Patch Notes (10/10/2019) – Version 6.01.1392

An update has been released today with several important fixes and improvements.

Machine rotation

The machine rotation now has different settings for different game modes. Here are the differences:

  • Casual, Ranked and Metal League
    This is the rotation that changes and is announced every week. There’s a set of machines for accounts levels 1 to 5, and another set of machines for accounts level 6 and above.

 

  • Training- Interceptor/Support
    New. This rotation is applied to the Training Mode, when you choose to play “Interceptor or Support”. The machines available are: Artificer, Windrider, Stargazer, Rampage, Wildfire, Clunker, Stingray.

 

  • Training – Transporter
    New. This rotation is applied to the Training Mode, when you choose to play “Transporter”. The machines available are: Black Lotus, Icebringer, Little Monster, Full Metal Judge.

 

Training Mode

General

  • The tooltip texts have been updated.
  • The icons for “Transporter” and “Interceptor or Support” modes have been updated.
  • Some other texts on the pick screen have been updated.

Transporter mode updates
Several changes have been made in the Transporter training.

  • Fixed a bug that made the bots follow the wrong path when following a Transporter.
  • The enemies’ bots difficulty has been increased.
  • The bots’ movement speed is no longer reduced.
  • The bots are no longer invulnerable when paralyzed.
  • The bots are now getting paralyzed only when the player is not carrying the bomb and the bots are far from the bomb.

 

Bots improvements

 

  • The bots movements were improved, and they are now moving more smoothly, and it is less likely that they will drive over droppers, lava or acid.
  • The bots are now launching the bomb towards the goal, in the Metal God and Temple of Sacrifice arenas, more efficiently.

 

Instructor improvements

 

  • The speech lines are now triggered for a limited number of times (3) per match.

 

Bug Fixes

General

  • Fixed a bug that caused machines to cross walls when enemies used weapons that push and the target is near a wall.

Store

  • Fixed a bug on several models that were appearing under the wrong category.
  • Fixed a bug that caused several Idol and Rockstar models not to be available for Fame.

Dirt Devil
A bug fix was released for Dirt Devil, and it required a small change on its weapon 3.

  • The cooldown has been increased from 4,5 to 5 seconds.

Wildfire

  • Fixed a bug that caused the Special Weapon effect to stop following the machine on certain conditions.
  • Fixed a bug that caused the Special Weapon not to deal damage to enemies within its area on certain conditions.
  • Fixed a bug that caused the Special Weapon not to deal the damage over time before its final explosion.
  • Fixed a bug that caused the Special Weapon to continue dealing damage even after dying.
  • Fixed a bug that caused the weapon 3 damage to be applied only after its visual effect ended.
  • Fixed a bug that caused the weapon 2 to continue dealing damage even after dying.

Icebringer

  • Fixed a bug that caused Icebringer to drop the bomb in certain cases.

To share your feedback, please post in the General Discussion forum.

Heavy Metal Machines Team