Here is another Combat Test update! In this version, we bring back four adjusted pilots already designed to fit the new gameplay vision. They were projected according to the community feedback we received about the first four characters and everything that we’ve learned on what players think it’s the ideal for Heavy Metal Machines. With […]
Spoiler Alert: four pilots are coming back to HMM!
The Combat Test is an important step for the Heavy Metal Machines development, and now we’re bringing back some old school pilots with the adjustments and balance that we have learned so far. We designed them thinking on the first Combat Test feedback we received, but you guys can still share your opinion with us […]
Patch Notes beta.0.0.0.621 – 26.02.2018
The update of the Combat Test is here, and 7 of 11 major changes requested by the community were made just 5 days after the first release. The Overtime, Respawn system and characters balancing are the main adjustments of this version and are based on the feedback and data collected so far. Now, our first […]
Update on the Feedback Gathered
Hello guys, good morning. For those who don’t know me, I’m Panda, Marketing & Publishing Manager from Hoplon. I’d like to give you feedback regarding the Combat Test. We compromised to get back to you around the 21/2 with a few points: The initial test was performed, and some aspects of the change were very […]
Patch Notes beta.0.0.0.606 – 22.02.2018
General Performance improvements on the network layer. Dev Notes: In our last effort to improve the network performance we got a positive result for players with high latency and/or low-performance computers. This is one more step to make these players get a better experience with the game.
Patch Notes beta.0.0.0.605 – 21/02/2018
Allgemein Visuelle Verbesserungen an der Minikarte, um besser zu erkennen, wer die Bombe trägt. Vorher Nachher Die Optimierung der Benutzeroberfläche während eines Matches. Entwickler-Hinweise: Wir haben gerade begonnen ein neues Tool für die Implementierung der Schnittstelle zu verwenden, das die Spielleistung optimieren wird. Wir haben zuerst mit der Minikarte begonnen, […]
Tales of Metal City – Chapter 1: The Apocalypse
There was a time when Metal City didn’t exist, and the world as we know it wasn’t as we see it today. On this time, cars were used just for transportation and the people didn’t know the Metal God. This is the time that happened before the Apocalypse. Be aware, dear Metalhead, this reality is […]
Patch Notes beta.0.0.0.600 – 14.02.2018
General Starting minigame has been removed The function for selecting a position on the starting grid has been removed Players will be automatically set in their ideal position depending of the pilots that they choose. Visual and usability enhancements on the in-game stats screen (Tab). Visual enhancements on the help screen (F1). All the icons […]
Everything you need to know about the Combat Test
The game is changing! The Combat Test will be initiated on the 14th of February, and several changes will be applied, so that, with everyone’s help, we can define our future updates. After that, we’ll position ourselves on the 21st of February to provide the test results and our next steps. Learn more: What is […]
Learning more about the Heavy Metal Machines organizations
In the Metal City’s history, there are a lot of different organizations who helped to build the society as we know today. With different ideologies, some of them make a good contrast about what to believe and how to see life after the apocalypse. Wanna learn more? Check it out: Metal Sect Is the biggest […]