o faz ao se teletransportar. Efeitos adicionais dependem das circunstâncias: Se a cartola estiver sendo usada por um aliado, Question Mark toma seu lugar visualmente, aparecendo em sua posição exata usando a cartola. Enquanto isso, o alvo fica invisível e completamente intangível por 1s; Se a cartola estiver sendo usada por um inimigo, Question Mark também assume seu lugar visualmente. Neste caso, o alvo fica invisível e desarmado por 1s, mas não intangível; Se Question Mark estiver usando uma capa, ela fica flutuando e se movendo em linha reta à frente para enganar inimigos, fazendo-os pensar que ele ainda está dentro dela. A capa cai ao atingir uma parede, máquina ou projétil inimigo; Se o alvo for um aliado e estiver usando uma capa, esta fica sobre Question Mark para enganar inimigos, fazendo-os pensar que ele é o aliado em questão; Se o alvo for um inimigo e estiver usando uma capa, Question Mark troca de lugar com ele. Se o alvo estiver carregando a bomba, ele permanece com ela ao assumir a posição de Question Mark, exceto se essa posição estiver além de uma borda da pista, impedindo-a de passar. Essa manobra, contudo, é difícil de executar, pois o jogador precisaria usar todas as 3 armas no alvo e se posicionar adequadamente em apenas 2s antes que a capa caísse.) R: The Prestige If the top hat is being wore by an ally the moment this weapon gets triggered, it displays an effect visible only to allies. If the target's HP reach 0 while they're still wearing the hat, they simply vanish like magic. Actually, what happens is that they go underground for 1,5s, disarmed and invisible to enemies, emerging totally repaired from a trapdoor that appears on the floor at whatever position they have moved to during that time. If they were carrying the bomb, they still have it. This effect, however, is cancelled if the top hat is taken from the target at any moment. If the top hat is anywhere else on the map, a trapdoor gets created on the floor bellow the exact point where it currently is. It takes 0,5s to become active. From that moment, it opens up as soon as an enemy drives over it, destroying them instantly. The trapdoor vanishes after 3s. (Se a cartola estiver sendo usada por um aliado no momento da ativação desta arma, ela emite um efeito visível apenas para aliados. Caso o HP do alvo chegue a 0 enquanto ele ainda está com a cartola, ele simplesmente some como mágica. Na verdade ele vai para debaixo da terra por 1,5s, desarmado e invisível para inimigos, emergindo totalmente reparado de um alçapão que aparece no chão na posição em que ele estiver no momento. Se o alvo estiver com a bomba ao ser submerso, ele ainda a tem. Este efeito, contudo, é cancelado caso a cartola seja removida do alvo a qualquer momento. Se a cartola estiver em qualquer outro lugar do mapa, um alçapão é criado no chão exatamente em sua localização atual. Ele leva 0,5s para ficar ativo. Desde então ele fica pronto para se abrir assim que um inimigo passar sobre ele, destruindo-o instantaneamente. O alçapão some após 3s.) Quotes: Pick quote: You like magic? Kill quote: And for my next trick... Low life quote: I need to disappear! Special weapon quote: Abrakadabra! Win quote: And now... I take a bow! Lose quote: Humpf! Everyone is a critic...
  17. 2 points
    Name: Ladykiller Role: Transporter Graphic concept: Concept: A barrier managing transporter that rewards good timing and coordination. (Um transportador gerenciador de barreiras que recompensa bom timing e coordenação.) Lore: A handsome 70's playboy kind of guy with a black leather jacket and sunglasses. He has one sole motivation for driving: Impressing chicks. That's about it. He's always surrounded by at least 3 random hot ladies in his car. (Um cara bonitão com pinta de playboy dos anos 70 com uma jaqueta de couro preto e óculos escuros. Ele tem uma única e exclusiva motivação para pilotar: Impressionar as gatas. É isso. Ele sempre anda cercado por pelo menos 3 belas moças dentro do carro.) HP: 650 Mobility lvl: 5/6 Resume: Passive: Ladykiller has an energy shield that blocks projectiles. His weapons can expand it and move it in order to protect him and deal damage. Q: Moves the shield 90º clockwise. It deals damage to enemies touched while it's moving. W: Jumps lowride style, becoming partially intangible and moving the shield away to deal damage. Can perform multiple jumps if he gets the timing right. E: Drifts, making turns without losing speed and leaving tire marks that disarm and make enemies skid. The longer he drifts, the wider his shield gets. R: Creates a second shield at the opposite side of the first. It lasts a little longer for every jump he takes with weapon 2. (Passiva: Ladykiller tem um escudo de energia que bloqueia projéteis. Suas armas podem expandi-lo e movê-lo para se proteger e causar dano. Q: Move o escudo 90º em sentido horário. Causa dano a inimigos tocados enquanto se desloca. W: Pula estilo lowride, ficando parcialmente intangível e afastando o escudo para causar dano. Pode executar múltiplos pulos se acertar o timing. E: Derrapa, fazendo curvas sem perder velocidade e deixando marcas de pneus que desarmam e fazem inimigos deslizarem. Quanto mais ele derrapa, maior fica seu escudo. R: Cria um segundo escudo oposto ao primeiro. Ele ganha mais duração por cada salto bem executado da arma 2.) Passive: Provocation Ladykiller has a curved energy shield constantly active on one of the 4 sides of the car (starting at the front), which blocks enemy projectiles, but not machines. The shield starts with a given minimum width, but weapon 3 can enlarge it to a certain extent. When the shield moves due to the effect of some of Ladykiller's weapons, it glows bright red and deals damage to enery enemy it touches. (Ladykiller tem um escudo de energia curvado constantemente ativo em um dos 4 lados do carro (a princípio à frente), que barra projéteis inimigos, mas não máquinas. O escudo começa com uma certa largura mínima, mas a arma 3 pode expandi-lo até certo limite. Quando o escudo é movido devido ao efeito de uma das armas de Ladykiller, ele brilha em vermelho e causa dano a todo inimigo que toque.) Q: Play Hard Quickly changes the position of Ladykiller's shield 90º clockwise (if it's at his front, it turns to his right, then to his back and so it goes). Deals damage to every enemy that gets hit by the shield while it moves. Has a very short cooldown. (Rapidamente muda a posição do escudo de Ladykiller 90º em sentido horário (Se estiver à frente, vira para sua direita, depois para a traseira e assim em diante). Causa dano a todo inimigo atingido pelo escudo enquanto ele se desloca. Possui um cooldown extremamente curto.) W: Show Off Ladykiller's engine "jumps" over his front wheels lowride style, turning the front part of the car intangible (leaving only the rear tangible). The first jump is very short, but if he presses W again the exact moment he hits the ground, he takes another jump slightly higher and, therefore, longer than the previous one. This goes on for as long as the player manages to get the timing right for each jump (and, as each jump lasts longer than the previous one, the timing for each jump is different) up to a certain maximum height that can be achieved after about 6 jumps in a row. While jumping, Ladykiller can't change directions and his acceleration is limited. Every time Ladykiller jumps, his shield moves away from him a distance proportional to the height of the jump and then comes back closer to him as the machine approaches the ground again. The size of the shield is defined by angle, not lenght, which means that the shield gets wider the farther away it is from Ladykiller. Every time the shield moves due to a jump, it becomes red and damages every enemy it passes through once every time it passes through them. (O motor de Ladykiller "salta" sobre as rodas da frente estilo lowride, tornando a parte da frente do carro intangível (deixando apenas a traseira tangível). O primeiro salto é bem curto, mas se ele pressionar o W novamente no exato momento em que voltar ao chão, ele dá um novo salto um pouco mais alto que o anterior e, portanto, mais longo. Isso continua por tanto tempo quanto o jogador conseguir acertar o timing de cada pulo (e, já que cada pulo é mais longo que o anterior, o timing de cada um é diferente) até uma certa altura máxima que pode ser alcançada após cerca de 6 pulos seguidos. Enquanto salta, Ladykiller não pode mudar de direção e sua aceleração é limitada. Sempre que Ladykiller salta, seu escudo se move para longe dele uma distância proporcional à altura do pulo e, então, volta para perto dele conforme a máquina se aproxima do chão novamente. O tamanho do escudo é definido pelo ângulo, e não pelo comprimento, o que significa que o escudo fica mais largo quanto mais longe estiver de Ladykiller. Sempre que o escudo se mover devido a um pulo, ele fica vermelho e causa dano a todo inimigo que atravessar em cada vez que o fizer.) E: Pickup Line Ladykiller drifts while holding the E key pressed down, leaving tire marks on the ground that disarm enemies that drive over them and reduce their friction, making them skid more when making turns. The tire marks last 2s. The drifting speed is affected by Ladykiller's current speed and, after he stops drifting, he maintains that original speed, meaning that this weapon enables him to make turns without losing speed at all. While Ladykiller drifts, his shield gets wider over time. It can reach a maximum size of 180º around the car. When he stops drifting, the shield starts losing that width very slowly until it gets back to it's minimum size. However, this only applies if Ladykiller manages to perform a clean drift without hitting any enemies, walls or enemy projectiles. If any of these things hit him directly (projectiles blocked by his shield don't count), he stops the machine instantly and his shield immediately returns to minimum size. Pickup Line's cooldown starts counting the moment the weapon is triggered, regardless of the lenght of the drift. If Ladykiller doesn't manage to perform a clean drift, however, it starts counting again the moment he gets hit. This means that a good player can manage to keep on drifting for long periods while maintaining a wide shield, but he'll get penalized if he misses. (Ladykiller derrapa enquanto segua a tecla E, deixando marcas de pneus no chão que desarmam inimigos que passem sobre elas e reduz o atrito deles com o chão, fazendo com que deslizem mais em curvas. As marcas duram 2s. A velocidade de derrapagem é afetada pela velocidade atual de Ladykiller e, ao parar de derrapar, ele mantem essa velocidade original, o que significa que esta arma permite que ele faça curvas sem perder velocidade alguma. Enquanto Ladykiller derrapa, seu escudo vai ficando mais largo gradativamente, podendo atingir um tamanho máximo de 180º ao redor do carro. Quando ele para de derrapar, o escudo começa a diminuir lentamente até voltar ao seu tamanho mínimo. Entretanto, isso apenas ocorre se Ladykiller conseguir executar um drift perfeito, sem atingir inimigos, paredes ou projéteis. Se qualquer dessas coisas o atingir diretamente (projéteis bloqueados pelo escudo não contam), ele para o carro instantaneamente e seu escudo retorna imediatamente ao tamanho mínimo. O cooldown de Pickup Line começa a contar no momento em que a arma é acionada, independentemente da duração do drift. Ele começa a contar novamente, contudo, do momento em que Ladykiller for atingido, caso não consiga executar um drift perfeito. Isso significa que um bom jogador poderá se manter derrapando por longos períodos enquanto mantém um escudo bem largo, mas será penalizado caso cometa um erro.) R: Panties Dropper A new shield appears on the opposite side of the first one with the same size. It behaves as a reflection of Ladykiller's main shield and shares with it the effects of all weapons. The second shield lasts 5s, but jumping with his weapon 2 grants Ladykiller extra seconds with it. The higher the jump, the more time it grants. However, if he misses the timing for a consecutive jump, all extra time won will be lost and the shield will disappear after the first 5s have passed ("missing the timing" here refers to "pressing the W key too soon or too late". If he simply doesn't press it again, he'll stop jumping, but the extra time will remain). The idea is that it would take much skill and luck to maintain both shields wide and long-lasting, but if a player managed to do so he'd be most of the time shielded from all sides against projectiles, since both shields at maximum width together would be 360º around the car. (Um novo escudo surge no lado oposto do primeiro com o mesmo tamanho. Ele se comporta como um reflexo do escudo primário de Ladykiller e compartilha com ele os efeitos de todas as armas. O segundo escudo dura 5s, mas saltar com a arma 2 dá a Ladykiller mais tempo com ele. Quanto mais alto o pulo, mais segundos ele fornece ao escudo. Entretanto, caso ele erre o "timing" para um salto consecutivo, todo o tempo extra obtido será perdido e o escudo sumirá ao término dos 5s iniciais ("errar o timing" aqui quer dizer "acionar o W cedo ou tarde demais". Caso ele simplesmente não o acione mais, ele parará de pular, mas o tempo extra obtido permanecerá). A ideia é que requira bastante habilidade e sorte para manter ambos os escudos largos e duradouros, mas se um jogador conseguir tal feito, ele estará protegido de todos os lados contra projéteis a maior parte do tempo, já que os dois escudos juntos em largura máxima fechariam 360º ao redor do carro.) Quote: Pick quote: How ya doin'? Kill quote: They never resist! Low life quote: Can't take your eyes off me, huh? Special weapon quote: Let's go for a ride, babe! Win quote: My car is getting too small for all these fans... Lose quote: Wait! Come back, girl! This wasn't even...
  18. 2 points
    Name: Vulcan Role: Interceptor Graphic concept: + Concept: A damaging interceptor specialized in trails. A good counter for barrier users. (Um interceptador de dano especializado em rastros. Um bom counter para usuários de barreiras.) Lore: An old bearded pyromaniac with a burnt out skin. Mentally insane, he dreams about renewing the world by letting magma consume everything. (Um velho barbudo piromaníaco com a pele toda queimada. Mentalmente insano, sonha em renovar o mundo ao deixar tudo ser engolido por lava.) HP: 500 Mobility lvl: 4/6 Resume: Passive: Vulcan's drill damages enemies and allows him to dig through walls. When drilling, he stores lava to use as ammo for his weapons. Q: Shoots a parabolic lava projectile forward, which leaves damaging lava on the ground where it lands. W: Leaves a trail of damaging lava behind. E: Dives into the ground, drilling his way while pressing E, gathering lava for his weapons and dealing damage when emerging back up. R: Same as weapon 3, but creating a vulcan when emerging back up, launching lava projectiles in the air and releasing lava rivers all around. (Passiva: A broca de Vulcan causa dano e o permite passar por paredes. Ao escavar, ele armazena lava como munição para suas armas. Q: Dispara um projétil de lava em parábola à frente, que deixa lava causando dano no chão onde cair. W: Deixa um rastro de lava para trás, que causa dano. E: Mergulha no chão, cavando enquanto aperta E, juntando lava para suas armas e causando dano ao emergir de volta para cima. R: Igual à arma 3, mas criando um vulcão ao emergir, lançando projéteis de lava no ar e soltando rios de lava ao redor.) Passive: Not a Drill Vulcan's drill is always rotating, dealing low continuous damage to every enemy touched by it. If it hits a wall, he may slowly drill his way through it, but the hole created is filled with rubble right after, stopping other machines from following through. The bomb may not pass through walls. Vulcan has a storage of lava that he produces by drilling through walls and through the floor (with his weapon 3). The lava works as ammunition for his weapons 1 and 2, which don't have a cooldown. (A broca de Vulcan está sempre girando, causando baixo dano contínuo a todo inimigo tocado por ela. Caso atinja uma parede, ele escava um caminho lentamente através dela, mas o buraco criado é preenchido por escombros, impossibilitando a passagem de outros carros em seguida. A bomba não pode atravessar paredes. Vulcan armazena lava que ele produz ao escavar paredes e o chão (com sua arma 3). A lava funciona como munição para suas armas 1 e 2, que não têm cooldown.) Q: Volcanic Eruption Vulcan raises his mixer 45º and spends a certain amount of lava to shoot a parabolic magma projectile forward, which may pass over walls and falls at a medium distance, dealing damage on a small area. The lava remains on the ground for 2,5s, dealing damage over time to enemies on the area. Since Volcanic Eruption doesn't have a cooldown, it may be used as many times in a row as there's lava available (a full tank of lava is enough for about 5 shots), but the damage from the lava on the ground is not cumulative. (Vulcan ergue sua betoneira 45º e gasta uma porção de lava para disparar um projétil de magma em parábola à frente, que pode passar sobre paredes e cai a uma média distância, causando dano numa pequena área. A lava permanece no chão por 2,5s, causando dano contínuo a inimigos na área. Já que Volcanic Eruption não possui cooldown, ela pode ser usada tantas vezes em seguida quanta lava houver disponível (um tanque cheio de lava é o bastante para cerca de 5 disparos), mas o dano da lava no chão não é cumulativo.) W: Lava River For as long as the W key remains pressed down, lava flows out from the bottom of Vulcan's mixer (spending his stored lava accordingly), leaving a large damaging trail behind him which solidifies gradually after 4s. (Por tanto tempo quanto a tecla W permanecer pressionada, lava escorre do fundo da betoneira de Vulcan (gastando sua lava armazenada proporcionalmente), deixando um largo rastro que causa dano e se solidifica gradualmente após 4s.) E: Earthworm Vulcan submerges himself into the earth by drilling a hole in the ground (he automatically releases the bomb if he's carrying it). While the E key remains pressed down, up to a certain time limit, he remains underneath, moving in any direction, even under walls, with slightly reduced speed, completely intangible. As he drills the earth, Vulcan produces lava over time, which he stores in order to spend it on his weapons 1 and 2. When he emerges from the ground, Vulcan deals damage ans slightly pushes aside enemies on the spot. (Vulcan cava um buraco no chão e mergulha na terra (ele automaticamente solta a bomba caso a esteja carregando). Enquanto a tecla E permanecer pressionada, até certo limite de tempo, ele permanece submerso, movendo-se em qualquer direção, até mesmo sob paredes, com velocidade levemente reduzida, completamente intangível. Conforme escava a terra, Vulcan produz lava gradativamente, a qual ele armazena para gastar com suas armas 1 e 2. Ao emergir do solo, Vulcan causa dano e empurra levemente inimigos no local.) R: Infernal Rise Works exactly like Earthworm, but Vulcan creates an actual vulcan when emerging back from the ground. The vulcan explodes dealing high damage to enemies on the spot, launching several magma projectiles on the air (like Volcanic Eruption, which fall down randomly on a wide area around it) and pushing aside enemies around it's walls. The vulcan remains active for 4s, releasing rivers of lava that spread on a medium area around it over time. Then it crumbles down. (Funciona exatamente como Earthworm, porém Vulcan cria um vulcão ao emergir da terra. O vulcão explode, causando alto dano a inimigos no local, disparando alguns projéteis de magma no ar (como Volcanic Eruption, que caem aleatoriamente numa grande área ao seu redor) e empurrando ao lado inimigos ao redor de suas paredes. O vulcão permanece ativo por 4s, liberando rios de lava que se espalham numa área média ao seu redor gradativamente. Em seguida ele desmorona.) Quote: Pick quote: This world shall be cleansed! Kill quote: You have been cleansed! Rejoice! Low life quote: No! You can't bury me yet! Special weapon quote: Time to wake up, my boy! Win quote: Yes! Ain't this a beautiful sight? Lose quote: No! I'm not crazy! You're crazy!
  19. 2 points
    Name: Free Speech Role: Support Graphic concept: Concept: A support specialized in disarming enemies and using their own weapons to aid allies. (Um suporte especializado em desarmar inimigos e usar as próprias armas deles para ajudar aliados.) Lore: A couple of hippies that stand against violence and preach about crazy brainwashing-satellite theories. They went to Metal City to try and spread some love on that violent environment and, with that, send a message to the world. Usually she drives while he operates the radio. (Um casal hippie que se diz contrário à violência e prega teorias loucas sobre satélites de lavagem cerebral. Eles foram aos torneios de Metal City para tentar espalhar algum amor naquele meio violento e, assim, mandar uma mensagem para o mundo. Normalmente ela dirige enquanto ele opera o rádio.) HP: 600 Mobility lvl: 3/6 Resume: Passive: When Free Speech gets destroyed, it releases a radio wave that disarms enemies around it for 3s. Q: Shoots a frequency wave forward that turns damage from enemy weapons into repair and vice versa. W: Shoots flowers that disarm enemies and make them leave a trail of repairing flowers for allies. E: Rushes forward emitting several disarming waves. R: Emits multiple waves on a wide area that turn enemy weapons into ally weapons. (Passiva: Quando Free Speech é destruído, ele libera uma onda de rádio que desarma inimigos ao seu redor por 3s. Q: Dispara uma onda de frequência à frente que transforma o dano de armas inimigas em reparo e vice versa. W: Dispara flores que desarmam inimigos e faz com que eles deixem um rastro de flores reparadoras para aliados. E: Avança à frente liberando algumas ondas que causam desarme. R: Emite múltiplas ondas numa grande área que transformam armas inimigas em aliadas.) Passive: Radio Interference When Free Speech gets destroyed, it releases a radio wave that disarms every enemy in a medium area around it for 3s. (Quando Free Speech é destruído, ele libera uma onda de rádio que desarma todo inimigo numa área média ao seu redor por 3s.) Q: Make Love, Not War! Free Speech shoots a frequency wave forward, which passes through enemies. The next weapon used by each target will deal repair instead of damage (to their enemies) and damage instead of repair (to their allies) This effect is not cumulative. Also, if the wave hits an enemy projectile midair, it also switches it's damage and repair. (Free Speech dispara uma onda de rádio à frente, que atravessa inimigos. A próxima arma usada por cada alvo causará reparo ao invés de dano (a seus inimigos) e dano ao invés de reparo (a seus aliados). Além disso, caso a onda atinja um projétil inimigo no ar, ela também inverte o dano e o reparo do mesmo.) W: Smell The Flowers! Free Speech shoots 4 flowery projectiles in a chicken-foot formation (3 forward and 1 backwards). The first enemy hit by each projectile gets disarmed for 1,5s. During that time they also leave behind a trail of flowers on the ground, which lasts 3s. Each flower deals a small amount of repair when collected by an ally (like Windrider's weapon 3). (Free Speech dispara 4 projéteis floridos em formação de pé de galinha (3 à frente e 1 para trás). O prmeiro inimigo atingido por cada projétil é desarmado por 1,5s. Durante esse tempo o alvo também deixa para trás um rastro de flores no chçao por onde passa, que dura 3s. Cada flor causa uma pequena quantia de reparo quando coletada por um aliado (como a arma 3 da Windrider).) E: Spread Peace! Free Speech rushes ahead while sending out 5 consecutive radio waves, each one covering a medium-small area around the point from where it was sent. Each wave deals 0,4s of disarm cumulatively, which means an enemy hit by all waves will be disarmed for 2s. A Doppler effect can be seen in Spread Peace!, which means that enemies at the front will more likely be hit by all waves than in any other position. (Free Speech acelera à frente enquanto emite 5 ondas de rádio consecutivas, cada uma cobrindo uma área média-pequena ao redor do ponto do qual foi emitida. Cada onda causa 0,4s de desarme, o que significa que inimigos atingidos por todas as ondas são desarmados por 2s. Um efeito Doppler pode ser percebido em Spread Peace!, o que significa que inimigos à frente têm mais chance de ser atingidos por todas as ondas do que em qualquer outra posição.) R: Conspiration Theory During 4s Free Speech emits multiple consecutive radio waves, one every 0,5s, each one covering a wide area around the point from where it was sent, spreading with a Doppler effect as in Spread Peace!. Each wave has the power to change the colors of every enemy weapon it touches, be it a projectile, a trail or whatever. From the moment they change colors, these weapons work as if they were from an ally, becoming harmless to allies and harmful to enemies. If a wave touches an enemy while they're activating a weapon (exactly during the warmup), that weapon will also come out with changed colors. (Durante 4s Free Speech emite múltiplas ondas de rádio consecutivas, uma a cada 0,5s, cada uma cobrindo uma grande área ao redor do ponto do qual foi emitida, espalhando-se com um efeito Doppler assim como em Spread Peace!. Cada onda é capaz de mudar as cores de toda arma inimiga que a tocas, seja ela um projétil, um rastro ou qualquer coisa. No momento em que mudam de cor, essas armas passam a funcionar como se fossem aliadas, tornando-se inofensivas para aliados, mas nocivas para inimigos. Se uma onda todas um inimigo enquanto ele está ativando uma arma (exatamente durante o warmup), essa arma também sairá com as cores invertidas.) Quote: Pick quote: Peace and love, my friend, peace and love! Kill quote: Stop hurting each other! Low life quote: Why can't we be friends? Special weapon quote: It's a conspiracy! Win quote: Love finds a way! Lose quote: It's alright, we forgive you!
  20. 2 points
    CAR NAME: Bone Puppeteer PILOT NAME: Edgar McCarthy CLASS: Transporter Descrição do Piloto: Ele é um homem magro de olhos fundos e brilhantes, teria a aparência idosa e ossos amostra em certas partes do corpo, usaria preto e mascara com estilo dos médicos da praga. Description of the Pilot: He is a thin man with deep and shiny eyes, he would have the elderly appearance and sample bones in certain parts of the body, he would wear black and mask with the style of the pest doctors. Descrição da maquina: Usaria uma Ferrari Spider preta com ossos presos em certas partes, em cima da parte de trás do carro teria um design de uma aranha esqueleto, teria um design velho e enferrujado . Description of the machine: It would use a black Ferrari Spyder with bones stuck in certain parts, on top of the back of the car it would have a design of a skeleton spider, it would have an old and rusty design. Theme: LORE Quando o apocalipse aconteceu, não apenas o mundo mudou como as pessoas mudaram, algumas mais que as outras. Devido a radiação uma nova especie humana nasceu com habilidades unicas magicas, esses se auto nominaram bruxos. Bone Puppeteer é um que chegou em Metal City como campeão representante de seu povo, usando suas magias de criar e controlar criaturas de ossos. When the apocalypse happened, not only did the world change, but people changed, some more than others. Due to radiation a new human species was born with unique magical abilities, they called themselves wizards. Bone Puppeteer is one who arrived in Metal City as the champion representative of his people, using his magic to create and control bone creatures. PASSIVE - Afterlife Quando mata um inimigo, cria um morcego esqueleto que fica voando no local onde ocorreu o abate com 100 de hp, com o maximo de 4. Esses morcegos atacam inimigos que passarem perto de sua area de ataque causando um leve dano. Se o seu HP chegar a zero, Bone Puppeteer morrer ou mais de 4 morcegos for criados, o morcego explode causando dano e curando Bone Puppeteer. When he kills an enemy, he creates a skeleton bat that is flying at the place where the slaughter occurred with 100 hp, with a maximum of 4. These bats attack enemies that pass close to their area of attack causing light damage. If your HP reaches zero, Bone Puppeteer dies or more than 4 bats are created, the bat explodes causing damage and healing to Bone Puppeteer. 1st SKILL - Spit Out the Bone Cria um circulo de ossos em volta do carro que causam dano em quem tocar, depois de um tempo solta os ossos para varias direções. Segunda Ativação: Dispara os ossos mais cedo. Creates a circle of bones around the car that damage anyone who touches it, after a while loosens the bones in various directions. Second Activation: Shoot the bones earlier. Crée un cercle d'os autour de la voiture qui endommage toute personne qui la touche, après un certain temps, desserre les os dans différentes directions. Deuxième activation: tirez sur les os plus tôt. Crea un círculo de huesos alrededor del automóvil que daña a cualquiera que lo toque, después de un tiempo afloja los huesos en varias direcciones. Segunda activación: dispara a los huesos antes. 2nd SKILL - Osteokinetic Cloud Ativado apenas se tiver pelo menos um morcego "vivo". Chama todos os morcegos que estiverem ativos para perto de você. Activated only if you have at least one "live" bat. Calls all active bats near you. 3rd Skill - Skull Wings Protection Habilidade de Carga. Invoca asas de ossos que protegem as laterais do carro de uma porcentagem de dano enquanto o botão estiver pressionado, se soltar o botão as asas se abrem, empurrando os inimigos, e dando um boost de velocidade ao carro. Quanto mais o botão é segurado maior o boost, caso chegue no limite de tempo o boost se ativa automaticamente. Charge Ability. Summons bone wings that protect the sides of the car from a percentage of damage while the button is pressed, if the button is released, the wings open, pushing enemies, and giving the car a speed boost. The longer the button is held the greater the boost, if it reaches the time limit the boost is automatically activated. ULTIMATE - The Master of Puppets Ativa a aranha esqueleto presa na parte de trás do carro por alguns segundos, se um carro inimigo se aproximar do carro ela pula e começa a causar dano nesse carro. Se o botão for pressionado novamente ela volta para o carro sendo puxada pela corda que segura ela, quando ela volta para o carro ela da para o Puppeteer todo o hp que retirou do inimigo, se sobrar tempo da ultimate quando ela voltar para o carro, ela ataca novamente o inimigo mais proximo, exceto os que ela ja atacou. Activates the skeleton spider stuck in the back of the car for a few seconds, if an enemy car approaches the car it jumps and starts to damage that car. If the button is pressed again she goes back to the car being pulled by the rope that holds her, when she goes back to the car she gives the Puppeteer all the hp she took from the enemy, if there is time left for the ultimate when she gets back to the car, she attacks the nearest enemy again, except those she has already attacked.
  21. 2 points
    Antes de começar, sim eu sei que ficou parecido com Zillean de LOL, porem foi coincidencia, eu nunca joguei LOL ou Dota, na vdd eu baseei essas habilidades de um anime que assisti. Esse foi o primeiro personagem que criei e estou trazendo ele sendo proximo ao que Herald era na sua primeira versão do jogo com a bomba. Before I start, yes I know it looked like Zillean from LOL, but it was a coincidence, I never played LOL or Dota, at vdd I based these skills from an anime I watched. This was the first character I created and I'm bringing him in close to what Herald was in his first version of the bomb game. Avant de commencer, oui, je sais que cela ressemblait à Zillean de LOL, mais c'était une coïncidence, je n'ai jamais joué à LOL ni à Dota, chez vdd, j'ai basé ces compétences sur un anime que j'ai regardé. C'était le premier personnage que j'ai créé et je le rapproche de ce qu'était Herald dans sa première version du jeu à la bombe. Nome do Piloto: Bill Benjamin Classe: Suporte Aparencia do Piloto: Seria um cientista Steampunk, com um braço de engrenagens, cartola, monoculo e um longo bigode, teria sotaque britanico Pilot Name: Bill Benjamin Class: Support Pilot Appearance: Would be a Steampunk scientist with a gear arm, top hat, monocle and long mustache, would have a British accent Nom du pilote: Bill Benjamin Classe: Support Apparence du pilote: serait un scientifique Steampunk avec un bras d'engrenage, un haut-de-forme, un monocle et une longue moustache, aurait un accent britannique Aparencia do Veiculo: Seria um Ford T cheio de engrenagens e um relogio na parte de tras (Pixel art por @Grille(d) Pain) Vehicle Appearance: It would be a geared Ford T and a clock on the back (Pixel art by @Grille(d) Pain) Apparence du véhicule: Il s'agirait d'une Ford T à engrenages et d'une horloge au dos (Pixel art de @Grille(d) Pain) Theme: Metal Swing Plot: Ele era um cientista que tentou criar uma maquina do tempo para evitar que o Apocalipse acontecesse, porem algo deu errado e a maquina explodiu. Ele acabou perdendo um braço e agora consegue ver o passado, o presente e o futuro ao mesmo tempo, o que acabou enlouquecendo. Está na arena porque, de acordo com ele, quer evitar uma catastrofe do mesmo nivel do Apocalipse. Plot: He was a scientist who tried to create a time machine to prevent the apocalypse from happening, but something went wrong and the machine exploded. He eventually lost an arm and now can see the past, the present and the future at the same time, which has gone mad. He is in the arena because, according to him, he wants to avoid a catastrophe on the same level as apocalypse . Plot: C’était un scientifique qui avait essayé de créer une machine à remonter le temps pour empêcher l’apocalypse de se produire, mais quelque chose s’est mal passé et la machine a explosé. Il a finalement perdu un bras et peut maintenant voir le passé, le présent et le futur en même temps, qui est devenu fou. Il est dans l'arène parce que, selon lui, il veut éviter une catastrophe au même niveau que l'Apocalypse. Passiva: Solta pulsos temporais que aceleram o coldown das armas de aliados proximos. Passive: Releases temporal pulses that accelerate the coldown of nearby allied weapons. Passif: libère des impulsions temporelles qui accélèrent la destruction des armes alliées proches. Habilidade 1: Solta um bumerangue em forma de engrenagem que causa dano tanto na ida quanto na volta. Ele se destroi caso o carro é destruido ou quando bate numa parede. Na volta segue em linha reta o carro. Skill 1: Unleashes a gear boomerang that deals damage both on the way and around. It is destroyed if the car is destroyed or when it hits a wall. In the turn follows straight the car. Compétence 1: Déclenche un boomerang à engrenages qui inflige des dégâts en cours de route et aux alentours. Il est détruit si la voiture est détruite ou lorsqu'elle heurte un mur. Dans le virage suit tout droit la voiture. Habilidade 2: Solta duas granadas para trás que ficam no chão por alguns segundos (teria o formato de um relogio). Caso um aliado passe por cima, esse recebe cura e um boost de velocidade por alguns segundos. Caso um inimigo passe por cima, esse recebe dano e Slow por alguns segundos. Skill 2: Drop two grenades back that are on the ground for a few seconds (it would have the shape of a clock). If an ally passes over, it gains healing and a speed boost for a few seconds. If an enemy passes over, it takes damage and Slow for a few seconds. Compétence 2: Lancez deux grenades sur le sol pendant quelques secondes (cela aurait la forme d'une horloge). Si un allié passe, il gagne des soins et une augmentation de vitesse pendant quelques secondes. Si un ennemi passe, il subit des dégâts et ralentit pendant quelques secondes. Habilidade 3: Ele da um salto pelo Hyperespaço distorcendo visualmente a maquina e aparecendo a frente do local que estava, quando inicia e quando termina solta pulsos temporais que curam aliados e causam dano no inimigo Skill 3: He leaps through Hyperspace by visually distorting the machine and appearing in front of his location when he starts and finishes loosening time pulses that heal allies and damage the enemy. Compétence 3: Il saute dans l'hyperespace en déformant visuellement la machine et en apparaissant devant son emplacement lorsqu'il commence et finit de relâcher les impulsions temporelles qui soignent les alliés et nuisent à l'ennemi. Ultimate: Marca um aliado, que se morrer quando marcado, revive instantaneamente, porem com todos os efeitos de ressuscitação. Se esse aliado estiver com a bomba, ele a perde se morrer. Ultimate: Marks an ally, who if killed when tagged, revives instantly, but with all resuscitation effects. If this ally has the bomb, he loses it if he dies. Ultimate: marque un allié qui, s'il est tué lorsqu'il est étiqueté, reprend vie immédiatement, mais avec tous les effets de la réanimation. Si cet allié a la bombe, il la perd s'il meurt.
  22. 2 points
    Name: Chancellor Role: Transporter Graphic concept: Concept: A dropper-transporter who'd be able to rush through the fighting crowds and score points more easily. (Um transportador-derrubador capaz de investir através do tumulto do combate e marcar pontos mais facilmente.) Lore: An american football player who took too many hits to the head and became a little slow in the brains. One day he realised that games would be more easily won if he tryed to took down the enemy team by ramming into them with a car. It was true. Unfortunatelly no one else remained to play with him after he proved that, so Chancellor decided to go play at the HMM arena, which seemed to him like a very similar sport. (Um jogador de futebol americano que levou muitas pancadas na cabeça e acabou perdendo alguns parafusos. Um dia ele percebeu que seria muito mais fácil ganhar as partidas se ele tentasse derrubar o time inimigo com um carro. Isso se demonstrou verdadeiro. Infelizmente não restou ninguém para a revanche depois que ele provou a eficácia de sua estratégia, então Chancellor decidiu entrar no campeonato de HMM, que lhe parecia um esporte bem semelhante.) HP: 650 Mobility lvl: 5/6 Passive: Quarterback The lenght of the connection between Chancellor and the bomb is halved. Also, Chancellor may move normally while charging a shot with the bomb (by holding the spacebar). (O comprimento da conexão entre Chancellor e a bomba é reduzido pela metade. Além disso, Chancellor pode se mover normalmente enquanto carrega um disparo com a bomba (segurando a barra de espaço).) Q: Blitz Airbags detonate on both sides of Chancellor, pushing away any adjacent enemy and dealing a little damage at impact and a little more if the target hits a wall. (Airbags são acionados em ambos os lados de Chancellor, empurrando qualquer inimigo adjacente e causando-lhe um pequeno dano no impacto e um pouco mais caso o alvo atinja uma parede.) W: Block Chancellor raises a couple of spiked training equipments at his front, which remain attached to him by springs for 4s. While Block is active, Chancellor ignores every movement penalty taken from solid projectiles and gains a huge amount of traction power, enough to push even heavy machines in frontal colisions while dealing damage to them with the spikes. Also high speed frontal colisions push them some meters away instantly. (Chancelor ergue um par de equipamentos de treino com espinhos à sua frente, que permanecem ligados a ele com molas por 4s. Enquanto Block estiver ativo, Chancellor ignora toda penalidade de movimento infligida a ele por projéteis sólidos e ganha uma enorme força de tração, suficiente para empurrar até mesmo máquinas pesada em colisões frontais enquanto lhes causa dano com os espinhos. Além disso, colisões frontais de alta velocidade os empurra alguns metros à frente instantaneamente.) E: Off Tackle Chancellor takes a leap ahead, ignoring any kind of movemente penalty dealt by solid projectiles for 1,5s. Hitting an enemy with Block on during the leap doubles the damage and the strenght of the push. (Chancellor dá um salto à frente, ignorando qualquer tipo de penalidade de movimento causada por projéteis sólidos por 1,5s. Atingir um inimigo com Block ativado durante o salto dobra o dano e a força do empurrão.) R: Touchdown Chancellor marks the lines of an american football field on the ground in front of him, with 10 horizontal lines over several meters and borders on all 4 sides. When Chancellor leaves the field through any of the borders or crosses back any line, the field vanishes and he receives repair proportional to the number of lines crossed. If Chancellor manages to cross the last line on the end of the field, he receives imunity to pushes from any sources and to any kind of sabotage effects for 6s, and gains shield equal to the repair gained that exceeds his maximum HP. (Chancellor cria marcações de um campo de futebol americano à sua frente, com 10 linhas horizontais ao longo de vários metros e bordas nos 4 lados. Ao atravessar qualquer das bordas ou retroceder uma linha, Chancellor recebe uma quantidade de reparo proporcional à quantidade total de linhas cruzadas e o campo desaparece. Caso cruze a última linha no fundo do campo, Chancellor recebe imunidade a qualquer empurrão e efeito de sabotagem por 6s, além de escudo equivalente a todo reparo recebido que exceda seu HP máximo.)
  23. 2 points
    Name: Spotlight Role: Interceptor Graphic concept: A beach buggy with lots of spotlights all around the windshield and over the headlights. (Um buggy de praia com vários holofotes ao redor do parabrisa e sobre os faróis.) Concept: An interceptor that focuses on dealing damage indirectly, rendering enemies more vulnerable. (Um interceptador que foca em causar dano indireto ao tornar inimigos mais vulneráveis.) Lore: Katie Blink was a dark haired young woman with a cheerful personality and an old fashioned camera always hanging from her neck. Her story is a tearful tragedy. Her mother died giving birth to her youger sister. Since then the father abused both until Full Metal Judge took him away for his sins, never to be seen again. Then, still a child herself, she started raising her sister on her own. She'd take her to the HMM arena and they'd sell homemade food to the crowds there. At the end of the day, a betting manager whom Katie befriended would take them home safely. One day, some unsatisfied gamblers came after them, not knowing 2 little girls were in the car. Katie was the only survivor of that day's "mysterious car crash", with lots of broken bones. People who knew about Katie's life story never understood just how she still managed to keep that unshakable smile on her face. Her sister loved watching the HMM battles, specially when Judge was there, so Katie had promised her she'd win the tournament someday, and she was willing to fulfull such promess wearing an ear-to-ear smile. (Katie Blink era uma jovem de cabelos escuros com uma personalidade alegre e uma câmera antiga sempre pendurada no pescoço. Sua história é uma tragédia. Sua mãe morrera dando à luz sua irmã menor. Desde então o pai abusava de ambas até que Full Metal Judge o levou embora por seus pecados e ele nunca mais foi visto. Então, ainda criança, ela cuidou de sua irmã por conta própria. Levava-a para a arena de HMM e elas vendiam comidas caseiras para o público. Ao fim do dia, um gestor de apostas com quem Katie fizera amizade as levava para casa em segurança. Certo dia alguns apostadores insatisfeitos os seguiram, inadvertidos da existência de duas meninas dentro do carro. Katie foi a única sobrevivente do "misterioso acidente de carro" daquele dia, com vários ossos quebrados. Aqueles que conheciam a história de vida de Katie jamais entenderam como ela ainda conseguia segurar aquele sorriso incansável no rosto. Sua irmã amava assistir às batalhas de HMM, especialmente quando Judge competia, então Katie lhe havia prometido que venceria o torneio um dia, e ela estava determinada a cumprir tal promessa com um sorriso de orelha a orelha.) HP: 450 Mobility lvl: 6/6 Passive: Photophobia Every enemy hit by any of Spotlight's weapons receives 20% more damage from any sources during the following 2,5s. (Todo inimigo atingido por qualquer arma de Spotlight recebe 20% mais dano de qualquer fonte durante os 2,5s seguintes.) Q: Say Cheese! Spotlight shoots a fast light dart (like Stingray's R) forward, which goes through enemies on a long range. The first enemy hit receives damage. Every enemy hit gets sensitive for 2,5s, receiving damage on impact with any solid body proportional to the speed of the impact. (Spotlight dispara um rápido dardo luminoso à frente (como o R do Stingray), que atravessa inimigos num longo alcance. O primeiro inimigo atingido recebe dano. Todos os inimigos atingidos se tornam sensíveis por 2,5s, recebendo dano no impacto com qualquer corpo sólido proporcional à velocidade do impacto.) W: Deer in Headlights Spotlight flashes her headlights over an erea in front of her and at the back. Every enemy hit is rendered unable to change directions (the player can only accelerate forward or backward on a straight line) for 2,5s. During that time, the target ignores repairing from any sources and every negative effect it receives will last twice as long (the passive effect caused by Deer in Headlights lasts only 2,5s, but if Spotlight hits another weapon at the target, the vulnerability caused by that weapon will last 5s). (Spotlight pisca seus holofotes sobre uma área à sua frente e atrás. Todo inimigo atingido fica impossibilitado de mudar de direção por 2,5s (podendo somente acelerar para frente ou para trás em linha reta). Durante esse tempo, o alvo ignora reparos provenientes de qualquer fonte e todo efeito negativo que venha a receber terá seu tempo de duração dobrado (o efeito da passiva causado por Deer in Headlights dura apenas 2,5s, mas, caso Spotlight acerte outro ataque no alvo, a vulnerabilidade causada por esse ataque durará 5s.) E: Flashbang In a flash of light, Spotlight instantly warps to a spot a few meters ahead. Every enemy in a small area around her on Flashbang's activation loses control of their vehicle for 1s. (Num flash luminoso, Spotlight salta instantaneamente para um ponto poucos metros à frente. Todo inimigo numa pequena área ao seu redor no momento da ativação de Flashbang perde o controle de seu veículo por 1s.) R: Dark Room Spotlight creates a wide area around her in which all colors become negative for 7s. Within that area, during that time, every damage dealt to enemies is doubled, every repair dealt to enemies is halved, every damage dealt to allies is halved and every repair dealt to allies is doubled. At the end of the effect, enemies within range still receive the effects of Spotlight's passive ability. (Spotlight cria uma ampla área ao seu redor na qual todas as cores ficam negativas por 7s. No interior da área, durante esse tempo, todo dano causado a inimigos é dobrado, todo reparo causado a inimigos é reduzido pela metade, todo dano causado a aliados é reduzido pela metade e todo reparo causado a aliados é dobrado. Ao final do efeito, inimigos em alcance ainda recebem os efeitos da habilidade passiva de Spotlight.)
  24. 2 points
    So, I'm fairly new in the Heavy Metal Machines world and my english is kinda rusty, but I'll show my love for this game (that I started playing 6 hours ago) with a character concept: the Grim Reaper. So, this concept is based around a stealth mechanic, making this character focused on killing certain enemies and making ambushes. It would be an Interceptor and I think the stats would be like this: AESTHETIC WEAPONS / ABILITIES [Passive] Shadow cloak. After 3 seconds using no weapons or without recieving damage, you enter a stealth in which you can be hardly seen. Your weapons are enhanced when used while stealthed and you gain a speed increase of 10%. If you use a weapon or recieve damage while stealthed, your loose the stealth. You cannot be stealthed while carrying the bomb. [Weapon 1] Dark shot. CD: 2 seconds. You shoot a shadow bullet straightforward that deals 100 damage to the first enemy machine hit. Stealthed: you deal 75 aditional damage and the shot perforates enemy machines, dealing 25 less damage for each enemy machine hit. [Weapon 2] Hail of pain. CD: 9 seconds. You deal 140 damage around you after 1,25 seconds. Stealth is lost after dealing the damage and not after activating the weapon. Stealthed: the enemy machines hit recieve 160 aditional damage over 2 seconds and are slowed a 10% while so. [Weapon 3] Decimation rush. CD: 6 seconds. You quickly dash in a short straight line ignoring collisions with machines and dealing 40 damage to all enemies you passed trough. Stealthed: it deals 20 more damage and the cooldown of Decimation rush is refreshed. [Special Weapon] Death sentence. You mark an enemy machine to die. That machine recieves 50% more damage from you for 6 seconds. When you use this weapon, you instantly enter stealth and recieving damage doesn't reveal you until the mark dissapears. If the marked machine dies before the mark expires, you enter stealth instantly.
  25. 2 points
    Antes de Qualquer Coisa do Todo direito para a Hoplon de usar essa ideia para criar o Carro e não tenho a intenção de ataca-la com direitos autorais ou qualquer coisa do tipo seria uma honra ter um carro Identico a essa criação que eu fiz Espero que a ideia do Carro agrade a todos Portuguese Um piloto antigo que tive que reformular para o modelo atual do game . Apresento Jack o Rei do Drift. Posição:Carregador , Vida Max : 400 Historia: Jack era um corredor famoso nos rachas do japão por fazer suas curvas com muito estilo,conhecido como rei do drift ao mesmo tempo que as pessoas o amavam na pista temiam o que acontecia com os outros corredores de alguma forma o Jack conseguia queimar o asfalto literalmente,cansado de não ter mais competidores a sua altura jack se mudou para a cidade do metal e logo foi chamado para a arena satisfeito em encontrar novos corredores. Rivalidades : A Black Lotus e seu maior rival, por ser um carro rápido suficiente para competir com ele , e facilmente visível que A black lotus o odeia por fazer as curvas rápido demais , ja o Jack o detesta por fazer as retas rápido d+ , uma corrida entre os dois é um equilibrio quase que perfeito. Design de Skills : A ideia não e ele ser a wildfire numero 2 , a cor de todas as skills dele seriam pretas , paredes com um fogo negro que vai impedindo que os inimigos possam se locomover na arena e ainda rouba energia dos inimigos dando aquele ar mais de necromante xd, o Dragão dele seria bem proximo aos cavalos da windrider só que nesse caso seria um dragão negro espiritual. a Fenix também seria Negra então teriamos um dos primeiros carros com skills pretas e não roxas xd.(editado) Habilidades do corredor: Jack tem habilidades para acelerar nas curvas e em seguida arrancar com bastante velocidade nas retas despistando seus inimigos Jack pode queimar seus inimigos com sua parede de fogo também e causar bastante dano a quem está atras dele porém é bastante vulnerável a barreiras feitas a danos muito altos , armadilhas e carros que consigam se posicionar a frente dele. Passiva : Master of Drifts : Jack possui uma barra de energia que quanto mais vc encher ela maior o boost do carro começa com 0 e vai ate mais 30 porcento de aceleração , para encher ela basta fazer drifts se o jogador passar muito tempo sem executar um drift a energia diminui e o carro vai perdendo a aceleração. 1 habilidade : Hell Wall: Cria paredes de fogo por onde o carro percorre que impedem a passagem dos inimigos mas não a dos aliados, causa 100 de dano se colidir cooldown 4 segs , tempo que dura 3 segs . Ótima pra bloquear os inimigos por determinado tempo e evitar gols 2 habilidade : Call of Dragon : invoca um dragão negro em volta do carro que cria um escudo de 200 pontos e aumenta a aceleração em 30 porcento ( Cooldown 10 segundos, Tempo do Dragão ativo 3 segundos) 2 ativação : arremessa o dragão para frente do carro explodindo e causando empurrão e 100 de dano em quem for acertado , Rouba também 30 pontos de recarga de ultimate por acerto , se a skill acertar todos os jogadores ele recebe 120 . Recarga max :200. 3 habilidade/nitro : Devil Drift : Segurando o nitro permite que o carro entre em um estado de drift por 3 segs cooldown 0 segundos , caso o carro colida com outros carros ele ignora impacto/puxão/empurrão etc , mas ainda sim toma o dano causado. em estado de drift o carro recebe + 30 porcento de velocidade de movimento podendo fazer curvas em grande velocidade. Estado Drift: o carro fica um pouco mais leve como se estivesse com o freio de mão ativado e pode fazer curvas mais abertas com uma derrapagem maior em compensação pelo boost de velocidade as curvas saem mais rápido do que os outros carros, mas não e tão interessante de se usar em linhas retas, ja que cair em drop usando isso é bem fácil. Ultimate : Phoenix Rising : por 3 segundos o carro entrara em estado de renascimento caso ele seja abatido nesse tempo o carro ira renascer com vida cheia causando uma explosão no local onde renasceu empurrando todos os carros em volta dele . estado de renascimento uma fenix caira rapidamente reconstruindo o carro em torno de 2 segundos logo em seguida o carro ja vai poder se mover, Caso o Jack esteja com a bomba ele não perde ela ao renascer. mantem ela mesmo sendo reconstruido. English An old pilot that I had to reformulate for the current model of the game. Introduce Jack the King of Drift. Jack was a famous runner in the spins of Japan for making his curves with style, known as king of the drift while people loved him on the track feared what happened to the other runners somehow Jack managed to burn the asphalt literally, tired of not having more competitors to his height jack moved to the metal city and was soon called into the arena pleased to find new runners. Rivalries: The Black Lotus and its biggest rival, for being a fast enough car to compete with it, and easily visible that the black lotus hates him for making the curves too fast, already Jack hates him by doing the straight d +, a Running between the two is an almost perfect balance. Skills Design: The idea is not that he is wildfire number 2, the color of all his skills would be black, walls with a black fire that prevents enemies from getting around the arena and still steals energy from enemies giving that air more of necromancer xd, his Dragon would be very close to the horses of the windrider only in that case would be a black spiritual dragon. the Phoenix would also be Black so we would have one of the first cars with black skills and not purple xd. Runner Skills: Jack has abilities to speed up the corners and then pluck with enough speed on the straight lines to clear his enemies Jack can burn his enemies with his fire wall too and cause enough damage to whoever is behind him but is quite vulnerable to barriers made to very high damages, traps and cars that can position themselves in front of him. Passive: Master of Drifts: Jack has an energy bar that the more you fill it up the higher the car's boost starts with 0 and goes up to 30 percent acceleration, to fill it up just make drifts if the player spends a lot of time without running a drift the energy decreases and the car loses its acceleration. 1 Skill: Hell Wall: Creates walls of fire where the car travels that prevent the passage of enemies but not the allies, causes 100 damage if colliding cooldown 4 secs, time that lasts 3 sec. Great to block enemies for a certain time and avoid goals . 2 ability: Call of Dragon: Invokes a black dragon around the car that creates a 200-point shield and increases acceleration by 30 percent (Cooldown 10 seconds, Active Dragon Time 3 seconds) 2 Activation: Throw the dragon forward car exploding and causing shove and 100 damage to whoever is hit, also steals 30 points of ultimate recharge per hit, if the skill hits all players he gets 120. Recharge max: 200. 3 skill / nitro: Devil Drift: Holding the nitro allows the car to enter a drift state for 3 secs cooldown 0 seconds, in case the car collides with other cars it ignores impact / jerk etc. but still does take damage caused. in a drift state the car receives + 30 percent of speed of movement and can make curves at high speed. State Drift: The car gets a bit lighter as if it had the handbrake activated and can make more open curves with a bigger skid in compensation for the boost of speed the curves leave faster than the other cars, but it is not so interesting to use in straight lines, since falling in drop using this is quite easy. Ultimate: Phoenix Rising: for 3 seconds the car will be reborn if it is killed in that time the car will be reborn with full life causing an explosion where it was reborn by pushing all cars around it. state of rebirth a fenix crashes quickly rebuilding the car around 2 seconds soon after the car is already able to move, If Jack is with the bomb he does not lose it when reborn. keeps herself being rebuilt.
  26. 2 points
    Machine Name: FireFly Pilot Name: Amelia Blink Class: Transporter Descrição da Piloto: Ela usaria roupas cheias de neon porem com um ar punk, seu cabelo teria tranças de varias cores, teria um ar rebelde estilo garota encrenqueira que gosta de briga, usaria um curativo no nariz devido a brigas. Pilot's description: She would wear neon-filled clothes but with a punk air, her hair would have braids of various colors, she would have a rebellious air like a troublemaker who likes to fight, she would wear a bandage on her nose due to fights. Description du pilote: elle porterait des vêtements remplis de néon mais avec un air punk, ses cheveux auraient des tresses de différentes couleurs, elle aurait un air rebelle comme un fauteur de troubles qui aime se battre, elle porterait un bandage sur le nez à cause des combats. Descripción del piloto: usaría ropa llena de neón pero con un aire punk, su cabello tendría trenzas de varios colores, tendría un aire rebelde como una alborotadora a la que le gusta pelear, usaría un vendaje en la nariz debido a las peleas Descrição do Carro: Seria um Kart modificado, esse kart seria um pouco menor que a lotus porem maior que Artificer e Stargazer, ele teria varias lampadas e neons em volta do carro. Car Description: It would be a modified Kart, this kart would be a little smaller than the lotus but bigger than Artificer and Stargazer, it would have several lamps and neons around the car. Description de la voiture: Ce serait un kart modifié, ce kart serait un peu plus petit que le lotus mais plus grand que Artificer et Stargazer, il aurait plusieurs lampes et néons autour de la voiture. Descripción del automóvil: sería un Kart modificado, este kart sería un poco más pequeño que el loto pero más grande que Artificer y Stargazer, tendría varias lámparas y neones alrededor del automóvil Theme: LORE Ela é uma das lideres de um grupo de delinquentes juvenis que aterroriza Metal City, focados em roubar dos ricos para dar a sí mesmos, ela acabou conseguindo roubar uma tecnologia que adorou, que consiste em orbs de luz que ela chama de Vagalumes. Está na arena por 2 motivos, o primeiro, como ela diz, é a grana facil e o segundo é devido o seu gosto por causar caos e destruição. Apesar de ser procurada por inumeros crimes, ela não é pega quando está na arena, sempre voltando a sua base assim que acaba uma partida. Ela não se da bem com Stingray e seus Underdogs. She is one of the leaders of a group of juvenile delinquents who terrorize Metal City, focused on stealing from the rich to give themselves, she ended up stealing a technology she loved, which consists of light orbs that she calls Fireflies. He is in the arena for 2 reasons, the first, as she says, is easy money and the second is due to his taste for causing chaos and destruction. Despite being sought for countless crimes, she is not caught when she is in the arena, always returning to her base as soon as a match ends. She doesn't get along with Stingray and his Underdogs. Elle est l'un des leaders d'un groupe de délinquants juvéniles qui terrorisent Metal City, concentré sur le vol des riches pour se donner, elle a fini par voler une technologie qu'elle aimait, qui consiste en des orbes légers qu'elle appelle Fireflies. Il est dans l'arène pour 2 raisons, la première, comme elle le dit, est de l'argent facile et la seconde est due à son goût pour le chaos et la destruction. Bien qu'elle soit recherchée pour d'innombrables crimes, elle n'est pas capturée lorsqu'elle est dans l'arène, revenant toujours à sa base dès la fin d'un match. Elle ne s'entend pas avec Stingray et ses Underdogs. Ella es una de las líderes de un grupo de delincuentes juveniles que aterroriza a Metal City, centrada en robar a los ricos para entregarse, terminó robando una tecnología que amaba, que consiste en orbes ligeros que llama luciérnagas . Él está en la arena por 2 razones, la primera, como ella dice, es dinero fácil y la segunda se debe a su gusto por causar caos y destrucción. A pesar de ser buscada por innumerables crímenes, no es atrapada cuando está en la arena, siempre regresa a su base tan pronto como termina un partido. Ella no se lleva bien con Stingray y sus Underdogs. PASSIVE - Lightning Orbs Ela possui 3 vagalumes que circulam o carro em forma de triangulo, caso um inimigo toque numa delas, causam dano e se destroem. Um novo vagalume aparece depois de 3 segundos. It has 3 fireflies that circle the car in the shape of a triangle, if an enemy touches one of them, they cause damage and destroy themselves. A new firefly appears after 3 seconds. Il a 3 lucioles qui entourent la voiture en forme de triangle, si un ennemi touche l'un d'entre eux, ils causent des dégâts et se détruisent. Une nouvelle luciole apparaît après 3 secondes. Tiene 3 luciérnagas que rodean el automóvil en forma de triángulo, si un enemigo toca uno de ellos, causan daño y se destruyen a sí mismos. Aparece una nueva luciérnaga después de 3 segundos. 1st SKILL - TorchFly As orbs assumem um formato de bolas de fogo durante um periodo de 3 segundos e disparam um projetil cada que rebate nas paredes. A direção dos projeteis dependem da posição das orbs (Norte, Sul, Leste, Oeste, e os intermediarios). Caso um inimigo encoste numa orb alem do dano ele recebe burn por 2s (o mesmo efeito das habilidades da wildfire). The orbs take on the shape of fireballs for a period of 3 seconds and fire a projectile each that bounces off the walls. The direction of the projectiles depends on the position of the orbs (North, South, East, West, and the intermediate ones). If an enemy touches an orb in addition to the damage it gets burned for 2s (the same effect as wildfire skills). Les orbes prennent la forme de boules de feu pendant 3 secondes et tirent un projectile qui rebondit sur les murs. La direction des projectiles dépend de la position des orbes (Nord, Sud, Est, Ouest et intermédiaires). Si un ennemi touche un orbe en plus des dégâts, il est brûlé pendant 2 secondes (le même effet que les compétences d'Wildfire). Los orbes toman la forma de bolas de fuego durante un período de 3 segundos y disparan un proyectil cada uno que rebota en las paredes. La dirección de los proyectiles depende de la posición de los orbes (Norte, Sur, Este, Oeste y los intermedios).Si un enemigo toca un orbe además del daño, se quema durante 2 segundos (el mismo efecto que las habilidades de Wildfire). 2nd SKILL - Slimefly As orbs assum um formato de bola de gosma durante um periodo de 3s, e disparam um projetil cada que possui um alcance medio que caso acerte alguma coisa se transforma numa poça de acido que causa dano em quem passa por cima. A direção dos projeteis dependem da posição das orbs (Norte, Sul, Leste, Oeste, e os intermediarios). Caso um inimigo encoste numa orb alem do dano ele recebe slow por 2 segundos. The orbs take on the shape of a slime ball over a period of 3s, and fire a projectile each that has a medium range that if it hits something turns into a puddle of acid that causes damage to whoever passes over it. The direction of the projectiles depends on the position of the orbs (North, South, East, West, and the intermediate ones). If an enemy touches an orb in addition to the damage it takes slow for 2 seconds. Les orbes prennent la forme d'une boule de boue pendant une période de 3 secondes, et tirent chacun un projectile qui a une portée moyenne qui, s'il frappe quelque chose, se transforme en flaque d'acide qui cause des dommages à quiconque passe dessus. La direction des projectiles dépend de la position des orbes (Nord, Sud, Est, Ouest et intermédiaires). Si un ennemi touche un orbe en plus des dégâts, cela prend du temps pendant 2 secondes. Los orbes toman la forma de una bola de baba durante un período de 3 segundos, y disparan un proyectil cada uno que tiene un alcance medio que si golpea algo se convierte en un charco de ácido que causa daño a quien lo pasa. La dirección de los proyectiles depende de la posición de los orbes (Norte, Sur, Este, Oeste y los intermedios). Si un enemigo toca un orbe además del daño, demora 2 segundos. 3rd SKILL - Speed Gyro Ball As orbs ficam mais brilhantes e giram mais rapido, alem de ficarem indestrutíveis durante um periodo de 3s. Ela aumenta a velocidade de acordo com o numero de orbs que ela tiver com ela. O dano das orbs aumentam 50% se colidir com um inimigo e causam um leve empurrão. The orbs get brighter and spin faster, in addition to being indestructible for a period of 3s. She increases the speed according to the number of orbs she has with her. Orbs damage is increased by 50% if it collides with an enemy and causes a slight push. Les orbes s'éclaircissent et tournent plus vite, en plus d'être indestructibles pendant une période de 3 secondes. Elle augmente la vitesse en fonction du nombre d'orbes qu'elle a avec elle. Les dégâts des orbes sont augmentés de 50% s'ils entrent en collision avec un ennemi et provoquent une légère poussée. Los orbes se vuelven más brillantes y giran más rápido, además de ser indestructibles durante un período de 3 segundos. Ella aumenta la velocidad de acuerdo con la cantidad de orbes que tiene con ella. El daño de los orbes aumenta un 50% si choca con un enemigo y provoca un ligero empujón. ULTIMATE - Hive Atack Ela invoca 3 orbs alem das 3 originais, ficando com 6 orbs no total durante 6s. Cada grupo de 2 assume uma forma (normal, Torchfly e Slimefly), alem de ficarem indestrutiveis como em Speed Gyro Ball. As orbs farão seus disparos (exceto a normal) a cada 1,5s e todos os seus efeitos passivos funcionam normalmente. It summons 3 orbs in addition to the original 3, leaving 6 orbs in total for 6s. Each group of 2 takes on a shape (normal, Torchfly and Slimefly), in addition to being indestructible as in Speed Gyro Ball. The orbs will fire (except normal) every 1.5 seconds and all their passive effects work normally. Il invoque 3 orbes en plus des 3 originaux, laissant 6 orbes au total pendant 6s. Chaque groupe de 2 prend une forme (normale, Torchfly et Slimefly), en plus d'être indestructible comme dans Speed Gyro Ball. Les orbes se déclencheront (sauf normalement) toutes les 1,5 secondes et tous leurs effets passifs fonctionneront normalement. Invoca 3 orbes además de los 3 originales, dejando 6 orbes en total durante 6 segundos. Cada grupo de 2 adquiere una forma (normal, Torchfly y Slimefly), además de ser indestructible como en Speed Gyro Ball. Los orbes se dispararán (excepto lo normal) cada 1.5 segundos y todos sus efectos pasivos funcionan normalmente.
  27. 2 points
    Portugues English Français Español Ideia para as skins de Metalophobia/ Evento de Halloween, todas serão skins Heavy Metal Idea for the skins of Metalophobia / Halloween Event, all will be skins Heavy Metal Idée pour les skins de Metalophobia / Halloween, toutes les skins seront Heavy Metal Idea para las skins de Metalophobia / Evento de Halloween, todas serán skins de Heavy Metal CLUNKER Ideia base: Esqueletos Nome da Skin (sugestão): Skull Brothers (Leia o texto ouvindo Megalovania :v) Aparencia do Piloto: Os dois seriam basicamente esqueletos caipiras com cara de mal Aparencia da Maquina e Skills: O carro seria preto e teria desenhos da caixa torácica branca pelo carro como se fosse um Raio-X. O Guincho seria substituido por uma mão esqueletica, os raio de SHOCK AWAY e Singularity seriam costelas. Basic idea: Skeletons Skin Name (suggestion): Skull Brothers (Read the text listening to Megalovania: v) Appearance of the Pilot: The two would be basically skeletons with bad faces Appearance of the Machine and Skills: The car would be black and would have drawings of the white rib cage by the car as if it were an X-ray. The Guicho would be replaced by a skeletal hand, the radius of SHOCK AWAY and Singularity would be ribs. Idée de base: les squelettes Nom de la skin (suggestion): Skull Brothers (Lisez le texte en écoutant Megalovania: v) Apparence du pilote: les deux seraient essentiellement des squelettes avec de mauvais visages Apparence de la machine et des compétences: La voiture serait noire et aurait des dessins de la cage thoracique blanche près de la voiture comme s'il s'agissait d'une radiographie. Le Guicho serait remplacé par une main squelettique, le rayon de SHOCK AWAY et Singularity seraient des côtes. Idea base: esqueletos Nombre de la skin (sugerencia): Skull Brothers (Lea el texto escuchando Megalovania: v) Apariencia del piloto: los dos serían básicamente esqueletos de cuello rojo con rostro malvado Apariencia de la máquina y las habilidades: el automóvil sería negro y tendría diseños de caja torácica blanca alrededor del automóvil como una radiografía. El cabrestante se reemplazaría con una mano esquelética, SHOCK AWAY y los radios de Singularity serían costillas. STINGRAY Ideia base: Por ser um Otaku, seria baseado em Yokais (mais especificamente em Kitsune ou Kyuubi, a raposa de nove caldas) Nome da Skin (sugestão): Kitsune Illusion Aparencia do Piloto: Ele usaria um Kimono com detalhes azuis, ele estaria com uma mascara de raposa (imagem abaixo) presa do lado da cabeça. Aparencia da Maquina e Skills: O carro seria branco com detalhes de fogo fantasmagorico tipico de Yokais (De uma olhada na primeira, terceira e quarta imagens), o aerofolio do carro será as 9 caldas da Kyuubi. As habilidades dele serão baseadas em referencias a Yokais e Espiritos usados em animes e mangas, Discs of Doom (Primeira habilidade) será substituido por 3 Onibis (veja quarta imagem), Power Wave (segunda habilidade) será substituido por um desenho das 9 caldas da Kyuubi, a Ultimate será uma rajada de fogo espiritual. Base idea: Being an Otaku, it would be based on Yokais (more specifically on Kitsune or Kyuubi, the nine-fox fox) Skin Name (suggestion): Kitsune Illusion Pilot Appearance: He would wear a Kimono with blue details, he would have a fox mask (pictured below) attached to the side of the head. Appearance of Machine and Skills: The car would be white with details of Yokai's typical phantasmagoric fire (At a glance on the first, third and fourth images), the car's aerofolio will be the Kyuubi's 9 grooves. His abilities will be based on references to Yokais and Spirits used in anime and manga, Discs of Doom will be replaced by 3 Onibis (see fourth image), Power Wave (second skill) will be replaced by a drawing of 9 Kyuubi, the Ultimate will be a burst of spiritual fire. Idée de base: étant un Otaku, il serait basé sur le Yokais (plus spécifiquement sur Kitsune ou Kyuubi, le renard à neuf renards) Nom de la skin (suggestion): Kitsune Illusion Apparence du pilote: il porterait un kimono avec des détails bleus, un masque de renard (illustré ci-dessous) fixé sur le côté de la tête. Apparence de la machine et des compétences: La voiture serait blanche avec des détails du feu fantasmagorique typique de Yokai (en un coup d'œil sur les première, troisième et quatrième images), l'aérofolio de la voiture sera constitué des 9 rainures de la Kyuubi. Ses capacités seront basées sur des références aux Yokais et aux esprits utilisés dans les mangas et animes, Discs of Doom sera remplacé par 3 Onibis (voir quatrième image), Power Wave (deuxième compétence) sera remplacé par un dessin de 9 Kyuubi, l'Ultime sera un éclat de feu spirituel. Idea base: al ser un Otaku, se basaría en Yokais (más específicamente Kitsune o Kyuubi, el zorro de nueve colas) Nombre de la skin (sugerencia): Kitsune Illusion Apariencia del piloto: usaría un kimono con detalles azules, tendría una máscara de zorro (imagen a continuación) unida a un lado de su cabeza. Apariencia de la máquina y las habilidades: el automóvil sería blanco con detalles del fuego fantasmal de Yokais (eche un vistazo a la primera, tercera y cuarta imagen), el ala del automóvil será el tubo de escape de Kyuubi. Sus habilidades se basarán en referencias a Yokais y espíritus utilizados en anime y manga, Discs of Doom (Primera habilidad) será reemplazado por 3 Onibis (ver cuarta imagen), Power Wave (segunda habilidad) será reemplazado por un sorteo de 9 jarabes. Kyuubi, el Último será una explosión de fuego espiritual. KILLER J Ideia base: Marionete/ brinquedo assombrado Nome da Skin (sugestão): Master of Puppets Aparencia do Piloto: Ele seria uma Marionete feita de pano cheio de retalhos Aparencia da Maquina e Skills: O carro seria um carro a corda bem parecido como um brinquedo mesmo. Os misseis de Wait for it... (Segunda habilidade) seriam carrinhos de brinquedo, Punchline (terceira habilidade) soltaria cordas com bolas presas (Batbag terceira imagem), as animações de ativação de Twist The Metal (primeira habilidade) e The Big Joke seriam sombras feitas por uma mão gigante. Basic idea: Marionette / haunted toy Skin Name (suggestion): Master of Puppets Appearance of the Pilot: He would be a Puppet made of cloth full of patchwork Appearance of Machine and Skills: The car would be a rope-like car much like a toy itself. The Wait for it missiles would be toy cars, Punchline (third skill) would release strings with balls attached (Batbag third image), the activation animations of Twist The Metal (first skill) and The Big Joke they would be shadows made by a giant hand. Idée de base: Marionette / jouet hanté Nom de la skin (suggestion): Master of Puppets Apparence du pilote: il s'agirait d'une marionnette en tissu rempli de patchwork Apparence de la machine et des compétences: La voiture serait une voiture semblable à une corde, un peu comme un jouet en soi. Les missiles Wait for it seraient des autos miniatures, Punchline (troisième compétence) libérerait des ficelles avec balles attachées (troisième image de Batbag), les animations d'activation de Twist The Metal (première compétence) et The Big Joke. ils seraient des ombres faites par une main géante. Idea Base: Marioneta / Juguete Embrujado Nombre de la skin(sugerencia): Master of Puppets Apariencia del piloto: sería una marioneta hecha de tela de retazos Apariencia de la máquina y las habilidades: el automóvil sería un carro de cuerda muy similar a un juguete. Espere ... los misiles (Segunda Habilidad) serían autos de juguete, Punchline (Tercera Habilidad) lanzaría cuerdas con bolas atascadas (Batbag Third Image), las animaciones de activación Twist The Metal (Primera Habilidad) y The Big Joke serían sombras hechas por una mano gigante. FULL METAL JUDGE Ideia base: Van Helsing Nome da Skin (sugestão): Full Metal Helsing Aparencia do Piloto: Van Helsing completo, sem tirar nem por, a pistola seria substituida por uma besta Aparencia da Maquina e Skills: O carro seria todo preto e teria partes com aspecto de couro, a pistola seria substituida por uma besta. No modo defesa ele atiraria dardos de prata, ja no modo ataque, atiraria flechas de prata. Basic idea: Van Helsing Skin Name (suggestion): Full Metal Helsing Appearance of the Pilot: Van Helsing complete, without taking nor for, the pistol would be replaced by a beast Appearance of the Machine and Skills: The car would be all black and would have leather-looking parts, the pistol would be replaced by a beast. In defense mode he would shoot silver darts, already in attack mode, would shoot silver arrows Idée de base: Van Helsing Nom de la skin (suggestion): Full Metal Helsing Apparence du pilote: Van Helsing complet, sans prendre ni pour, le pistolet serait remplacé par une bête Apparence de la machine et des compétences: La voiture serait toute noire et aurait des parties en cuir, le pistolet serait remplacé par une bête. En mode défense, il tirerait des fléchettes d'argent, déjà en mode attaque, tirerait des flèches d'argent Idea base: Van Helsing Nombre de la skin(sugerencia): Full Metal Helsing Apariencia del piloto: Van Helsing completo, sin siquiera despegar, la pistola sería reemplazada por una ballesta Apariencia de la máquina y las habilidades: el automóvil sería todo negro y tendría piezas de cuero, la pistola sería reemplazada por una ballesta. En el modo de defensa dispararía dardos plateados, mientras que en el modo de ataque dispararía flechas plateadas DIRT DEVIL Ideia base: Demonio Nome da Skin (sugestão): Demoniac Corsair Aparencia do Piloto: Ele seria um demonio vermelho esverdiado, o seu moicano seria substituido por chifres e seu braço mecanico seria substituido por um tridente demoniaco. Fat Jhonny seria um mini demonio alado Aparencia da Maquina e Skills: O carro seria vermelho e teria chifres e uma calda pontuda substituiria a bandeira. O arpão seria substituido por um tridente demoniaco, as minas seriam substituidas por Chifres, a mira de GET'EM BOYZ! seria substituida por um pentagrama flamejante e a Ultimate seria um portal para o inferno que invoca uma mão gigante que pega os inimigos. Basic idea: Demon Skin Name (suggestion): Demoniac Corsair Appearance of the Pilot: He would be a red-green demon, his mohawk would be replaced by horns and his mechanical arm would be replaced by a demonic trident. Fat Jhonny would be a winged mini demon Appearance of the Machine and Skills: The car would be red and would have horns and a pointed syrup would replace the flag. The harpoon would be replaced by a demonic trident, the mines would be replaced by Horns, the sight of GET'EM BOYZ! would be replaced by a flaming pentagram and the Ultimate would be a portal to hell that invokes a giant hand that takes the enemies. Idée de base: démon Nom de la skin (suggestion): Corsaire démoniaque Apparence du pilote: il serait un démon rouge-vert, son mohawk serait remplacé par des cornes et son bras mécanique serait remplacé par un trident démoniaque. Fat Jhonny serait un mini démon ailé Apparence de la machine et des compétences: La voiture serait rouge et aurait des cornes et un sirop pointu remplacerait le drapeau. Le harpon serait remplacé par un trident démoniaque, les mines seraient remplacées par Horns, la vue de GET'EM BOYZ! serait remplacé par un pentagramme enflammé et l'Ultime serait un portail vers l'enfer qui invoque une main géante qui prend les ennemis. Idea base: demonio Nombre de la skin (sugerencia): Demoniac Corsair Apariencia del piloto: Sería un demonio rojo verdoso, su Mohawk sería reemplazado por cuernos y su brazo mecánico sería reemplazado por un tridente demoníaco. Fat Jhonny sería un mini demonio alado Apariencia de la máquina y las habilidades: el automóvil sería rojo y tendría cuernos y una cola puntiaguda reemplazaría la bandera. El arpón sería reemplazado por un tridente demoníaco, las minas serían reemplazadas por cuernos, ¡el objetivo de GET'EM BOYZ! sería reemplazado por un pentagrama en llamas y el Ultimate sería una puerta de entrada al infierno que convoca una mano gigante que atrapa a los enemigos. WINDRIDER Ideia base: Grimm Reaper Nome da Skin (sugestão): Soul Reaper Aparencia do Piloto: Ela continuaria verde, porem ganharia um capuz preto e uma foice. Aparencia da Maquina e Skills: O carro teria uma caveira na frente com um manto preto que cobre o carro todo. A aguia seria substituida por uma caveira, os bufalos seriam um Reaper voador de braços abertos, os cavalos seriam substituidos por Cerberus. Basic idea: Grimm Reaper Skin Name (suggestion): Soul Reaper Pilot's appearance: She would still be green, but would get a black hood and a scythe. Appearance of the Machine and Skills: The car would have a skull in the front with a black cloak that covers the whole car. The eagle would be replaced by a skull, the buffaloes would be a flying Reaper with open arms, the horses would be replaced by Cerberus. Idée de base: Grimm Reaper Nom de la skin (suggestion): Soul Reaper Apparence du pilote: elle serait toujours verte mais obtiendrait une cagoule noire et une faux. Apparence de la machine et des compétences: La voiture aurait un crâne à l'avant avec un manteau noir qui couvre toute la voiture. L'aigle serait remplacé par un crâne, les buffles seraient une Faucheuse volante à bras ouverts, les chevaux seraient remplacés par Cerberus. Idea Base: Grimm Reaper Nombre de la skin(sugerencia): Soul Reaper Apariencia piloto: Ella todavía sería verde, pero obtendría una capucha negra y una guadaña. Apariencia de máquinas y habilidades: el automóvil tendría una calavera en la parte delantera con una capa negra que cubre todo el automóvil. El águila sería reemplazada por una calavera, el búfalo sería un segador volador con los brazos abiertos, los caballos serían reemplazados por Cerberus. WILDFIRE Ideia base: Bruxa de Sangue Nome da Skin (sugestão): Blood Fury Aparencia do Piloto: Usaria um capuz vermelho, suas roupas seriam pretas e ela teria uma foice ensanguentada. Seus olhos deixariam de ter pupilas Aparencia da Maquina e Skills: O carro dela puxaria pro visual classico dela, porem sem o lança chamas da parte superior. Seria preto e teria respingos de sangue por toda parte. Todas as habilidades dela seriam transformadas em manipulação de sangue. Base Idea: Blood Witch Skin Name (suggestion): Blood Fury Pilot's Appearance: She would wear a red hood, her clothes would be black, and she would have a bloody scythe. Your eyes would no longer have pupils Machine and Skills Appearance: Her car would pull for her classic look, but without the flame thrower from the top. It would be black and there would be blood splatter everywhere. All her abilities would be transformed into blood manipulation. Idée de base: sorcière de sang Nom de la Skin(suggestion): Blood Fury Apparence du pilote: elle porterait un capuchon rouge, ses vêtements seraient noirs et elle aurait une faux sanglante. Vos yeux n'auraient plus d'élèves Apparence de la machine et des compétences: sa voiture tirerait pour son look classique, mais sans le lance-flammes par le haut. Ce serait noir et il y aurait des éclaboussures de sang partout. Toutes ses capacités seraient transformées en manipulation de sang. Idea Base: Bruja de Sangre Nombre de la skin(sugerencia): Blood Fury Apariencia del piloto: usaría una capucha roja, su ropa sería negra y tendría una guadaña con sangre. Tus ojos ya no tendrían pupilas Apariencia de la máquina y las habilidades: su automóvil tiraría por su aspecto clásico, pero sin el lanzallamas desde la parte superior. Sería negro y habría salpicaduras de sangre por todas partes. Todas sus habilidades se transformarían en manipulación de sangre. METAL HERALD Idea by [BOT]Windrider Ideia base: Lich Nome da Skin (sugestão): Sect's Lich Aparencia do Piloto: Os trages serão como do Secto mesmo, porem com uma armadura pesada em volta e aparencia de caveira (imagens abaixo Aparencia da Maquina e Skills: O carro teria um design que misturaria Sombras e Gelo, as runas da parte da frente poderiam ser substituidas por cristais de gelo e o simbolo do Secto por uma caveira. Shadow Stroke viraria um projetil como FrostBolt, Runes of Sacrifice teria um design de correntes, o Boost ele se envolveria em sombra e gelo ja a ultimate seria como Dead and Decay de WOW. Basic idea: Lich Skin Name (suggestion): Sect's Lich Appearance of the Pilot: The trages will be as of the same Sect, but with a heavy armor around and appearance of skull (images below Appearance of the Machine and Skills: The car would have a design that would blend Shadows and Ice, the runes from the front could be replaced by ice crystals and the symbol of the Secto by a skull. Shadow Stroke would turn a projectile like FrostBolt, Runes of Sacrifice would have a chains design, the Boost it would be involved in shade and ice already the ultimate would be like WOW Dead and Decay. Idée de base: Lich Nom de la skin (suggestion): Sect's Lich Apparence du pilote: les tragédies seront identiques à celles de la même Secte, mais avec une armure lourde et une apparence de crâne (images ci-dessous). Apparence de la machine et des compétences: La voiture aurait un design qui mélangerait les ombres et la glace, les runes de l'avant pourraient être remplacées par des cristaux de glace et le symbole de la secto par un crâne. Shadow Stroke transformerait un projectile comme FrostBolt, Runes of Sacrifice aurait un design de chaînes, le Boost serait impliqué dans l'ombre et la glace, le nec plus ultra serait comme WOW Dead and Decay. Idea base: Lich Nombre de la skin(sugerencia): Lich de la secta Apariencia del piloto: las huellas serán las mismas de Secto, pero con armadura pesada alrededor y apariencia de cráneo (imágenes a continuación) Apariencia de la máquina y las habilidades: el automóvil tendría un diseño que mezclaría sombras y hielo, las runas delanteras podrían reemplazarse por cristales de hielo y el símbolo Secto con una calavera. Shadow Stroke se convertiría en un proyectil como FrostBolt, Runes of Sacrifice tendría un diseño de cadena, Boost se envolvería en sombras y hielo, mientras que lo último sería como WOW's Dead and Decay. ICEBRINGER Ideia base: Zumbi Nome da Skin (sugestão): Hel-Blár Draugr (Tradução do Islandes: Morto Vivo Azul da Morte) Aparencia do Piloto: Um zumbi nordico, Ele possuiria pele cinza-azulada e olhos azuis brilhantes alem do corpo decomposto, ele teria algas presas em partes da cabeça. Aparencia da Maquina e Skills: A parte da frente do caminhão seria como uma cabeça de zumbi se decompondo, o nucleo de gelo seria um Cerebro pulsante. Os golpes iceberg e Hauling Ice seriam bolos de carnes e musculos como a gosma do gif abaixo, a corrente de hauling Ice seria substituida por intestinos, a Ultimate e o Ice Block seriam fumaças (ja que nas lendas, um Draugr sai da terra como uma nuvem de fumaça). Basic idea: Zombie Skin Name (suggestion): Hel-Blár Draugr (Translation of the Islandes: Undead Blue of Death) Pilot's Appearance: A Nordic zombie, He would have blue-gray skin and bright blue eyes besides the decomposed body, he would have algae trapped in parts of his head. Appearance of the Machine and Skills: The front of the truck would be like a zombie head decomposing, the ice core would be a pulsating Brain. The iceberg blows and Hauling Ice would be meat and muscle cakes like the goo of the gif below, the stream of hauling Ice would be replaced by intestines, the Ultimate and the Ice Block would be fumes (since in the legends, a Draugr leaves the earth like a cloud of smoke). Idée de base: Zombie Nom de la skin (suggestion): Hel-Blár Draugr (Traduction des Islandes: Dead Live Blue of Death) Apparence du pilote: un zombie nordique, il aurait la peau bleu-gris et des yeux bleu vif en plus du corps décomposé, des algues emprisonnées dans certaines parties de sa tête. Apparence de la machine et des compétences: L'avant du camion ressemblerait à une tête de zombie en décomposition, le noyau de glace serait un cerveau pulsant. Les icebergs soufflent et transportent Ice sont des gâteaux à la viande et aux muscles semblables à ceux du gif ci-dessous, le flux de transport de la glace est remplacé par des intestins, l'Ultimate et le Ice Block sont des émanations nuage de fumée (Comme les légendes un Draugr sur le sol comme un nuage de fumée). Idea Base: Zombi Nombre de la skin(sugerencia): Hel-Blár Draugr Apariencia del piloto: un zombie nórdico, tendría una piel gris azulada y ojos azules brillantes más allá del cuerpo descompuesto, tendría algas atrapadas en partes de la cabeza. Apariencia de máquinas y habilidades: la parte delantera del camión sería como una cabeza de zombie en descomposición, el núcleo de hielo sería un cerebro pulsante. Los golpes de Iceberg y Hauling Ice serían pasteles de carne y músculo como el limo del gif a continuación, la cadena de Ice de transporte sería reemplazada por intestinos, Ultimate y Ice Block serían humo (ya que en las leyendas, un Draugr abandona la tierra como nube de humo) STARGAZER Ideia base: Espantalho Nome da Skin (sugestão): Scaremoon Aparencia do Piloto: Ela ficaria na posição T, suas blusas seriam feitas de trapos e seu rosto estaria atrás de um pano todo retalhado, seu cabelo seria feito de palha, teria um sorriso macabro e olhos brilhantes, ela carregaria um Forcado em uma das mãos Aparencia da Maquina e Skills: Seria uma bola de pano retalhada com olhos brilhantes, as "asas" seriam feitas de palha e a Antena seria o chapeu. Orbital Bean seria um ataque de corvos em circulo, ja Life Support System seria feito de ramos de planta que brotam do chão, quando se teleporta, forma uma bola de palha sendo levada ao vento. Basic idea: Scarecrow Skin Name (Suggestion): Scaremoon Pilot's appearance: She would be in the T position, her blouses would be made of rags and her face would be behind a ragged cloth, her hair would be made of straw, she would have a macabre smile and bright eyes, she would carry a Forcado in one hand Appearance of the Machine and Skills: It would be a ball of cloth cut with bright eyes, the "wings" would be made of straw and the Antenna would be the hat. Orbital Bean would be an attack of crows in circle, already Life Support System would be made of plant branches that sprout from the ground, when teleport, forms a ball of straw being carried in the wind. Idée de base: Épouvantail Nom de la skin (suggestion): Scaremoon Apparence du pilote: elle serait en position T, ses chemisiers seraient faits de chiffons et son visage serait derrière un tissu déchiqueté, ses cheveux seraient en paille, elle aurait un sourire macabre et des yeux brillants, elle porterait une Forcado dans une main Apparence de la machine et des compétences: Ce serait une boule de tissu coupée aux yeux brillants, les "ailes" seraient en paille et l'Antenne serait le chapeau. Le haricot orbital serait une attaque de corbeaux dans le cercle, déjà le système de support de vie serait fait de branches de plantes qui poussent du sol, quand téléporter, forme une boule de paille emportée par le vent. Idea básica: Espantapájaros Nombre de la skin(sugerencia): Scaremoon Apariencia piloto: estaría en posición T, sus blusas estarían hechas de trapos y su rostro estaría detrás de una tela irregular, su cabello estaría hecho de paja, tendría una sonrisa macabra y ojos brillantes, llevaría una horquilla en una mano Apariencia de máquinas y habilidades: sería una bola de tela triturada con ojos brillantes, las "alas" serían de paja y la antena sería el sombrero. Orbital Bean sería un ataque de cuervos en un círculo, mientras que el Sistema de soporte vital estaría hecho de ramas de plantas que brotan del suelo cuando se teletransporta, formando una bola de paja transportada por el viento. PEACEMAKER Ideia base: Aliens e UFOS Nome da Skin (sugestão): Space Troop Aparencia do Piloto: São aliens, podem soltar a criatividade Aparencia da Maquina e Skills: A maquina seria um UFO que ficaria flutando, o canhão da parte de cima seria substituido por uma parabolica. Supremacy Shot seria um laser que sairia da parbolica, Bulls Eye soltaria um laser da morte e o alvo teria o simbolo generico de aliens, Ja Red Carpet seria um laser gigante vindo do espaço Base idea: Aliens and UFOS Skin Name (suggestion): Space Troop Pilot Appearance: They are aliens, can unleash creativity Machine and Skills Appearance: The machine would be a floating UFO, the top cannon would be replaced by a parabolic. Supremacy Shot would be a laser that would come out of the parbolic, Bulls Eye would release a laser of death and the target would have the generic symbol of aliens, Ja Red Carpet would be a giant laser from space. Idée de base: Aliens et OVNIS Nom de la skin(suggestion): Space Troop Apparence du pilote: ce sont des extraterrestres qui peuvent libérer la créativité Apparence de la machine et des compétences: La machine serait un OVNI flottant, le canon supérieur serait remplacé par un parabolique. Supremacy Shot serait un laser sortant du parabolique, Bulls Eye libèrerait un laser de mort et la cible aurait le symbole générique d'extraterrestres, Ja Red Carpet serait un laser géant de l'espace. Idea base: Aliens y UFOS Nombre del Skin(sugerencia): Tropa espacial Apariencia piloto: son extraterrestres, pueden liberar la creatividad Apariencia de la máquina y las habilidades: la máquina sería un OVNI flotante, el cañón superior sería reemplazado por un parabólico. Supremacy Shot sería un láser que saldría del parbólico, Bulls Eye lanzaría un láser de muerte y el objetivo tendría el símbolo genérico de extraterrestres, Ja Red Carpet sería un láser gigante desde el espacio. VULTURE Ideia base: Centauro Nome da Skin (sugestão): Hunter Centaur Aparencia do Piloto: A parte de cima do centauro, ele usaria uma armadura leve, um capuz e uma mascara Aparencia da Maquina e Skills: A moto seria a parte de baixo do centauro tendo cascos e rabo e tudo. Para as laminas eu tive 2 ideias, ou ele usaria uma lança ou poderia ser um Arco, Quando ele puxa as laminas poderia ser ele levantando as mãos invocando uma magia. A ultimate poderia ser baseado em magia tambem. Base Idea: Centaur Skin Name (suggestion): Hunter Centaur Pilot's Appearance: On top of the centaur, he would wear light armor, a hood and a mask Machine & Skills Appearance: The bike would be the bottom of the centaur with hooves and tail and all. For the blades I had 2 ideas, either he would use a spear or it could be a bow. When he pulls the blades it could be him raising his hands invoking a spell. The ultimate could be based on magic as well. Idée de base: Centaure Nom de la Skin(suggestion): Hunter Centaur Apparence du pilote: au-dessus du centaure, il portait une armure légère, une cagoule et un masque Apparence de la machine et des compétences: le vélo serait le bas du centaure avec des sabots et une queue et tout. Pour les lames, j'ai eu 2 idées, soit il utiliserait une lance, soit ce pourrait être un arc. L'ultime pourrait aussi être basé sur la magie. Idea Base: Centauro Nombre de la skin(sugerencia): Hunter Centaur Apariencia del piloto: encima del centauro, usaría una armadura ligera, una capucha y una máscara Apariencia de máquinas y habilidades: la bicicleta sería la parte inferior del centauro con pezuñas y cola y todo. Para las cuchillas tuve 2 ideas, o usaría una lanza o podría ser un arco. Cuando tira de las cuchillas, podría ser él levantando las manos invocando un hechizo. Lo último también podría basarse en la magia.
  28. 2 points
    Added ideas coming from Grille'D Pain from the feedback and suggestion channel in Discord.
  29. 2 points
    Car Name: Gambler Pilot Name: John T. Hold'em Class: Interceptor Descrição da Piloto: Usaria uma roupa de Croupier e teria em cada olho uma pintura do naipe de espadas e do naipe de ouros, ele usaria luvas que teriam desenhadas o naipe de paus e de copas. Seu rosto seria como os Bobby de We Happy Few Pilot's Description: He would wear a Croupier outfit and have in each eye a painting of the suit of spades and the suit of diamonds, he would wear gloves that would have drawn the suit of clubs and hearts. Your face would be like We Happy Few's Bobby Description du pilote: Il porterait une tenue de croupier et aurait dans chaque œil une peinture représentant le costume de pique et le costume de diamants, il porterait des gants qui auraient dessiné le costume de clubs et de cœurs. Votre visage serait comme Bobby de We Happy Few Descripción del piloto: usaría un traje de crupier y tendría una pintura del traje de espadas y el traje de diamantes en cada ojo, usaría guantes que habrían dibujado el traje de garrotes y corazones. Tu cara sería como el Bobby de We Happy Few Aparencia do Veiculo: Seria um Mercedes 30SS vermelho e verde, suas rodas teriam a aparencia de roletas, na parte de cima teria um dado (explicação abaixo) e atrás teria uma maquina caça-níquel Vehicle Appearance: It would be a red and green Mercedes 30SS, its wheels would look like roulette wheels, the top would have a die (explanation below) and the rear would have a slot machine Apparence du véhicule: Ce serait une Mercedes 30SS rouge et verte, ses roues ressembleraient à des roues de roulette, le haut aurait un dé (explication ci-dessous) et l'arrière aurait une machine à sous Apariencia del vehículo: sería un Mercedes 30SS rojo y verde, sus ruedas se verían como ruedas de ruleta, en la parte superior habría un dado (explicación a continuación) y en la parte posterior habría una máquina tragamonedas Tema: Plot: Seguidor fiel de Killer J, ele comanda uma agencia de jogos de azar. Tão trapaceiro quanto seu chefe ele está na arena apenas para lucrar. Faithful follower of Killer J, he runs a gambling agency. As cheater as his boss he is in the arena just to profit. Adepte fidèle de Killer J, il dirige une agence de jeux d'argent. Tricheur comme son patron, il est dans l'arène juste pour en tirer profit. Un fiel seguidor de Killer J, dirige una agencia de juegos de azar. Tan tramposo como su jefe, está en la arena solo para obtener ganancias. Passive - Lucky Dice O dado em cima do carro altera de numero de tempos em tempos, o numero multiplicará o ataque base por 1 a 6 vezes de acordo com o numero que aparecer. Quanto menor o HP de Gambler maior a probabilidade de cair numeros altos. The die above the car changes from time to time, the number will multiply the base attack by 1 to 6 times according to the number that appears. The lower Gambler's HP, the more likely it is to drop high numbers. Le dé au-dessus de la voiture change de temps en temps, le nombre multipliera l'attaque de base de 1 à 6 fois en fonction du nombre qui apparaît. Plus le nombre de HP du joueur est faible, plus il est susceptible de perdre des nombres élevés. El dado en el auto cambia en número de vez en cuando, el número multiplicará el ataque base de 1 a 6 veces según el número que aparezca. Cuanto más bajo es el HP del jugador, mayor es la probabilidad de que caigan números altos. 1st Skill- Showdown Ele solta 3 projeteis em formas de carta para frente (uma reta, 2 em um angulo de 30° do centro) cada carta causa dano sendo a do centro o maior e a das pontas menor He unleashes 3 forward letter projectiles (one straight, 2 at a 30 ° angle from the center) each card deals damage with the center being the largest and the of the tips, smaller il lance 3 projectiles à lettre avant (un droit, ), chaque carte inflige des dégâts, le centre étant le plus gros et le des pointes, plus petites Libera 3 proyectiles en forma de letras hacia adelante (uno recto, 2 en un ángulo de 30 ° desde el centro) cada carta hace daño, siendo el centro el más grande y la punta el más pequeño 2nd Skill - Death Roullet Ele lança uma roleta que funcionaria como um disco de air hockey e ficaria rebatendo nas paredes, nos carros inimigos e na bomba, causando dano nos inimigos que atingir He launches a roulette wheel that would act as an air hockey puck and would be bouncing off walls, enemy cars and the bomb, dealing damage to enemies it hits. Il lance une roue de roulette qui ferait office de rondelle de hockey sur air et rebondirait sur les murs, les voitures ennemies et la bombe, infligeant des dégâts aux ennemis qu’elle frappe. Lanza una rueda de ruleta que funcionaría como un disco de hockey de aire y rebotaría en las paredes, los autos enemigos y la bomba, causando daños a los enemigos que golpea. 3rd Skill- Jackpot A maquina caça-níquel que fica atrás do carro se abre e libera varias fichas, essas fichas causam dano e descontrole nos carros inimigos The slot machine behind the car opens and releases several tokens. These tokens deal damage and uncontrolled enemy cars. La machine à sous située derrière la voiture s'ouvre et libère plusieurs jetons, qui infligent des dégâts aux voitures ennemies non contrôlées. La máquina tragamonedas detrás del automóvil se abre y libera varias fichas, estas fichas causan daños y automóviles enemigos no controlados. Ultimate: Lucky Number Gambler manipula o dado para cair 7, multiplicando assim todo o dano por 7 por alguns segundos, e todas as armas recarregam instantaneamente (apenas na ativação da habilidade) Gambler manipulates the die to drop 7, thus multiplying all damage by 7 for a few seconds, and all weapons reload instantly (skill activation only) le joueur manipule le dé pour en faire tomber 7, multipliant ainsi tous les dégâts par 7 pendant quelques secondes et toutes les armes rechargées instantanément (activation de la compétence uniquement) El jugador manipula el dado para soltar 7, multiplicando así todo el daño por 7 durante unos segundos, y todas las armas se recargan instantáneamente (solo cuando se activa la habilidad)
  30. 2 points
    Nome da Piloto: Yunet Amber Classe: Transportador Aparencia da Piloto: Usaria roupas de beduino, com tunica e véu para se proteger dos ventos cortantes de Sand Sea, ela teria a pele bronzeada, os olhos seriam da cor do Ambar Pilot Name: Yunet Amber Class: Conveyor Pilot Appearance: She would wear bedouin clothes, with tunic and veil to protect herself from the sharp winds of Sand Sea, she would have tanned skin, her eyes would be the color of Ambar Nom du pilote: Yunet Amber Classe: Convoyeur Apparence de pilote: elle porterait des vêtements bédouins, avec une tunique et un voile pour se protéger des vents violents de Sand Sea, elle aurait une peau bronzée, ses yeux seraient de la couleur d'Ambar. Aparencia do veículo: Seria um carro de Rally de Deserto, porem estilo madmax, ela seria membro dos Piratas de Areia de Dirt Devil Vehicle Appearance: It would be a Desert Rally car, but madmax style, she would be a member of Dirt Devil Sand Pirates Apparence du véhicule: Ce serait une voiture de rallye du désert, mais dans le style madmax, elle serait membre de Dirt Devil Sand Pirates. theme: Plot: Vivia junto com sua familia em uma tribo nomade em Sand Sea, até que foram atacados pelo Verme da Areia. Apenas ela sobreviveu ao ataque, pois foi salva por Dirt Devil e sua tripulação. Ela agora o segue devido seu debito de vida e para se vingar do Verme de Areia. Está nas arenas para ajudar Dirt Devil. Plot: She lived with his family in a nomadic tribe in Sand Sea until they were attacked by the Sandworm. Only she survived the attack as she was saved by Dirt Devil and his crew. She now follows him because of her life debt and to get revenge on the Sandworm. It's in the arenas to help Dirt Devil. Plot: Elle vivait avec sa famille dans une tribu nomade à Sand Sea jusqu'à ce qu'ils soient attaqués par le ver des sables. Elle a seulement survécu à l'attaque, sauvée par Dirt Devil et son équipe. Elle le suit maintenant à cause de sa dette de vie et de se venger du Sandworm. C'est dans les arènes d'aider Dirt Devil. Passiva: Possui uma armadura de Areia que diminui o dano tomado em cerca de 50% (quando o HP estiver cheio), quanto menor o HP, menor a proteção da armadura e maior a velocidade dela Passive: Has a Sand armor that decreases damage taken by about 50% (when HP is full), the lower the HP, the lower the armor protection and the higher its speed. Passif: possède une armure de sable qui réduit les dégâts subis d'environ 50% (lorsque le CV est plein), plus le CV est bas, plus la protection de l'armure est basse et plus sa vitesse est rapide. 1ª Habilidade: Cria espinhos de areia em sua volta que causam dano aos inimigos que encostam. Segunda ativação: lança os espinhos causando dano e marcando o inimigo, quanto mais marcações tiver, mais lento o inimigo fica. 1st Skill: Creates sand spikes around you that damage the touching enemies. Second Activation: Throws the spikes dealing damage and marking the enemy, the more marks the slower the enemy becomes. Compétence 1: Crée des pointes de sable autour de vous qui endommagent les ennemis en contact. Deuxième activation: jette les épines infligeant des dégâts et marquant l'ennemi, plus il marque, plus il ralentit. 2ª habilidade: Cria um muro de areia. Caso um inimigo se choque receberá dano de acordo com a velocidade que bateu (pode ser combado muito bem com a Investida do Rampage). Caso um inimigo, habilidade inimiga ou a bomba encoste na parede ela se desfaz instantaneamente. Caso um inimigo estiver em cima do local onde o muro for criado, ele será arremessado para cima, tomando dano, e o muro irá se desfazer 2nd Skill: Creates a sand wall. If an enemy collides, it will be dealt damage according to its speed (it can be combated very well with the Rampage Charge). If an enemy, enemy ability or bomb hits the wall it instantly crumbles. If an enemy is on the spot where the wall is created, it will be thrown upwards, taking damage, and the wall will crumble. compétence 2: Crée un mur de sable. Si un ennemi entre en collision, il subira des dégâts en fonction de sa vitesse (il peut être très bien combattu avec la Charge Rampage). Si un ennemi, une capacité ennemie ou une bombe frappe le mur, il s'effrite instantanément. Si un ennemi est à l'endroit où le mur est créé, il sera projeté vers le haut, subissant des dégâts, et le mur s'effondrera. 3ª Habilidade: Cava um buraco e sai alguns metros a frente, o percurso entre os buracos causam pequenas explosões de areia que causam dano. funcionaria como o Pulo da LM porem pra baixo e sem a repetição Skill 3: Digs a hole and exits a few meters ahead, the path between the holes causes small sand blasts that do damage. would work like the LM Jump but without repeating Compétence 3: Creusez un trou et sortez quelques mètres plus loin. Le chemin entre les trous provoque de petites explosions de sable qui causent des dégâts. fonctionnerait comme le LM Leap mais sans répéter Ultimate: Invoca um furacão de areia que puxa os inimigos no caminho causando dano Ultimate: Summons a hurricane of sand that pulls enemies along the way dealing damage. Ultimate: Invoque un ouragan de sable qui attire les ennemis le long du chemin et leur inflige des dégâts.
  31. 2 points
    Ontem algumas pessoas disseram que as skills não ficaram claras, então, pra quem não entendeu direito, as habilidades de Devil's Wheelchair seriam assim: De base, apenas para ajudar a entender: Q: Ativa Attack Mode / W: Ativa Defense Mode / E: Ativa Escape Mode / R: Ativa War Mode Caso Attack Mode esteja ativado, as armas são as seguintes: Q: Dispara Test Cannon / W: Ativa Defense Mode / E: Ativa Escape Mode / R: Ativa War Mode Caso Defense Mode esteja ativado, as armas são as seguintes: Q: Ativa Attack Mode / W: Aciona Kinetic Shield / E: Ativa Escape Mode / R: Ativa War Mode Caso Escape Mode esteja ativado, as armas são as seguintes: Q: Ativa Attack Mode / W: Ativa Defense Mode / E: Aciona Emergency Escape / R: Ativa War Mode Finalmente, caso War Mode esteja ativado, as armas são as seguintes: Q: Dispara Test Cannon / W: Aciona Kinetic Shield / E: Aciona Emergency Escape / R: Ativa War Mode
  32. 2 points
    Hi there! I'm doing a Wildfire 3D Fan Art, take a look. My goal is to model it and make a little animation, as soon as I have more advances I will update here. I have a topic in the Brazilian Forum, where I will update the process in more detail. https://www.heavymetalmachines.com/forum/br/index.php?/topic/181-wildfire-3d-fan-art-help-needed/ I hope Wildfire fans like the result. = D Any criticism is welcome! Little update!!
  33. 2 points
    Hi everybody. Theyre 3 weeks since I and some friends discover heavy metal machines. We re 5 spanish dota and lol players and we fall in love with this game. I think that HMM is a frenzied moba and it can have a bright future so I trust that the Hoplon guys will bring us a lot of funny moments. We re the Iceteam cream (a little dyslexic pun), but somebody call us Iceboys because of the prefix ICE. I expect that in the future will be much more spanish player in metal city. For the moment, we continues playing HMM, enjoying and discovering that marvelous comunity. Sorry for my english. And remember: "Nothing can wo grong! ;-)"
  34. 2 points
    Все мы знаем как сейчас тяжко нашей Светлане Фотоновне. И Чёрному Лотосовичу. Так что надо поднимать эту тему, чтобы наши пожелания были услышаны. Так вот, придумал что-то классненькое на нашу любимую Фотон! Круто было бы добавить ей особенность как дополнительная способность. Зацените. Всё будет заключатся на пассивной способности Фотон Ультрафиолетовый реактор , который будет позволять накапливать 'энергию света'. Будет присутствовать дополнительная шкала энергии света до 100 ед. Пассивно накапливает 0,5 ед в секунду. Q- способность Скорость света : Бросавает свою проекцию из света вперёд исцеляя союзн. на 200 и нанося урон противн. на 100, кулдаун 3 секунды. Накапливает 10 ед. эн. , не проходит сквозь противников. W-способность Яркий всплеск: высвобождает энергию света в размере 50ти едениц исцеляя всех союзников вокруг себя на 300 хп, а противники теряют управление на 1,5 секунды. Кулдаун 8 секунд. E-способность След надежды:Оставляет за собой тот самый след на 3 секунды исцеляя союзников на 15 ед здоровья в секунду и наносит урон противникам 10 ед в секунду. Управление обоих сторон улучшается. Тратит 50 ед энергии света. Куладун 8 секунд. R-способность Призма : машина транформируется. На капоте появляется лазерная пушка, которая в течении 12ти секунд земеняет Q-способность, вылечивает всех союзников на 5 ед в секунду и накладывает баф "Усиление урона". Q-способность под ультой Луч 2L87: Выстреливает лучом из пушки поражая насквозь всех исцеляя и нанося урон союзникам и противникам соответственно в размере 100 ед. Кулдаун: 3 секунды. F-способность Измерение света : сливается со светом вокруг и становится невидимой для всех игроков. Машины противника могут столкнутся с Фотон. Во время действия Фотон, проходя через союзников, исцеляет их на 100 и пассивно на 150 в течении 5ти секунд. Длительность: 12 секунд. Использует 100 ед эн. света. Кулдаун: 20 секунд. На мой взгляд всё дисбалансно, но сама концепция достойна того чтобы жить. Пишите в комментарии, что бы вы подредактировали? Или свои варианты способностей на Фотон.
  35. 2 points
    The new tutorial is still incomplete. -To start off, disable the "skip tutorial" button. You want the newcomers to actually do it, not skip it and don't understand a thing in the process of a match. -It doesn't tell the player that they can drive in reverse (and doesn't let them do it either). -It doesn't talk about dying and respawning. -It doesn't talk about the droppers/barriers and dropping mechanics (which are pretty important points to understand). -Nor does it talk about environmental hazards on the different maps (Lava/acid, sacrifice goal, bomb reflectors and treadmills). -You should encourage the newcomers to finish it (even more if you don't plan to disable the "skip tutorial" button) by offering them a pilot of their choice (out of the 3 starters, which are Stingray, Artificer and Little Monster). -To make a link with the above point, make tutorial missions, you should have 5 of them at most I guess, one for the basics (like now, but still need some additions), one that follows the basics to tell about the other aspects (the hazards, etc...), one for the interceptor gameplay, one for the support gameplay and one for the transporter gameplay. -The second mission could also put the player in a real match but 1v1 against Little Monster. The bot should be slower than usual or something to not make it too hard, because it's a tutorial after all. -After all is well, you should probably just think about also adding a free mode where you can train with any pilot (owned or not) to try them, you would be able to spawn enemies and the like too for real testing. Please, in hope you consider this.
  36. 2 points
    Please stop it now already. Everyone is free to give any ideas they want, as long as it's just not pure plagiarism, which in the current case, isn't at all.
  37. 2 points
    theme nature: curled up caterpillars for the wheels and the car made out of wood and tree roots pilot: female with a battle armor made enterily out of leaves and wood interceptor/sup q: shoot a flower seed that when it hits a car makes a flower on the tires that slows them w: plant a tree in the current location blocking the path e: boosts leaving a trail of gras behind slowing enemies ignites if it touches lava dealing dmg r: makes a circle of roots in the current position traping all enemies inside it until destroyed
  38. 2 points
    Hi there, Here you can find all official channels for Heavy Metal Machines. Any languages communities Discord Youtube English Communities Twitter Facebook Instagram Portuguese Communities Facebook Twitter Instagram Russian Community VK Technical Support can always be reached here. We welcome you all to connect with us on these platforms!
  39. 2 points
    Hi guys, so here i will present you my character concept. It would be a support. His car could look like an old rats trash truck, really f***ed up, drived by a very old and thin one-eyed redneck. Passive : Randomly throw garbage behind him (bouncing away) , slowing ennemies and giving metal to allies Wep 1 - Smoke : Blow a smoke cloud, healing allies and blinding ennemies for a small amount of time. - upgrade : AOE increased, cooldown... Wep 2 - Slick : Spread oil (Could be puddle or trail ) making cars behind him loose control, loosing HP if hits walls - upgrade : Oils burn damaging more hp Ult - Plutonium : High speed effect, garbage can push allies. Tell me what you think of it Thanks for reading. Graabz
  40. 2 points
  41. 2 points
    1) BOSS Mode 10 player against a Boss. Boss will be made like a Mix of the actual Cars with more Life and Upgraded Skils and more damage. 2) I'm The Boss A normal game but you choose one of the Boss existing in game 3) IMBA Cars have extraordinary abilitys like Clunker with 10 hooks around the car. WildFire with 10s Cd Ultimate and ... etc etc just Crazy things Other thotes Here http://www.heavymetalmachines.com/forum/br/index.php?/profile/8-soyer/ [PORTUGUESE]
  42. 2 points
    Hmm...I don't know how work better in game that She shoot at same time or with a time between them :3 so first I just wanna test ^^ but I can't At one time I would like to see them if you're in. I have 3-4 concept in my head ,so first I will draw them on paper ,and after these I will try draw on my computer. (The most of concepts will come in this month,I hope... ^^ )
  43. 2 points
    Join the EU community http://steamcommunity.com/groups/hmmeu I go organize events If you want, join my clan http://steamcommunity.com/groups/blacksteelbc
  44. 1 point
    She looks like a TASTY Suggestion! ?
  45. 1 point
    Name: Heartbreaker Role: Interceptor Graphic concept: Just paint it pink or bright red. (Apenas pinte-o de rosa ou de vermelho claro.) Concept: An interceptor specialized in flanking. (Um interceptador especializado em flanquear.) Lore: Not only an ex underdog, but also Stingray's ex girlfriend. She used to develop weapons and sell them in secret to Maximatics. She was so cold blooded that, when Ray found out about it, she was already countless steps ahead of him. Before he could do anything about it she had already sent all of his personal information to the sect of metal, information that led to his arrest. Nowadays she's the main weapons dealer in Metal City and decided to join the arenas in order to openly advertise her weapons. (Não apenas uma ex underdog, mas também a ex namorada do Stingray. Ela costumava desenvolver armas e vendê-las em segredo para a Maximatics. Era uma pessoa tão fria que, quando Ray descobriu isso, ela já tinha um plano de contingência elaborado. Antes que ele pudesse fazer qualquer coisa a respeito ela já havia enviado todas as suas informações pessoais para o secto do metal, informações essas que levaram à captura do streamer. Hoje em dia ela é a maior contrabandista de armas de Metal City e decidiu entrar na arena para divulgar abertamente suas armas.) HP: 600 Mobility lvl: 4/6 Passive: Radar Pressing TAB with her allows the player to see a small grid to the left of the stats, which shows in real time the current HP and cooldown status of all weapons from all machines in the match. (Apertar TAB com ela permite ao jogador ver uma pequena tabela ao lado esquerdo das estatísticas, que mostra o HP e status do cooldown de todas as armas de todas as máquinas na arena em tempo real.) Q: Eagle Shoots a flying drone forward, which continuously shoots over an area bellow it, dealing damage while moving forward with long range (imagine Stargazer's weapon 1 and Dirt Devil's weapon 2 fused together). (Dispara um drone voador à frente, que metralha uma área debaixo de si continuamente enquanto se move à frente com longo alcance (imagine uma mistura da arma 1 da Stargazer com a arma 2 do Dirt Devil).) W: Hound Shoots out a spheric drone on the ground, which moves rolling on the direction of the mouse cursor until it hits a wall or an enemy, exploding on the spot dealing damage on a medium-small area. The W key may be kept pressed down in order for the mouse cursor to guide the Hound without moving Heartbreaker from a straight path, just like Peacemaker's weapon 1. (Dispara um drone esférico no chão, que vai rolando seguindo na direção do cursor do mouse até que atinja uma parede ou um veículo inimigo, explodindo e causando dano numa área médio-pequena. A tecla W pode permanecer pressionada para permitir que o cursor do mouse conduza o Hound sem interferir na trajetória em linha reta de Heartbreaker, assim como a arma 1 do Peacemaker.) E: Wasps Heartbreaker leaps forward, leaving small arrow-like drones at both of her sides before she does. The number of drones is equal to 2 plus the amount of final hits Heartbreaker has dealt since the last time she got destroyed to a maximum of 8 drones disposed at a certain distance from one another, side by side. The drones wait 1,2s and, then, fly straight back to Heartbreaker, passing through walls and dealing damage to every enemy on their path. 2nd activation: The drones fly back instantly. (Heartbreaker salta à frente, deixando pequenos drones em forma de flecha em seus lados antes de fazê-lo. O número de drones é igual a 2 mais a quantidade de golpes finais que Heartbreaker causou desde sua última reconstrução, até um máximo de 8 drones dispostos a uma certa distância um do outro, lado a lado. Os drones esperam 1,2s e, então, voam rapidamente na direção de Heartbreaker, atravessando paredes e causando dano a todos os inimigos em seu caminho. 2ª ativação: Chama os drones instantaneamente.) R: Viper As soon as Viper gets charged, heartbreaker lights up a laser aiming forward with infinite range. It doesn't go through walls or enemies, neither it deals damage. When Viper gets triggered, the laser instantly flashes brighter and vanishes, leaving a big luminous target sign under the first enemy it had been aiming at. For the following 7,5s, all of Heartbreaker's drones will automatically follow the target (Eagle will hover over it with limited mobility, Hound will try to go around walls to hit it and the Wasps will fly in it's direction). (Assim que Viper fica carregada, Heartbreaker acende um laser mirando à frente com alcance infinito. Ele não atravessa paredes ou inimigos nem causa dano. Quando Viper é acionado, o Laser instantaneamente brilha e some num flash, deixando um grande alvo luminoso sob o primeiro inimigo no qual ele estava sendo mirado. Pelos próximos 7,5s, todos os drones de Heartbreaker vão automaticamente seguir o alvo (Eagle vai flutuar sobre ele com mobilidade limitada, Hound vai tentar contornar paredes para alcançá-lo e as Wasps vão voar em sua direção).) Quotes: Pick quote: I like it heavy... Don't say I didn't warn you! Kill quote: You gotta last longer than that, sweetheart... Low life quote: Harder, daddy! Special weapon quote: You have my attention! Win quote: Don't you mess around with me! Lose quote: You're breaking my heart, darling...
  46. 1 point
    /ENGLISH VERSION, do not hesitate to translate it properly in your own language to help us and the idea being understood by more players !/ Hello everyone ? As I tried to broaden and expand my HMM experience more and more during these last months, and after playing customs, ranked and even taking part to region specific-tournaments and Metal Leagues on all servers, I had an idea about a new pick-system : "BOX single-pick" (code-name "SYNERGY") What is this all about ? It's core is very simple : Your team can pick each machines only 1 time for the duration of the BOX (Best Of X matches). As we have 17 pilots for the moment, it would mean playing BO3 with 8 (or 12 if we need a decider match) different machines for the duration of the BO. I discussed about it with Birikita and we thought the best way to make it happen would be to allow mirror picks and still use the current picking-order used in regular drafts (so you can adapt/counter to enemy picks without being totally blind). (We could even extend the single-pick aspect by counting scores instead of won matches in the BO, leading to even more machines to pick and matches to play) Why do I think this new pick-system would be SENSACIONAL ?!? It would synergizes both SA and EU usual playstyles (this aspect is very important to me to get together) into a BO format which would have even broader strategic-aspect, while allowing for the ever-absent "mirror compositions/picks" (who does not want to counter a Rampage with another one ? ?) and restrain the "snowballing effect" from optimizing a composition around a single OP machine of the meta. It would allow both "experts" to really shine while playing their best machines and players able to handle well a huge pool of machines/every machines evenly. From a competitive point of view, it would finally allow veterans to put draft/strategy and machines masteries on a equal foot (for instance, "all-pick" standard format is neglecting draft/strategy totally, and draft+ban system gives too strong advantages to teams knowing their enemies weaknesses from social aspect). From a streaming point of view, it would also allow for more spectacular matches and skillful moves, which is always a good thing. The "only negative" aspect of this system would be that it is better-suited to teams owning every machine and the most experienced teams. So it's best theoretical use would be to hold an "ALL-STARS" competition with all the current and former best teams of the game from each servers. Do not hesitate to comment, say what you think about this idea, or even how we could improve it ! If you feel like this system is worth trying, react and let everyone know you are interested : if we hit enough interested teams, I would like to host/admin a relaxed tournament on NA server (most central one, on MGA Map) to test the idea (the rest of the format is not yet defined, but if we are enough admins to cover it, we could even let teams schedule matches when they see fit and come to stream/comment/administrate the custom matches instead of having it on a single week-end day ?). 07/10 UPDATE : I had the opportunity to test the system with the help of the VCK team ( Спасибо, дорогие бета-тестеры ! ) : we did 3 matches without bans and the result was very balanced and interesting. If the general balance betwen machines is totally imba, I thought we can call for votes to ban some extremely OP machines for the whole tournament with the agreement of the majority of players. But the system have also an alternative with IMBA machines counter-picks and "soft-bans" (by opposition to classic bans which gives too many social/spying advantages). So it gave me more ideas about balance : 1st version would be the most balanced one and the more strategic "without bans" (works better with a balanced meta) : Best Of 3 (BO3) matchs format The team scoring most goals wins If both teams have the same score, the one with the most won matchs wins A 3rd match can happen if one team won 3-2 and 3-2 during the first matches (then the opposite team would have to win 3-0 to win the BO3) Each team can pick each machine only ONE TIME for the whole duration of the BO3 The in-game "machines-pools" (currently 17 machines for BOTH teams) are distinct, which means you are allowed to pick mirror machines in the same match. The following draft system will be used before matches : Both teams will pick machines one by one (Team X - Team Y) 4 times For the 1st draft, the best-seeded team picks last (this team will be referred to as "Team 1") : (Team 2 - Team 1) * 4 times In 2nd and 3rd drafts, the team who lost previous match of the BO3 (1st or 2nd match respectively) will pick last : for instance if Team 2 lost the 1st match, the Team 2 will pick last : (Team 1 - Team 2)*4 2nd version "with asymetrical soft-bans" would take this shape (interesting even if the meta is unbalanced) : /1-2 are the same as above/ : Best Of 3 (BO3) matchs format The team scoring most goals wins If both teams have the same score, the one with the most won matchs wins A 3rd match can happen if one team won 3-2 two times during the first matches (then the opposite team would have to win 3-0 to win the BO3) Each team can pick each machine only ONE TIME for the whole duration of the BO3 The in-game "machines-pools" (currently 17 machines for BOTH teams) are distinct, which means you are allowed to pick mirror machines in the same match. The following draft system with "asymetrical soft bans" will be used before matches : During each draft, each team will ban 1 machine from being chosen by the opposite team only, BUT only for the current match (You can't repeat the same ban twice, for instance during 1st and 2nd draft), the order is : Team X - Team Y Both teams will pick machines in the flipped "traditionnal draft order" : Team X - Team Y - Team X - 2*(Team Y) - 2*(Team X) - Team Y For the 1st draft, the best-seeded team picks last (this team will be referred to as "Team 1") : (the whole pick + ban sequence for the 1st match is : Team 2 Ban - Team 1 Ban, Team 2 - Team 1 - Team 2 - 2*(Team 1) - 2*(Team 2) - Team 1) In 2nd and 3rd drafts, the team who lost previous match of the BO3 (1st or 2nd match respectively) will pick last : for instance if Team 2 lost the 1st match, the Team 2 will ban and pick last (see 3.3 order and substitute Team 2 and Team 1 if the opposite situation happens) So, a lot of players will wonder "What, why did you chose this tricky rule about goals and 3rd match ?" : That's because overall, the system feels very balanced and lead to very disputed and tight matchs (even more if the skill-difference between machines masteries of both teams is small). This also encourages different strategical approaches of the BO3 and keeping an eye on "ressources/machines management", while assisting to more matches even if it complexify the organization ? I would really want to discuss about this part and I hope I will get feedbacks and answers to this topic ! ?
  47. 1 point
    Hi there! All players that completed 20 matches have received the exclusive Portrait. Enjoy!
  48. 1 point
    I want to share my opinion aswell. I have around 60 hours in the game now and I really liked the game so far. But, I have to agree with Hiden, the one who is leader of CW clan but lost to my clan ghehe. - game of 45 minutes which was the best game ever. Anyways, that was not what I wanted to say right here. The game is now totally chaos and feels more like a (good) internet browser game. It feels a bit like spamming abilities where no skill is needed. Of course, thats not totally the truth but the 'normal' version was based on nice teamwork, sometimes escaping with 10 hp left etc etc. Now its a mess. The ' focus guys / let's do this' factor has gone. I think Hiden wrote down all specs pretty clear in my opinion and I won't write down my opinion that specific but I want to say right here that the game how it is right now is no fun anymore and makes me quit (if it stays like this). So.... what I wanted to say: I agree with Hiden. Longer games are (more) intense but are usually the best ones! Oh, and last thing, something positive --> the community and game designers are awesome! They are trying to listen to the whole community which is fucking awesome and needs to be told to them aswell Oh and I forgot 1 little point I also want to mention: for me Artificer feels like a interceptor right now. All his abilities are damage-based. Yes, his Q can heal awell but thats the only thing he's doing as 'support'. His passive is also supportive but that feels not like actually playing support. It's more that u are doing some support work with your passive and for the rest of your abilities you are trying to take down enemies (thats how I feel it ).
  49. 1 point
    Quero deixar minha contribuição para o jogo e a sua comunidade, já traduzida. Aqui vai a primeira de sete. Here I leave my contribbution to the game and its community. First out of seven. #1: Dreadnought (Carrier): - Concept: Carrier focused on having a firm grasp of his surroundings. - Model: Black and metallic Dreadnought ship, on wheels. - “Lore”: Metal City’s fleet’s Admiral, serving the Metal Sect for decades by protecting the Arsenic Sea. - Passive: Leadership: Nearby allies receive Strengthened (10%) and Accelerated (5%). Nearby enemies receive Slow (5%) and Weakened (5%). - First Skill (Q): Supressive Fire: Aims his cannons at a nearby enemy. While the target stays within range they take low damage and slow continuously. (Can overheat.) - Second Skill (W): Focus Cannons: Strikes a cone area aimed from Dreadnought, causing low damage and knocking enemies back. - Ultimate: Signal Fleet: Upon activation, marks a colossal area initially centered on Dreadnought’s position. After a medium delay, a cannonball shower begins at the marked area, causing continuous low damage and slowing enemies inside it for a medium-long amount of time. #1: Dreadnought (Transportador): - Conceito: Transportador focado em dominar a sua proximidade imediata. - Modelo: Navio de Guerra (Dreadnought) preto e metálico, com rodas. - “Lore”: O Almirante da frota de Metal City, servindo o Metal Sect por décadas, protegendo o Arsenic Sea. - Passiva: Liderança: Aliados próximos a Dreadnought recebem Fortalecimento (10%) e Acelerado (5%). Inimigos recebem Lentidão (5%) e Enfraquecimento (5%). - Primeira Habilidade (Q): Fogo Supressivo: Mira um alvo inimigo próximo a Dreadnought. Enquanto o inimigo permanecer em alcance, os canhões do navio atiram nele, causando dano e lentidão pequenas no alvo. (Funciona em Sobrecarga) - Segunda Habilidade (W): Canhões Concentrados: Acerta uma área em cone largo mas curto mirada a partir de Dreadnought, causando dano pequeno e afastando inimigos atingidos. - Ultimate: Sinalizar Frota: Ao ser ativado, marca uma área colossal inicialmente centrada na posição de Dreadnought. Após um delay mediano, uma chuva de bombas começa na área, causando dano pequeno e Lentidão em inimigos dentro da área, durando um período médio-longo.
  50. 1 point
    I'm going to show the builds that I use in most of the characters that I consider to be the most effective, which I also think is best for beginner players until they understand that each upgrade is situational. You will notice a great use of these improvements: What does it mean to stay out of action? : Spend 3 seconds without using weapons, just have a self control and do not spamming the weapons when you are low life, just use the nitro to escape. Auto repair robots: Whenever you are out of combat it will make your car regenerate very fast, this upgrade is very good to train the direction in dangerous places to dodge grenades mines etc when you are low life. It is very advantageous if you are the focus. Weapon Enhancement: Interceptors need a lot of damage to eliminate their enemies quickly, with increase in weapons all weapons increase damage, increasing their damage in general enough, can be replaced by hi-tech batteries if you find it better or can cause more damage Using his special weapon. Dirt Devil: Tip: Explosive increase + King of the dunes cause a lot of damage in the area, using the dirt devil correctly can make the round last long enough to take advantage of the explosive increase. Clunker: Coldoown on the winch and slow on the clunker is essential to upset your enemies by matching up with auto repair steals you can stay far enough and disturb enough who you want to focus on. Another tip is to look at the game table and see who is playing better on the enemy team and disrupt that person as much as possible. Lotus: This build is focused on a group, and damage then try to stay close to your allies and use the 2 ability only when you are close to them, when you are on defense spamme the 1 ability to cross your enemies and heal if you are low life flee Using nitro and recover to attack again. Wildfire: This build works well against supports, and has a massive damage at the beginning, and gets even stronger at the end of the game, you can do other builds, focused on reducing the damage of the interceptors, and hold the bomb like a 2 charger. But this does well the role that the wildfire has to exert, to end the healing of the enemy, and kill as many people as possible. Little Monster: The Little Monster carrying the bomb, needs a lot of her leap, to divert from the skills of the enemies, is very strong against the rampage and the clunker, buying nitro cooling can make it very fast, getting nitro + jump can jump a good Distance and escape skills faster, Tip: You buy the special weapon upgrade when you feel you need more healing on your team. Metal Herald: Herald's primary goal is to heal your allies and prevent the interceptors from getting close to him, using the special weapon to save your ally at a critical time, so try to use it a little later, if your enemy uses your special weapons, you Can die saving all of his team from a wildfire for example. Rampage: Using master of works gives to have the access in fury faster, and to take advantage of the lava traps more times, in less time, using smasher, gives to lock their enemies in the lava causing much damage. Try to deal as much damage as possible by using his shovel and thrust at the right time, and flee combat when you are low in life, and come back when you have a full life and keep repeating this process. Windrider: The windrider is a very versatile carrier, which can be used to disrupt the enemy team's shippers, also using the temporary life to carry the bomb, and the horses to heal their allies well, use it as an escort car and try to position themselves In front of your allies to heal them with the overflow of horses activated, use the eagles to push your enemies to the boosters and do the same with the horses burst. Her special weapon is too good to use in area or to heal your allies at critical times (can be used to trap enemies as well). Artificer: Artificer used correctly can leave your charger alive enough to charge the bomb, spend as much time with the link activated in your charger, and use the lightning bolt on your enemies to cool the link and spend more time healing, When you are dead, get out of range of the interceptors, and use the nitro that does not have recharge to escape quickly, and stay out of combat, to repair yourself, and follow your charger in another stretch when full life. Use the special weapon To save your loader of special weapons, hooks, invested etc, for example use in the last straight for your shipper to leave unharmed. Stingray: It is a dps interceptor as well as wildfire, using the laser drill gives enough damage, getting behind your enemies, it can be a great pursuer, and do a lot of damage using a build, focused on drainage Of nitro and speed, combined with the stunning of the wave, it can be very useful both to assassinate the enemies and to load the bomb. ^^ The build I did is focused on the early game because I think that is the best style of the pilot game but I am still testing a lot of things. Full Metal Judge: Full Metal Judge is a tank that can chase down enemies when they are low on life, and execute them quickly, their main goal is to charge the bomb while firing at their enemies, gaining temporary life whenever they hit, then it can spend enough time Holding the bomb and giving enough life to his allies, to use it he must have a good ability to hit skills so try to stay away from him unless you find yourself a sniper ^^. One tip is to see it as a tank loader not as an interceptor. Photon: This character has a very strong healing as a support, being a great character to stick on your loader, and can also load the bomb because it is very fast at the start, and also be the fastest character in the game, currently , I use her as a loader, but her support build is very strong too, so I'll leave the 2 for the players' choice, but I'll soon say that I prefer her as a haha loader, by the way even carrying the bomb, she can heal quite a lot The allies that are close to it, and works very well with props like artificer and herald, and fast shippers like the black lotus Support / Support: As Photon support only needs to reduce coldoown gives 2 ability, which gives a very high cure for all your allies, and protect yourself from enemies, if you are focusing on repair, life, and damage reduction are great combinations to get out of situations So try to heal as much as you can as long as you have life, and when your life is low run away fast to repair yourself and get back on your loader's tail at the next turn Loader / Charger: Loading the bomb you will hold her 1 skill, and use the nitro as many times as you can, she is paper, then try to deviate from the skills of the enemies, do not leave uncontrolled and sum up the sight of your allies, artificer along with the photon loading The bomb is a great pair, both heal, and the photon can be very resilient after the purchase of the first 3 upgrades (following the order). Killer J: Bozo has arrived! , He is a control-focused character, but his upgrades give him a high sustain and by doing dps with him he can do a good damage and also keep giving good control. Finally he has a high sustain with this build is very hard to beat him Well guys this is 0 / good games
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