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Tag: visual hierarchy

Dev Blog #11 – The Backstage of the Visual Hierarchy Update

Thursday May 23rd, 2019Tuesday May 28th, 2019 Fernando Schneider Leave a comment

Hello, Metal Gladiators! How is it going?   Here is Felipe Martini and I am a 2D Artist at Hoplon. My objective in the Art Department is to develop visual solutions, improving the understanding and the interest of our players. As you know, Heavy Metal Machines is a top-down game of insane cars full of […]

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