DEV Blog #17 – Creating 2019 Metallophobia Art

   Hi guys, I’m Paulo Ítalo, Art Director of Heavy Metal Machines, and I will talk about the creation of the Halloween items for the 2019 Metallophobia event.             To start the creative work, we inspired ourselves in monsters of horror movies, who are really present in the Halloween period, and the community suggestions. We had an […]

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DEV BLOG #16 – Why and How we Developed a New Training Mode

Hi everybody, I’m João “Ousado”, Game Designer of Heavy Metal Machines and a few weeks ago we released the new Training Mode into the game, which brought a new way for beginner players to practice their skills in matches against bots and with specific modifiers to facilitate their learning and understanding of the game, without […]

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Programming the Metal League’s Interface.

Quoi de neuf, les Metal Gladiators?   Je suis Will, Programmeur Gameplay orienté UX/UI (alias Front-End). Mon objectif est de donner vie aux créations des artistes UX/UI, et c’était le même objectif pour la Metal League. L’expérience de jeu avec le Metal Pass a été significative pour conserver le modèle d’écran séparé dans les scènes. […]

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