Patch Notes (03/09/2018) – 0.9.755

On today’s update, Heavy Metal Machines have new balances for some characters, based on the community’s feedback, and new skin prices for the special discount on Fame.

See below the complete balance list:

  • Stingray

    • On weapon 1, it has been reduced:
      • Side projectiles damage: 70 to 60
    • On weapon 1, it has been increased:
      • Side projectiles push: 20 to 30
      • Middle projectile damage: 80 to 120
      • Middle projectile push: 20 to 60
      • Close-combat damage: 70 to 100
      • Close-combat push: 20 to 70
    • All projectiles now get decelerated
  • Little Monster

    • On weapon 1:
      • Increased the overtime pull: 2s to 3s
      • Removed the final blast pull
      • Decreased the daze duration: 0,5s to 0,3s
  • Wildfire

    • On weapon 1, it has been increased:
      • Hit damage: 80 to 120
      • Area impulse: 20 to 30
    • On weapon 1, it has been decreased:
      • Area damage: 80 to 40
    • On weapon 2 and Special:
      • Part of the damage over time transferred to the explosion
  • Rampage

    • Reduced turn rate (Now you can’t just turn quickly while activating a weapon)
    • Added 0,05s to all warmups
  • Black Lotus

    • On weapon 1: range compensated, boost decelerated and visuals fixed.
    • Weapon 3: increased Nitro’s charge cooldown (6s to 7s)
    • Weapon Special: reduced warmup (0,5s to 0,25s), and removed disarm
  • Metal Herald

    • Weapon 2:
      • pushes enemies when hit
      • Removed the temporary HP from a critical hit
      • Increased the temporary HP from a basic hit: 150 to 400
  • Artificer

    • Passive repair reduced 12%: 36 per second to 30 per second

Note about Killer J: Within 72 hours we will make a statement about the schedule for Killer J’s balance. This character requires more time, because it has visual effects involved